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authorTon Roosendaal <ton@blender.org>2008-09-29 13:50:16 +0400
committerTon Roosendaal <ton@blender.org>2008-09-29 13:50:16 +0400
commit445b83e3ceca19c09427b6236052265a55dae24f (patch)
tree4f75de9af8bf666ea2f2c8f89ecdb9598b4aaf7f /source/blender/render
parente17c2c51bf3d1d8e47f423c4363a51f3b1602469 (diff)
Bugfix #17687
Scaled cameras get orthogonalized on render, and did not get a signal to refresh the matrix, resulting in wrong display of camera in 3d win.
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/source/convertblender.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 6dc5cd45e03..aba96fae1c2 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -4789,6 +4789,7 @@ void RE_Database_FromScene(Render *re, Scene *scene, int use_camera_view)
Mat4Ortho(re->scene->camera->obmat);
Mat4Invert(mat, re->scene->camera->obmat);
RE_SetView(re, mat);
+ re->scene->camera->recalc= OB_RECALC_OB; /* force correct matrix for scaled cameras */
}
init_render_world(re); /* do first, because of ambient. also requires re->osa set correct */