diff options
author | Joshua Leung <aligorith@gmail.com> | 2009-08-26 04:38:43 +0400 |
---|---|---|
committer | Joshua Leung <aligorith@gmail.com> | 2009-08-26 04:38:43 +0400 |
commit | 4893cdc33855e566dade323fa2f8486536821018 (patch) | |
tree | 0b62b01f06d45085aa59e3f8b7d04269df651aa8 /source/blender/render | |
parent | 3f5a2a11944a2e983d62babe8bb02b03e14c805d (diff) |
2.5 - Warning cleanups (for mingw+scons)
Also, made the Outliner's horizontal scrollbar work better for keymaps view. It's still using an approximation of the width, but at least you can scroll now.
Diffstat (limited to 'source/blender/render')
5 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/render/intern/include/volume_precache.h b/source/blender/render/intern/include/volume_precache.h index d8a94c2d560..dbd02759a63 100644 --- a/source/blender/render/intern/include/volume_precache.h +++ b/source/blender/render/intern/include/volume_precache.h @@ -31,4 +31,4 @@ void free_volume_precache(Render *re); int point_inside_volume_objectinstance(ObjectInstanceRen *obi, float *co); int using_lightcache(Material *ma); -#define VOL_MS_TIMESTEP 0.1f
\ No newline at end of file +#define VOL_MS_TIMESTEP 0.1f diff --git a/source/blender/render/intern/include/volumetric.h b/source/blender/render/intern/include/volumetric.h index 543e179bc88..026b4840ea3 100644 --- a/source/blender/render/intern/include/volumetric.h +++ b/source/blender/render/intern/include/volumetric.h @@ -44,4 +44,4 @@ void shade_volume_shadow(struct ShadeInput *shi, struct ShadeResult *shr, struct #define VOL_BOUNDS_SS 1 #define VOL_SHADE_OUTSIDE 0 -#define VOL_SHADE_INSIDE 1
\ No newline at end of file +#define VOL_SHADE_INSIDE 1 diff --git a/source/blender/render/intern/source/pointdensity.c b/source/blender/render/intern/source/pointdensity.c index fbc39b61257..5f8cf5504fa 100644 --- a/source/blender/render/intern/source/pointdensity.c +++ b/source/blender/render/intern/source/pointdensity.c @@ -324,7 +324,7 @@ void accum_density(void *userdata, int index, float squared_dist) { PointDensityRangeData *pdr = (PointDensityRangeData *)userdata; const float dist = (pdr->squared_radius - squared_dist) / pdr->squared_radius * 0.5f; - float density; + float density = 0.0f; if (pdr->falloff_type == TEX_PD_FALLOFF_STD) density = dist; diff --git a/source/blender/render/intern/source/volumetric.c b/source/blender/render/intern/source/volumetric.c index 0e2e3913819..13996905437 100644 --- a/source/blender/render/intern/source/volumetric.c +++ b/source/blender/render/intern/source/volumetric.c @@ -685,4 +685,4 @@ void shade_volume_inside(ShadeInput *shi, ShadeResult *shr) volume_trace(shi, shr, VOL_SHADE_INSIDE); shi->mat = mat_backup; -}
\ No newline at end of file +} diff --git a/source/blender/render/intern/source/voxeldata.c b/source/blender/render/intern/source/voxeldata.c index f1f01f873a5..836faeb05b9 100644 --- a/source/blender/render/intern/source/voxeldata.c +++ b/source/blender/render/intern/source/voxeldata.c @@ -162,7 +162,7 @@ void init_frame_smoke(Render *re, VoxelData *vd, Tex *tex) ob= vd->object; /* draw code for smoke */ - if(md = (ModifierData *)modifiers_findByType(ob, eModifierType_Smoke)) + if( (md = (ModifierData *)modifiers_findByType(ob, eModifierType_Smoke)) ) { SmokeModifierData *smd = (SmokeModifierData *)md; |