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authorDaniel Genrich <daniel.genrich@gmx.net>2008-10-30 14:51:15 +0300
committerDaniel Genrich <daniel.genrich@gmx.net>2008-10-30 14:51:15 +0300
commit4f392557599f4da5002910b4a51b147d5492bd42 (patch)
tree67f15fa5b534a63469fedb122d723b1cd40040a2 /source/blender/render
parent35680bbda65c5cbfd272138c56428d83de4f4cd6 (diff)
Bugfix for [#17879] Speed vectors/velocity data not working on ALL fluids.
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/source/convertblender.c26
1 files changed, 17 insertions, 9 deletions
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index ae955a63f98..1a387ad7466 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -5141,23 +5141,30 @@ static int load_fluidsimspeedvectors(Render *re, ObjectInstanceRen *obi, float *
float hoco[4], ho[4], fsvec[4], camco[4];
float mat[4][4], winmat[4][4];
float imat[4][4];
- MVert *vverts;
-
+ FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(fsob, eModifierType_Fluidsim);
+ FluidsimSettings *fss = fluidmd->fss;
+ float *velarray = NULL;
+
/* only one step needed */
if(step) return 1;
+ if(fluidmd)
+ fss = fluidmd->fss;
+ else
+ return 0;
+
Mat4CpyMat4(mat, re->viewmat);
MTC_Mat4Invert(imat, mat);
/* set first vertex OK */
- if( (!fsob->fluidsimSettings) || (!fsob->fluidsimSettings->meshSurfNormals) ) return 0;
- vverts = fsob->fluidsimSettings->meshSurfNormals;
- //fprintf(stderr, "GZ_VEL obj '%s', calc load_fluidsimspeedvectors\n",fsob->id.name); // NT DEBUG
-
- if( obr->totvert != fsob->fluidsimSettings->meshSurface->totvert ) {
+ if(!fss->meshSurfNormals) return 0;
+
+ if( obr->totvert != GET_INT_FROM_POINTER(fss->meshSurface) ) {
//fprintf(stderr, "load_fluidsimspeedvectors - modified fluidsim mesh, not using speed vectors (%d,%d)...\n", obr->totvert, fsob->fluidsimSettings->meshSurface->totvert); // DEBUG
return 0;
}
+
+ velarray = (float *)fss->meshSurfNormals;
if(obi->flag & R_TRANSFORMED)
Mat4MulMat4(winmat, obi->mat, re->winmat);
@@ -5169,7 +5176,8 @@ static int load_fluidsimspeedvectors(Render *re, ObjectInstanceRen *obi, float *
so that also small drops/little water volumes return a velocity != 0.
But I had no luck in fixing that function - DG */
for(a=0; a<obr->totvert; a++) {
- for(j=0;j<3;j++) avgvel[j] += vverts[a].co[j];
+ for(j=0;j<3;j++) avgvel[j] += velarray[3*a + j];
+
}
for(j=0;j<3;j++) avgvel[j] /= (float)(obr->totvert);
@@ -5183,7 +5191,7 @@ static int load_fluidsimspeedvectors(Render *re, ObjectInstanceRen *obi, float *
// get fluid velocity
fsvec[3] = 0.;
//fsvec[0] = fsvec[1] = fsvec[2] = fsvec[3] = 0.; fsvec[2] = 2.; // NT fixed test
- for(j=0;j<3;j++) fsvec[j] = vverts[a].co[j];
+ for(j=0;j<3;j++) fsvec[j] = velarray[3*a + j];
/* (bad) HACK insert average velocity if none is there (see previous comment) */
if((fsvec[0] == 0.0) && (fsvec[1] == 0.0) && (fsvec[2] == 0.0))