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authorJanne Karhu <jhkarh@gmail.com>2009-08-12 21:39:11 +0400
committerJanne Karhu <jhkarh@gmail.com>2009-08-12 21:39:11 +0400
commitbba9c797b542a94d2ae1830135c77b8f56825f32 (patch)
tree74bc4e679face4765c5e96d5c2bc315bf9d73385 /source/blender/render
parentfb7c9d5a0d049651aab759e09338d774d1ce258b (diff)
Various fixes:
- Correct fix for file loading crash introduced by earlier point cache commit. - Simulations are no longer calculated to current frame at render time automatically. * This has to be thought through more carefully at some point, perhaps through render profiles. * All simulations can be updated manually to current frame from any cache panel with the "update all to current frame" button. - Some explanatory comments added for BKE_pointcache.h.
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/source/pipeline.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 4744288f3a9..9e0d0e9efa7 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -2560,8 +2560,16 @@ static int render_initialize_from_scene(Render *re, Scene *scene, int anim, int
/* check all scenes involved */
tag_scenes_for_render(re);
+#ifdef 0
+ /*
+ * Disabled completely for now,
+ * can be later set as render profile option
+ * and default for background render.
+ */
+
/* make sure dynamics are up to date */
update_physics_cache(re, scene, anim_init);
+#endif
if(scene->r.scemode & R_SINGLE_LAYER)
push_render_result(re);