diff options
author | Janne Karhu <jhkarh@gmail.com> | 2009-09-05 03:06:15 +0400 |
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committer | Janne Karhu <jhkarh@gmail.com> | 2009-09-05 03:06:15 +0400 |
commit | f09d6054100a17cc6129d035cf3634394f5e9377 (patch) | |
tree | c5d67a77bd266cb6a93158c38a3880dfe7086c6b /source/blender/render | |
parent | ec5a8c010c8100a1709786f81d5b9b501383287a (diff) |
Some particles cleanup & fixes:
- Some big refresh issues with softbody & cloth point cache usage should now be fixed.
- Removed sticky objects from particles (better stuff will come back when I get to updating reactor particles).
- Some initial easy memory efficiency cleanup for ParticleData struct. The ultimate goal is to get particles less memory hungry -> more particles possible in single scene.
- Wrong path timing clamping caused hair particles to seem disappeared when changing between normal<->hair particles.
- "Calculate to current frame" in cache buttons baked instead of the intended function.
- Boids particle data is now a bit better organized.
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/intern/source/convertblender.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c index cf6246e3641..df99d5f2843 100644 --- a/source/blender/render/intern/source/convertblender.c +++ b/source/blender/render/intern/source/convertblender.c @@ -1743,8 +1743,10 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem pa_size = pa->size; - r_tilt = 1.0f + pa->r_ave[0]; - r_length = 0.5f * (1.0f + pa->r_ave[1]); + BLI_srandom(psys->seed+a); + + r_tilt = 2.0f*(BLI_frand() - 0.5f); + r_length = BLI_frand(); if(path_nbr) { cache = psys->pathcache[a]; |