diff options
author | Joerg Mueller <nexyon@gmail.com> | 2011-08-30 12:22:03 +0400 |
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committer | Joerg Mueller <nexyon@gmail.com> | 2011-08-30 12:22:03 +0400 |
commit | 43ab8e86247b7889d16d915b4f370ceb618aaad4 (patch) | |
tree | 64b1fec1adcc399eb1de5cd86ebafd753a921d8d /source/blender/render | |
parent | 5b5e600db6f529ad7e1af9d4bb3a193be2265342 (diff) | |
parent | d049a722fea3d150fbfad06ffdbbb5c150717134 (diff) |
* Merge trunk up to r39790.soc-2011-pepper
* Subversion bump (also for init_userdef_do_versions).
* Minor fix for compilation without ffmpeg.
Diffstat (limited to 'source/blender/render')
5 files changed, 75 insertions, 9 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index d9ed83a00b2..0736bed4faf 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -51,6 +51,7 @@ struct ReportList; struct ReportList; struct Scene; struct SceneRenderLayer; +struct EnvMap; /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ /* this include is what is exposed of render to outside world */ @@ -230,6 +231,9 @@ void RE_ReadRenderResult(struct Scene *scene, struct Scene *scenode); void RE_WriteRenderResult(RenderResult *rr, const char *filename, int compress); struct RenderResult *RE_MultilayerConvert(void *exrhandle, int rectx, int recty); +extern const float default_envmap_layout[]; +int RE_WriteEnvmapResult(struct ReportList *reports, struct Scene *scene, struct EnvMap *env, const char *relpath, int imtype, float layout[12]); + /* do a full sample buffer compo */ void RE_MergeFullSample(struct Render *re, struct Main *bmain, struct Scene *sce, struct bNodeTree *ntree); diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c index 7033ec27fc0..2f79560efd6 100644 --- a/source/blender/render/intern/source/convertblender.c +++ b/source/blender/render/intern/source/convertblender.c @@ -1345,8 +1345,11 @@ static void particle_billboard(Render *re, ObjectRen *obr, Material *ma, Particl VlakRen *vlr; MTFace *mtf; float xvec[3], yvec[3], zvec[3], bb_center[3]; + /* Number of tiles */ int totsplit = bb->uv_split * bb->uv_split; - float uvx = 0.0f, uvy = 0.0f, uvdx = 1.0f, uvdy = 1.0f, time = 0.0f; + int tile, x, y; + /* Tile offsets */ + float uvx = 0.0f, uvy = 0.0f, uvdx = 1.0f, uvdy = 1.0f, time = 0.0f; vlr= RE_findOrAddVlak(obr, obr->totvlak++); vlr->v1= RE_findOrAddVert(obr, obr->totvert++); @@ -1420,11 +1423,14 @@ static void particle_billboard(Render *re, ObjectRen *obr, Material *ma, Particl else if(bb->split_offset==PART_BB_OFF_RANDOM) time = (float)fmod(time + bb->random, 1.0f); - uvx = uvdx * floor((float)(bb->uv_split * bb->uv_split) * (float)fmod((double)time, (double)uvdx)); - uvy = uvdy * floor((1.0f - time) * (float)bb->uv_split); - - if(fmod(time, 1.0f / bb->uv_split) == 0.0f) - uvy -= uvdy; + /* Find the coordinates in tile space (integer), then convert to UV + * space (float). Note that Y is flipped. */ + tile = (int)((time + FLT_EPSILON10) * totsplit); + x = tile % bb->uv_split; + y = tile / bb->uv_split; + y = (bb->uv_split - 1) - y; + uvx = uvdx * x; + uvy = uvdy * y; } /* normal UVs */ diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c index 0afbffc5fd5..0d5f8c77f6b 100644 --- a/source/blender/render/intern/source/pipeline.c +++ b/source/blender/render/intern/source/pipeline.c @@ -3463,3 +3463,60 @@ static int external_render_3d(Render *re, int do_all) return 1; } +const float default_envmap_layout[] = { 0,0, 1,0, 2,0, 0,1, 1,1, 2,1 }; + +int RE_WriteEnvmapResult(struct ReportList *reports, Scene *scene, EnvMap *env, const char *relpath, int imtype, float layout[12]) +{ + ImBuf *ibuf=NULL; + int ok; + int dx; + int maxX=0,maxY=0,i=0; + char filepath[FILE_MAX]; + + if(env->cube[1]==NULL) { + BKE_report(reports, RPT_ERROR, "There is no generated environment map available to save"); + return 0; + } + + dx= env->cube[1]->x; + + if (env->type == ENV_CUBE) { + for (i=0; i < 12; i+=2) { + maxX = MAX2(maxX,layout[i] + 1); + maxY = MAX2(maxY,layout[i+1] + 1); + } + + ibuf = IMB_allocImBuf(maxX*dx, maxY*dx, 24, IB_rectfloat); + + for (i=0; i < 12; i+=2) + if (layout[i] > -1 && layout[i+1] > -1) + IMB_rectcpy(ibuf, env->cube[i/2], layout[i]*dx, layout[i+1]*dx, 0, 0, dx, dx); + } + else if (env->type == ENV_PLANE) { + ibuf = IMB_allocImBuf(dx, dx, 24, IB_rectfloat); + IMB_rectcpy(ibuf, env->cube[1], 0, 0, 0, 0, dx, dx); + } + else { + BKE_report(reports, RPT_ERROR, "Invalid environment map type"); + return 0; + } + + if (scene->r.color_mgt_flag & R_COLOR_MANAGEMENT) + ibuf->profile = IB_PROFILE_LINEAR_RGB; + + /* to save, we first get absolute path */ + BLI_strncpy(filepath, relpath, sizeof(filepath)); + BLI_path_abs(filepath, G.main->name); + + ok= BKE_write_ibuf(ibuf, filepath, imtype, scene->r.subimtype, scene->r.quality); + + IMB_freeImBuf(ibuf); + + if(ok) { + return TRUE; + } + else { + BKE_report(reports, RPT_ERROR, "Error writing environment map."); + return FALSE; + } +} diff --git a/source/blender/render/intern/source/pointdensity.c b/source/blender/render/intern/source/pointdensity.c index b45528b96d9..980f6b6af1e 100644 --- a/source/blender/render/intern/source/pointdensity.c +++ b/source/blender/render/intern/source/pointdensity.c @@ -104,7 +104,7 @@ static void pointdensity_cache_psys(Render *re, PointDensity *pd, Object *ob, Pa { DerivedMesh* dm; ParticleKey state; - ParticleSimulationData sim= {0}; + ParticleSimulationData sim= {NULL}; ParticleData *pa=NULL; float cfra = BKE_curframe(re->scene); int i, childexists; diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c index a4c1778c624..fbbb33d0172 100644 --- a/source/blender/render/intern/source/render_texture.c +++ b/source/blender/render/intern/source/render_texture.c @@ -1789,7 +1789,7 @@ static int compatible_bump_compute(CompatibleBump *compat_bump, ShadeInput *shi, const float adx[3] = {fabsf(dx[0]), fabsf(dx[1]), fabsf(dx[2])}; const float ady[3] = {fabsf(dy[0]), fabsf(dy[1]), fabsf(dy[2])}; du = MAX3(adx[0], adx[1], adx[2]); - dv = MAX3(ady[1], ady[1], ady[2]); + dv = MAX3(ady[0], ady[1], ady[2]); } } @@ -2358,7 +2358,6 @@ void do_material_tex(ShadeInput *shi) f1= shi->vn[0]; f2= shi->vn[1]; texres.nor[0]= f1*co_nor+f2*si; - texres.nor[1]= f2*co_nor-f1*si; f1= shi->vn[1]; f2= shi->vn[2]; texres.nor[1]= f1*co_nor+f2*si; |