diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-06-15 14:17:06 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-06-15 14:17:06 +0400 |
commit | aaf7dae5f18d918cce34e6c54eb971778cdd1bb9 (patch) | |
tree | 29524ad30652490664c4b10cce5c6d9d2568eb96 /source/blender/render | |
parent | 5e418071352977f0e55e0f84ffbb02ff8c5a6763 (diff) |
Code cleanup: remove unused shaded draw mode code.
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/extern/include/RE_shader_ext.h | 1 | ||||
-rw-r--r-- | source/blender/render/intern/source/rendercore.c | 34 |
2 files changed, 0 insertions, 35 deletions
diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h index a59ebdaa5a2..b6af781f4d4 100644 --- a/source/blender/render/extern/include/RE_shader_ext.h +++ b/source/blender/render/extern/include/RE_shader_ext.h @@ -208,7 +208,6 @@ struct Render; struct Image; struct Object; -void RE_shade_external(struct Render *re, struct ShadeInput *shi, struct ShadeResult *shr); int RE_bake_shade_all_selected(struct Render *re, int type, struct Object *actob, short *do_update, float *progress); struct Image *RE_bake_shade_get_image(void); void RE_bake_ibuf_filter(struct ImBuf *ibuf, unsigned char *mask, const int filter); diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c index 6b50ba417eb..7c197bb440e 100644 --- a/source/blender/render/intern/source/rendercore.c +++ b/source/blender/render/intern/source/rendercore.c @@ -1956,40 +1956,6 @@ void add_halo_flare(Render *re) R.r.mode= mode; } -/* ************************* used for shaded view ************************ */ - -/* if *re, then initialize, otherwise execute */ -void RE_shade_external(Render *re, ShadeInput *shi, ShadeResult *shr) -{ - static VlakRen vlr; - static ObjectRen obr; - static ObjectInstanceRen obi; - - /* init */ - if(re) { - R= *re; - - /* fake render face */ - memset(&vlr, 0, sizeof(VlakRen)); - memset(&obr, 0, sizeof(ObjectRen)); - memset(&obi, 0, sizeof(ObjectInstanceRen)); - obr.lay= -1; - obi.obr= &obr; - - return; - } - shi->vlr= &vlr; - shi->obr= &obr; - shi->obi= &obi; - - if(shi->mat->nodetree && shi->mat->use_nodes) - ntreeShaderExecTree(shi->mat->nodetree, shi, shr); - else { - shade_input_init_material(shi); - shade_material_loop(shi, shr); - } -} - /* ************************* bake ************************ */ |