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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-06-15 14:17:06 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-06-15 14:17:06 +0400
commitaaf7dae5f18d918cce34e6c54eb971778cdd1bb9 (patch)
tree29524ad30652490664c4b10cce5c6d9d2568eb96 /source/blender/render
parent5e418071352977f0e55e0f84ffbb02ff8c5a6763 (diff)
Code cleanup: remove unused shaded draw mode code.
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/extern/include/RE_shader_ext.h1
-rw-r--r--source/blender/render/intern/source/rendercore.c34
2 files changed, 0 insertions, 35 deletions
diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h
index a59ebdaa5a2..b6af781f4d4 100644
--- a/source/blender/render/extern/include/RE_shader_ext.h
+++ b/source/blender/render/extern/include/RE_shader_ext.h
@@ -208,7 +208,6 @@ struct Render;
struct Image;
struct Object;
-void RE_shade_external(struct Render *re, struct ShadeInput *shi, struct ShadeResult *shr);
int RE_bake_shade_all_selected(struct Render *re, int type, struct Object *actob, short *do_update, float *progress);
struct Image *RE_bake_shade_get_image(void);
void RE_bake_ibuf_filter(struct ImBuf *ibuf, unsigned char *mask, const int filter);
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index 6b50ba417eb..7c197bb440e 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -1956,40 +1956,6 @@ void add_halo_flare(Render *re)
R.r.mode= mode;
}
-/* ************************* used for shaded view ************************ */
-
-/* if *re, then initialize, otherwise execute */
-void RE_shade_external(Render *re, ShadeInput *shi, ShadeResult *shr)
-{
- static VlakRen vlr;
- static ObjectRen obr;
- static ObjectInstanceRen obi;
-
- /* init */
- if(re) {
- R= *re;
-
- /* fake render face */
- memset(&vlr, 0, sizeof(VlakRen));
- memset(&obr, 0, sizeof(ObjectRen));
- memset(&obi, 0, sizeof(ObjectInstanceRen));
- obr.lay= -1;
- obi.obr= &obr;
-
- return;
- }
- shi->vlr= &vlr;
- shi->obr= &obr;
- shi->obi= &obi;
-
- if(shi->mat->nodetree && shi->mat->use_nodes)
- ntreeShaderExecTree(shi->mat->nodetree, shi, shr);
- else {
- shade_input_init_material(shi);
- shade_material_loop(shi, shr);
- }
-}
-
/* ************************* bake ************************ */