diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-11-12 11:33:01 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-11-12 11:33:01 +0400 |
commit | cf6994b9104669b0057e5519636b8819b936b5b7 (patch) | |
tree | 5bf27434a5fba2b9c5bb4cb0dfcb0ea203d3750c /source/blender/render | |
parent | 0bfc92ff8e16c76b8a01ace39f3e98b2beeda795 (diff) |
code cleanup: spelling,
also initialize bmesh-bevel settings struct to zero to avoid possible uninitialized memory later.
Diffstat (limited to 'source/blender/render')
4 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/render/intern/raytrace/rayobject_internal.h b/source/blender/render/intern/raytrace/rayobject_internal.h index 92ac39909a8..aa8ab8c3da4 100644 --- a/source/blender/render/intern/raytrace/rayobject_internal.h +++ b/source/blender/render/intern/raytrace/rayobject_internal.h @@ -92,7 +92,7 @@ int RE_rayobjectcontrol_test_break(RayObjectControl *c); * eg.: on render code) * * 0 means it's reserved and has it own meaning inside each ray acceleration structure - * (this way each structure can use the allign offset to determine if a node represents a + * (this way each structure can use the align offset to determine if a node represents a * RayObject primitive, which can be used to save memory) */ diff --git a/source/blender/render/intern/raytrace/rayobject_octree.cpp b/source/blender/render/intern/raytrace/rayobject_octree.cpp index 77e9dc9d8fd..afb8fe6c3b5 100644 --- a/source/blender/render/intern/raytrace/rayobject_octree.cpp +++ b/source/blender/render/intern/raytrace/rayobject_octree.cpp @@ -1026,7 +1026,7 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is) labdao = ddalabda; - /* traversing ocree nodes need careful detection of smallest values, with proper + /* traversing octree nodes need careful detection of smallest values, with proper * exceptions for equal labdas */ eqval = (labdax == labday); if (labday == labdaz) eqval += 2; diff --git a/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp b/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp index bae65c492f4..4195b103811 100644 --- a/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp +++ b/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp @@ -435,7 +435,7 @@ int rtbuild_heuristic_object_split(RTBuilder *b, int nchilds) /* * Helper code * PARTITION code / used on mean-split - * basicly this a std::nth_element (like on C++ STL algorithm) + * basically this a std::nth_element (like on C++ STL algorithm) */ #if 0 static void split_leafs(RTBuilder *b, int *nth, int partitions, int split_axis) diff --git a/source/blender/render/intern/source/sunsky.c b/source/blender/render/intern/source/sunsky.c index e4a42fcd675..e812b99287c 100644 --- a/source/blender/render/intern/source/sunsky.c +++ b/source/blender/render/intern/source/sunsky.c @@ -118,8 +118,8 @@ static void DirectionToThetaPhi(float *toSun, float *theta, float *phi) /** * PerezFunction: - * compute perez function value based on input paramters - * */ + * compute perez function value based on input parameters + */ static float PerezFunction(struct SunSky *sunsky, const float *lam, float theta, float gamma, float lvz) { float den, num; |