diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-10-23 17:28:22 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-10-23 17:28:22 +0400 |
commit | f70d2c65d85c6ad983b9155daedb0dff0c085e90 (patch) | |
tree | 726eb4833b6c45eaa372f779af50ae6b379c238e /source/blender/render | |
parent | 9599c2a02b65864e014ec4713629c96c0662e31e (diff) |
rename api functions...
- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/intern/raytrace/svbvh.h | 16 | ||||
-rw-r--r-- | source/blender/render/intern/source/imagetexture.c | 14 | ||||
-rw-r--r-- | source/blender/render/intern/source/pixelshading.c | 2 | ||||
-rw-r--r-- | source/blender/render/intern/source/rayshade.c | 2 | ||||
-rw-r--r-- | source/blender/render/intern/source/render_texture.c | 2 | ||||
-rw-r--r-- | source/blender/render/intern/source/rendercore.c | 2 | ||||
-rw-r--r-- | source/blender/render/intern/source/shadbuf.c | 2 | ||||
-rw-r--r-- | source/blender/render/intern/source/shadeoutput.c | 4 | ||||
-rw-r--r-- | source/blender/render/intern/source/sss.c | 2 | ||||
-rw-r--r-- | source/blender/render/intern/source/zbuf.c | 4 |
10 files changed, 25 insertions, 25 deletions
diff --git a/source/blender/render/intern/raytrace/svbvh.h b/source/blender/render/intern/raytrace/svbvh.h index a515b986d77..757ebc4c4d3 100644 --- a/source/blender/render/intern/raytrace/svbvh.h +++ b/source/blender/render/intern/raytrace/svbvh.h @@ -165,16 +165,16 @@ inline void bvh_node_merge_bb<SVBVHNode>(SVBVHNode *node, float min[3], float ma for (i = 0; i + 4 <= node->nchilds; i += 4) { float *res = node->child_bb + 6 * i; for (int j = 0; j < 3; j++) { - min[j] = minf(res[4 * j + 0], - minf(res[4 * j + 1], - minf(res[4 * j + 2], - minf(res[4 * j + 3], min[j])))); + min[j] = min_ff(res[4 * j + 0], + min_ff(res[4 * j + 1], + min_ff(res[4 * j + 2], + min_ff(res[4 * j + 3], min[j])))); } for (int j = 0; j < 3; j++) { - max[j] = maxf(res[4 * (j + 3) + 0], - maxf(res[4 * (j + 3) + 1], - maxf(res[4 * (j + 3) + 2], - maxf(res[4 * (j + 3) + 3], max[j])))); + max[j] = max_ff(res[4 * (j + 3) + 0], + max_ff(res[4 * (j + 3) + 1], + max_ff(res[4 * (j + 3) + 2], + max_ff(res[4 * (j + 3) + 3], max[j])))); } } diff --git a/source/blender/render/intern/source/imagetexture.c b/source/blender/render/intern/source/imagetexture.c index 64cd62ee98b..44faee73d35 100644 --- a/source/blender/render/intern/source/imagetexture.c +++ b/source/blender/render/intern/source/imagetexture.c @@ -989,7 +989,7 @@ static void alpha_clip_aniso(ImBuf *ibuf, float minx, float miny, float maxx, fl alphaclip = clipx_rctf(&rf, 0.0, (float)(ibuf->x)); alphaclip *= clipy_rctf(&rf, 0.0, (float)(ibuf->y)); - alphaclip = maxf(alphaclip, 0.0f); + alphaclip = max_ff(alphaclip, 0.0f); if (alphaclip!=1.0f) { /* premul it all */ @@ -1247,8 +1247,8 @@ static int imagewraposa_aniso(Tex *tex, Image *ima, ImBuf *ibuf, const float tex float fProbes; a *= ff; b *= ff; - a = maxf(a, 1.0f); - b = maxf(b, 1.0f); + a = max_ff(a, 1.0f); + b = max_ff(b, 1.0f); fProbes = 2.f*(a / b) - 1.f; AFD.iProbes = (int)floorf(fProbes + 0.5f); AFD.iProbes = MIN2(AFD.iProbes, tex->afmax); @@ -1264,7 +1264,7 @@ static int imagewraposa_aniso(Tex *tex, Image *ima, ImBuf *ibuf, const float tex if (ecc > (float)tex->afmax) b = a / (float)tex->afmax; b *= ff; } - maxd = maxf(b, 1e-8f); + maxd = max_ff(b, 1e-8f); levf = ((float)M_LOG2E) * logf(maxd); curmap = 0; @@ -1349,8 +1349,8 @@ static int imagewraposa_aniso(Tex *tex, Image *ima, ImBuf *ibuf, const float tex imp2radangle(A, B, C, F, &a, &b, &th, &ecc); a *= ff; b *= ff; - a = maxf(a, 1.0f); - b = maxf(b, 1.0f); + a = max_ff(a, 1.0f); + b = max_ff(b, 1.0f); fProbes = 2.f*(a / b) - 1.f; /* no limit to number of Probes here */ AFD.iProbes = (int)floorf(fProbes + 0.5f); @@ -1645,7 +1645,7 @@ int imagewraposa(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], const dx = minx; dy = miny; - maxd = maxf(dx, dy); + maxd = max_ff(dx, dy); if (maxd > 0.5f) maxd = 0.5f; pixsize = 1.0f / (float) MIN2(ibuf->x, ibuf->y); diff --git a/source/blender/render/intern/source/pixelshading.c b/source/blender/render/intern/source/pixelshading.c index c4df041a5ae..3420648cb52 100644 --- a/source/blender/render/intern/source/pixelshading.c +++ b/source/blender/render/intern/source/pixelshading.c @@ -162,7 +162,7 @@ static void render_lighting_halo(HaloRen *har, float col_r[3]) copy_v3_v3(lvrot, lv); mul_m3_v3(lar->imat, lvrot); - x = maxf(fabsf(lvrot[0]/lvrot[2]), fabsf(lvrot[1]/lvrot[2])); + x = max_ff(fabsf(lvrot[0]/lvrot[2]), fabsf(lvrot[1]/lvrot[2])); /* 1.0/(sqrt(1+x*x)) is equivalent to cos(atan(x)) */ inpr= 1.0/(sqrt(1.0f+x*x)); diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c index ed08f5a16fb..127e0bc07b9 100644 --- a/source/blender/render/intern/source/rayshade.c +++ b/source/blender/render/intern/source/rayshade.c @@ -1515,7 +1515,7 @@ void ray_trace(ShadeInput *shi, ShadeResult *shr) if (!(shi->combinedflag & SCE_PASS_REFRACT)) sub_v3_v3v3(diff, diff, shr->refr); - shr->alpha = minf(1.0f, tracol[3]); + shr->alpha = min_ff(1.0f, tracol[3]); } if (do_mir) { diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c index 9cdf7da5a44..c507d6595e0 100644 --- a/source/blender/render/intern/source/render_texture.c +++ b/source/blender/render/intern/source/render_texture.c @@ -1753,7 +1753,7 @@ static int compatible_bump_compute(CompatibleBump *compat_bump, ShadeInput *shi, if (mtex->texco == TEXCO_UV) { /* for the uv case, use the same value for both du/dv, * since individually scaling the normal derivatives makes them useless... */ - du = minf(du, dv); + du = min_ff(du, dv); idu = (du < 1e-5f) ? bf : (bf/du); /* +u val */ diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c index 37e21d072ee..d7dc1432a49 100644 --- a/source/blender/render/intern/source/rendercore.c +++ b/source/blender/render/intern/source/rendercore.c @@ -1583,7 +1583,7 @@ static void shade_sample_sss(ShadeSample *ssamp, Material *mat, ObjectInstanceRe copy_v3_v3(shi->facenor, nor); shade_input_set_viewco(shi, x, y, sx, sy, z); - *area = minf(len_v3(shi->dxco) * len_v3(shi->dyco), 2.0f * orthoarea); + *area = min_ff(len_v3(shi->dxco) * len_v3(shi->dyco), 2.0f * orthoarea); shade_input_set_uv(shi); shade_input_set_normals(shi); diff --git a/source/blender/render/intern/source/shadbuf.c b/source/blender/render/intern/source/shadbuf.c index ce89ebd4c34..b4eaabc432a 100644 --- a/source/blender/render/intern/source/shadbuf.c +++ b/source/blender/render/intern/source/shadbuf.c @@ -1394,7 +1394,7 @@ float shadow_halo(LampRen *lar, const float p1[3], const float p2[3]) } } - labda = minf(labdax, labday); + labda = min_ff(labdax, labday); if (labda==labdao || labda>=1.0f) break; zf= zf1 + labda*(zf2-zf1); diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c index f1665a3a9cd..93743dedd3c 100644 --- a/source/blender/render/intern/source/shadeoutput.c +++ b/source/blender/render/intern/source/shadeoutput.c @@ -827,7 +827,7 @@ static float Minnaert_Diff(float nl, const float n[3], const float v[3], float d nv = 0.0f; if (darkness <= 1.0f) - i = nl * pow(maxf(nv * nl, 0.1f), (darkness - 1.0f) ); /*The Real model*/ + i = nl * pow(max_ff(nv * nl, 0.1f), (darkness - 1.0f) ); /*The Real model*/ else i = nl * pow( (1.001f - nv), (darkness - 1.0f) ); /*Nvidia model*/ @@ -1233,7 +1233,7 @@ float lamp_get_visibility(LampRen *lar, const float co[3], float lv[3], float *d copy_v3_v3(lvrot, lv); mul_m3_v3(lar->imat, lvrot); - x = maxf(fabsf(lvrot[0]/lvrot[2]), fabsf(lvrot[1]/lvrot[2])); + x = max_ff(fabsf(lvrot[0]/lvrot[2]), fabsf(lvrot[1]/lvrot[2])); /* 1.0f/(sqrt(1+x*x)) is equivalent to cos(atan(x)) */ inpr= 1.0f/(sqrt(1.0f+x*x)); diff --git a/source/blender/render/intern/source/sss.c b/source/blender/render/intern/source/sss.c index 77d68e6c85a..6d0e15ea46e 100644 --- a/source/blender/render/intern/source/sss.c +++ b/source/blender/render/intern/source/sss.c @@ -307,7 +307,7 @@ ScatterSettings *scatter_settings_new(float refl, float radius, float ior, float ss->Fdr= -1.440f/ior*ior + 0.710f/ior + 0.668f + 0.0636f*ior; ss->A= (1.0f + ss->Fdr)/(1.0f - ss->Fdr); ss->ld= radius; - ss->ro= minf(refl, 0.999f); + ss->ro= min_ff(refl, 0.999f); ss->color= ss->ro*reflfac + (1.0f-reflfac); ss->alpha_= compute_reduced_albedo(ss); diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c index a9a6a90f834..8e53ce11e4d 100644 --- a/source/blender/render/intern/source/zbuf.c +++ b/source/blender/render/intern/source/zbuf.c @@ -150,7 +150,7 @@ static void zbuf_add_to_span(ZSpan *zspan, const float *v1, const float *v2) } else { dx0 = 0.0f; - xs0 = minf(minv[0], maxv[0]); + xs0 = min_ff(minv[0], maxv[0]); } /* empty span */ @@ -3889,7 +3889,7 @@ static int addtosamp_shr(ShadeResult *samp_shr, ShadeSample *ssamp, int addpassf addAlphaUnderFloat(samp_shr->combined, shr->combined); - samp_shr->z = minf(samp_shr->z, shr->z); + samp_shr->z = min_ff(samp_shr->z, shr->z); if (addpassflag & SCE_PASS_VECTOR) { copy_v4_v4(samp_shr->winspeed, shr->winspeed); |