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authorCampbell Barton <ideasman42@gmail.com>2011-06-30 05:40:20 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-06-30 05:40:20 +0400
commitbad785cce4c62d1f84c56a7417678a9dce47d4b7 (patch)
tree03f24faea4822282bc0abe098f7a4ffb02da83c1 /source/blender/render
parent6582d30c264c8b15d88f9da452f016c73af60822 (diff)
minor edits, no functional change.
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h2
-rw-r--r--source/blender/render/intern/source/convertblender.c10
2 files changed, 5 insertions, 7 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index 6debe8c9bc3..d9ed83a00b2 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -266,7 +266,7 @@ void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize,
#define RE_BAKE_ALPHA 11
#define RE_BAKE_EMIT 12
-void RE_Database_Baking(struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, int type, struct Object *actob);
+void RE_Database_Baking(struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, const int type, struct Object *actob);
void RE_DataBase_GetView(struct Render *re, float mat[][4]);
void RE_GetCameraWindow(struct Render *re, struct Object *camera, int frame, float mat[][4]);
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index a4ac92d394c..da7cdc307c6 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -5680,13 +5680,14 @@ void RE_Database_FromScene_Vectors(Render *re, Main *bmain, Scene *sce, unsigned
RE_BAKE_DISPLACEMENT:for baking, no lamps, only selected objects
RE_BAKE_SHADOW: for baking, only shadows, but all objects
*/
-void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay, int type, Object *actob)
+void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay, const int type, Object *actob)
{
Object *camera;
float mat[4][4];
float amb[3];
- int onlyselected, nolamps;
-
+ const short onlyselected= !ELEM3(type, RE_BAKE_LIGHT, RE_BAKE_ALL, RE_BAKE_SHADOW);
+ const short nolamps= ELEM3(type, RE_BAKE_NORMALS, RE_BAKE_TEXTURE, RE_BAKE_DISPLACEMENT);
+
re->main= bmain;
re->scene= scene;
re->lay= lay;
@@ -5755,9 +5756,6 @@ void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay,
set_node_shader_lamp_loop(shade_material_loop);
/* MAKE RENDER DATA */
- nolamps= !ELEM3(type, RE_BAKE_LIGHT, RE_BAKE_ALL, RE_BAKE_SHADOW);
- onlyselected= ELEM3(type, RE_BAKE_NORMALS, RE_BAKE_TEXTURE, RE_BAKE_DISPLACEMENT);
-
database_init_objects(re, lay, nolamps, onlyselected, actob, 0);
set_material_lightgroups(re);