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authorCampbell Barton <ideasman42@gmail.com>2013-03-26 11:29:01 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-26 11:29:01 +0400
commit64d161de87c82094ce8ea63bc69aded59f7f588d (patch)
tree933a100be152419309c2d01e0874f9f3981828d1 /source/blender/render
parentef961319e077fb97cde958fd61845afcc775c67c (diff)
style cleanup:
also rename mesh_getVertexCos() --> BKE_mesh_vertexCos_get() to match curve function.
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h14
-rw-r--r--source/blender/render/intern/include/raycounter.h2
-rw-r--r--source/blender/render/intern/include/zbuf.h4
-rw-r--r--source/blender/render/intern/raytrace/rayobject_blibvh.cpp2
-rw-r--r--source/blender/render/intern/raytrace/rayobject_internal.h2
-rw-r--r--source/blender/render/intern/source/convertblender.c46
-rw-r--r--source/blender/render/intern/source/render_texture.c2
-rw-r--r--source/blender/render/intern/source/zbuf.c4
8 files changed, 38 insertions, 38 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index f97e5ac3c59..0331d398ca6 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -165,9 +165,9 @@ int RE_RenderInProgress(struct Render *re);
void RE_InitRenderCB(struct Render *re);
/* use free render as signal to do everything over (previews) */
-void RE_FreeRender (struct Render *re);
+void RE_FreeRender(struct Render *re);
/* only called on exit */
-void RE_FreeAllRender (void);
+void RE_FreeAllRender(void);
/* only call on file load */
void RE_FreeAllRenderResults(void);
/* for external render engines that can keep persistent data */
@@ -187,22 +187,22 @@ struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name)
float *RE_RenderLayerGetPass(struct RenderLayer *rl, int passtype);
/* obligatory initialize call, disprect is optional */
-void RE_InitState (struct Render *re, struct Render *source, struct RenderData *rd, struct SceneRenderLayer *srl, int winx, int winy, rcti *disprect);
+void RE_InitState(struct Render *re, struct Render *source, struct RenderData *rd, struct SceneRenderLayer *srl, int winx, int winy, rcti *disprect);
/* set up the viewplane/perspective matrix, three choices */
struct Object *RE_GetCamera(struct Render *re); /* return camera override if set */
void RE_SetCamera(struct Render *re, struct Object *camera);
void RE_SetEnvmapCamera(struct Render *re, struct Object *cam_ob, float viewscale, float clipsta, float clipend);
-void RE_SetWindow (struct Render *re, rctf *viewplane, float clipsta, float clipend);
-void RE_SetOrtho (struct Render *re, rctf *viewplane, float clipsta, float clipend);
+void RE_SetWindow(struct Render *re, rctf *viewplane, float clipsta, float clipend);
+void RE_SetOrtho(struct Render *re, rctf *viewplane, float clipsta, float clipend);
void RE_SetPixelSize(struct Render *re, float pixsize);
/* option to set viewmatrix before making dbase */
-void RE_SetView (struct Render *re, float mat[4][4]);
+void RE_SetView(struct Render *re, float mat[4][4]);
/* make or free the dbase */
void RE_Database_FromScene(struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, int use_camera_view);
-void RE_Database_Free (struct Render *re);
+void RE_Database_Free(struct Render *re);
/* project dbase again, when viewplane/perspective changed */
void RE_DataBase_ApplyWindow(struct Render *re);
diff --git a/source/blender/render/intern/include/raycounter.h b/source/blender/render/intern/include/raycounter.h
index 075a6337435..1694273df0e 100644
--- a/source/blender/render/intern/include/raycounter.h
+++ b/source/blender/render/intern/include/raycounter.h
@@ -50,7 +50,7 @@ typedef struct RayCounter {
} RayCounter;
#define RE_RC_INIT(isec, shi) (isec).raycounter = &((shi).shading.raycounter)
-void RE_RC_INFO (RayCounter *rc);
+void RE_RC_INFO(RayCounter *rc);
void RE_RC_MERGE(RayCounter *rc, RayCounter *tmp);
#define RE_RC_COUNT(var) (var)++
diff --git a/source/blender/render/intern/include/zbuf.h b/source/blender/render/intern/include/zbuf.h
index 162fa3b7e88..ca9897b652c 100644
--- a/source/blender/render/intern/include/zbuf.h
+++ b/source/blender/render/intern/include/zbuf.h
@@ -55,10 +55,10 @@ int testclip(const float v[3]);
void zbuffer_shadow(struct Render *re, float winmat[4][4], struct LampRen *lar, int *rectz, int size, float jitx, float jity);
void zbuffer_abuf_shadow(struct Render *re, struct LampRen *lar, float winmat[4][4], struct APixstr *APixbuf, struct APixstrand *apixbuf, struct ListBase *apsmbase, int size, int samples, float (*jit)[2]);
-void zbuffer_solid(struct RenderPart *pa, struct RenderLayer *rl, void (*fillfunc)(struct RenderPart *, struct ZSpan *, int, void*), void *data);
+void zbuffer_solid(struct RenderPart *pa, struct RenderLayer *rl, void (*fillfunc)(struct RenderPart *, struct ZSpan *, int, void *), void *data);
unsigned short *zbuffer_transp_shade(struct RenderPart *pa, struct RenderLayer *rl, float *pass, struct ListBase *psmlist);
-void zbuffer_sss(RenderPart *pa, unsigned int lay, void *handle, void (*func)(void*, int, int, int, int, int));
+void zbuffer_sss(RenderPart *pa, unsigned int lay, void *handle, void (*func)(void *, int, int, int, int, int));
int zbuffer_strands_abuf(struct Render *re, struct RenderPart *pa, struct APixstrand *apixbuf, struct ListBase *apsmbase, unsigned int lay, int negzmask, float winmat[4][4], int winx, int winy, int sample, float (*jit)[2], float clipcrop, int shadow, struct StrandShadeCache *cache);
typedef struct APixstr {
diff --git a/source/blender/render/intern/raytrace/rayobject_blibvh.cpp b/source/blender/render/intern/raytrace/rayobject_blibvh.cpp
index 198577f61c6..18e8ba6cd14 100644
--- a/source/blender/render/intern/raytrace/rayobject_blibvh.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_blibvh.cpp
@@ -44,7 +44,7 @@ static int RE_rayobject_blibvh_intersect(RayObject *o, Isect *isec);
static void RE_rayobject_blibvh_add(RayObject *o, RayObject *ob);
static void RE_rayobject_blibvh_done(RayObject *o);
static void RE_rayobject_blibvh_free(RayObject *o);
-static void RE_rayobject_blibvh_bb(RayObject * o, float min[3], float max[3]);
+static void RE_rayobject_blibvh_bb(RayObject *o, float min[3], float max[3]);
static float RE_rayobject_blibvh_cost(RayObject *UNUSED(o))
{
diff --git a/source/blender/render/intern/raytrace/rayobject_internal.h b/source/blender/render/intern/raytrace/rayobject_internal.h
index 07a1cd26c47..5b8a43eab03 100644
--- a/source/blender/render/intern/raytrace/rayobject_internal.h
+++ b/source/blender/render/intern/raytrace/rayobject_internal.h
@@ -46,7 +46,7 @@ extern "C" {
* ...
*/
-typedef int (*RE_rayobjectcontrol_test_break_callback)(void *data);
+typedef int (*RE_rayobjectcontrol_test_break_callback)(void *data);
typedef struct RayObjectControl {
void *data;
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 828c4a46a48..4a86bd672ce 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -517,68 +517,68 @@ typedef struct {
/* interface */
#include "mikktspace.h"
-static int GetNumFaces(const SMikkTSpaceContext * pContext)
+static int GetNumFaces(const SMikkTSpaceContext *pContext)
{
- SRenderMeshToTangent * pMesh = (SRenderMeshToTangent *) pContext->m_pUserData;
+ SRenderMeshToTangent *pMesh = (SRenderMeshToTangent *) pContext->m_pUserData;
return pMesh->obr->totvlak;
}
-static int GetNumVertsOfFace(const SMikkTSpaceContext * pContext, const int face_num)
+static int GetNumVertsOfFace(const SMikkTSpaceContext *pContext, const int face_num)
{
- SRenderMeshToTangent * pMesh = (SRenderMeshToTangent *) pContext->m_pUserData;
+ SRenderMeshToTangent *pMesh = (SRenderMeshToTangent *) pContext->m_pUserData;
VlakRen *vlr= RE_findOrAddVlak(pMesh->obr, face_num);
return vlr->v4!=NULL ? 4 : 3;
}
-static void GetPosition(const SMikkTSpaceContext * pContext, float fPos[], const int face_num, const int vert_index)
+static void GetPosition(const SMikkTSpaceContext *pContext, float r_co[3], const int face_num, const int vert_index)
{
//assert(vert_index>=0 && vert_index<4);
- SRenderMeshToTangent * pMesh = (SRenderMeshToTangent *) pContext->m_pUserData;
+ SRenderMeshToTangent *pMesh = (SRenderMeshToTangent *) pContext->m_pUserData;
VlakRen *vlr= RE_findOrAddVlak(pMesh->obr, face_num);
- const float *co= (&vlr->v1)[vert_index]->co;
- copy_v3_v3(fPos, co);
+ const float *co = (&vlr->v1)[vert_index]->co;
+ copy_v3_v3(r_co, co);
}
-static void GetTextureCoordinate(const SMikkTSpaceContext * pContext, float fUV[], const int face_num, const int vert_index)
+static void GetTextureCoordinate(const SMikkTSpaceContext *pContext, float r_uv[2], const int face_num, const int vert_index)
{
//assert(vert_index>=0 && vert_index<4);
- SRenderMeshToTangent * pMesh = (SRenderMeshToTangent *) pContext->m_pUserData;
+ SRenderMeshToTangent *pMesh = (SRenderMeshToTangent *) pContext->m_pUserData;
VlakRen *vlr= RE_findOrAddVlak(pMesh->obr, face_num);
MTFace *tface= RE_vlakren_get_tface(pMesh->obr, vlr, pMesh->obr->actmtface, NULL, 0);
const float *coord;
- if (tface != NULL) {
+ if (tface != NULL) {
coord= tface->uv[vert_index];
- fUV[0]= coord[0]; fUV[1]= coord[1];
+ copy_v2_v2(r_uv, coord);
}
- else if ((coord= (&vlr->v1)[vert_index]->orco)) {
- map_to_sphere(&fUV[0], &fUV[1], coord[0], coord[1], coord[2]);
+ else if ((coord = (&vlr->v1)[vert_index]->orco)) {
+ map_to_sphere(&r_uv[0], &r_uv[1], coord[0], coord[1], coord[2]);
}
else { /* else we get un-initialized value, 0.0 ok default? */
- fUV[0]= fUV[1]= 0.0f;
+ zero_v2(r_uv);
}
}
-static void GetNormal(const SMikkTSpaceContext * pContext, float fNorm[], const int face_num, const int vert_index)
+static void GetNormal(const SMikkTSpaceContext *pContext, float r_no[3], const int face_num, const int vert_index)
{
//assert(vert_index>=0 && vert_index<4);
- SRenderMeshToTangent * pMesh = (SRenderMeshToTangent *) pContext->m_pUserData;
+ SRenderMeshToTangent *pMesh = (SRenderMeshToTangent *) pContext->m_pUserData;
VlakRen *vlr= RE_findOrAddVlak(pMesh->obr, face_num);
if (vlr->flag & ME_SMOOTH) {
const float *n = (&vlr->v1)[vert_index]->n;
- copy_v3_v3(fNorm, n);
+ copy_v3_v3(r_no, n);
}
else {
- negate_v3_v3(fNorm, vlr->n);
+ negate_v3_v3(r_no, vlr->n);
}
}
-static void SetTSpace(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int face_num, const int iVert)
+static void SetTSpace(const SMikkTSpaceContext *pContext, const float fvTangent[3], const float fSign, const int face_num, const int iVert)
{
//assert(vert_index>=0 && vert_index<4);
- SRenderMeshToTangent * pMesh = (SRenderMeshToTangent *) pContext->m_pUserData;
- VlakRen *vlr= RE_findOrAddVlak(pMesh->obr, face_num);
- float * ftang= RE_vlakren_get_nmap_tangent(pMesh->obr, vlr, 1);
+ SRenderMeshToTangent *pMesh = (SRenderMeshToTangent *) pContext->m_pUserData;
+ VlakRen *vlr = RE_findOrAddVlak(pMesh->obr, face_num);
+ float *ftang = RE_vlakren_get_nmap_tangent(pMesh->obr, vlr, 1);
if (ftang!=NULL) {
copy_v3_v3(&ftang[iVert*4+0], fvTangent);
ftang[iVert*4+3]=fSign;
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index 96eaa656c36..48a64822aed 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -1532,7 +1532,7 @@ float texture_value_blend(float tex, float out, float fact, float facg, int blen
return in;
}
-static void texco_mapping(ShadeInput* shi, Tex* tex, MTex* mtex,
+static void texco_mapping(ShadeInput *shi, Tex *tex, MTex *mtex,
const float co[3], const float dx[3], const float dy[3], float texvec[3], float dxt[3], float dyt[3])
{
/* new: first swap coords, then map, then trans/scale */
diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c
index a0267cd65b7..cc9717bd9d2 100644
--- a/source/blender/render/intern/source/zbuf.c
+++ b/source/blender/render/intern/source/zbuf.c
@@ -2062,7 +2062,7 @@ static void zmask_rect(int *rectz, int *rectp, int xs, int ys, int neg)
/* ***************** ZBUFFER MAIN ROUTINES **************** */
-void zbuffer_solid(RenderPart *pa, RenderLayer *rl, void(*fillfunc)(RenderPart*, ZSpan*, int, void*), void *data)
+void zbuffer_solid(RenderPart *pa, RenderLayer *rl, void(*fillfunc)(RenderPart *, ZSpan *, int, void *), void *data)
{
ZbufProjectCache cache[ZBUF_PROJECT_CACHE_SIZE];
ZSpan zspans[16], *zspan; /* 16 = RE_MAX_OSA */
@@ -2531,7 +2531,7 @@ static void zbuffill_sss(ZSpan *zspan, int obi, int zvlnr,
}
}
-void zbuffer_sss(RenderPart *pa, unsigned int lay, void *handle, void (*func)(void*, int, int, int, int, int))
+void zbuffer_sss(RenderPart *pa, unsigned int lay, void *handle, void (*func)(void *, int, int, int, int, int))
{
ZbufProjectCache cache[ZBUF_PROJECT_CACHE_SIZE];
ZSpan zspan;