diff options
author | Matt Ebb <matt@mke3.net> | 2007-10-18 13:18:04 +0400 |
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committer | Matt Ebb <matt@mke3.net> | 2007-10-18 13:18:04 +0400 |
commit | dac77c4749d6dcf3b35966a32e0a765589e0d716 (patch) | |
tree | 5ae3e94eb0982594d8333018aa0fbefc7f97f5d1 /source/blender/render | |
parent | fce101e8313ec86ba6fdd3290dd31e5439187878 (diff) |
* Fix for bug # 7396 "Refraction Pass Being added to combined when not told to"
For the record, I think the way these reflection and refraction passes are handled (as a difference against the diffuse pass) is not very useful - especially if you want to do colour corrections, blurring, etc. It would be much more practical for the passes to contain the ray result returned by the raytrace...
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/intern/source/rayshade.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c index dfcecbe50dd..08fbe8472c0 100644 --- a/source/blender/render/intern/source/rayshade.c +++ b/source/blender/render/intern/source/rayshade.c @@ -1098,8 +1098,8 @@ void ray_trace(ShadeInput *shi, ShadeResult *shr) if(shi->passflag & SCE_PASS_REFRACT) VECSUB(shr->refr, diff, olddiff); - if(shi->combinedflag & SCE_PASS_REFRACT) - VECCOPY(olddiff, diff); + if(!(shi->combinedflag & SCE_PASS_REFRACT)) + VECSUB(diff, diff, shr->refr); shr->alpha= tracol[3]; } |