diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-18 11:38:51 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-18 11:38:51 +0400 |
commit | 4f19c1a995de507044d1b5ada7fb7398cdb32096 (patch) | |
tree | e46c13dd84a493177c80af0715f8f9b09c333943 /source/blender/render | |
parent | e56f71400060f10f73bed6b5c52fc537e5a0d617 (diff) |
spelling cleanup
Diffstat (limited to 'source/blender/render')
8 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c index 8a9dabedb9f..7a5f6068773 100644 --- a/source/blender/render/intern/source/convertblender.c +++ b/source/blender/render/intern/source/convertblender.c @@ -2340,7 +2340,7 @@ static void displace_render_face(Render *re, ObjectRen *obr, VlakRen *vlr, float /* set up shadeinput struct for multitex() */ - /* memset above means we dont need this */ + /* memset above means we don't need this */ /*shi.osatex= 0;*/ /* signal not to use dx[] and dy[] texture AA vectors */ shi.obr= obr; @@ -4856,7 +4856,7 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp set_dupli_tex_mat(NULL, NULL, NULL); /* loop over all objects rather then using SETLOOPER because we may - * reference an mtex-mapped object which isnt rendered or is an + * reference an mtex-mapped object which isn't rendered or is an * empty in a dupli group. We could scan all render material/lamp/world * mtex's for mapto objects but its easier just to set the * 'imat' / 'imat_ren' on all and unlikely to be a performance hit @@ -5053,7 +5053,7 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l if(use_camera_view && camera) { /* called before but need to call again in case of lens animation from the * above call to scene_update_for_newframe, fixes bug. [#22702]. - * following calls dont depend on 'RE_SetCamera' */ + * following calls don't depend on 'RE_SetCamera' */ RE_SetCamera(re, camera); normalize_m4(camera->obmat); diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c index f9641ed9fbe..2f6934ba10f 100644 --- a/source/blender/render/intern/source/envmap.c +++ b/source/blender/render/intern/source/envmap.c @@ -504,7 +504,7 @@ void make_envmaps(Render *re) if (!(re->r.mode & R_ENVMAP)) return; - /* we dont raytrace, disabling the flag will cause ray_transp render solid */ + /* we don't raytrace, disabling the flag will cause ray_transp render solid */ trace= (re->r.mode & R_RAYTRACE); re->r.mode &= ~R_RAYTRACE; diff --git a/source/blender/render/intern/source/imagetexture.c b/source/blender/render/intern/source/imagetexture.c index 4a6558474f0..0d509e64eaa 100644 --- a/source/blender/render/intern/source/imagetexture.c +++ b/source/blender/render/intern/source/imagetexture.c @@ -542,7 +542,7 @@ static void boxsample(ImBuf *ibuf, float minx, float miny, float maxx, float max * If variable 'imaprepeat' has been set, the * clipped-away parts are sampled as well. */ - /* note: actually minx etc isnt in the proper range... this due to filter size and offset vectors for bump */ + /* note: actually minx etc isn't in the proper range... this due to filter size and offset vectors for bump */ /* note: talpha must be initialized */ /* note: even when 'imaprepeat' is set, this can only repeate once in any direction. * the point which min/max is derived from is assumed to be wrapped */ diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c index 87d55795924..da4950fae24 100644 --- a/source/blender/render/intern/source/pipeline.c +++ b/source/blender/render/intern/source/pipeline.c @@ -370,7 +370,7 @@ Render *RE_NewRender(const char *name) } /* called for new renders and when finishing rendering so - * we calways have valid callbacks on a render */ + * we always have valid callbacks on a render */ void RE_InitRenderCB(Render *re) { /* set default empty callbacks */ @@ -1637,7 +1637,7 @@ static void do_render_seq(Render * re) re->i.cfra= cfra; if(recurs_depth==0) { - /* otherwise sequencer animation isnt updated */ + /* otherwise sequencer animation isn't updated */ BKE_animsys_evaluate_all_animation(re->main, re->scene, (float)cfra); // XXX, was BKE_curframe(re->scene) } @@ -2332,7 +2332,7 @@ void RE_init_threadcount(Render *re) } /* loads in image into a result, size must match - * x/y offsets are only used on a partial copy when dimensions dont match */ + * x/y offsets are only used on a partial copy when dimensions don't match */ void RE_layer_load_from_file(RenderLayer *layer, ReportList *reports, const char *filename, int x, int y) { ImBuf *ibuf = IMB_loadiffname(filename, IB_rect); diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c index c072a664fff..355bae0d2d8 100644 --- a/source/blender/render/intern/source/rayshade.c +++ b/source/blender/render/intern/source/rayshade.c @@ -741,13 +741,13 @@ static void traceray(ShadeInput *origshi, ShadeResult *origshr, short depth, con shi.osatex= origshi->osatex; shi.depth= origshi->depth + 1; /* only used to indicate tracing */ shi.thread= origshi->thread; - //shi.sample= 0; // memset above, so dont need this + //shi.sample= 0; // memset above, so don't need this shi.xs= origshi->xs; shi.ys= origshi->ys; shi.lay= origshi->lay; shi.passflag= SCE_PASS_COMBINED; /* result of tracing needs no pass info */ shi.combinedflag= 0xFFFFFF; /* ray trace does all options */ - //shi.do_preview= 0; // memset above, so dont need this + //shi.do_preview= 0; // memset above, so don't need this shi.light_override= origshi->light_override; shi.mat_override= origshi->mat_override; diff --git a/source/blender/render/intern/source/renderdatabase.c b/source/blender/render/intern/source/renderdatabase.c index c04daa11b3e..81e8b5d73fe 100644 --- a/source/blender/render/intern/source/renderdatabase.c +++ b/source/blender/render/intern/source/renderdatabase.c @@ -90,7 +90,7 @@ /* ------------------------------------------------------------------------- */ -/* More dynamic allocation of options for render vertices and faces, so we dont +/* More dynamic allocation of options for render vertices and faces, so we don't * have to reserve this space inside vertices. * Important; vertices and faces, should have been created already (to get tables * checked) that's a reason why the calls demand VertRen/VlakRen * as arg, not diff --git a/source/blender/render/intern/source/strand.c b/source/blender/render/intern/source/strand.c index 5f034ee9aeb..b5ace10fc07 100644 --- a/source/blender/render/intern/source/strand.c +++ b/source/blender/render/intern/source/strand.c @@ -680,7 +680,7 @@ static void strand_render(Render *re, StrandSegment *sseg, float winmat[][4], St zbufclip4(re, &zspan[a], obi, index, p1->hoco2, p1->hoco1, p2->hoco1, p2->hoco2, p1->clip2, p1->clip1, p2->clip1, p2->clip2); #endif /* only render a line for now, which makes the shadow map more - * similiar across frames, and so reduces flicker */ + * similar across frames, and so reduces flicker */ zbufsinglewire(&zspan[a], obi, index, hoco1, hoco2); } } diff --git a/source/blender/render/intern/source/voxeldata.c b/source/blender/render/intern/source/voxeldata.c index 88571bb297b..839963e12b9 100644 --- a/source/blender/render/intern/source/voxeldata.c +++ b/source/blender/render/intern/source/voxeldata.c @@ -65,7 +65,7 @@ static int is_vd_res_ok(VoxelData *vd) { - /* arbitrary large value so corrupt headers dont break */ + /* arbitrary large value so corrupt headers don't break */ const int min= 1, max= 100000; return (vd->resol[0] >= min && vd->resol[0] <= max) && (vd->resol[1] >= min && vd->resol[1] <= max) && |