diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-12-17 18:37:59 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-12-17 18:37:59 +0300 |
commit | 902b239aa8de92d559c7b431eaa4321d9dc2b7cf (patch) | |
tree | 511d33069b6c038fc389594cf4607ed6568ba620 /source/blender/render | |
parent | f53e8b78b40084a3e37b59e81798fe8c7b5267e3 (diff) |
no functional changes: SETLOOPER macro assumed a scene was defined called 'sce' used to loop over, now make this an argument, helps to make it clear what's going on.
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/intern/source/convertblender.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c index 53f418966e2..b851728653a 100644 --- a/source/blender/render/intern/source/convertblender.c +++ b/source/blender/render/intern/source/convertblender.c @@ -4679,7 +4679,7 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp Object *ob; Group *group; ObjectInstanceRen *obi; - Scene *sce; + Scene *sce_iter; float mat[4][4]; int lay, vectorlay, redoimat= 0; @@ -4688,7 +4688,7 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp * NULL is just for init */ set_dupli_tex_mat(NULL, NULL, NULL); - for(SETLOOPER(re->scene, base)) { + for(SETLOOPER(re->scene, sce_iter, base)) { ob= base->object; /* imat objects has to be done here, since displace can have texture using Object map-input */ mul_m4_m4m4(mat, ob->obmat, re->viewmat); @@ -4698,7 +4698,7 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp ob->transflag &= ~OB_RENDER_DUPLI; } - for(SETLOOPER(re->scene, base)) { + for(SETLOOPER(re->scene, sce_iter, base)) { ob= base->object; /* in the prev/next pass for making speed vectors, avoid creating @@ -4836,7 +4836,7 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp /* imat objects has to be done again, since groups can mess it up */ if(redoimat) { - for(SETLOOPER(re->scene, base)) { + for(SETLOOPER(re->scene, sce_iter, base)) { ob= base->object; mul_m4_m4m4(mat, ob->obmat, re->viewmat); invert_m4_m4(ob->imat, mat); |