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authorCampbell Barton <ideasman42@gmail.com>2010-12-17 18:37:59 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-12-17 18:37:59 +0300
commit902b239aa8de92d559c7b431eaa4321d9dc2b7cf (patch)
tree511d33069b6c038fc389594cf4607ed6568ba620 /source/blender/render
parentf53e8b78b40084a3e37b59e81798fe8c7b5267e3 (diff)
no functional changes: SETLOOPER macro assumed a scene was defined called 'sce' used to loop over, now make this an argument, helps to make it clear what's going on.
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/source/convertblender.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 53f418966e2..b851728653a 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -4679,7 +4679,7 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
Object *ob;
Group *group;
ObjectInstanceRen *obi;
- Scene *sce;
+ Scene *sce_iter;
float mat[4][4];
int lay, vectorlay, redoimat= 0;
@@ -4688,7 +4688,7 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
* NULL is just for init */
set_dupli_tex_mat(NULL, NULL, NULL);
- for(SETLOOPER(re->scene, base)) {
+ for(SETLOOPER(re->scene, sce_iter, base)) {
ob= base->object;
/* imat objects has to be done here, since displace can have texture using Object map-input */
mul_m4_m4m4(mat, ob->obmat, re->viewmat);
@@ -4698,7 +4698,7 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
ob->transflag &= ~OB_RENDER_DUPLI;
}
- for(SETLOOPER(re->scene, base)) {
+ for(SETLOOPER(re->scene, sce_iter, base)) {
ob= base->object;
/* in the prev/next pass for making speed vectors, avoid creating
@@ -4836,7 +4836,7 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
/* imat objects has to be done again, since groups can mess it up */
if(redoimat) {
- for(SETLOOPER(re->scene, base)) {
+ for(SETLOOPER(re->scene, sce_iter, base)) {
ob= base->object;
mul_m4_m4m4(mat, ob->obmat, re->viewmat);
invert_m4_m4(ob->imat, mat);