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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-05-15 21:09:45 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-05-15 21:09:45 +0400
commita4b5c05aadf5a258fdc4e52596e20c9ca88607f2 (patch)
tree943b67375877e911750c796841e1f878bb1f66d0 /source/blender/render
parent845376e8d35b99acd4ae1f5a0756e2c83085423a (diff)
Fixes for blender internal viewport render:
* Particles did not render at viewport resolution like meshes. * Properties editor preview render of hair was crashing, solution is to have two separate flags for this preview render and viewport preview render.
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/source/convertblender.c40
-rw-r--r--source/blender/render/intern/source/external_engine.c10
-rw-r--r--source/blender/render/intern/source/pipeline.c8
-rw-r--r--source/blender/render/intern/source/pointdensity.c4
-rw-r--r--source/blender/render/intern/source/rendercore.c2
-rw-r--r--source/blender/render/intern/source/shadeoutput.c2
-rw-r--r--source/blender/render/intern/source/sss.c6
7 files changed, 39 insertions, 33 deletions
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 5721fa3719d..c70ee0e9112 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -1539,7 +1539,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
float random, simplify[2], pa_co[3];
const float cfra= BKE_scene_frame_get(re->scene);
int i, a, k, max_k=0, totpart, do_simplify = FALSE, do_surfacecache = FALSE, use_duplimat = FALSE;
- int totchild=0;
+ int totchild=0, step_nbr;
int seed, path_nbr=0, orco1=0, num;
int totface;
char **uv_name=0;
@@ -1581,8 +1581,12 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
if (part->type==PART_HAIR && !psys->childcache)
totchild= 0;
- if (G.is_rendering == FALSE) { /* preview render */
+ if (re->r.scemode & R_VIEWPORT_PREVIEW) { /* preview render */
totchild = (int)((float)totchild * (float)part->disp / 100.0f);
+ step_nbr = part->draw_step;
+ }
+ else {
+ step_nbr = part->ren_step;
}
psys->flag |= PSYS_DRAWING;
@@ -1668,7 +1672,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
/* 2.6 setup strand rendering */
if (part->ren_as == PART_DRAW_PATH && psys->pathcache) {
- path_nbr=(int)pow(2.0, (double) part->ren_step);
+ path_nbr=(int)pow(2.0, (double) step_nbr);
if (path_nbr) {
if (!ELEM(ma->material_type, MA_TYPE_HALO, MA_TYPE_WIRE)) {
@@ -3379,8 +3383,8 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
mask |= CD_MASK_ORIGINDEX | CD_MASK_FREESTYLE_EDGE | CD_MASK_FREESTYLE_FACE;
#endif
- if (re->r.scemode & R_PREVIEWBUTS)
- dm = mesh_get_derived_final(re->scene, ob, mask);
+ if (re->r.scemode & R_VIEWPORT_PREVIEW)
+ dm= mesh_create_derived_view(re->scene, ob, mask);
else
dm= mesh_create_derived_render(re->scene, ob, mask);
if (dm==NULL) return; /* in case duplicated object fails? */
@@ -4113,7 +4117,7 @@ static void set_material_lightgroups(Render *re)
Material *ma;
/* not for preview render */
- if (re->scene->r.scemode & R_PREVIEWBUTS)
+ if (re->scene->r.scemode & (R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW))
return;
for (group= re->main->group.first; group; group=group->id.next)
@@ -4689,8 +4693,8 @@ static void init_render_object_data(Render *re, ObjectRen *obr, int timeoffset)
/* the emitter mesh wasn't rendered so the modifier stack wasn't
* evaluated with render settings */
DerivedMesh *dm;
- if (re->r.scemode & R_PREVIEWBUTS)
- dm = mesh_get_derived_final(re->scene, ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
+ if (re->r.scemode & R_VIEWPORT_PREVIEW)
+ dm = mesh_create_derived_view(re->scene, ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
else
dm = mesh_create_derived_render(re->scene, ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
dm->release(dm);
@@ -4735,7 +4739,8 @@ static void add_render_object(Render *re, Object *ob, Object *par, DupliObject *
show_emitter= 0;
for (psys=ob->particlesystem.first; psys; psys=psys->next) {
show_emitter += psys->part->draw & PART_DRAW_EMITTER;
- psys_render_set(ob, psys, re->viewmat, re->winmat, re->winx, re->winy, timeoffset);
+ if (!(re->r.scemode & R_VIEWPORT_PREVIEW))
+ psys_render_set(ob, psys, re->viewmat, re->winmat, re->winx, re->winy, timeoffset);
}
/* if no psys has "show emitter" selected don't render emitter */
@@ -4779,7 +4784,8 @@ static void add_render_object(Render *re, Object *ob, Object *par, DupliObject *
if (dob)
psys->flag |= PSYS_USE_IMAT;
init_render_object_data(re, obr, timeoffset);
- psys_render_restore(ob, psys);
+ if (!(re->r.scemode & R_VIEWPORT_PREVIEW))
+ psys_render_restore(ob, psys);
psys->flag &= ~PSYS_USE_IMAT;
/* only add instance for objects that have not been used for dupli */
@@ -4831,7 +4837,7 @@ void RE_Database_Free(Render *re)
/* statistics for debugging render memory usage */
if ((G.debug & G_DEBUG) && (G.is_rendering)) {
- if ((re->r.scemode & R_PREVIEWBUTS)==0) {
+ if ((re->r.scemode & (R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW))==0) {
BKE_image_print_memlist();
MEM_printmemlist_stats();
}
@@ -4893,7 +4899,7 @@ void RE_Database_Free(Render *re)
if (re->scene)
if (re->scene->r.scemode & R_FREE_IMAGE)
- if ((re->r.scemode & R_PREVIEWBUTS)==0)
+ if ((re->r.scemode & (R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW))==0)
BKE_image_free_all_textures();
if (re->memArena) {
@@ -4961,6 +4967,9 @@ static void dupli_render_particle_set(Render *re, Object *ob, int timeoffset, in
ParticleSystem *psys;
DerivedMesh *dm;
+ if (re->r.scemode & R_VIEWPORT_PREVIEW)
+ return;
+
if (level >= MAX_DUPLI_RECUR)
return;
@@ -4978,10 +4987,7 @@ static void dupli_render_particle_set(Render *re, Object *ob, int timeoffset, in
/* this is to make sure we get render level duplis in groups:
* the derivedmesh must be created before init_render_mesh,
* since object_duplilist does dupliparticles before that */
- if (re->r.scemode & R_PREVIEWBUTS)
- dm = mesh_get_derived_final(re->scene, ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
- else
- dm = mesh_create_derived_render(re->scene, ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
+ dm = mesh_create_derived_render(re->scene, ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
dm->release(dm);
for (psys=ob->particlesystem.first; psys; psys=psys->next)
@@ -5245,7 +5251,7 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
lay &= 0xFF000000;
/* applies changes fully */
- if ((re->r.scemode & (R_NO_FRAME_UPDATE|R_PREVIEWBUTS))==0)
+ if ((re->r.scemode & (R_NO_FRAME_UPDATE|R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW))==0)
BKE_scene_update_for_newframe(re->main, re->scene, lay);
/* if no camera, viewmat should have been set! */
diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c
index b7cd40043f4..011d48e1994 100644
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@ -258,7 +258,7 @@ void RE_engine_end_result(RenderEngine *engine, RenderResult *result, int cancel
if (re->result->do_exr_tile)
render_result_exr_file_merge(re->result, result);
- else if (!(re->test_break(re->tbh) && (re->r.scemode & R_PREVIEWBUTS)))
+ else if (!(re->test_break(re->tbh) && (re->r.scemode & R_BUTS_PREVIEW)))
render_result_merge(re->result, result);
/* draw */
@@ -401,7 +401,7 @@ int RE_engine_render(Render *re, int do_all)
/* verify if we can render */
if (!type->render)
return 0;
- if ((re->r.scemode & R_PREVIEWBUTS) && !(type->flag & RE_USE_PREVIEW))
+ if ((re->r.scemode & R_BUTS_PREVIEW) && !(type->flag & RE_USE_PREVIEW))
return 0;
if (do_all && !(type->flag & RE_USE_POSTPROCESS))
return 0;
@@ -410,7 +410,7 @@ int RE_engine_render(Render *re, int do_all)
/* create render result */
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
- if (re->result == NULL || !(re->r.scemode & R_PREVIEWBUTS)) {
+ if (re->result == NULL || !(re->r.scemode & R_BUTS_PREVIEW)) {
int savebuffers;
if (re->result)
@@ -444,14 +444,14 @@ int RE_engine_render(Render *re, int do_all)
if (re->flag & R_ANIMATION)
engine->flag |= RE_ENGINE_ANIMATION;
- if (re->r.scemode & R_PREVIEWBUTS)
+ if (re->r.scemode & R_BUTS_PREVIEW)
engine->flag |= RE_ENGINE_PREVIEW;
engine->camera_override = re->camera_override;
engine->resolution_x = re->winx;
engine->resolution_y = re->winy;
- if ((re->r.scemode & (R_NO_FRAME_UPDATE | R_PREVIEWBUTS)) == 0)
+ if ((re->r.scemode & (R_NO_FRAME_UPDATE | R_BUTS_PREVIEW)) == 0)
BKE_scene_update_for_newframe(re->main, re->scene, re->lay);
RE_parts_init(re, FALSE);
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 8690939fe64..5a672a57237 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -580,7 +580,7 @@ void RE_InitState(Render *re, Render *source, RenderData *rd, SceneRenderLayer *
/* if preview render, we try to keep old result */
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
- if (re->r.scemode & R_PREVIEWBUTS) {
+ if (re->r.scemode & (R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW)) {
if (had_freestyle || (re->r.mode & R_EDGE_FRS)) {
/* freestyle manipulates render layers so always have to free */
render_result_free(re->result);
@@ -729,7 +729,7 @@ static int render_display_draw_enabled(Render *re)
{
/* don't show preprocess for previewrender sss */
if (re->sss_points)
- return !(re->r.scemode & R_PREVIEWBUTS);
+ return !(re->r.scemode & (R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW));
else
return 1;
}
@@ -766,7 +766,7 @@ static void *do_part_thread(void *pa_v)
}
else if (render_display_draw_enabled(&R)) {
/* on break, don't merge in result for preview renders, looks nicer */
- if (R.test_break(R.tbh) && (R.r.scemode & R_PREVIEWBUTS)) {
+ if (R.test_break(R.tbh) && (R.r.scemode & (R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW))) {
/* pass */
}
else {
@@ -947,7 +947,7 @@ static void threaded_tile_processor(Render *re)
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
/* first step; free the entire render result, make new, and/or prepare exr buffer saving */
- if (re->result == NULL || !(re->r.scemode & R_PREVIEWBUTS)) {
+ if (re->result == NULL || !(re->r.scemode & (R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW))) {
render_result_free(re->result);
if (re->sss_points && render_display_draw_enabled(re))
diff --git a/source/blender/render/intern/source/pointdensity.c b/source/blender/render/intern/source/pointdensity.c
index d740780ec30..82428f792bb 100644
--- a/source/blender/render/intern/source/pointdensity.c
+++ b/source/blender/render/intern/source/pointdensity.c
@@ -298,7 +298,7 @@ void make_pointdensities(Render *re)
{
Tex *tex;
- if (re->scene->r.scemode & R_PREVIEWBUTS)
+ if (re->scene->r.scemode & R_BUTS_PREVIEW)
return;
re->i.infostr = IFACE_("Caching Point Densities");
@@ -318,7 +318,7 @@ void free_pointdensities(Render *re)
{
Tex *tex;
- if (re->scene->r.scemode & R_PREVIEWBUTS)
+ if (re->scene->r.scemode & R_BUTS_PREVIEW)
return;
for (tex= re->main->tex.first; tex; tex= tex->id.next) {
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index 2d0f575b3e3..fa3cf1cef87 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -1622,7 +1622,7 @@ void zbufshade_sss_tile(RenderPart *pa)
VlakRen *vlr;
Material *mat= re->sss_mat;
float (*co)[3], (*color)[3], *area, *fcol;
- int x, y, seed, quad, totpoint, display = !(re->r.scemode & R_PREVIEWBUTS);
+ int x, y, seed, quad, totpoint, display = !(re->r.scemode & (R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW));
int *ro, *rz, *rp, *rbo, *rbz, *rbp, lay;
#if 0
PixStr *ps;
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c
index 6b48bb79e4d..3eeaebff92d 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -71,7 +71,7 @@ extern struct Render R;
ListBase *get_lights(ShadeInput *shi)
{
- if (R.r.scemode & R_PREVIEWBUTS)
+ if (R.r.scemode & R_BUTS_PREVIEW)
return &R.lights;
if (shi->light_override)
return &shi->light_override->gobject;
diff --git a/source/blender/render/intern/source/sss.c b/source/blender/render/intern/source/sss.c
index abce1297783..7a58d20be10 100644
--- a/source/blender/render/intern/source/sss.c
+++ b/source/blender/render/intern/source/sss.c
@@ -880,14 +880,14 @@ static void sss_create_tree_mat(Render *re, Material *mat)
re->sss_mat= mat;
re->i.partsdone = FALSE;
- if (!(re->r.scemode & R_PREVIEWBUTS))
+ if (!(re->r.scemode & (R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW)))
re->result= NULL;
BLI_rw_mutex_unlock(&re->resultmutex);
RE_TileProcessor(re);
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
- if (!(re->r.scemode & R_PREVIEWBUTS)) {
+ if (!(re->r.scemode & (R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW))) {
RE_FreeRenderResult(re->result);
re->result= rr;
}
@@ -937,7 +937,7 @@ static void sss_create_tree_mat(Render *re, Material *mat)
float error = mat->sss_error;
error= get_render_aosss_error(&re->r, error);
- if ((re->r.scemode & R_PREVIEWBUTS) && error < 0.5f)
+ if ((re->r.scemode & (R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW)) && error < 0.5f)
error= 0.5f;
sss->ss[0]= scatter_settings_new(mat->sss_col[0], radius[0], ior, cfac, fw, bw);