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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-11-26 06:50:14 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-11-26 06:50:14 +0300
commitca6cc30368841e358021d53281c7299ea6a82f13 (patch)
tree93889b8f695119b247eb67adb066ca5e7ce8b5c3 /source/blender/render
parent9d9a88348e2f9d1770e4dd7d44df3491489b3ded (diff)
Fix #24855: disabling shadows didn't disable AO/env with ray transparency
and AO multiply mode.
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/source/shadeoutput.c40
1 files changed, 22 insertions, 18 deletions
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c
index 7f5a620ab57..295428b7c0f 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -1646,12 +1646,14 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
if(R.wrld.mode & (WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT)) {
if(((passflag & SCE_PASS_COMBINED) && (shi->combinedflag & (SCE_PASS_AO|SCE_PASS_ENVIRONMENT|SCE_PASS_INDIRECT)))
|| (passflag & (SCE_PASS_AO|SCE_PASS_ENVIRONMENT|SCE_PASS_INDIRECT))) {
- /* AO was calculated for scanline already */
- if(shi->depth || shi->volume_depth)
- ambient_occlusion(shi);
- VECCOPY(shr->ao, shi->ao);
- VECCOPY(shr->env, shi->env); // XXX multiply
- VECCOPY(shr->indirect, shi->indirect); // XXX multiply
+ if(R.r.mode & R_SHADOW) {
+ /* AO was calculated for scanline already */
+ if(shi->depth || shi->volume_depth)
+ ambient_occlusion(shi);
+ VECCOPY(shr->ao, shi->ao);
+ VECCOPY(shr->env, shi->env); // XXX multiply
+ VECCOPY(shr->indirect, shi->indirect); // XXX multiply
+ }
}
}
@@ -1767,18 +1769,20 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
/* from now stuff everything in shr->combined: ambient, AO, radio, ramps, exposure */
if(!(ma->sss_flag & MA_DIFF_SSS) || !sss_pass_done(&R, ma)) {
- /* add AO in combined? */
- if(R.wrld.mode & WO_AMB_OCC)
- if(shi->combinedflag & SCE_PASS_AO)
- ambient_occlusion_apply(shi, shr);
-
- if(R.wrld.mode & WO_ENV_LIGHT)
- if(shi->combinedflag & SCE_PASS_ENVIRONMENT)
- environment_lighting_apply(shi, shr);
-
- if(R.wrld.mode & WO_INDIRECT_LIGHT)
- if(shi->combinedflag & SCE_PASS_INDIRECT)
- indirect_lighting_apply(shi, shr);
+ if(R.r.mode & R_SHADOW) {
+ /* add AO in combined? */
+ if(R.wrld.mode & WO_AMB_OCC)
+ if(shi->combinedflag & SCE_PASS_AO)
+ ambient_occlusion_apply(shi, shr);
+
+ if(R.wrld.mode & WO_ENV_LIGHT)
+ if(shi->combinedflag & SCE_PASS_ENVIRONMENT)
+ environment_lighting_apply(shi, shr);
+
+ if(R.wrld.mode & WO_INDIRECT_LIGHT)
+ if(shi->combinedflag & SCE_PASS_INDIRECT)
+ indirect_lighting_apply(shi, shr);
+ }
shr->combined[0]+= shi->ambr;
shr->combined[1]+= shi->ambg;