diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-12-03 15:30:59 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-12-03 15:30:59 +0300 |
commit | cd972535027a73ba70069051fe9038b6a8b5696a (patch) | |
tree | b50696bddbc710192b89e34fcdd1e82e6c8073b7 /source/blender/render | |
parent | aca76ddb502cbf0ee7888c3356f9f35240919410 (diff) |
- added GCC warning -Wstrict-prototypes
- fixed bug in paste material, exposed by stricter warnings.
- removed/renamed various shadowed vars.
- removed BGE lamp.colour, only allow lamp.color attribute.
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/extern/include/RE_raytrace.h | 2 | ||||
-rw-r--r-- | source/blender/render/intern/source/volumetric.c | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/render/extern/include/RE_raytrace.h b/source/blender/render/extern/include/RE_raytrace.h index 215dd816a4e..2bbcfc0d41c 100644 --- a/source/blender/render/extern/include/RE_raytrace.h +++ b/source/blender/render/extern/include/RE_raytrace.h @@ -83,7 +83,7 @@ void RE_rayobject_hint_bb(RayObject *r, RayHint *hint, float *min, float *max); /* RayObject constructors */ RayObject* RE_rayobject_octree_create(int ocres, int size); RayObject* RE_rayobject_instance_create(RayObject *target, float transform[][4], void *ob, void *target_ob); -RayObject* RE_rayobject_empty_create(); +RayObject* RE_rayobject_empty_create(void); RayObject* RE_rayobject_blibvh_create(int size); /* BLI_kdopbvh.c */ RayObject* RE_rayobject_vbvh_create(int size); /* raytrace/rayobject_vbvh.c */ diff --git a/source/blender/render/intern/source/volumetric.c b/source/blender/render/intern/source/volumetric.c index 1b095269416..fb9b3985cc2 100644 --- a/source/blender/render/intern/source/volumetric.c +++ b/source/blender/render/intern/source/volumetric.c @@ -330,7 +330,7 @@ void vol_get_emission(ShadeInput *shi, float *emission_col, float *co) /* A combination of scattering and absorption -> known as sigma T. - * This can possibly use a specific scattering colour, + * This can possibly use a specific scattering color, * and absorption multiplier factor too, but these parameters are left out for simplicity. * It's easy enough to get a good wide range of results with just these two parameters. */ void vol_get_sigma_t(ShadeInput *shi, float *sigma_t, float *co) @@ -571,8 +571,8 @@ outgoing radiance from behind surface * beam transmittance/attenuation /* For ease of use, I've also introduced a 'reflection' and 'reflection color' parameter, which isn't * physically correct. This works as an RGB tint/gain on out-scattered light, but doesn't affect the light * that is transmitted through the volume. While having wavelength dependent absorption/scattering is more correct, - * it also makes it harder to control the overall look of the volume since colouring the outscattered light results - * in the inverse colour being transmitted through the rest of the volume. + * it also makes it harder to control the overall look of the volume since coloring the outscattered light results + * in the inverse color being transmitted through the rest of the volume. */ static void volumeintegrate(struct ShadeInput *shi, float *col, float *co, float *endco) { |