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authorSergey Sharybin <sergey.vfx@gmail.com>2014-10-08 23:57:53 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-10-09 13:48:47 +0400
commit45ce901079a857f023242e1bd8e371847ab13685 (patch)
treeace2ddfdc209ae6cf3a2f5d2de1a79d45be47f6a /source/blender/render
parentc1004b1b77ee6de90afedbccf4ce6f54c056ec5b (diff)
Cycles: Remove redundant float4->float3 conversion
Not as if it gives noticeable changes render-time, but it's just weird to convert float4 to float 3 to just access individual x/y/z components. Plus some compilers might be more stupid than GCC and don't optimize this out well.
Diffstat (limited to 'source/blender/render')
0 files changed, 0 insertions, 0 deletions