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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-10-08 23:57:53 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-10-09 13:48:47 +0400 |
commit | 45ce901079a857f023242e1bd8e371847ab13685 (patch) | |
tree | ace2ddfdc209ae6cf3a2f5d2de1a79d45be47f6a /source/blender/render | |
parent | c1004b1b77ee6de90afedbccf4ce6f54c056ec5b (diff) |
Cycles: Remove redundant float4->float3 conversion
Not as if it gives noticeable changes render-time, but it's just weird to
convert float4 to float 3 to just access individual x/y/z components.
Plus some compilers might be more stupid than GCC and don't optimize this
out well.
Diffstat (limited to 'source/blender/render')
0 files changed, 0 insertions, 0 deletions