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authorCampbell Barton <ideasman42@gmail.com>2012-04-29 19:47:02 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-04-29 19:47:02 +0400
commite701f9b67010279db02ceb51f7d08078cb34170a (patch)
tree22134b33527f2d3a1b05f4265422bf5d98420bbc /source/blender/render
parent038c12895f50a97607dd372cb0780c55eb38fe22 (diff)
style cleanup: whitespace / commas
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/include/render_types.h4
-rw-r--r--source/blender/render/intern/include/sunsky.h2
-rw-r--r--source/blender/render/intern/raytrace/bvh.h40
-rw-r--r--source/blender/render/intern/raytrace/rayobject_blibvh.cpp4
-rw-r--r--source/blender/render/intern/raytrace/rayobject_octree.cpp108
-rw-r--r--source/blender/render/intern/raytrace/rayobject_qbvh.cpp18
-rw-r--r--source/blender/render/intern/raytrace/rayobject_rtbuild.cpp22
-rw-r--r--source/blender/render/intern/raytrace/rayobject_svbvh.cpp22
-rw-r--r--source/blender/render/intern/raytrace/rayobject_vbvh.cpp20
-rw-r--r--source/blender/render/intern/raytrace/reorganize.h8
-rw-r--r--source/blender/render/intern/source/convertblender.c176
-rw-r--r--source/blender/render/intern/source/envmap.c6
-rw-r--r--source/blender/render/intern/source/imagetexture.c8
-rw-r--r--source/blender/render/intern/source/occlusion.c4
-rw-r--r--source/blender/render/intern/source/pipeline.c14
-rw-r--r--source/blender/render/intern/source/pointdensity.c2
-rw-r--r--source/blender/render/intern/source/rayshade.c10
-rw-r--r--source/blender/render/intern/source/render_texture.c32
-rw-r--r--source/blender/render/intern/source/rendercore.c4
-rw-r--r--source/blender/render/intern/source/renderdatabase.c48
-rw-r--r--source/blender/render/intern/source/shadbuf.c20
-rw-r--r--source/blender/render/intern/source/sss.c2
-rw-r--r--source/blender/render/intern/source/strand.c2
-rw-r--r--source/blender/render/intern/source/sunsky.c14
-rw-r--r--source/blender/render/intern/source/volume_precache.c18
-rw-r--r--source/blender/render/intern/source/volumetric.c10
-rw-r--r--source/blender/render/intern/source/voxeldata.c8
-rw-r--r--source/blender/render/intern/source/zbuf.c74
28 files changed, 350 insertions, 350 deletions
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h
index 74255560025..f84b00451a6 100644
--- a/source/blender/render/intern/include/render_types.h
+++ b/source/blender/render/intern/include/render_types.h
@@ -525,13 +525,13 @@ typedef struct LampRen {
float shdwr, shdwg, shdwb;
float energy, haint;
int lay;
- float spotsi,spotbl;
+ float spotsi, spotbl;
float vec[3];
float xsp, ysp, distkw, inpr;
float halokw, halo;
short falloff_type;
- float ld1,ld2;
+ float ld1, ld2;
struct CurveMapping *curfalloff;
/* copied from Lamp, to decouple more rendering stuff */
diff --git a/source/blender/render/intern/include/sunsky.h b/source/blender/render/intern/include/sunsky.h
index 6a41517b113..0afd9246150 100644
--- a/source/blender/render/intern/include/sunsky.h
+++ b/source/blender/render/intern/include/sunsky.h
@@ -73,7 +73,7 @@ typedef struct SunSky
} SunSky;
void InitSunSky(struct SunSky *sunsky, float turb, float *toSun, float horizon_brightness,
- float spread,float sun_brightness, float sun_size, float back_scatter,
+ float spread, float sun_brightness, float sun_size, float back_scatter,
float skyblendfac, short skyblendtype, float sky_exposure, float sky_colorspace);
void GetSkyXYZRadiance(struct SunSky *sunsky, float theta, float phi, float color_out[3]);
diff --git a/source/blender/render/intern/raytrace/bvh.h b/source/blender/render/intern/raytrace/bvh.h
index 946b64e98e5..d99debd6cb5 100644
--- a/source/blender/render/intern/raytrace/bvh.h
+++ b/source/blender/render/intern/raytrace/bvh.h
@@ -153,7 +153,7 @@ static inline void bvh_node_merge_bb(Node *node, float *min, float *max)
RE_rayobject_merge_bb( (RayObject*)node, min, max);
}
else {
- DO_MIN(node->bb , min);
+ DO_MIN(node->bb, min);
DO_MAX(node->bb+3, max);
}
}
@@ -165,7 +165,7 @@ static inline void bvh_node_merge_bb(Node *node, float *min, float *max)
*/
template<class Node> static inline void bvh_node_push_childs(Node *node, Isect *isec, Node **stack, int &stack_pos);
-template<class Node,int MAX_STACK_SIZE,bool TEST_ROOT,bool SHADOW>
+template<class Node, int MAX_STACK_SIZE, bool TEST_ROOT, bool SHADOW>
static int bvh_node_stack_raycast(Node *root, Isect *isec)
{
Node *stack[MAX_STACK_SIZE];
@@ -179,7 +179,7 @@ static int bvh_node_stack_raycast(Node *root, Isect *isec)
while (stack_pos) {
Node *node = stack[--stack_pos];
if (!is_leaf(node)) {
- if (bvh_node_hit_test(node,isec)) {
+ if (bvh_node_hit_test(node, isec)) {
bvh_node_push_childs(node, isec, stack, stack_pos);
assert(stack_pos <= MAX_STACK_SIZE);
}
@@ -199,7 +199,7 @@ static int bvh_node_stack_raycast(Node *root, Isect *isec)
* this was created to be able to use any simd (with the cost of some memmoves)
* it can take advantage of any SIMD width and doens't needs any special tree care
*/
-template<class Node,int MAX_STACK_SIZE,bool TEST_ROOT>
+template<class Node, int MAX_STACK_SIZE, bool TEST_ROOT>
static int bvh_node_stack_raycast_simd(Node *root, Isect *isec)
{
Node *stack[MAX_STACK_SIZE];
@@ -242,20 +242,20 @@ static int bvh_node_stack_raycast_simd(Node *root, Isect *isec)
const float *bb2 = stack[stack_pos+2]->bb;
const float *bb3 = stack[stack_pos+3]->bb;
- const __m128 x0y0x1y1 = _mm_shuffle_ps( _mm_load_ps(bb0), _mm_load_ps(bb1), _MM_SHUFFLE(1,0,1,0) );
- const __m128 x2y2x3y3 = _mm_shuffle_ps( _mm_load_ps(bb2), _mm_load_ps(bb3), _MM_SHUFFLE(1,0,1,0) );
- t_bb[0] = _mm_shuffle_ps( x0y0x1y1, x2y2x3y3, _MM_SHUFFLE(2,0,2,0) );
- t_bb[1] = _mm_shuffle_ps( x0y0x1y1, x2y2x3y3, _MM_SHUFFLE(3,1,3,1) );
-
- const __m128 z0X0z1X1 = _mm_shuffle_ps( _mm_load_ps(bb0), _mm_load_ps(bb1), _MM_SHUFFLE(3,2,3,2) );
- const __m128 z2X2z3X3 = _mm_shuffle_ps( _mm_load_ps(bb2), _mm_load_ps(bb3), _MM_SHUFFLE(3,2,3,2) );
- t_bb[2] = _mm_shuffle_ps( z0X0z1X1, z2X2z3X3, _MM_SHUFFLE(2,0,2,0) );
- t_bb[3] = _mm_shuffle_ps( z0X0z1X1, z2X2z3X3, _MM_SHUFFLE(3,1,3,1) );
-
- const __m128 Y0Z0Y1Z1 = _mm_shuffle_ps( _mm_load_ps(bb0+4), _mm_load_ps(bb1+4), _MM_SHUFFLE(1,0,1,0) );
- const __m128 Y2Z2Y3Z3 = _mm_shuffle_ps( _mm_load_ps(bb2+4), _mm_load_ps(bb3+4), _MM_SHUFFLE(1,0,1,0) );
- t_bb[4] = _mm_shuffle_ps( Y0Z0Y1Z1, Y2Z2Y3Z3, _MM_SHUFFLE(2,0,2,0) );
- t_bb[5] = _mm_shuffle_ps( Y0Z0Y1Z1, Y2Z2Y3Z3, _MM_SHUFFLE(3,1,3,1) );
+ const __m128 x0y0x1y1 = _mm_shuffle_ps( _mm_load_ps(bb0), _mm_load_ps(bb1), _MM_SHUFFLE(1, 0, 1, 0) );
+ const __m128 x2y2x3y3 = _mm_shuffle_ps( _mm_load_ps(bb2), _mm_load_ps(bb3), _MM_SHUFFLE(1, 0, 1, 0) );
+ t_bb[0] = _mm_shuffle_ps( x0y0x1y1, x2y2x3y3, _MM_SHUFFLE(2, 0, 2, 0) );
+ t_bb[1] = _mm_shuffle_ps( x0y0x1y1, x2y2x3y3, _MM_SHUFFLE(3, 1, 3, 1) );
+
+ const __m128 z0X0z1X1 = _mm_shuffle_ps( _mm_load_ps(bb0), _mm_load_ps(bb1), _MM_SHUFFLE(3, 2, 3, 2) );
+ const __m128 z2X2z3X3 = _mm_shuffle_ps( _mm_load_ps(bb2), _mm_load_ps(bb3), _MM_SHUFFLE(3, 2, 3, 2) );
+ t_bb[2] = _mm_shuffle_ps( z0X0z1X1, z2X2z3X3, _MM_SHUFFLE(2, 0, 2, 0) );
+ t_bb[3] = _mm_shuffle_ps( z0X0z1X1, z2X2z3X3, _MM_SHUFFLE(3, 1, 3, 1) );
+
+ const __m128 Y0Z0Y1Z1 = _mm_shuffle_ps( _mm_load_ps(bb0+4), _mm_load_ps(bb1+4), _MM_SHUFFLE(1, 0, 1, 0) );
+ const __m128 Y2Z2Y3Z3 = _mm_shuffle_ps( _mm_load_ps(bb2+4), _mm_load_ps(bb3+4), _MM_SHUFFLE(1, 0, 1, 0) );
+ t_bb[4] = _mm_shuffle_ps( Y0Z0Y1Z1, Y2Z2Y3Z3, _MM_SHUFFLE(2, 0, 2, 0) );
+ t_bb[5] = _mm_shuffle_ps( Y0Z0Y1Z1, Y2Z2Y3Z3, _MM_SHUFFLE(3, 1, 3, 1) );
#if 0
for(int i=0; i<4; i++)
{
@@ -294,7 +294,7 @@ static int bvh_node_stack_raycast_simd(Node *root, Isect *isec)
Node *node = stack[--stack_pos];
assert(!is_leaf(node));
- if (bvh_node_hit_test(node,isec)) {
+ if (bvh_node_hit_test(node, isec)) {
if (!is_leaf(node->child)) {
bvh_node_push_childs(node, isec, stack, stack_pos);
assert(stack_pos <= MAX_STACK_SIZE);
@@ -361,7 +361,7 @@ static int bvh_node_raycast(Node *node, Isect *isec)
}
#endif
-template<class Node,class HintObject>
+template<class Node, class HintObject>
void bvh_dfs_make_hint(Node *node, LCTSHint *hint, int reserve_space, HintObject *hintObject)
{
assert( hint->size + reserve_space + 1 <= RE_RAY_LCTS_MAX_SIZE );
diff --git a/source/blender/render/intern/raytrace/rayobject_blibvh.cpp b/source/blender/render/intern/raytrace/rayobject_blibvh.cpp
index d0036fd8556..8f1b730bf10 100644
--- a/source/blender/render/intern/raytrace/rayobject_blibvh.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_blibvh.cpp
@@ -136,8 +136,8 @@ static void RE_rayobject_blibvh_add(RayObject *o, RayObject *ob)
INIT_MINMAX(min_max, min_max+3);
RE_rayobject_merge_bb(ob, min_max, min_max+3);
- DO_MIN(min_max , obj->bb[0]);
- DO_MAX(min_max+3, obj->bb[1]);
+ DO_MIN(min_max, obj->bb[0]);
+ DO_MAX(min_max + 3, obj->bb[1]);
BLI_bvhtree_insert(obj->bvh, obj->next_leaf - obj->leafs, min_max, 2);
*(obj->next_leaf++) = ob;
diff --git a/source/blender/render/intern/raytrace/rayobject_octree.cpp b/source/blender/render/intern/raytrace/rayobject_octree.cpp
index eef2fcc51c9..dc7b6dd6e8d 100644
--- a/source/blender/render/intern/raytrace/rayobject_octree.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_octree.cpp
@@ -74,7 +74,7 @@ typedef struct Octree {
struct Branch **adrbranch;
struct Node **adrnode;
float ocsize; /* ocsize: mult factor, max size octree */
- float ocfacx,ocfacy,ocfacz;
+ float ocfacx, ocfacy, ocfacz;
float min[3], max[3];
int ocres;
int branchcount, nodecount;
@@ -216,7 +216,7 @@ static Node *addnode(Octree *oc)
index= oc->nodecount>>12;
if (oc->adrnode[index]==NULL)
- oc->adrnode[index]= (Node*)MEM_callocN(4096*sizeof(Node),"addnode");
+ oc->adrnode[index]= (Node*)MEM_callocN(4096*sizeof(Node), "addnode");
if (oc->nodecount> NODE_ARRAY*NODE_ARRAY) {
printf("error; octree nodes full\n");
@@ -233,7 +233,7 @@ static int face_in_node(RayFace *face, short x, short y, short z, float rtf[][3]
// init static vars
if (face) {
- normal_tri_v3( nor,rtf[0], rtf[1], rtf[2]);
+ normal_tri_v3(nor, rtf[0], rtf[1], rtf[2]);
d= -nor[0]*rtf[0][0] - nor[1]*rtf[0][1] - nor[2]*rtf[0][2];
return 0;
}
@@ -297,11 +297,11 @@ static void ocwrite(Octree *oc, RayFace *face, int quad, short x, short y, short
oc4= ((x & 8)+(y & 4)+(z & 2))>>1;
oc5= ((x & 4)+(y & 2)+(z & 1));
- br= addbranch(oc, br,oc0);
- br= addbranch(oc, br,oc1);
- br= addbranch(oc, br,oc2);
- br= addbranch(oc, br,oc3);
- br= addbranch(oc, br,oc4);
+ br= addbranch(oc, br, oc0);
+ br= addbranch(oc, br, oc1);
+ br= addbranch(oc, br, oc2);
+ br= addbranch(oc, br, oc3);
+ br= addbranch(oc, br, oc4);
no= (Node *)br->b[oc5];
if (no==NULL) br->b[oc5]= (Branch *)(no= addnode(oc));
@@ -326,10 +326,10 @@ static void ocwrite(Octree *oc, RayFace *face, int quad, short x, short y, short
static void d2dda(Octree *oc, short b1, short b2, short c1, short c2, char *ocface, short rts[][3], float rtf[][3])
{
- int ocx1,ocx2,ocy1,ocy2;
- int x,y,dx=0,dy=0;
- float ox1,ox2,oy1,oy2;
- float labda,labdao,labdax,labday,ldx,ldy;
+ int ocx1, ocx2, ocy1, ocy2;
+ int x, y, dx=0, dy=0;
+ float ox1, ox2, oy1, oy2;
+ float labda, labdao, labdax, labday, ldx, ldy;
ocx1= rts[b1][c1];
ocy1= rts[b1][c2];
@@ -405,7 +405,7 @@ static void d2dda(Octree *oc, short b1, short b2, short c1, short c2, char *ocfa
y+=dy;
}
}
- labda=MIN2(labdax,labday);
+ labda=MIN2(labdax, labday);
if (labda==labdao) break;
if (labda>=1.0f) break;
}
@@ -541,13 +541,13 @@ static void octree_fill_rayface(Octree *oc, RayFace *face)
oc2= rts[1][c];
oc3= rts[2][c];
if (!RE_rayface_isQuad(face)) {
- ocmin[c]= MIN3(oc1,oc2,oc3);
- ocmax[c]= MAX3(oc1,oc2,oc3);
+ ocmin[c]= MIN3(oc1, oc2, oc3);
+ ocmax[c]= MAX3(oc1, oc2, oc3);
}
else {
oc4= rts[3][c];
- ocmin[c]= MIN4(oc1,oc2,oc3,oc4);
- ocmax[c]= MAX4(oc1,oc2,oc3,oc4);
+ ocmin[c]= MIN4(oc1, oc2, oc3, oc4);
+ ocmax[c]= MAX4(oc1, oc2, oc3, oc4);
}
if (ocmax[c]>oc->ocres-1) ocmax[c]=oc->ocres-1;
if (ocmin[c]<0) ocmin[c]=0;
@@ -558,32 +558,32 @@ static void octree_fill_rayface(Octree *oc, RayFace *face)
}
else {
- d2dda(oc, 0,1,0,1,ocface+ocres2,rts,rtf);
- d2dda(oc, 0,1,0,2,ocface,rts,rtf);
- d2dda(oc, 0,1,1,2,ocface+2*ocres2,rts,rtf);
- d2dda(oc, 1,2,0,1,ocface+ocres2,rts,rtf);
- d2dda(oc, 1,2,0,2,ocface,rts,rtf);
- d2dda(oc, 1,2,1,2,ocface+2*ocres2,rts,rtf);
+ d2dda(oc, 0, 1, 0, 1, ocface+ocres2, rts, rtf);
+ d2dda(oc, 0, 1, 0, 2, ocface, rts, rtf);
+ d2dda(oc, 0, 1, 1, 2, ocface+2*ocres2, rts, rtf);
+ d2dda(oc, 1, 2, 0, 1, ocface+ocres2, rts, rtf);
+ d2dda(oc, 1, 2, 0, 2, ocface, rts, rtf);
+ d2dda(oc, 1, 2, 1, 2, ocface+2*ocres2, rts, rtf);
if (!RE_rayface_isQuad(face)) {
- d2dda(oc, 2,0,0,1,ocface+ocres2,rts,rtf);
- d2dda(oc, 2,0,0,2,ocface,rts,rtf);
- d2dda(oc, 2,0,1,2,ocface+2*ocres2,rts,rtf);
+ d2dda(oc, 2, 0, 0, 1, ocface+ocres2, rts, rtf);
+ d2dda(oc, 2, 0, 0, 2, ocface, rts, rtf);
+ d2dda(oc, 2, 0, 1, 2, ocface+2*ocres2, rts, rtf);
}
else {
- d2dda(oc, 2,3,0,1,ocface+ocres2,rts,rtf);
- d2dda(oc, 2,3,0,2,ocface,rts,rtf);
- d2dda(oc, 2,3,1,2,ocface+2*ocres2,rts,rtf);
- d2dda(oc, 3,0,0,1,ocface+ocres2,rts,rtf);
- d2dda(oc, 3,0,0,2,ocface,rts,rtf);
- d2dda(oc, 3,0,1,2,ocface+2*ocres2,rts,rtf);
+ d2dda(oc, 2, 3, 0, 1, ocface+ocres2, rts, rtf);
+ d2dda(oc, 2, 3, 0, 2, ocface, rts, rtf);
+ d2dda(oc, 2, 3, 1, 2, ocface+2*ocres2, rts, rtf);
+ d2dda(oc, 3, 0, 0, 1, ocface+ocres2, rts, rtf);
+ d2dda(oc, 3, 0, 0, 2, ocface, rts, rtf);
+ d2dda(oc, 3, 0, 1, 2, ocface+2*ocres2, rts, rtf);
}
/* nothing todo with triangle..., just fills :) */
- filltriangle(oc, 0,1,ocface+ocres2,ocmin,ocmax);
- filltriangle(oc, 0,2,ocface,ocmin,ocmax);
- filltriangle(oc, 1,2,ocface+2*ocres2,ocmin,ocmax);
+ filltriangle(oc, 0, 1, ocface+ocres2, ocmin, ocmax);
+ filltriangle(oc, 0, 2, ocface, ocmin, ocmax);
+ filltriangle(oc, 1, 2, ocface+2*ocres2, ocmin, ocmax);
/* init static vars here */
- face_in_node(face, 0,0,0, rtf);
+ face_in_node(face, 0, 0, 0, rtf);
for (x=ocmin[0];x<=ocmax[0];x++) {
a= oc->ocres*x;
@@ -593,7 +593,7 @@ static void octree_fill_rayface(Octree *oc, RayFace *face)
for (z=ocmin[2];z<=ocmax[2];z++) {
if (ocface[b+z] && ocface[a+z]) {
if (face_in_node(NULL, x, y, z, rtf))
- ocwrite(oc, face, RE_rayface_isQuad(face), x,y,z, rtf);
+ ocwrite(oc, face, RE_rayface_isQuad(face), x, y, z, rtf);
}
}
}
@@ -695,7 +695,7 @@ static int testnode(Octree *UNUSED(oc), Isect *is, Node *no, OcVal ocval)
if (!face) break;
if ( (ov->ocx & ocval.ocx) && (ov->ocy & ocval.ocy) && (ov->ocz & ocval.ocz) ) {
- if ( RE_rayobject_intersect( RE_rayobject_unalignRayFace(face),is) )
+ if ( RE_rayobject_intersect( RE_rayobject_unalignRayFace(face), is) )
return 1;
}
}
@@ -713,7 +713,7 @@ static int testnode(Octree *UNUSED(oc), Isect *is, Node *no, OcVal ocval)
if (!face) break;
if ( (ov->ocx & ocval.ocx) && (ov->ocy & ocval.ocy) && (ov->ocz & ocval.ocz) ) {
- if ( RE_rayobject_intersect( RE_rayobject_unalignRayFace(face),is) ) {
+ if ( RE_rayobject_intersect( RE_rayobject_unalignRayFace(face), is) ) {
found = 1;
}
}
@@ -849,12 +849,12 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
Node *no;
OcVal ocval;
float vec1[3], vec2[3], start[3], end[3];
- float u1,u2,ox1,ox2,oy1,oy2,oz1,oz2;
- float labdao,labdax,ldx,labday,ldy,labdaz,ldz, ddalabda;
+ float u1, u2, ox1, ox2, oy1, oy2, oz1, oz2;
+ float labdao, labdax, ldx, labday, ldy, labdaz, ldz, ddalabda;
float olabda = 0;
- int dx,dy,dz;
- int xo,yo,zo,c1=0;
- int ocx1,ocx2,ocy1, ocy2,ocz1,ocz2;
+ int dx, dy, dz;
+ int xo, yo, zo, c1=0;
+ int ocx1, ocx2, ocy1, ocy2, ocz1, ocz2;
/* clip with octree */
if (oc->branchcount==0) return 0;
@@ -875,14 +875,14 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
u2= 1.0f;
/* clip with octree cube */
- if (cliptest(-ldx, start[0]-oc->min[0], &u1,&u2)) {
- if (cliptest(ldx, oc->max[0]-start[0], &u1,&u2)) {
+ if (cliptest(-ldx, start[0]-oc->min[0], &u1, &u2)) {
+ if (cliptest(ldx, oc->max[0]-start[0], &u1, &u2)) {
ldy= is->dir[1]*is->dist;
- if (cliptest(-ldy, start[1]-oc->min[1], &u1,&u2)) {
- if (cliptest(ldy, oc->max[1]-start[1], &u1,&u2)) {
+ if (cliptest(-ldy, start[1]-oc->min[1], &u1, &u2)) {
+ if (cliptest(ldy, oc->max[1]-start[1], &u1, &u2)) {
ldz = is->dir[2]*is->dist;
- if (cliptest(-ldz, start[2]-oc->min[2], &u1,&u2)) {
- if (cliptest(ldz, oc->max[2]-start[2], &u1,&u2)) {
+ if (cliptest(-ldz, start[2]-oc->min[2], &u1, &u2)) {
+ if (cliptest(ldz, oc->max[2]-start[2], &u1, &u2)) {
c1=1;
if (u2<1.0f) {
end[0] = start[0]+u2*ldx;
@@ -934,7 +934,7 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
}
else {
int found = 0;
- //static int coh_ocx1,coh_ocx2,coh_ocy1, coh_ocy2,coh_ocz1,coh_ocz2;
+ //static int coh_ocx1, coh_ocx2, coh_ocy1, coh_ocy2, coh_ocz1, coh_ocz2;
float dox, doy, doz;
int eqval;
@@ -992,7 +992,7 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
}
xo=ocx1; yo=ocy1; zo=ocz1;
- ddalabda= MIN3(labdax,labday,labdaz);
+ ddalabda= MIN3(labdax, labday, labdaz);
vec2[0]= ox1;
vec2[1]= oy1;
@@ -1008,7 +1008,7 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
/* calculate ray intersection with octree node */
copy_v3_v3(vec1, vec2);
- // dox,y,z is negative
+ // dox, y, z is negative
vec2[0]= ox1-ddalabda*dox;
vec2[1]= oy1-ddalabda*doy;
vec2[2]= oz1-ddalabda*doz;
@@ -1082,7 +1082,7 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
}
- ddalabda=MIN3(labdax,labday,labdaz);
+ ddalabda=MIN3(labdax, labday, labdaz);
if (ddalabda==labdao) break;
/* to make sure the last node is always checked */
if (labdao>=1.0f) break;
diff --git a/source/blender/render/intern/raytrace/rayobject_qbvh.cpp b/source/blender/render/intern/raytrace/rayobject_qbvh.cpp
index 2d0abba9a75..bfcfbee536f 100644
--- a/source/blender/render/intern/raytrace/rayobject_qbvh.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_qbvh.cpp
@@ -78,7 +78,7 @@ void bvh_done<QBVHTree>(QBVHTree *obj)
}
if (root) {
- pushup_simd<VBVHNode,4>(root);
+ pushup_simd<VBVHNode, 4>(root);
obj->root = Reorganize_SVBVH<VBVHNode>(arena2).transform(root);
}
else
@@ -100,9 +100,9 @@ int intersect(QBVHTree *obj, Isect* isec)
//TODO renable hint support
if (RE_rayobject_isAligned(obj->root)) {
if (isec->mode == RE_RAY_SHADOW)
- return svbvh_node_stack_raycast<StackSize,true>(obj->root, isec);
+ return svbvh_node_stack_raycast<StackSize, true>(obj->root, isec);
else
- return svbvh_node_stack_raycast<StackSize,false>(obj->root, isec);
+ return svbvh_node_stack_raycast<StackSize, false>(obj->root, isec);
}
else
return RE_rayobject_intersect((RayObject*)obj->root, isec);
@@ -123,13 +123,13 @@ RayObjectAPI make_api()
{
static RayObjectAPI api =
{
- (RE_rayobject_raycast_callback) ((int(*)(Tree*,Isect*)) &intersect<STACK_SIZE>),
- (RE_rayobject_add_callback) ((void(*)(Tree*,RayObject*)) &bvh_add<Tree>),
+ (RE_rayobject_raycast_callback) ((int(*)(Tree*, Isect*)) &intersect<STACK_SIZE>),
+ (RE_rayobject_add_callback) ((void(*)(Tree*, RayObject*)) &bvh_add<Tree>),
(RE_rayobject_done_callback) ((void(*)(Tree*)) &bvh_done<Tree>),
(RE_rayobject_free_callback) ((void(*)(Tree*)) &bvh_free<Tree>),
- (RE_rayobject_merge_bb_callback)((void(*)(Tree*,float*,float*)) &bvh_bb<Tree>),
+ (RE_rayobject_merge_bb_callback)((void(*)(Tree*, float*, float*)) &bvh_bb<Tree>),
(RE_rayobject_cost_callback) ((float(*)(Tree*)) &bvh_cost<Tree>),
- (RE_rayobject_hint_bb_callback) ((void(*)(Tree*,LCTSHint*,float*,float*)) &bvh_hint_bb<Tree>)
+ (RE_rayobject_hint_bb_callback) ((void(*)(Tree*, LCTSHint*, float*, float*)) &bvh_hint_bb<Tree>)
};
return api;
@@ -138,7 +138,7 @@ RayObjectAPI make_api()
template<class Tree>
RayObjectAPI* bvh_get_api(int maxstacksize)
{
- static RayObjectAPI bvh_api256 = make_api<Tree,1024>();
+ static RayObjectAPI bvh_api256 = make_api<Tree, 1024>();
if (maxstacksize <= 1024) return &bvh_api256;
assert(maxstacksize <= 256);
@@ -147,7 +147,7 @@ RayObjectAPI* bvh_get_api(int maxstacksize)
RayObject *RE_rayobject_qbvh_create(int size)
{
- return bvh_create_tree<QBVHTree,DFS_STACK_SIZE>(size);
+ return bvh_create_tree<QBVHTree, DFS_STACK_SIZE>(size);
}
#else
diff --git a/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp b/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp
index ad74159fd3b..eb3bdb37f9d 100644
--- a/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp
@@ -66,7 +66,7 @@ static void rtbuild_init(RTBuilder *b)
RTBuilder* rtbuild_create(int size)
{
RTBuilder *builder = (RTBuilder*) MEM_mallocN( sizeof(RTBuilder), "RTBuilder" );
- RTBuilder::Object *memblock= (RTBuilder::Object*)MEM_mallocN( sizeof(RTBuilder::Object)*size,"RTBuilder.objects");
+ RTBuilder::Object *memblock= (RTBuilder::Object*)MEM_mallocN( sizeof(RTBuilder::Object)*size, "RTBuilder.objects");
rtbuild_init(builder);
@@ -75,7 +75,7 @@ RTBuilder* rtbuild_create(int size)
builder->primitives.maxsize = size;
for (int i=0; i<3; i++) {
- builder->sorted_begin[i] = (RTBuilder::Object**)MEM_mallocN( sizeof(RTBuilder::Object*)*size,"RTBuilder.sorted_objects");
+ builder->sorted_begin[i] = (RTBuilder::Object**)MEM_mallocN( sizeof(RTBuilder::Object*)*size, "RTBuilder.sorted_objects");
builder->sorted_end[i] = builder->sorted_begin[i];
}
@@ -136,7 +136,7 @@ int rtbuild_size(RTBuilder *b)
}
-template<class Obj,int Axis>
+template<class Obj, int Axis>
static bool obj_bb_compare(const Obj &a, const Obj &b)
{
if (a->bb[Axis] != b->bb[Axis])
@@ -147,9 +147,9 @@ static bool obj_bb_compare(const Obj &a, const Obj &b)
template<class Item>
static void object_sort(Item *begin, Item *end, int axis)
{
- if (axis == 0) return std::sort(begin, end, obj_bb_compare<Item,0> );
- if (axis == 1) return std::sort(begin, end, obj_bb_compare<Item,1> );
- if (axis == 2) return std::sort(begin, end, obj_bb_compare<Item,2> );
+ if (axis == 0) return std::sort(begin, end, obj_bb_compare<Item, 0> );
+ if (axis == 1) return std::sort(begin, end, obj_bb_compare<Item, 1> );
+ if (axis == 2) return std::sort(begin, end, obj_bb_compare<Item, 2> );
assert(false);
}
@@ -188,7 +188,7 @@ void rtbuild_calc_bb(RTBuilder *b)
{
if (b->bb[0] == 1.0e30f) {
for (RTBuilder::Object **index = b->sorted_begin[0]; index != b->sorted_end[0]; index++)
- RE_rayobject_merge_bb( (*index)->obj , b->bb, b->bb+3);
+ RE_rayobject_merge_bb( (*index)->obj, b->bb, b->bb+3);
}
}
@@ -306,7 +306,7 @@ int rtbuild_median_split_largest_axis(RTBuilder *b, int nchilds)
rtbuild_calc_bb(b);
- la = bb_largest_axis(b->bb,b->bb+3);
+ la = bb_largest_axis(b->bb, b->bb+3);
for (i=1; i<nchilds; i++)
separators[i-1] = (b->bb[la+3]-b->bb[la])*i / nchilds;
@@ -449,9 +449,9 @@ static void split_leafs(RTBuilder *b, int *nth, int partitions, int split_axis)
{
assert(nth[i] < nth[i+1] && nth[i+1] < nth[partitions]);
- if (split_axis == 0) std::nth_element(b, nth[i], nth[i+1], nth[partitions], obj_bb_compare<RTBuilder::Object,0>);
- if (split_axis == 1) std::nth_element(b, nth[i], nth[i+1], nth[partitions], obj_bb_compare<RTBuilder::Object,1>);
- if (split_axis == 2) std::nth_element(b, nth[i], nth[i+1], nth[partitions], obj_bb_compare<RTBuilder::Object,2>);
+ if (split_axis == 0) std::nth_element(b, nth[i], nth[i+1], nth[partitions], obj_bb_compare<RTBuilder::Object, 0>);
+ if (split_axis == 1) std::nth_element(b, nth[i], nth[i+1], nth[partitions], obj_bb_compare<RTBuilder::Object, 1>);
+ if (split_axis == 2) std::nth_element(b, nth[i], nth[i+1], nth[partitions], obj_bb_compare<RTBuilder::Object, 2>);
}
}
#endif
diff --git a/source/blender/render/intern/raytrace/rayobject_svbvh.cpp b/source/blender/render/intern/raytrace/rayobject_svbvh.cpp
index cbec02ab798..3cf2b4b5d5f 100644
--- a/source/blender/render/intern/raytrace/rayobject_svbvh.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_svbvh.cpp
@@ -94,14 +94,14 @@ void bvh_done<SVBVHTree>(SVBVHTree *obj)
pushup(root);
pushdown(root);
- pushup_simd<VBVHNode,4>(root);
+ pushup_simd<VBVHNode, 4>(root);
obj->root = Reorganize_SVBVH<VBVHNode>(arena2).transform(root);
}
else {
//Finds the optimal packing of this tree using a given cost model
//TODO this uses quite a lot of memory, find ways to reduce memory usage during building
- OVBVHNode *root = BuildBinaryVBVH<OVBVHNode>(arena1,&obj->rayobj.control).transform(obj->builder);
+ OVBVHNode *root = BuildBinaryVBVH<OVBVHNode>(arena1, &obj->rayobj.control).transform(obj->builder);
if (RE_rayobjectcontrol_test_break(&obj->rayobj.control)) {
BLI_memarena_free(arena1);
@@ -110,7 +110,7 @@ void bvh_done<SVBVHTree>(SVBVHTree *obj)
}
if (root) {
- VBVH_optimalPackSIMD<OVBVHNode,PackCost>(PackCost()).transform(root);
+ VBVH_optimalPackSIMD<OVBVHNode, PackCost>(PackCost()).transform(root);
obj->root = Reorganize_SVBVH<OVBVHNode>(arena2).transform(root);
}
else
@@ -133,9 +133,9 @@ int intersect(SVBVHTree *obj, Isect* isec)
//TODO renable hint support
if (RE_rayobject_isAligned(obj->root)) {
if (isec->mode == RE_RAY_SHADOW)
- return svbvh_node_stack_raycast<StackSize,true>(obj->root, isec);
+ return svbvh_node_stack_raycast<StackSize, true>(obj->root, isec);
else
- return svbvh_node_stack_raycast<StackSize,false>(obj->root, isec);
+ return svbvh_node_stack_raycast<StackSize, false>(obj->root, isec);
}
else
return RE_rayobject_intersect( (RayObject*) obj->root, isec );
@@ -156,13 +156,13 @@ RayObjectAPI make_api()
{
static RayObjectAPI api =
{
- (RE_rayobject_raycast_callback) ((int(*)(Tree*,Isect*)) &intersect<STACK_SIZE>),
- (RE_rayobject_add_callback) ((void(*)(Tree*,RayObject*)) &bvh_add<Tree>),
+ (RE_rayobject_raycast_callback) ((int(*)(Tree*, Isect*)) &intersect<STACK_SIZE>),
+ (RE_rayobject_add_callback) ((void(*)(Tree*, RayObject*)) &bvh_add<Tree>),
(RE_rayobject_done_callback) ((void(*)(Tree*)) &bvh_done<Tree>),
(RE_rayobject_free_callback) ((void(*)(Tree*)) &bvh_free<Tree>),
- (RE_rayobject_merge_bb_callback)((void(*)(Tree*,float*,float*)) &bvh_bb<Tree>),
+ (RE_rayobject_merge_bb_callback)((void(*)(Tree*, float*, float*)) &bvh_bb<Tree>),
(RE_rayobject_cost_callback) ((float(*)(Tree*)) &bvh_cost<Tree>),
- (RE_rayobject_hint_bb_callback) ((void(*)(Tree*,LCTSHint*,float*,float*)) &bvh_hint_bb<Tree>)
+ (RE_rayobject_hint_bb_callback) ((void(*)(Tree*, LCTSHint*, float*, float*)) &bvh_hint_bb<Tree>)
};
return api;
@@ -171,7 +171,7 @@ RayObjectAPI make_api()
template<class Tree>
RayObjectAPI* bvh_get_api(int maxstacksize)
{
- static RayObjectAPI bvh_api256 = make_api<Tree,1024>();
+ static RayObjectAPI bvh_api256 = make_api<Tree, 1024>();
if (maxstacksize <= 1024) return &bvh_api256;
assert(maxstacksize <= 256);
@@ -180,7 +180,7 @@ RayObjectAPI* bvh_get_api(int maxstacksize)
RayObject *RE_rayobject_svbvh_create(int size)
{
- return bvh_create_tree<SVBVHTree,DFS_STACK_SIZE>(size);
+ return bvh_create_tree<SVBVHTree, DFS_STACK_SIZE>(size);
}
#else
diff --git a/source/blender/render/intern/raytrace/rayobject_vbvh.cpp b/source/blender/render/intern/raytrace/rayobject_vbvh.cpp
index 26a99794362..47e78b8912e 100644
--- a/source/blender/render/intern/raytrace/rayobject_vbvh.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_vbvh.cpp
@@ -88,7 +88,7 @@ void bvh_done<VBVHTree>(VBVHTree *obj)
//Build and optimize the tree
if (1) {
- VBVHNode *root = BuildBinaryVBVH<VBVHNode>(arena1,&obj->rayobj.control).transform(obj->builder);
+ VBVHNode *root = BuildBinaryVBVH<VBVHNode>(arena1, &obj->rayobj.control).transform(obj->builder);
if (RE_rayobjectcontrol_test_break(&obj->rayobj.control)) {
BLI_memarena_free(arena1);
return;
@@ -115,7 +115,7 @@ void bvh_done<VBVHTree>(VBVHTree *obj)
//Finds the optimal packing of this tree using a given cost model
//TODO this uses quite a lot of memory, find ways to reduce memory usage during building
OVBVHNode *root = BuildBinaryVBVH<OVBVHNode>(arena2).transform(obj->builder);
- VBVH_optimalPackSIMD<OVBVHNode,PackCost>(PackCost()).transform(root);
+ VBVH_optimalPackSIMD<OVBVHNode, PackCost>(PackCost()).transform(root);
obj->root = Reorganize_VBVH<OVBVHNode>(arena1).transform(root);
BLI_memarena_free(arena2);
@@ -136,9 +136,9 @@ int intersect(VBVHTree *obj, Isect* isec)
//TODO renable hint support
if (RE_rayobject_isAligned(obj->root)) {
if (isec->mode == RE_RAY_SHADOW)
- return bvh_node_stack_raycast<VBVHNode,StackSize,false,true>( obj->root, isec);
+ return bvh_node_stack_raycast<VBVHNode, StackSize, false, true>( obj->root, isec);
else
- return bvh_node_stack_raycast<VBVHNode,StackSize,false,false>( obj->root, isec);
+ return bvh_node_stack_raycast<VBVHNode, StackSize, false, false>( obj->root, isec);
}
else
return RE_rayobject_intersect( (RayObject*) obj->root, isec );
@@ -178,13 +178,13 @@ RayObjectAPI make_api()
{
static RayObjectAPI api =
{
- (RE_rayobject_raycast_callback) ((int(*)(Tree*,Isect*)) &intersect<STACK_SIZE>),
- (RE_rayobject_add_callback) ((void(*)(Tree*,RayObject*)) &bvh_add<Tree>),
+ (RE_rayobject_raycast_callback) ((int(*)(Tree*, Isect*)) &intersect<STACK_SIZE>),
+ (RE_rayobject_add_callback) ((void(*)(Tree*, RayObject*)) &bvh_add<Tree>),
(RE_rayobject_done_callback) ((void(*)(Tree*)) &bvh_done<Tree>),
(RE_rayobject_free_callback) ((void(*)(Tree*)) &bvh_free<Tree>),
- (RE_rayobject_merge_bb_callback)((void(*)(Tree*,float*,float*)) &bvh_bb<Tree>),
+ (RE_rayobject_merge_bb_callback)((void(*)(Tree*, float*, float*)) &bvh_bb<Tree>),
(RE_rayobject_cost_callback) ((float(*)(Tree*)) &bvh_cost<Tree>),
- (RE_rayobject_hint_bb_callback) ((void(*)(Tree*,LCTSHint*,float*,float*)) &bvh_hint_bb<Tree>)
+ (RE_rayobject_hint_bb_callback) ((void(*)(Tree*, LCTSHint*, float*, float*)) &bvh_hint_bb<Tree>)
};
return api;
@@ -193,7 +193,7 @@ RayObjectAPI make_api()
template<class Tree>
RayObjectAPI* bvh_get_api(int maxstacksize)
{
- static RayObjectAPI bvh_api256 = make_api<Tree,1024>();
+ static RayObjectAPI bvh_api256 = make_api<Tree, 1024>();
if (maxstacksize <= 1024) return &bvh_api256;
assert(maxstacksize <= 256);
@@ -202,5 +202,5 @@ RayObjectAPI* bvh_get_api(int maxstacksize)
RayObject *RE_rayobject_vbvh_create(int size)
{
- return bvh_create_tree<VBVHTree,DFS_STACK_SIZE>(size);
+ return bvh_create_tree<VBVHTree, DFS_STACK_SIZE>(size);
}
diff --git a/source/blender/render/intern/raytrace/reorganize.h b/source/blender/render/intern/raytrace/reorganize.h
index 1930e5bb32b..cb557ae32c8 100644
--- a/source/blender/render/intern/raytrace/reorganize.h
+++ b/source/blender/render/intern/raytrace/reorganize.h
@@ -61,7 +61,7 @@ bool node_fits_inside(Node *a, Node *b)
}
template<class Node>
-void reorganize_find_fittest_parent(Node *tree, Node *node, std::pair<float,Node*> &cost)
+void reorganize_find_fittest_parent(Node *tree, Node *node, std::pair<float, Node*> &cost)
{
std::queue<Node*> q;
q.push(tree);
@@ -73,7 +73,7 @@ void reorganize_find_fittest_parent(Node *tree, Node *node, std::pair<float,Node
if (parent == node) continue;
if (node_fits_inside(node, parent) && RE_rayobject_isAligned(parent->child) ) {
float pcost = bb_area(parent->bb, parent->bb+3);
- cost = std::min( cost, std::make_pair(pcost,parent) );
+ cost = std::min( cost, std::make_pair(pcost, parent) );
for (Node *child = parent->child; child; child = child->sibling)
q.push(child);
}
@@ -96,7 +96,7 @@ void reorganize(Node *root)
assert( RE_rayobject_isAligned(*prev) );
q.push(*prev);
- std::pair<float,Node*> best(FLT_MAX, root);
+ std::pair<float, Node*> best(FLT_MAX, root);
reorganize_find_fittest_parent( root, *prev, best );
if (best.second == node) {
@@ -215,7 +215,7 @@ void pushup_simd(Node *parent)
}
for (Node *child = parent->child; RE_rayobject_isAligned(child) && child; child = child->sibling)
- pushup_simd<Node,SSize>(child);
+ pushup_simd<Node, SSize>(child);
}
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 7fe1fab1681..8cd31eb289f 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -469,11 +469,11 @@ static void calc_tangent_vector(ObjectRen *obr, VertexTangent **vtangents, MemAr
}
else if (v1->orco) {
uv1= uv[0]; uv2= uv[1]; uv3= uv[2]; uv4= uv[3];
- map_to_sphere( &uv[0][0], &uv[0][1],v1->orco[0], v1->orco[1], v1->orco[2]);
- map_to_sphere( &uv[1][0], &uv[1][1],v2->orco[0], v2->orco[1], v2->orco[2]);
- map_to_sphere( &uv[2][0], &uv[2][1],v3->orco[0], v3->orco[1], v3->orco[2]);
+ map_to_sphere( &uv[0][0], &uv[0][1], v1->orco[0], v1->orco[1], v1->orco[2]);
+ map_to_sphere( &uv[1][0], &uv[1][1], v2->orco[0], v2->orco[1], v2->orco[2]);
+ map_to_sphere( &uv[2][0], &uv[2][1], v3->orco[0], v3->orco[1], v3->orco[2]);
if (v4)
- map_to_sphere( &uv[3][0], &uv[3][1],v4->orco[0], v4->orco[1], v4->orco[2]);
+ map_to_sphere( &uv[3][0], &uv[3][1], v4->orco[0], v4->orco[1], v4->orco[2]);
}
else return;
@@ -886,9 +886,9 @@ static void autosmooth(Render *UNUSED(re), ObjectRen *obr, float mat[][4], int d
/* skip wire faces */
if (vlr->v2 != vlr->v3) {
if (vlr->v4)
- normal_quad_v3( vlr->n,vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
+ normal_quad_v3(vlr->n, vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
else
- normal_tri_v3( vlr->n,vlr->v3->co, vlr->v2->co, vlr->v1->co);
+ normal_tri_v3(vlr->n, vlr->v3->co, vlr->v2->co, vlr->v1->co);
}
}
}
@@ -1061,7 +1061,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
width= w;
/*cross is the radius of the strand so we want it to be half of full width */
- mul_v3_fl(cross,0.5f/crosslen);
+ mul_v3_fl(cross, 0.5f/crosslen);
}
else
width/=w;
@@ -1111,7 +1111,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
vlr->v3->orco= sd->orco;
vlr->v3->accum= vlr->v4->accum;
- normal_quad_v3( vlr->n,vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
+ normal_quad_v3(vlr->n, vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
vlr->mat= ma;
vlr->ec= ME_V2V3;
@@ -1124,7 +1124,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
if (sd->uvco) {
for (i=0; i<sd->totuv; i++) {
MTFace *mtf;
- mtf=RE_vlakren_get_tface(obr,vlr,i,NULL,1);
+ mtf=RE_vlakren_get_tface(obr, vlr, i, NULL, 1);
mtf->uv[0][0]=mtf->uv[1][0]=
mtf->uv[2][0]=mtf->uv[3][0]=(sd->uvco+2*i)[0];
mtf->uv[0][1]=mtf->uv[1][1]=
@@ -1132,7 +1132,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
}
if (sd->override_uv>=0) {
MTFace *mtf;
- mtf=RE_vlakren_get_tface(obr,vlr,sd->override_uv,NULL,0);
+ mtf=RE_vlakren_get_tface(obr, vlr, sd->override_uv, NULL, 0);
mtf->uv[0][0]=mtf->uv[3][0]=0.0f;
mtf->uv[1][0]=mtf->uv[2][0]=1.0f;
@@ -1144,7 +1144,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
if (sd->mcol) {
for (i=0; i<sd->totcol; i++) {
MCol *mc;
- mc=RE_vlakren_get_mcol(obr,vlr,i,NULL,1);
+ mc=RE_vlakren_get_mcol(obr, vlr, i, NULL, 1);
mc[0]=mc[1]=mc[2]=mc[3]=sd->mcol[i];
mc[0]=mc[1]=mc[2]=mc[3]=sd->mcol[i];
}
@@ -1189,22 +1189,22 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
if (sd->adapt) {
second=0;
- copy_v3_v3(anor,nor);
- copy_v3_v3(avec,vec);
+ copy_v3_v3(anor, nor);
+ copy_v3_v3(avec, vec);
}
}
else if (sd->adapt) {
- float dvec[3],pvec[3];
- sub_v3_v3v3(dvec,avec,vec);
- project_v3_v3v3(pvec,dvec,vec);
- sub_v3_v3v3(dvec,dvec,pvec);
+ float dvec[3], pvec[3];
+ sub_v3_v3v3(dvec, avec, vec);
+ project_v3_v3v3(pvec, dvec, vec);
+ sub_v3_v3v3(dvec, dvec, pvec);
w= vec[2]*re->winmat[2][3] + re->winmat[3][3];
dx= re->winx*dvec[0]*re->winmat[0][0]/w;
dy= re->winy*dvec[1]*re->winmat[1][1]/w;
w= sqrt(dx*dx + dy*dy);
- if (dot_v3v3(anor,nor)<sd->adapt_angle && w>sd->adapt_pix) {
+ if (dot_v3v3(anor, nor)<sd->adapt_angle && w>sd->adapt_pix) {
vlr= RE_findOrAddVlak(obr, obr->totvlak++);
vlr->flag= flag;
vlr->v1= v1;
@@ -1215,8 +1215,8 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
v1= vlr->v4; // cycle
v2= vlr->v3; // cycle
- copy_v3_v3(anor,nor);
- copy_v3_v3(avec,vec);
+ copy_v3_v3(anor, nor);
+ copy_v3_v3(avec, vec);
}
else {
vlr= RE_findOrAddVlak(obr, obr->totvlak-1);
@@ -1235,7 +1235,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
vlr->v3->orco= sd->orco;
vlr->v3->accum= vlr->v4->accum;
- normal_quad_v3( vlr->n,vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
+ normal_quad_v3(vlr->n, vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
vlr->mat= ma;
vlr->ec= ME_V2V3;
@@ -1248,7 +1248,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
if (sd->uvco) {
for (i=0; i<sd->totuv; i++) {
MTFace *mtf;
- mtf=RE_vlakren_get_tface(obr,vlr,i,NULL,1);
+ mtf=RE_vlakren_get_tface(obr, vlr, i, NULL, 1);
mtf->uv[0][0]=mtf->uv[1][0]=
mtf->uv[2][0]=mtf->uv[3][0]=(sd->uvco+2*i)[0];
mtf->uv[0][1]=mtf->uv[1][1]=
@@ -1256,7 +1256,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
}
if (sd->override_uv>=0) {
MTFace *mtf;
- mtf=RE_vlakren_get_tface(obr,vlr,sd->override_uv,NULL,0);
+ mtf=RE_vlakren_get_tface(obr, vlr, sd->override_uv, NULL, 0);
mtf->uv[0][0]=mtf->uv[3][0]=0.0f;
mtf->uv[1][0]=mtf->uv[2][0]=1.0f;
@@ -1268,7 +1268,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
if (sd->mcol) {
for (i=0; i<sd->totcol; i++) {
MCol *mc;
- mc=RE_vlakren_get_mcol(obr,vlr,i,NULL,1);
+ mc=RE_vlakren_get_mcol(obr, vlr, i, NULL, 1);
mc[0]=mc[1]=mc[2]=mc[3]=sd->mcol[i];
mc[0]=mc[1]=mc[2]=mc[3]=sd->mcol[i];
}
@@ -1372,11 +1372,11 @@ static void particle_billboard(Render *re, ObjectRen *obr, Material *ma, Particl
sub_v3_v3(vlr->v4->co, yvec);
mul_m4_v3(re->viewmat, vlr->v4->co);
- normal_quad_v3( vlr->n,vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
- copy_v3_v3(vlr->v1->n,vlr->n);
- copy_v3_v3(vlr->v2->n,vlr->n);
- copy_v3_v3(vlr->v3->n,vlr->n);
- copy_v3_v3(vlr->v4->n,vlr->n);
+ normal_quad_v3(vlr->n, vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
+ copy_v3_v3(vlr->v1->n, vlr->n);
+ copy_v3_v3(vlr->v2->n, vlr->n);
+ copy_v3_v3(vlr->v3->n, vlr->n);
+ copy_v3_v3(vlr->v4->n, vlr->n);
vlr->mat= ma;
vlr->ec= ME_V2V3;
@@ -1395,8 +1395,8 @@ static void particle_billboard(Render *re, ObjectRen *obr, Material *ma, Particl
time = (float)fmod((bb->tilt + 1.0f) / 2.0f, 1.0);
}
else {
- float axis1[3] = {0.0f,0.0f,0.0f};
- float axis2[3] = {0.0f,0.0f,0.0f};
+ float axis1[3] = {0.0f, 0.0f, 0.0f};
+ float axis2[3] = {0.0f, 0.0f, 0.0f};
axis1[(bb->align + 1) % 3] = 1.0f;
axis2[(bb->align + 2) % 3] = 1.0f;
@@ -1518,7 +1518,7 @@ static void get_particle_uvco_mcol(short from, DerivedMesh *dm, float *fuv, int
int i;
/* get uvco */
- if (sd->uvco && ELEM(from,PART_FROM_FACE,PART_FROM_VOLUME)) {
+ if (sd->uvco && ELEM(from, PART_FROM_FACE, PART_FROM_VOLUME)) {
for (i=0; i<sd->totuv; i++) {
if (num != DMCACHE_NOTFOUND) {
MFace *mface = dm->getTessFaceData(dm, num, CD_MFACE);
@@ -1535,7 +1535,7 @@ static void get_particle_uvco_mcol(short from, DerivedMesh *dm, float *fuv, int
}
/* get mcol */
- if (sd->mcol && ELEM(from,PART_FROM_FACE,PART_FROM_VOLUME)) {
+ if (sd->mcol && ELEM(from, PART_FROM_FACE, PART_FROM_VOLUME)) {
for (i=0; i<sd->totcol; i++) {
if (num != DMCACHE_NOTFOUND) {
MFace *mface = dm->getTessFaceData(dm, num, CD_MFACE);
@@ -1557,7 +1557,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
ParticleSystemModifierData *psmd;
ParticleSystem *tpsys=0;
ParticleSettings *part, *tpart=0;
- ParticleData *pars, *pa=0,*tpa=0;
+ ParticleData *pars, *pa=0, *tpa=0;
ParticleKey *states=0;
ParticleKey state;
ParticleCacheKey *cache=0;
@@ -1569,7 +1569,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
StrandBound *sbound= 0;
StrandRen *strand=0;
RNG *rng= 0;
- float loc[3],loc1[3],loc0[3],mat[4][4],nmat[3][3],co[3],nor[3],duplimat[4][4];
+ float loc[3], loc1[3], loc0[3], mat[4][4], nmat[3][3], co[3], nor[3], duplimat[4][4];
float strandlen=0.0f, curlen=0.0f;
float hasize, pa_size, r_tilt, r_length;
float pa_time, pa_birthtime, pa_dietime;
@@ -1597,7 +1597,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
/* 2. start initializing things */
/* last possibility to bail out! */
- psmd = psys_get_modifier(ob,psys);
+ psmd = psys_get_modifier(ob, psys);
if (!(psmd->modifier.mode & eModifierMode_Render))
return 0;
@@ -1702,7 +1702,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
/* 2.6 setup strand rendering */
if (part->ren_as == PART_DRAW_PATH && psys->pathcache) {
- path_nbr=(int)pow(2.0,(double) part->ren_step);
+ path_nbr=(int)pow(2.0, (double) part->ren_step);
if (path_nbr) {
if (!ELEM(ma->material_type, MA_TYPE_HALO, MA_TYPE_WIRE)) {
@@ -1770,7 +1770,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
psys->lattice = psys_get_lattice(&sim);
/* 3. start creating renderable things */
- for (a=0,pa=pars; a<totpart+totchild; a++, pa++, seed++) {
+ for (a=0, pa=pars; a<totpart+totchild; a++, pa++, seed++) {
random = rng_getFloat(rng);
/* setup per particle individual stuff */
if (a<totpart) {
@@ -1786,10 +1786,10 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
/* get orco */
if (tpsys && part->phystype == PART_PHYS_NO) {
tpa = tpsys->particles + pa->num;
- psys_particle_on_emitter(psmd,tpart->from,tpa->num,pa->num_dmcache,tpa->fuv,tpa->foffset,co,nor,0,0,sd.orco,0);
+ psys_particle_on_emitter(psmd, tpart->from, tpa->num, pa->num_dmcache, tpa->fuv, tpa->foffset, co, nor, 0, 0, sd.orco, 0);
}
else
- psys_particle_on_emitter(psmd,part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co,nor,0,0,sd.orco,0);
+ psys_particle_on_emitter(psmd, part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, co, nor, 0, 0, sd.orco, 0);
/* get uvco & mcol */
num= pa->num_dmcache;
@@ -1835,14 +1835,14 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
/* get orco */
if (part->childtype == PART_CHILD_FACES) {
psys_particle_on_emitter(psmd,
- PART_FROM_FACE, cpa->num,DMCACHE_ISCHILD,
- cpa->fuv,cpa->foffset,co,nor,0,0,sd.orco,0);
+ PART_FROM_FACE, cpa->num, DMCACHE_ISCHILD,
+ cpa->fuv, cpa->foffset, co, nor, 0, 0, sd.orco, 0);
}
else {
ParticleData *par = psys->particles + cpa->parent;
psys_particle_on_emitter(psmd, part->from,
- par->num,DMCACHE_ISCHILD,par->fuv,
- par->foffset,co,nor,0,0,sd.orco,0);
+ par->num, DMCACHE_ISCHILD, par->fuv,
+ par->foffset, co, nor, 0, 0, sd.orco, 0);
}
/* get uvco & mcol */
@@ -1943,8 +1943,8 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
float time;
if (k<=max_k) {
- copy_v3_v3(state.co,(cache+k)->co);
- copy_v3_v3(state.vel,(cache+k)->vel);
+ copy_v3_v3(state.co, (cache+k)->co);
+ copy_v3_v3(state.vel, (cache+k)->vel);
}
else
continue;
@@ -1953,8 +1953,8 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
curlen += len_v3v3((cache+k-1)->co, (cache+k)->co);
time= curlen/strandlen;
- copy_v3_v3(loc,state.co);
- mul_m4_v3(re->viewmat,loc);
+ copy_v3_v3(loc, state.co);
+ mul_m4_v3(re->viewmat, loc);
if (strandbuf) {
copy_v3_v3(svert->co, loc);
@@ -1968,8 +1968,8 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
if (k==1) {
sd.first = 1;
sd.time = 0.0f;
- sub_v3_v3v3(loc0,loc1,loc);
- add_v3_v3v3(loc0,loc1,loc0);
+ sub_v3_v3v3(loc0, loc1, loc);
+ add_v3_v3v3(loc0, loc1, loc0);
particle_curve(re, obr, psmd->dm, ma, &sd, loc1, loc0, seed, pa_co);
}
@@ -1980,7 +1980,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
if (k)
particle_curve(re, obr, psmd->dm, ma, &sd, loc, loc1, seed, pa_co);
- copy_v3_v3(loc1,loc);
+ copy_v3_v3(loc1, loc);
}
}
@@ -2005,7 +2005,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
continue;
state.time = (part->draw & PART_ABS_PATH_TIME) ? -ct : ct;
- psys_get_particle_on_path(&sim,a,&state,1);
+ psys_get_particle_on_path(&sim, a, &state, 1);
if (psys->parent)
mul_m4_v3(psys->parent->obmat, state.co);
@@ -2042,7 +2042,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
}
else {
state.time=cfra;
- if (psys_get_particle_state(&sim,a,&state,0)==0)
+ if (psys_get_particle_state(&sim, a, &state, 0)==0)
continue;
if (psys->parent)
@@ -2363,7 +2363,7 @@ static void displace_render_face(Render *re, ObjectRen *obr, VlakRen *vlr, float
/* Displace the verts, flag is set when done */
if (!vlr->v1->flag)
- displace_render_vert(re, obr, &shi, vlr->v1,0, scale, mat, imat);
+ displace_render_vert(re, obr, &shi, vlr->v1, 0, scale, mat, imat);
if (!vlr->v2->flag)
displace_render_vert(re, obr, &shi, vlr->v2, 1, scale, mat, imat);
@@ -2383,10 +2383,10 @@ static void displace_render_face(Render *re, ObjectRen *obr, VlakRen *vlr, float
/* Recalculate the face normal - if flipped before, flip now */
if (vlr->v4) {
- normal_quad_v3( vlr->n,vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
+ normal_quad_v3(vlr->n, vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
}
else {
- normal_tri_v3( vlr->n,vlr->v3->co, vlr->v2->co, vlr->v1->co);
+ normal_tri_v3(vlr->n, vlr->v3->co, vlr->v2->co, vlr->v1->co);
}
}
@@ -2502,9 +2502,9 @@ static void init_render_mball(Render *re, ObjectRen *obr)
vlr->v4= 0;
if (negative_scale)
- normal_tri_v3( vlr->n,vlr->v1->co, vlr->v2->co, vlr->v3->co);
+ normal_tri_v3(vlr->n, vlr->v1->co, vlr->v2->co, vlr->v3->co);
else
- normal_tri_v3( vlr->n,vlr->v3->co, vlr->v2->co, vlr->v1->co);
+ normal_tri_v3(vlr->n, vlr->v3->co, vlr->v2->co, vlr->v1->co);
vlr->mat= ma;
vlr->flag= ME_SMOOTH;
@@ -2519,9 +2519,9 @@ static void init_render_mball(Render *re, ObjectRen *obr)
vlr1->v2= vlr1->v3;
vlr1->v3= RE_findOrAddVert(obr, index[3]);
if (negative_scale)
- normal_tri_v3( vlr1->n,vlr1->v1->co, vlr1->v2->co, vlr1->v3->co);
+ normal_tri_v3(vlr1->n, vlr1->v1->co, vlr1->v2->co, vlr1->v3->co);
else
- normal_tri_v3( vlr1->n,vlr1->v3->co, vlr1->v2->co, vlr1->v1->co);
+ normal_tri_v3(vlr1->n, vlr1->v3->co, vlr1->v2->co, vlr1->v1->co);
}
}
@@ -2610,7 +2610,7 @@ static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar,
vlr= RE_findOrAddVlak(obr, obr->totvlak++);
vlr->v1= v1; vlr->v2= v2; vlr->v3= v3; vlr->v4= v4;
- normal_quad_v3( n1,vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
+ normal_quad_v3(n1, vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
copy_v3_v3(vlr->n, n1);
@@ -2671,12 +2671,12 @@ static int dl_surf_to_renderdata(ObjectRen *obr, DispList *dl, Material **matar,
*/
if ((dl->flag & DL_CYCL_V) && (dl->flag & DL_CYCL_U)) {
- vlr= RE_findOrAddVlak(obr, UVTOINDEX(sizeu - 1, sizev - 1)); /* (m,n) */
- vlr1= RE_findOrAddVlak(obr, UVTOINDEX(0,0)); /* (0,0) */
+ vlr= RE_findOrAddVlak(obr, UVTOINDEX(sizeu - 1, sizev - 1)); /* (m, n) */
+ vlr1= RE_findOrAddVlak(obr, UVTOINDEX(0, 0)); /* (0, 0) */
add_v3_v3v3(n1, vlr->n, vlr1->n);
- vlr2= RE_findOrAddVlak(obr, UVTOINDEX(0, sizev-1)); /* (0,n) */
+ vlr2= RE_findOrAddVlak(obr, UVTOINDEX(0, sizev-1)); /* (0, n) */
add_v3_v3(n1, vlr2->n);
- vlr3= RE_findOrAddVlak(obr, UVTOINDEX(sizeu-1, 0)); /* (m,0) */
+ vlr3= RE_findOrAddVlak(obr, UVTOINDEX(sizeu-1, 0)); /* (m, 0) */
add_v3_v3(n1, vlr3->n);
copy_v3_v3(vlr->v3->n, n1);
copy_v3_v3(vlr1->v1->n, n1);
@@ -2754,9 +2754,9 @@ static void init_render_dm(DerivedMesh *dm, Render *re, ObjectRen *obr,
/* render normals are inverted in render */
if (vlr->v4)
- len= normal_quad_v3( vlr->n,vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
+ len= normal_quad_v3(vlr->n, vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
else
- len= normal_tri_v3( vlr->n,vlr->v3->co, vlr->v2->co, vlr->v1->co);
+ len= normal_tri_v3(vlr->n, vlr->v3->co, vlr->v2->co, vlr->v1->co);
vlr->mat= ma;
vlr->flag= flag;
@@ -2981,7 +2981,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
orco+= 3*dl_surf_to_renderdata(obr, dl, matar, orco, mat);
}
else {
- int p1,p2,p3,p4;
+ int p1, p2, p3, p4;
fp= dl->verts;
startvert= obr->totvert;
@@ -3437,15 +3437,15 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
MVert *mv= me->mvert;
if (vlr->v4)
- len= normal_quad_v3( vlr->n, mv[mf->v4].co, mv[mf->v3].co, mv[mf->v2].co, mv[mf->v1].co);
+ len= normal_quad_v3(vlr->n, mv[mf->v4].co, mv[mf->v3].co, mv[mf->v2].co, mv[mf->v1].co);
else
- len= normal_tri_v3( vlr->n,mv[mf->v3].co, mv[mf->v2].co, mv[mf->v1].co);
+ len= normal_tri_v3(vlr->n, mv[mf->v3].co, mv[mf->v2].co, mv[mf->v1].co);
}
else {
if (vlr->v4)
- len= normal_quad_v3( vlr->n,vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
+ len= normal_quad_v3(vlr->n, vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
else
- len= normal_tri_v3( vlr->n,vlr->v3->co, vlr->v2->co, vlr->v1->co);
+ len= normal_tri_v3(vlr->n, vlr->v3->co, vlr->v2->co, vlr->v1->co);
}
vlr->mat= ma;
@@ -3584,7 +3584,7 @@ static void initshadowbuf(Render *re, LampRen *lar, float mat[][4])
/* if (la->spsi<16) return; */
/* memory alloc */
- shb= (struct ShadBuf *)MEM_callocN( sizeof(struct ShadBuf),"initshadbuf");
+ shb= (struct ShadBuf *)MEM_callocN( sizeof(struct ShadBuf), "initshadbuf");
lar->shb= shb;
if (shb==NULL) return;
@@ -3683,7 +3683,7 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
BLI_addtail(&re->lights, go);
go->ob= ob;
/* lamprens are in own list, for freeing */
- lar= (LampRen *)MEM_callocN(sizeof(LampRen),"lampren");
+ lar= (LampRen *)MEM_callocN(sizeof(LampRen), "lampren");
BLI_addtail(&re->lampren, lar);
go->lampren= lar;
@@ -3794,7 +3794,7 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
lar->sunsky = (struct SunSky*)MEM_callocN(sizeof(struct SunSky), "sunskyren");
lar->sunsky->effect_type = la->sun_effect_type;
- copy_v3_v3(vec,ob->obmat[2]);
+ copy_v3_v3(vec, ob->obmat[2]);
normalize_v3(vec);
InitSunSky(lar->sunsky, la->atm_turbidity, vec, la->horizon_brightness,
@@ -3844,7 +3844,7 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
if (la->haint>0.0f) {
re->flag |= R_LAMPHALO;
- /* camera position (0,0,0) rotate around lamp */
+ /* camera position (0, 0, 0) rotate around lamp */
lar->sh_invcampos[0]= -lar->co[0];
lar->sh_invcampos[1]= -lar->co[1];
lar->sh_invcampos[2]= -lar->co[2];
@@ -4133,7 +4133,7 @@ static void set_fullsample_trace_flag(Render *re, ObjectRen *obr)
}
/* split quads for predictable baking
- * dir 1 == (0,1,2) (0,2,3), 2 == (1,3,0) (1,2,3)
+ * dir 1 == (0, 1, 2) (0, 2, 3), 2 == (1, 3, 0) (1, 2, 3)
*/
static void split_quads(ObjectRen *obr, int dir)
{
@@ -4174,8 +4174,8 @@ static void split_quads(ObjectRen *obr, int dir)
vlr->v4 = vlr1->v4 = NULL;
/* new normals */
- normal_tri_v3( vlr->n,vlr->v3->co, vlr->v2->co, vlr->v1->co);
- normal_tri_v3( vlr1->n,vlr1->v3->co, vlr1->v2->co, vlr1->v1->co);
+ normal_tri_v3(vlr->n, vlr->v3->co, vlr->v2->co, vlr->v1->co);
+ normal_tri_v3(vlr1->n, vlr1->v3->co, vlr1->v2->co, vlr1->v1->co);
}
/* clear the flag when not divided */
else vlr->flag &= ~R_DIVIDE_24;
@@ -4239,8 +4239,8 @@ static void check_non_flat_quads(ObjectRen *obr)
/* 1---2 1---2 0 = orig face, 1 = new face */
/* render normals are inverted in render! we calculate normal of single tria here */
- flen= normal_tri_v3( nor,vlr->v4->co, vlr->v3->co, vlr->v1->co);
- if (flen==0.0f) normal_tri_v3( nor,vlr->v4->co, vlr->v2->co, vlr->v1->co);
+ flen= normal_tri_v3(nor, vlr->v4->co, vlr->v3->co, vlr->v1->co);
+ if (flen==0.0f) normal_tri_v3(nor, vlr->v4->co, vlr->v2->co, vlr->v1->co);
xn = dot_v3v3(nor, vlr->n);
@@ -4252,10 +4252,10 @@ static void check_non_flat_quads(ObjectRen *obr)
vlr1->flag |= R_FACE_SPLIT;
/* split direction based on vnorms */
- normal_tri_v3( nor,vlr->v1->co, vlr->v2->co, vlr->v3->co);
+ normal_tri_v3(nor, vlr->v1->co, vlr->v2->co, vlr->v3->co);
d1 = dot_v3v3(nor, vlr->v1->n);
- normal_tri_v3( nor,vlr->v2->co, vlr->v3->co, vlr->v4->co);
+ normal_tri_v3(nor, vlr->v2->co, vlr->v3->co, vlr->v4->co);
d2 = dot_v3v3(nor, vlr->v2->n);
if ( fabs(d1) < fabs(d2) ) vlr->flag |= R_DIVIDE_24;
@@ -4281,8 +4281,8 @@ static void check_non_flat_quads(ObjectRen *obr)
vlr->v4 = vlr1->v4 = NULL;
/* new normals */
- normal_tri_v3( vlr->n,vlr->v3->co, vlr->v2->co, vlr->v1->co);
- normal_tri_v3( vlr1->n,vlr1->v3->co, vlr1->v2->co, vlr1->v1->co);
+ normal_tri_v3(vlr->n, vlr->v3->co, vlr->v2->co, vlr->v1->co);
+ normal_tri_v3(vlr1->n, vlr1->v3->co, vlr1->v2->co, vlr1->v1->co);
}
/* clear the flag when not divided */
else vlr->flag &= ~R_DIVIDE_24;
@@ -5260,7 +5260,7 @@ static void speedvector_project(Render *re, float zco[2], const float co[3], con
/* use cylinder projection */
if (pano) {
float vec[3], ang;
- /* angle between (0,0,-1) and (co) */
+ /* angle between (0, 0, -1) and (co) */
copy_v3_v3(vec, co);
ang= saacos(-vec[2]/sqrtf(vec[0]*vec[0] + vec[2]*vec[2]));
@@ -5398,7 +5398,7 @@ static void calculate_speedvectors(Render *re, ObjectInstanceRen *obi, float *ve
co3= mesh->co[face[2]];
co4= (face[3])? mesh->co[face[3]]: NULL;
- interp_weights_face_v3( w,co1, co2, co3, co4, strand->vert->co);
+ interp_weights_face_v3(w, co1, co2, co3, co4, strand->vert->co);
zero_v4(speed);
madd_v4_v4fl(speed, winspeed[face[0]], w[0]);
@@ -5649,7 +5649,7 @@ void RE_Database_FromScene_Vectors(Render *re, Main *bmain, Scene *sce, unsigned
// NT check for fluidsim special treatment
fluidmd = (FluidsimModifierData *)modifiers_findByType(obi->ob, eModifierType_Fluidsim);
if (fluidmd && fluidmd->fss && (fluidmd->fss->type & OB_FLUIDSIM_DOMAIN)) {
- // use preloaded per vertex simulation data , only does calculation for step=1
+ // use preloaded per vertex simulation data, only does calculation for step=1
// NOTE/FIXME - velocities and meshes loaded unnecessarily often during the database_fromscene_vectors calls...
load_fluidsimspeedvectors(re, obi, oldobi->vectors, step);
}
diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c
index fa7b9cb7ea1..f8ada97e493 100644
--- a/source/blender/render/intern/source/envmap.c
+++ b/source/blender/render/intern/source/envmap.c
@@ -239,10 +239,10 @@ static void envmap_transmatrix(float mat[][4], int part)
}
copy_m4_m4(tmat, mat);
- eul_to_mat4( rotmat,eul);
+ eul_to_mat4(rotmat, eul);
mul_serie_m4(mat, tmat, rotmat,
- NULL, NULL, NULL,
- NULL, NULL, NULL);
+ NULL, NULL, NULL,
+ NULL, NULL, NULL);
}
/* ------------------------------------------------------------------------- */
diff --git a/source/blender/render/intern/source/imagetexture.c b/source/blender/render/intern/source/imagetexture.c
index 260a2de4858..2bcc71d1d48 100644
--- a/source/blender/render/intern/source/imagetexture.c
+++ b/source/blender/render/intern/source/imagetexture.c
@@ -1482,10 +1482,10 @@ int imagewraposa(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], const
/* pixel coordinates */
- minx= MIN3(dxt[0],dyt[0],dxt[0]+dyt[0] );
- maxx= MAX3(dxt[0],dyt[0],dxt[0]+dyt[0] );
- miny= MIN3(dxt[1],dyt[1],dxt[1]+dyt[1] );
- maxy= MAX3(dxt[1],dyt[1],dxt[1]+dyt[1] );
+ minx = MIN3(dxt[0], dyt[0], dxt[0] + dyt[0]);
+ maxx = MAX3(dxt[0], dyt[0], dxt[0] + dyt[0]);
+ miny = MIN3(dxt[1], dyt[1], dxt[1] + dyt[1]);
+ maxy = MAX3(dxt[1], dyt[1], dxt[1] + dyt[1]);
/* tex_sharper has been removed */
minx= (maxx-minx)/2.0f;
diff --git a/source/blender/render/intern/source/occlusion.c b/source/blender/render/intern/source/occlusion.c
index 436eaefd155..f5c2b70a290 100644
--- a/source/blender/render/intern/source/occlusion.c
+++ b/source/blender/render/intern/source/occlusion.c
@@ -1627,11 +1627,11 @@ static void *exec_strandsurface_sample(void *data)
co4= mesh->co[face[3]];
mid_v3_v3v3(co, co1, co3);
- normal_quad_v3( n,co1, co2, co3, co4);
+ normal_quad_v3(n, co1, co2, co3, co4);
}
else {
cent_tri_v3(co, co1, co2, co3);
- normal_tri_v3( n,co1, co2, co3);
+ normal_tri_v3(n, co1, co2, co3);
}
negate_v3(n);
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index a4a244daf43..cf233f1b6cd 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -541,7 +541,7 @@ void RE_SetWindow(Render *re, rctf *viewplane, float clipsta, float clipend)
re->clipend= clipend;
re->r.mode &= ~R_ORTHO;
- perspective_m4( re->winmat,re->viewplane.xmin, re->viewplane.xmax, re->viewplane.ymin, re->viewplane.ymax, re->clipsta, re->clipend);
+ perspective_m4( re->winmat, re->viewplane.xmin, re->viewplane.xmax, re->viewplane.ymin, re->viewplane.ymax, re->clipsta, re->clipend);
}
@@ -554,7 +554,7 @@ void RE_SetOrtho(Render *re, rctf *viewplane, float clipsta, float clipend)
re->clipend= clipend;
re->r.mode |= R_ORTHO;
- orthographic_m4( re->winmat,re->viewplane.xmin, re->viewplane.xmax, re->viewplane.ymin, re->viewplane.ymax, re->clipsta, re->clipend);
+ orthographic_m4( re->winmat, re->viewplane.xmin, re->viewplane.xmax, re->viewplane.ymin, re->viewplane.ymax, re->clipsta, re->clipend);
}
void RE_SetView(Render *re, float mat[][4])
@@ -2375,7 +2375,7 @@ void RE_layer_load_from_file(RenderLayer *layer, ReportList *reports, const char
ibuf_clip = IMB_allocImBuf(layer->rectx, layer->recty, 32, IB_rectfloat);
if (ibuf_clip) {
- IMB_rectcpy(ibuf_clip, ibuf, 0,0, x,y, layer->rectx, layer->recty);
+ IMB_rectcpy(ibuf_clip, ibuf, 0, 0, x, y, layer->rectx, layer->recty);
memcpy(layer->rectf, ibuf_clip->rect_float, sizeof(float)*4*layer->rectx*layer->recty);
IMB_freeImBuf(ibuf_clip);
@@ -2404,7 +2404,7 @@ void RE_result_load_from_file(RenderResult *result, ReportList *reports, const c
}
}
-const float default_envmap_layout[] = { 0,0, 1,0, 2,0, 0,1, 1,1, 2,1 };
+const float default_envmap_layout[] = { 0, 0, 1, 0, 2, 0, 0, 1, 1, 1, 2, 1 };
int RE_WriteEnvmapResult(struct ReportList *reports, Scene *scene, EnvMap *env, const char *relpath, const char imtype, float layout[12])
{
@@ -2412,7 +2412,7 @@ int RE_WriteEnvmapResult(struct ReportList *reports, Scene *scene, EnvMap *env,
ImBuf *ibuf=NULL;
int ok;
int dx;
- int maxX=0,maxY=0,i=0;
+ int maxX=0, maxY=0, i=0;
char filepath[FILE_MAX];
if (env->cube[1]==NULL) {
@@ -2427,8 +2427,8 @@ int RE_WriteEnvmapResult(struct ReportList *reports, Scene *scene, EnvMap *env,
if (env->type == ENV_CUBE) {
for (i=0; i < 12; i+=2) {
- maxX = MAX2(maxX,layout[i] + 1);
- maxY = MAX2(maxY,layout[i+1] + 1);
+ maxX = MAX2(maxX, layout[i] + 1);
+ maxY = MAX2(maxY, layout[i+1] + 1);
}
ibuf = IMB_allocImBuf(maxX*dx, maxY*dx, 24, IB_rectfloat);
diff --git a/source/blender/render/intern/source/pointdensity.c b/source/blender/render/intern/source/pointdensity.c
index 54474891810..8bbb16739f7 100644
--- a/source/blender/render/intern/source/pointdensity.c
+++ b/source/blender/render/intern/source/pointdensity.c
@@ -121,7 +121,7 @@ static void pointdensity_cache_psys(Render *re, PointDensity *pd, Object *ob, Pa
/* Just to create a valid rendering context for particles */
psys_render_set(ob, psys, re->viewmat, re->winmat, re->winx, re->winy, 0);
- dm = mesh_create_derived_render(re->scene, ob,CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
+ dm = mesh_create_derived_render(re->scene, ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
if ( !psys_check_enabled(ob, psys)) {
psys_render_restore(ob, psys);
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c
index bb08911a1eb..33523ab346f 100644
--- a/source/blender/render/intern/source/rayshade.c
+++ b/source/blender/render/intern/source/rayshade.c
@@ -1314,7 +1314,7 @@ static void trace_refract(float col[4], ShadeInput *shi, ShadeResult *shr)
/* get a quasi-random vector from a phong-weighted disc */
QMC_samplePhong(samp3d, qsa, shi->thread, samples, blur);
- ortho_basis_v3v3_v3( orthx, orthy,v_refract);
+ ortho_basis_v3v3_v3(orthx, orthy, v_refract);
mul_v3_fl(orthx, samp3d[0]);
mul_v3_fl(orthy, samp3d[1]);
@@ -1410,7 +1410,7 @@ static void trace_reflect(float col[3], ShadeInput *shi, ShadeResult *shr, float
mul_v3_fl(orthy, samp3d[1]*aniso);
}
else {
- ortho_basis_v3v3_v3( orthx, orthy,shi->vn);
+ ortho_basis_v3v3_v3(orthx, orthy, shi->vn);
mul_v3_fl(orthx, samp3d[0]);
mul_v3_fl(orthy, samp3d[1]);
}
@@ -1913,7 +1913,7 @@ static void ray_ao_qmc(ShadeInput *shi, float ao[3], float env[3])
copy_v3_v3(nrm, shi->facenor);
}
- ortho_basis_v3v3_v3( up, side,nrm);
+ ortho_basis_v3v3_v3(up, side, nrm);
/* sampling init */
if (R.wrld.ao_samp_method==WO_AOSAMP_HALTON) {
@@ -2262,10 +2262,10 @@ static void ray_shadow_qmc(ShadeInput *shi, LampRen *lar, const float lampco[3],
/* calc tangent plane vectors */
sub_v3_v3v3(v, co, lampco);
normalize_v3(v);
- ortho_basis_v3v3_v3( ru, rv,v);
+ ortho_basis_v3v3_v3(ru, rv, v);
/* sampling, returns quasi-random vector in area_size disc */
- QMC_sampleDisc(samp3d, qsa, shi->thread, samples,lar->area_size);
+ QMC_sampleDisc(samp3d, qsa, shi->thread, samples, lar->area_size);
/* distribute disc samples across the tangent plane */
s[0] = samp3d[0]*ru[0] + samp3d[1]*rv[0];
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index 4c49d2cc7fe..fce22c388e5 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -227,7 +227,7 @@ static int blend(Tex *tex, float *texvec, TexResult *texres)
texres->tin= (2.0f+x+y)/4.0f;
}
else if (tex->stype==TEX_RAD) { /* radial */
- texres->tin= (atan2(y,x) / (2*M_PI) + 0.5);
+ texres->tin= (atan2(y, x) / (2*M_PI) + 0.5);
}
else { /* sphere TEX_SPHERE */
texres->tin= 1.0-sqrt(x*x+ y*y+texvec[2]*texvec[2]);
@@ -870,7 +870,7 @@ static int cubemap(MTex *mtex, VlakRen *vlr, float *n, float x, float y, float z
/* test for v1, vlr can be faked for baking */
if (vlr->v1 && vlr->v1->orco) {
float nor[3];
- normal_tri_v3( nor,vlr->v1->orco, vlr->v2->orco, vlr->v3->orco);
+ normal_tri_v3(nor, vlr->v1->orco, vlr->v2->orco, vlr->v3->orco);
if ( fabs(nor[0])<fabs(nor[2]) && fabs(nor[1])<fabs(nor[2]) ) vlr->puno |= ME_PROJXY;
else if ( fabs(nor[0])<fabs(nor[1]) && fabs(nor[2])<fabs(nor[1]) ) vlr->puno |= ME_PROJXZ;
@@ -969,8 +969,8 @@ static void do_2d_mapping(MTex *mtex, float *t, VlakRen *vlr, float *n, float *d
fx = (t[0] + 1.0f) / 2.0f;
fy = (t[1] + 1.0f) / 2.0f;
}
- else if (wrap==MTEX_TUBE) map_to_tube( &fx, &fy,t[0], t[1], t[2]);
- else if (wrap==MTEX_SPHERE) map_to_sphere( &fx, &fy,t[0], t[1], t[2]);
+ else if (wrap==MTEX_TUBE) map_to_tube( &fx, &fy, t[0], t[1], t[2]);
+ else if (wrap==MTEX_SPHERE) map_to_sphere( &fx, &fy, t[0], t[1], t[2]);
else {
if (texco==TEXCO_OBJECT) cubemap_ob(ob, n, t[0], t[1], t[2], &fx, &fy);
else if (texco==TEXCO_GLOB) cubemap_glob(n, t[0], t[1], t[2], &fx, &fy);
@@ -1041,20 +1041,20 @@ static void do_2d_mapping(MTex *mtex, float *t, VlakRen *vlr, float *n, float *d
}
if (ok) {
if (wrap==MTEX_TUBE) {
- map_to_tube( area, area+1,t[0], t[1], t[2]);
- map_to_tube( area+2, area+3,t[0]+dxt[0], t[1]+dxt[1], t[2]+dxt[2]);
- map_to_tube( area+4, area+5,t[0]+dyt[0], t[1]+dyt[1], t[2]+dyt[2]);
+ map_to_tube( area, area+1, t[0], t[1], t[2]);
+ map_to_tube( area+2, area+3, t[0]+dxt[0], t[1]+dxt[1], t[2]+dxt[2]);
+ map_to_tube( area+4, area+5, t[0]+dyt[0], t[1]+dyt[1], t[2]+dyt[2]);
}
else {
- map_to_sphere(area,area+1,t[0], t[1], t[2]);
- map_to_sphere( area+2, area+3,t[0]+dxt[0], t[1]+dxt[1], t[2]+dxt[2]);
- map_to_sphere( area+4, area+5,t[0]+dyt[0], t[1]+dyt[1], t[2]+dyt[2]);
+ map_to_sphere(area, area+1, t[0], t[1], t[2]);
+ map_to_sphere( area+2, area+3, t[0]+dxt[0], t[1]+dxt[1], t[2]+dxt[2]);
+ map_to_sphere( area+4, area+5, t[0]+dyt[0], t[1]+dyt[1], t[2]+dyt[2]);
}
areaflag= 1;
}
else {
- if (wrap==MTEX_TUBE) map_to_tube( &fx, &fy,t[0], t[1], t[2]);
- else map_to_sphere( &fx, &fy,t[0], t[1], t[2]);
+ if (wrap==MTEX_TUBE) map_to_tube( &fx, &fy, t[0], t[1], t[2]);
+ else map_to_sphere( &fx, &fy, t[0], t[1], t[2]);
dxt[0]/= 2.0f;
dxt[1]/= 2.0f;
dyt[0]/= 2.0f;
@@ -3077,8 +3077,8 @@ void do_sky_tex(const float rco[3], float lo[3], const float dxyview[2], float h
case TEXCO_H_SPHEREMAP:
case TEXCO_H_TUBEMAP:
if (skyflag & WO_ZENUP) {
- if (mtex->texco==TEXCO_H_TUBEMAP) map_to_tube( tempvec, tempvec+1,lo[0], lo[2], lo[1]);
- else map_to_sphere( tempvec, tempvec+1,lo[0], lo[2], lo[1]);
+ if (mtex->texco==TEXCO_H_TUBEMAP) map_to_tube( tempvec, tempvec+1, lo[0], lo[2], lo[1]);
+ else map_to_sphere( tempvec, tempvec+1, lo[0], lo[2], lo[1]);
/* tube/spheremap maps for outside view, not inside */
tempvec[0]= 1.0f-tempvec[0];
/* only top half */
@@ -3683,7 +3683,7 @@ void RE_sample_material_color(Material *mat, float color[3], float *alpha, const
if (!mvert || !mface || !mat) return;
v1=mface[face_index].v1, v2=mface[face_index].v2, v3=mface[face_index].v3;
if (hit_quad) {v2=mface[face_index].v3; v3=mface[face_index].v4;}
- normal_tri_v3( normal, mvert[v1].co, mvert[v2].co, mvert[v3].co);
+ normal_tri_v3(normal, mvert[v1].co, mvert[v2].co, mvert[v3].co);
/* generate shadeinput with data required */
shi.mat = mat;
@@ -3737,7 +3737,7 @@ void RE_sample_material_color(Material *mat, float color[3], float *alpha, const
}
}
/* active uv map */
- shi.actuv = CustomData_get_active_layer_index(&orcoDm->faceData,CD_MTFACE) - layer_index;
+ shi.actuv = CustomData_get_active_layer_index(&orcoDm->faceData, CD_MTFACE) - layer_index;
shi.totuv = layers;
}
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index c0267a3b44d..04e1bee4376 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -889,10 +889,10 @@ static PixStrMain *addpsmain(ListBase *lb)
{
PixStrMain *psm;
- psm= (PixStrMain *)MEM_mallocN(sizeof(PixStrMain),"pixstrMain");
+ psm= (PixStrMain *)MEM_mallocN(sizeof(PixStrMain), "pixstrMain");
BLI_addtail(lb, psm);
- psm->ps= (PixStr *)MEM_mallocN(4096*sizeof(PixStr),"pixstr");
+ psm->ps= (PixStr *)MEM_mallocN(4096*sizeof(PixStr), "pixstr");
psm->counter= 0;
return psm;
diff --git a/source/blender/render/intern/source/renderdatabase.c b/source/blender/render/intern/source/renderdatabase.c
index f3b6bfb80ea..4a9e4be7f86 100644
--- a/source/blender/render/intern/source/renderdatabase.c
+++ b/source/blender/render/intern/source/renderdatabase.c
@@ -254,7 +254,7 @@ VertRen *RE_findOrAddVert(ObjectRen *obr, int nr)
int a;
if (nr<0) {
- printf("error in findOrAddVert: %d\n",nr);
+ printf("error in findOrAddVert: %d\n", nr);
return NULL;
}
a= nr>>8;
@@ -262,7 +262,7 @@ VertRen *RE_findOrAddVert(ObjectRen *obr, int nr)
if (a>=obr->vertnodeslen-1) { /* Need to allocate more columns..., and keep last element NULL for free loop */
temp= obr->vertnodes;
- obr->vertnodes= MEM_mallocN(sizeof(VertTableNode)*(obr->vertnodeslen+TABLEINITSIZE) , "vertnodes");
+ obr->vertnodes= MEM_mallocN(sizeof(VertTableNode)*(obr->vertnodeslen+TABLEINITSIZE), "vertnodes");
if (temp) memcpy(obr->vertnodes, temp, obr->vertnodeslen*sizeof(VertTableNode));
memset(obr->vertnodes+obr->vertnodeslen, 0, TABLEINITSIZE*sizeof(VertTableNode));
@@ -274,7 +274,7 @@ VertRen *RE_findOrAddVert(ObjectRen *obr, int nr)
if (v==NULL) {
int i;
- v= (VertRen *)MEM_callocN(256*sizeof(VertRen),"findOrAddVert");
+ v= (VertRen *)MEM_callocN(256*sizeof(VertRen), "findOrAddVert");
obr->vertnodes[a].vert= v;
for (i= (nr & 0xFFFFFF00), a=0; a<256; a++, i++) {
@@ -497,7 +497,7 @@ VlakRen *RE_findOrAddVlak(ObjectRen *obr, int nr)
int a;
if (nr<0) {
- printf("error in findOrAddVlak: %d\n",nr);
+ printf("error in findOrAddVlak: %d\n", nr);
return obr->vlaknodes[0].vlak;
}
a= nr>>8;
@@ -505,7 +505,7 @@ VlakRen *RE_findOrAddVlak(ObjectRen *obr, int nr)
if (a>=obr->vlaknodeslen-1) { /* Need to allocate more columns..., and keep last element NULL for free loop */
temp= obr->vlaknodes;
- obr->vlaknodes= MEM_mallocN(sizeof(VlakTableNode)*(obr->vlaknodeslen+TABLEINITSIZE) , "vlaknodes");
+ obr->vlaknodes= MEM_mallocN(sizeof(VlakTableNode)*(obr->vlaknodeslen+TABLEINITSIZE), "vlaknodes");
if (temp) memcpy(obr->vlaknodes, temp, obr->vlaknodeslen*sizeof(VlakTableNode));
memset(obr->vlaknodes+obr->vlaknodeslen, 0, TABLEINITSIZE*sizeof(VlakTableNode));
@@ -518,7 +518,7 @@ VlakRen *RE_findOrAddVlak(ObjectRen *obr, int nr)
if (v==NULL) {
int i;
- v= (VlakRen *)MEM_callocN(256*sizeof(VlakRen),"findOrAddVlak");
+ v= (VlakRen *)MEM_callocN(256*sizeof(VlakRen), "findOrAddVlak");
obr->vlaknodes[a].vlak= v;
for (i= (nr & 0xFFFFFF00), a=0; a<256; a++, i++)
@@ -668,7 +668,7 @@ StrandRen *RE_findOrAddStrand(ObjectRen *obr, int nr)
int a;
if (nr<0) {
- printf("error in findOrAddStrand: %d\n",nr);
+ printf("error in findOrAddStrand: %d\n", nr);
return obr->strandnodes[0].strand;
}
a= nr>>8;
@@ -676,7 +676,7 @@ StrandRen *RE_findOrAddStrand(ObjectRen *obr, int nr)
if (a>=obr->strandnodeslen-1) { /* Need to allocate more columns..., and keep last element NULL for free loop */
temp= obr->strandnodes;
- obr->strandnodes= MEM_mallocN(sizeof(StrandTableNode)*(obr->strandnodeslen+TABLEINITSIZE) , "strandnodes");
+ obr->strandnodes= MEM_mallocN(sizeof(StrandTableNode)*(obr->strandnodeslen+TABLEINITSIZE), "strandnodes");
if (temp) memcpy(obr->strandnodes, temp, obr->strandnodeslen*sizeof(StrandTableNode));
memset(obr->strandnodes+obr->strandnodeslen, 0, TABLEINITSIZE*sizeof(StrandTableNode));
@@ -689,7 +689,7 @@ StrandRen *RE_findOrAddStrand(ObjectRen *obr, int nr)
if (v==NULL) {
int i;
- v= (StrandRen *)MEM_callocN(256*sizeof(StrandRen),"findOrAddStrand");
+ v= (StrandRen *)MEM_callocN(256*sizeof(StrandRen), "findOrAddStrand");
obr->strandnodes[a].strand= v;
for (i= (nr & 0xFFFFFF00), a=0; a<256; a++, i++)
@@ -903,7 +903,7 @@ HaloRen *RE_findOrAddHalo(ObjectRen *obr, int nr)
int a;
if (nr<0) {
- printf("error in findOrAddHalo: %d\n",nr);
+ printf("error in findOrAddHalo: %d\n", nr);
return NULL;
}
a= nr>>8;
@@ -913,7 +913,7 @@ HaloRen *RE_findOrAddHalo(ObjectRen *obr, int nr)
// TABLEINITSIZE, obr->blohalen+TABLEINITSIZE );
temp=obr->bloha;
- obr->bloha=(HaloRen**)MEM_callocN(sizeof(void*)*(obr->blohalen+TABLEINITSIZE) , "Bloha");
+ obr->bloha=(HaloRen**)MEM_callocN(sizeof(void*)*(obr->blohalen+TABLEINITSIZE), "Bloha");
if (temp) memcpy(obr->bloha, temp, obr->blohalen*sizeof(void*));
memset(&(obr->bloha[obr->blohalen]), 0, TABLEINITSIZE*sizeof(void*));
obr->blohalen+=TABLEINITSIZE; /*Does this really need to be power of 2?*/
@@ -922,7 +922,7 @@ HaloRen *RE_findOrAddHalo(ObjectRen *obr, int nr)
h= obr->bloha[a];
if (h==NULL) {
- h= (HaloRen *)MEM_callocN(256*sizeof(HaloRen),"findOrAdHalo");
+ h= (HaloRen *)MEM_callocN(256*sizeof(HaloRen), "findOrAdHalo");
obr->bloha[a]= h;
}
h+= (nr & 255);
@@ -1050,7 +1050,7 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater
HaloRen *har;
MTex *mtex;
float tin, tr, tg, tb, ta;
- float xn, yn, zn, texvec[3], hoco[4], hoco1[4], in[3],tex[3],out[3];
+ float xn, yn, zn, texvec[3], hoco[4], hoco1[4], in[3], tex[3], out[3];
int i, hasrgb;
if (hasize==0.0f) return NULL;
@@ -1124,24 +1124,24 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater
}
else if (mtex->texco & TEXCO_OBJECT) {
if (mtex->object)
- mul_m4_v3(mtex->object->imat_ren,texvec);
+ mul_m4_v3(mtex->object->imat_ren, texvec);
}
else if (mtex->texco & TEXCO_GLOB) {
- copy_v3_v3(texvec,vec);
+ copy_v3_v3(texvec, vec);
}
else if (mtex->texco & TEXCO_UV && uvco) {
- int uv_index=CustomData_get_named_layer_index(&dm->faceData,CD_MTFACE,mtex->uvname);
+ int uv_index=CustomData_get_named_layer_index(&dm->faceData, CD_MTFACE, mtex->uvname);
if (uv_index<0)
- uv_index=CustomData_get_active_layer_index(&dm->faceData,CD_MTFACE);
+ uv_index=CustomData_get_active_layer_index(&dm->faceData, CD_MTFACE);
- uv_index-=CustomData_get_layer_index(&dm->faceData,CD_MTFACE);
+ uv_index-=CustomData_get_layer_index(&dm->faceData, CD_MTFACE);
texvec[0]=2.0f*uvco[2*uv_index]-1.0f;
texvec[1]=2.0f*uvco[2*uv_index+1]-1.0f;
texvec[2]=0.0f;
}
else if (mtex->texco & TEXCO_PARTICLE) {
- /* particle coordinates in range [0,1] */
+ /* particle coordinates in range [0, 1] */
texvec[0] = 2.f * pa_co[0] - 1.f;
texvec[1] = 2.f * pa_co[1] - 1.f;
texvec[2] = pa_co[2];
@@ -1162,7 +1162,7 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater
out[1]=har->g;
out[2]=har->b;
- texture_rgb_blend(in,tex,out,tin,mtex->colfac,mtex->blendtype);
+ texture_rgb_blend(in, tex, out, tin, mtex->colfac, mtex->blendtype);
// zn= 1.0-yn;
//har->r= (yn*tr+ zn*ma->r);
//har->g= (yn*tg+ zn*ma->g);
@@ -1177,13 +1177,13 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater
tin = ta;
if (mtex->mapto & MAP_ALPHA)
- har->alfa = texture_value_blend(mtex->def_var,har->alfa,tin,mtex->alphafac,mtex->blendtype);
+ har->alfa = texture_value_blend(mtex->def_var, har->alfa, tin, mtex->alphafac, mtex->blendtype);
if (mtex->mapto & MAP_HAR)
- har->hard = 1.0f+126.0f*texture_value_blend(mtex->def_var,((float)har->hard)/127.0f,tin,mtex->hardfac,mtex->blendtype);
+ har->hard = 1.0f+126.0f*texture_value_blend(mtex->def_var, ((float)har->hard)/127.0f, tin, mtex->hardfac, mtex->blendtype);
if (mtex->mapto & MAP_RAYMIRR)
- har->hasize = 100.0f*texture_value_blend(mtex->def_var,har->hasize/100.0f,tin,mtex->raymirrfac,mtex->blendtype);
+ har->hasize = 100.0f*texture_value_blend(mtex->def_var, har->hasize/100.0f, tin, mtex->raymirrfac, mtex->blendtype);
if (mtex->mapto & MAP_TRANSLU) {
- float add = texture_value_blend(mtex->def_var,(float)har->add/255.0f,tin,mtex->translfac,mtex->blendtype);
+ float add = texture_value_blend(mtex->def_var, (float)har->add/255.0f, tin, mtex->translfac, mtex->blendtype);
CLAMP(add, 0.f, 1.f);
har->add = 255.0f*add;
}
diff --git a/source/blender/render/intern/source/shadbuf.c b/source/blender/render/intern/source/shadbuf.c
index 7b17c782590..4956eedbb87 100644
--- a/source/blender/render/intern/source/shadbuf.c
+++ b/source/blender/render/intern/source/shadbuf.c
@@ -108,7 +108,7 @@ static void copy_to_ztile(int *rectz, int size, int x1, int y1, int tile, char *
#if 0
static int sizeoflampbuf(ShadBuf *shb)
{
- int num,count=0;
+ int num, count=0;
char *cp;
cp= shb->cbuf;
@@ -193,7 +193,7 @@ static int compress_deepsamples(DeepSample *dsample, int tot, float epsilon)
#if 0
if (print) {
for (a=0, ds=dsample; a<tot; a++, ds++)
- printf("%lf,%f ", ds->z/(double)0x7FFFFFFF, ds->v);
+ printf("%lf, %f ", ds->z/(double)0x7FFFFFFF, ds->v);
printf("\n");
}
#endif
@@ -278,7 +278,7 @@ static int compress_deepsamples(DeepSample *dsample, int tot, float epsilon)
#if 0
if (print) {
for (a=0, ds=dsample; a<newtot; a++, ds++)
- printf("%lf,%f ", ds->z/(double)0x7FFFFFFF, ds->v);
+ printf("%lf, %f ", ds->z/(double)0x7FFFFFFF, ds->v);
printf("\n");
}
#endif
@@ -546,7 +546,7 @@ static void compress_shadowbuf(ShadBuf *shb, int *rectz, int square)
verg= (*rz1 & 0xFFFFFF00);
- for (a=0;a<256;a++,rz1++) {
+ for (a=0;a<256;a++, rz1++) {
if ( (*rz1 & 0xFFFFFF00) !=verg) break;
}
}
@@ -564,7 +564,7 @@ static void compress_shadowbuf(ShadBuf *shb, int *rectz, int square)
verg1= rc[BCOMP];
rc+= 4;
byt1= 1; byt2= 1;
- for (a=1;a<256;a++,rc+=4) {
+ for (a=1;a<256;a++, rc+=4) {
byt1 &= (verg==rc[ACOMP]);
byt2 &= (verg1==rc[BCOMP]);
@@ -582,7 +582,7 @@ static void compress_shadowbuf(ShadBuf *shb, int *rectz, int square)
}
else if (byt1) { /* only store short */
*ctile= 2;
- *ztile= (uintptr_t)MEM_mallocN(2*256+4,"Tile2");
+ *ztile= (uintptr_t)MEM_mallocN(2*256+4, "Tile2");
rz= (int *)*ztile;
*rz= *rz1;
@@ -595,7 +595,7 @@ static void compress_shadowbuf(ShadBuf *shb, int *rectz, int square)
}
else { /* store triple */
*ctile= 3;
- *ztile= (uintptr_t)MEM_mallocN(3*256,"Tile3");
+ *ztile= (uintptr_t)MEM_mallocN(3*256, "Tile3");
zt= (char *)*ztile;
rc= rcline;
@@ -779,7 +779,7 @@ void makeshadowbuf(Render *re, LampRen *lar)
shb->pixsize= (shb->d)/temp;
wsize= shb->pixsize*(shb->size/2.0f);
- perspective_m4( shb->winmat,-wsize, wsize, -wsize, wsize, shb->d, shb->clipend);
+ perspective_m4( shb->winmat, -wsize, wsize, -wsize, wsize, shb->d, shb->clipend);
mult_m4_m4m4(shb->persmat, shb->winmat, shb->viewmat);
if (ELEM3(lar->buftype, LA_SHADBUF_REGULAR, LA_SHADBUF_HALFWAY, LA_SHADBUF_DEEP)) {
@@ -1192,7 +1192,7 @@ float testshadowbuf(Render *re, ShadBuf *shb, const float co[3], const float dxc
if (firstreadshadbuf(shb, shsample, &rz, (int)(xs1+xres), (int)ys1, 1)) {
if (firstreadshadbuf(shb, shsample, &rz, (int)xs1, (int)(ys1+yres), 1)) {
if (firstreadshadbuf(shb, shsample, &rz, (int)(xs1+xres), (int)(ys1+yres), 1)) {
- return readshadowbuf(shb, shsample, bias,(int)xs1, (int)ys1, zs);
+ return readshadowbuf(shb, shsample, bias, (int)xs1, (int)ys1, zs);
}
}
}
@@ -2074,7 +2074,7 @@ static int viewpixel_to_lampbuf(ShadBuf *shb, ObjectInstanceRen *obi, VlakRen *v
dface = dot_v3v3(v1, nor);
hoco[3]= 1.0f;
- /* ortho viewplane cannot intersect using view vector originating in (0,0,0) */
+ /* ortho viewplane cannot intersect using view vector originating in (0, 0, 0) */
if (R.r.mode & R_ORTHO) {
/* x and y 3d coordinate can be derived from pixel coord and winmat */
float fx= 2.0f/(R.winx*R.winmat[0][0]);
diff --git a/source/blender/render/intern/source/sss.c b/source/blender/render/intern/source/sss.c
index b6eccc3e10f..1dcac84271a 100644
--- a/source/blender/render/intern/source/sss.c
+++ b/source/blender/render/intern/source/sss.c
@@ -176,7 +176,7 @@ static float compute_reduced_albedo(ScatterSettings *ss)
{
const float tolerance= 1e-8;
const int max_iteration_count= 20;
- float d, fsub, xn_1= 0.0f , xn= 1.0f, fxn, fxn_1;
+ float d, fsub, xn_1= 0.0f, xn= 1.0f, fxn, fxn_1;
int i;
/* use secant method to compute reduced albedo using Rd function inverse
diff --git a/source/blender/render/intern/source/strand.c b/source/blender/render/intern/source/strand.c
index ea6b099996d..b68525c7150 100644
--- a/source/blender/render/intern/source/strand.c
+++ b/source/blender/render/intern/source/strand.c
@@ -485,7 +485,7 @@ static APixstrand *addpsmainAstrand(ListBase *lb)
psm= MEM_mallocN(sizeof(APixstrMain), "addpsmainA");
BLI_addtail(lb, psm);
- psm->ps= MEM_callocN(4096*sizeof(APixstrand),"pixstr");
+ psm->ps = MEM_callocN(4096 * sizeof(APixstrand), "pixstr");
return psm->ps;
}
diff --git a/source/blender/render/intern/source/sunsky.c b/source/blender/render/intern/source/sunsky.c
index 8aabfbfed09..5f274e379ad 100644
--- a/source/blender/render/intern/source/sunsky.c
+++ b/source/blender/render/intern/source/sunsky.c
@@ -71,7 +71,7 @@
/**
* ClipColor:
- * clip a color to range [0,1];
+ * clip a color to range [0, 1];
* */
void ClipColor(float c[3])
{
@@ -146,7 +146,7 @@ static float PerezFunction(struct SunSky *sunsky, const float *lam, float theta,
* back_scatter, controls back scatter light
* */
void InitSunSky(struct SunSky *sunsky, float turb, float *toSun, float horizon_brightness,
- float spread,float sun_brightness, float sun_size, float back_scatter,
+ float spread, float sun_brightness, float sun_size, float back_scatter,
float skyblendfac, short skyblendtype, float sky_exposure, float sky_colorspace)
{
float theta2;
@@ -251,7 +251,7 @@ void InitSunSky(struct SunSky *sunsky, float turb, float *toSun, float horizon_b
void GetSkyXYZRadiance(struct SunSky* sunsky, float theta, float phi, float color_out[3])
{
float gamma;
- float x,y,Y,X,Z;
+ float x, y, Y, X, Z;
float hfade=1, nfade=1;
@@ -336,7 +336,7 @@ static void ComputeAttenuatedSunlight(float theta, int turbidity, float fTau[3])
fAlpha = 1.3f;
fBeta = 0.04608365822050f * turbidity - 0.04586025928522f;
- m = 1.0f/(cosf(theta) + 0.15f*powf(93.885f-theta/(float)M_PI*180.0f,-1.253f));
+ m = 1.0f/(cosf(theta) + 0.15f*powf(93.885f-theta/(float)M_PI*180.0f, -1.253f));
for (i = 0; i < 3; i++) {
// Rayleigh Scattering
@@ -374,7 +374,7 @@ void InitAtmosphere(struct SunSky *sunSky, float sun_intens, float mief, float r
float K[3] = {0.685f, 0.679f, 0.670f};
float vBetaMieTemp[3];
- float fLambda[3],fLambda2[3], fLambda4[3];
+ float fLambda[3], fLambda2[3], fLambda4[3];
float vLambda2[3];
float vLambda4[3];
@@ -411,7 +411,7 @@ void InitAtmosphere(struct SunSky *sunSky, float sun_intens, float mief, float r
VEC3OPF(sunSky->atm_BetaRay, vLambda4, *, fBeta);
fBetaDash = fTemp/2;
- VEC3OPF(sunSky->atm_BetaDashRay, vLambda4,*, fBetaDash);
+ VEC3OPF(sunSky->atm_BetaDashRay, vLambda4, *, fBetaDash);
// Mie scattering constants.
@@ -421,7 +421,7 @@ void InitAtmosphere(struct SunSky *sunSky, float sun_intens, float mief, float r
fTemp3 = 0.434f*c*pi*(2*pi)*(2*pi);
VEC3OPV(vBetaMieTemp, K, *, fLambda);
- VEC3OPF(sunSky->atm_BetaMie, vBetaMieTemp,*, fTemp3);
+ VEC3OPF(sunSky->atm_BetaMie, vBetaMieTemp, *, fTemp3);
}
diff --git a/source/blender/render/intern/source/volume_precache.c b/source/blender/render/intern/source/volume_precache.c
index 1f5ada9b113..69aa6082950 100644
--- a/source/blender/render/intern/source/volume_precache.c
+++ b/source/blender/render/intern/source/volume_precache.c
@@ -95,7 +95,7 @@ static int intersect_outside_volume(RayObject *tree, Isect *isect, float *offset
static int point_inside_obi(RayObject *tree, ObjectInstanceRen *UNUSED(obi), float *co)
{
Isect isect= {{0}};
- float dir[3] = {0.0f,0.0f,1.0f};
+ float dir[3] = {0.0f, 0.0f, 1.0f};
int final_depth=0, depth=0, limit=20;
/* set up the isect */
@@ -313,7 +313,7 @@ static float total_ms_energy(Render *re, int do_test_break, float *sr, float *sg
for (z=1;z<=res[2];z++) {
for (y=1;y<=res[1];y++) {
for (x=1;x<=res[0];x++) {
- const int i = ms_I(x,y,z,res);
+ const int i = ms_I(x, y, z, res);
if (sr[i] > 0.f) energy += sr[i];
if (sg[i] > 0.f) energy += sg[i];
@@ -338,8 +338,8 @@ static void ms_diffuse(Render *re, int do_test_break, float *x0, float *x, float
for (k=1; k<=n[2]; k++) {
for (j=1; j<=n[1]; j++) {
for (i=1; i<=n[0]; i++) {
- x[v_I_pad(i,j,k,n)] = (x0[v_I_pad(i,j,k,n)]) + a*( x0[v_I_pad(i-1,j,k,n)]+ x0[v_I_pad(i+1,j,k,n)]+ x0[v_I_pad(i,j-1,k,n)]+
- x0[v_I_pad(i,j+1,k,n)]+ x0[v_I_pad(i,j,k-1,n)]+x0[v_I_pad(i,j,k+1,n)]
+ x[v_I_pad(i, j, k, n)] = (x0[v_I_pad(i, j, k, n)]) + a*( x0[v_I_pad(i-1, j, k, n)]+ x0[v_I_pad(i+1, j, k, n)]+ x0[v_I_pad(i, j-1, k, n)]+
+ x0[v_I_pad(i, j+1, k, n)]+ x0[v_I_pad(i, j, k-1, n)]+x0[v_I_pad(i, j, k+1, n)]
) / (1+6*a);
}
}
@@ -385,7 +385,7 @@ static void multiple_scattering_diffusion(Render *re, VolumePrecache *vp, Materi
for (z=1; z<=n[2]; z++) {
for (y=1; y<=n[1]; y++) {
for (x=1; x<=n[0]; x++) {
- const int i = lc_to_ms_I(x, y ,z, n); //lc index
+ const int i = lc_to_ms_I(x, y, z, n); //lc index
const int j = ms_I(x, y, z, n); //ms index
time= PIL_check_seconds_timer();
@@ -414,9 +414,9 @@ static void multiple_scattering_diffusion(Render *re, VolumePrecache *vp, Materi
if (re->test_break(re->tbh)) break;
- SWAP(float *,sr,sr0);
- SWAP(float *,sg,sg0);
- SWAP(float *,sb,sb0);
+ SWAP(float *, sr, sr0);
+ SWAP(float *, sg, sg0);
+ SWAP(float *, sb, sb0);
/* main diffusion simulation */
ms_diffuse(re, do_test_break, sr0, sr, diff, n);
@@ -443,7 +443,7 @@ static void multiple_scattering_diffusion(Render *re, VolumePrecache *vp, Materi
for (z=1;z<=n[2];z++) {
for (y=1;y<=n[1];y++) {
for (x=1;x<=n[0];x++) {
- const int i = lc_to_ms_I(x, y ,z, n); //lc index
+ const int i = lc_to_ms_I(x, y, z, n); //lc index
const int j = ms_I(x, y, z, n); //ms index
vp->data_r[i] = origf * vp->data_r[i] + fac * sr[j];
diff --git a/source/blender/render/intern/source/volumetric.c b/source/blender/render/intern/source/volumetric.c
index 0f72a4bd40f..e63c9b7b4dd 100644
--- a/source/blender/render/intern/source/volumetric.c
+++ b/source/blender/render/intern/source/volumetric.c
@@ -113,7 +113,7 @@ static float vol_get_shadow(ShadeInput *shi, LampRen *lar, const float co[3])
is.orig.face = NULL;
is.last_hit = lar->last_hit[shi->thread];
- if (RE_rayobject_raycast(R.raytree,&is)) {
+ if (RE_rayobject_raycast(R.raytree, &is)) {
visibility = 0.f;
}
@@ -258,7 +258,7 @@ static float metadensity(Object* ob, const float co[3])
/* element rotation transform */
float tp[3] = {ml->x - tco[0], ml->y - tco[1], ml->z - tco[2]};
- quat_to_mat3( bmat,ml->quat);
+ quat_to_mat3(bmat, ml->quat);
transpose_m3(bmat); // rot.only, so inverse == transpose
mul_m3_v3(bmat, tp);
@@ -471,7 +471,7 @@ static void vol_get_transmittance(ShadeInput *shi, float tr[3], const float co[3
static void vol_shade_one_lamp(struct ShadeInput *shi, const float co[3], const float view[3], LampRen *lar, float lacol[3])
{
float visifac, lv[3], lampdist;
- float tr[3]={1.0,1.0,1.0};
+ float tr[3]={1.0, 1.0, 1.0};
float hitco[3], *atten_co;
float p, ref_col[3];
@@ -653,7 +653,7 @@ static void volumeintegrate(struct ShadeInput *shi, float col[4], const float co
/* the main entry point for volume shading */
static void volume_trace(struct ShadeInput *shi, struct ShadeResult *shr, int inside_volume)
{
- float hitco[3], col[4] = {0.f,0.f,0.f,0.f};
+ float hitco[3], col[4] = {0.f, 0.f, 0.f, 0.f};
float *startco, *endco;
int trace_behind = 1;
const int ztransp= ((shi->depth==0) && (shi->mat->mode & MA_TRANSP) && (shi->mat->mode & MA_ZTRANSP));
@@ -748,7 +748,7 @@ static void volume_trace(struct ShadeInput *shi, struct ShadeResult *shr, int in
void shade_volume_shadow(struct ShadeInput *shi, struct ShadeResult *shr, struct Isect *last_is)
{
float hitco[3];
- float tr[3] = {1.0,1.0,1.0};
+ float tr[3] = {1.0, 1.0, 1.0};
Isect is= {{0}};
float *startco, *endco;
diff --git a/source/blender/render/intern/source/voxeldata.c b/source/blender/render/intern/source/voxeldata.c
index 817e51f2020..940f718d4ad 100644
--- a/source/blender/render/intern/source/voxeldata.c
+++ b/source/blender/render/intern/source/voxeldata.c
@@ -117,7 +117,7 @@ static int load_frame_raw8(VoxelData *vd, FILE *fp, int frame)
return 0;
}
- if (fseek(fp,(frame-1)*size*sizeof(char),0) == -1) {
+ if (fseek(fp, (frame-1)*size*sizeof(char), 0) == -1) {
MEM_freeN(data_c);
MEM_freeN(vd->dataset);
vd->dataset= NULL;
@@ -201,7 +201,7 @@ static int read_voxeldata_header(FILE *fp, struct VoxelData *vd)
VoxelDataHeader *h=(VoxelDataHeader *)MEM_mallocN(sizeof(VoxelDataHeader), "voxel data header");
rewind(fp);
- if (fread(h,sizeof(VoxelDataHeader),1,fp) != 1) {
+ if (fread(h, sizeof(VoxelDataHeader), 1, fp) != 1) {
MEM_freeN(h);
return 0;
}
@@ -338,7 +338,7 @@ void cache_voxeldata(Tex *tex, int scene_frame)
case TEX_VD_BLENDERVOXEL:
BLI_path_abs(path, G.main->name);
if (!BLI_exists(path)) return;
- fp = BLI_fopen(path,"rb");
+ fp = BLI_fopen(path, "rb");
if (!fp) return;
if (read_voxeldata_header(fp, vd))
@@ -349,7 +349,7 @@ void cache_voxeldata(Tex *tex, int scene_frame)
case TEX_VD_RAW_8BIT:
BLI_path_abs(path, G.main->name);
if (!BLI_exists(path)) return;
- fp = BLI_fopen(path,"rb");
+ fp = BLI_fopen(path, "rb");
if (!fp) return;
load_frame_raw8(vd, fp, curframe);
diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c
index 06fc323e8d7..50fb9211995 100644
--- a/source/blender/render/intern/source/zbuf.c
+++ b/source/blender/render/intern/source/zbuf.c
@@ -149,7 +149,7 @@ static void zbuf_add_to_span(ZSpan *zspan, float *v1, float *v2)
}
else {
dx0= 0.0f;
- xs0= MIN2(minv[0],maxv[0]);
+ xs0= MIN2(minv[0], maxv[0]);
}
/* empty span */
@@ -270,7 +270,7 @@ static APixstr *addpsmainA(ListBase *lb)
psm= MEM_mallocN(sizeof(APixstrMain), "addpsmainA");
BLI_addtail(lb, psm);
- psm->ps= MEM_callocN(4096*sizeof(APixstr),"pixstr");
+ psm->ps= MEM_callocN(4096*sizeof(APixstr), "pixstr");
return psm->ps;
}
@@ -305,8 +305,8 @@ static void zbuffillAc4(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v2,
{
APixstr *ap, *apofs, *apn;
double zxd, zyd, zy0, zverg;
- float x0,y0,z0;
- float x1,y1,z1,x2,y2,z2,xx1;
+ float x0, y0, z0;
+ float x1, y1, z1, x2, y2, z2, xx1;
float *span1, *span2;
int *rz, *rm, x, y;
int sn1, sn2, rectx, *rectzofs, *rectmaskofs, my0, my2, mask;
@@ -844,7 +844,7 @@ static void zbufline_onlyZ(ZSpan *zspan, int UNUSED(obi), int UNUSED(zvlnr), flo
static int clipline(float v1[4], float v2[4]) /* return 0: do not draw */
{
- float dz,dw, u1=0.0, u2=1.0;
+ float dz, dw, u1=0.0, u2=1.0;
float dx, dy, v13;
dz= v2[2]-v1[2];
@@ -854,20 +854,20 @@ static int clipline(float v1[4], float v2[4]) /* return 0: do not draw */
* filled in with zbufwire correctly when rendering in parts. otherwise
* you see line endings at edges... */
- if (cliptestf(-dz, -dw, v1[3], v1[2], &u1,&u2)) {
- if (cliptestf(dz, -dw, v1[3], -v1[2], &u1,&u2)) {
+ if (cliptestf(-dz, -dw, v1[3], v1[2], &u1, &u2)) {
+ if (cliptestf(dz, -dw, v1[3], -v1[2], &u1, &u2)) {
dx= v2[0]-v1[0];
dz= 1.01f*(v2[3]-v1[3]);
v13= 1.01f*v1[3];
- if (cliptestf(-dx, -dz, v1[0], v13, &u1,&u2)) {
- if (cliptestf(dx, -dz, v13, -v1[0], &u1,&u2)) {
+ if (cliptestf(-dx, -dz, v1[0], v13, &u1, &u2)) {
+ if (cliptestf(dx, -dz, v13, -v1[0], &u1, &u2)) {
dy= v2[1]-v1[1];
- if (cliptestf(-dy, -dz, v1[1], v13, &u1,&u2)) {
- if (cliptestf(dy, -dz, v13, -v1[1], &u1,&u2)) {
+ if (cliptestf(-dy, -dz, v1[1], v13, &u1, &u2)) {
+ if (cliptestf(dy, -dz, v13, -v1[1], &u1, &u2)) {
if (u2<1.0f) {
v2[0]= v1[0]+u2*dx;
@@ -1042,8 +1042,8 @@ void zbufsinglewire(ZSpan *zspan, int obi, int zvlnr, const float ho1[4], const
static void zbuffillGLinv4(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v2, float *v3, float *v4)
{
double zxd, zyd, zy0, zverg;
- float x0,y0,z0;
- float x1,y1,z1,x2,y2,z2,xx1;
+ float x0, y0, z0;
+ float x1, y1, z1, x2, y2, z2, xx1;
float *span1, *span2;
int *rectoofs, *ro;
int *rectpofs, *rp;
@@ -1164,8 +1164,8 @@ static void zbuffillGLinv4(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v
static void zbuffillGL4(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v2, float *v3, float *v4)
{
double zxd, zyd, zy0, zverg;
- float x0,y0,z0;
- float x1,y1,z1,x2,y2,z2,xx1;
+ float x0, y0, z0;
+ float x1, y1, z1, x2, y2, z2, xx1;
float *span1, *span2;
int *rectoofs, *ro;
int *rectpofs, *rp;
@@ -1294,8 +1294,8 @@ static void zbuffillGL4(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v2,
static void zbuffillGL_onlyZ(ZSpan *zspan, int UNUSED(obi), int UNUSED(zvlnr), float *v1, float *v2, float *v3, float *v4)
{
double zxd, zyd, zy0, zverg;
- float x0,y0,z0;
- float x1,y1,z1,x2,y2,z2,xx1;
+ float x0, y0, z0;
+ float x1, y1, z1, x2, y2, z2, xx1;
float *span1, *span2;
int *rz, *rz1, x, y;
int sn1, sn2, rectx, *rectzofs, *rectzofs1= NULL, my0, my2;
@@ -1399,7 +1399,7 @@ static void zbuffillGL_onlyZ(ZSpan *zspan, int UNUSED(obi), int UNUSED(zvlnr), f
}
}
-/* 2d scanconvert for tria, calls func for each x,y coordinate and gives UV barycentrics */
+/* 2d scanconvert for tria, calls func for each x, y coordinate and gives UV barycentrics */
void zspan_scanconvert_strand(ZSpan *zspan, void *handle, float *v1, float *v2, float *v3, void (*func)(void *, int, int, float, float, float) )
{
float x0, y0, x1, y1, x2, y2, z0, z1, z2, z;
@@ -1498,7 +1498,7 @@ void zspan_scanconvert_strand(ZSpan *zspan, void *handle, float *v1, float *v2,
}
}
-/* scanconvert for strand triangles, calls func for each x,y coordinate and gives UV barycentrics and z */
+/* scanconvert for strand triangles, calls func for each x, y coordinate and gives UV barycentrics and z */
void zspan_scanconvert(ZSpan *zspan, void *handle, float *v1, float *v2, float *v3, void (*func)(void *, int, int, float, float) )
{
@@ -1603,7 +1603,7 @@ void zspan_scanconvert(ZSpan *zspan, void *handle, float *v1, float *v2, float *
static void clippyra(float *labda, float *v1, float *v2, int *b2, int *b3, int a, float clipcrop)
{
- float da,dw,u1=0.0,u2=1.0;
+ float da, dw, u1=0.0, u2=1.0;
float v13;
labda[0]= -1.0;
@@ -1627,8 +1627,8 @@ static void clippyra(float *labda, float *v1, float *v2, int *b2, int *b3, int a
* who would have thought that of L&B!
*/
- if (cliptestf(-da, -dw, v13, v1[a], &u1,&u2)) {
- if (cliptestf(da, -dw, v13, -v1[a], &u1,&u2)) {
+ if (cliptestf(-da, -dw, v13, v1[a], &u1, &u2)) {
+ if (cliptestf(da, -dw, v13, -v1[a], &u1, &u2)) {
*b3=1;
if (u2<1.0f) {
labda[1]= u2;
@@ -1701,7 +1701,7 @@ static void makevertpyra(float *vez, float *labda, float **trias, float *v1, flo
void projectverto(const float v1[3], float winmat[][4], float adr[4])
{
/* calcs homogenic coord of vertex v1 */
- float x,y,z;
+ float x, y, z;
x= v1[0];
y= v1[1];
@@ -1719,7 +1719,7 @@ void projectverto(const float v1[3], float winmat[][4], float adr[4])
void projectvert(const float v1[3], float winmat[][4], float adr[4])
{
/* calcs homogenic coord of vertex v1 */
- float x,y,z;
+ float x, y, z;
x= v1[0];
y= v1[1];
@@ -1877,9 +1877,9 @@ void zbufclip(ZSpan *zspan, int obi, int zvlnr, float *f1, float *f2, float *f3,
else if (b==1) arg= 0;
else arg= 1;
- clippyra(labda[0], vlzp[v][0],vlzp[v][1], &b2,&b3, arg, zspan->clipcrop);
- clippyra(labda[1], vlzp[v][1],vlzp[v][2], &b2,&b3, arg, zspan->clipcrop);
- clippyra(labda[2], vlzp[v][2],vlzp[v][0], &b2,&b3, arg, zspan->clipcrop);
+ clippyra(labda[0], vlzp[v][0], vlzp[v][1], &b2, &b3, arg, zspan->clipcrop);
+ clippyra(labda[1], vlzp[v][1], vlzp[v][2], &b2, &b3, arg, zspan->clipcrop);
+ clippyra(labda[2], vlzp[v][2], vlzp[v][0], &b2, &b3, arg, zspan->clipcrop);
if (b2==0 && b3==1) {
/* completely 'in', but we copy because of last for () loop in this section */;
@@ -1895,9 +1895,9 @@ void zbufclip(ZSpan *zspan, int obi, int zvlnr, float *f1, float *f2, float *f3,
}
else {
b1=0;
- makevertpyra(vez, labda[0], trias, vlzp[v][0],vlzp[v][1], &b1,&clve);
- makevertpyra(vez, labda[1], trias, vlzp[v][1],vlzp[v][2], &b1,&clve);
- makevertpyra(vez, labda[2], trias, vlzp[v][2],vlzp[v][0], &b1,&clve);
+ makevertpyra(vez, labda[0], trias, vlzp[v][0], vlzp[v][1], &b1, &clve);
+ makevertpyra(vez, labda[1], trias, vlzp[v][1], vlzp[v][2], &b1, &clve);
+ makevertpyra(vez, labda[2], trias, vlzp[v][2], vlzp[v][0], &b1, &clve);
/* after front clip done: now set clip flags */
if (b==0) {
@@ -1927,7 +1927,7 @@ void zbufclip(ZSpan *zspan, int obi, int zvlnr, float *f1, float *f2, float *f3,
}
/* warning, this should never happen! */
- if (clve>38 || clvl>31) printf("clip overflow: clve clvl %d %d\n",clve,clvl);
+ if (clve>38 || clvl>31) printf("clip overflow: clve clvl %d %d\n", clve, clvl);
/* perspective division */
f1=vez;
@@ -1937,7 +1937,7 @@ void zbufclip(ZSpan *zspan, int obi, int zvlnr, float *f1, float *f2, float *f3,
}
for (b=1;b<clvl;b++) {
if (vlzp[b][0]) {
- zspan->zbuffunc(zspan, obi, zvlnr, vlzp[b][0],vlzp[b][1],vlzp[b][2], NULL);
+ zspan->zbuffunc(zspan, obi, zvlnr, vlzp[b][0], vlzp[b][1], vlzp[b][2], NULL);
}
}
return;
@@ -1948,7 +1948,7 @@ void zbufclip(ZSpan *zspan, int obi, int zvlnr, float *f1, float *f2, float *f3,
hoco_to_zco(zspan, vez, f1);
hoco_to_zco(zspan, vez+4, f2);
hoco_to_zco(zspan, vez+8, f3);
- zspan->zbuffunc(zspan, obi, zvlnr, vez,vez+4,vez+8, NULL);
+ zspan->zbuffunc(zspan, obi, zvlnr, vez, vez+4, vez+8, NULL);
}
void zbufclip4(ZSpan *zspan, int obi, int zvlnr, float *f1, float *f2, float *f3, float *f4, int c1, int c2, int c3, int c4)
@@ -2648,8 +2648,8 @@ static void zbuf_fill_in_rgba(ZSpan *zspan, DrawBufPixel *col, float *v1, float
{
DrawBufPixel *rectpofs, *rp;
double zxd, zyd, zy0, zverg;
- float x0,y0,z0;
- float x1,y1,z1,x2,y2,z2,xx1;
+ float x0, y0, z0;
+ float x1, y1, z1, x2, y2, z2, xx1;
float *span1, *span2;
float *rectzofs, *rz;
int x, y;
@@ -2839,7 +2839,7 @@ void antialias_tagbuf(int xsize, int ysize, char *rectmove)
}
/* in: two vectors, first vector points from origin back in time, 2nd vector points to future */
-/* we make this into 3 points, center point is (0,0) */
+/* we make this into 3 points, center point is (0, 0) */
/* and offset the center point just enough to make curve go through midpoint */
static void quad_bezier_2d(float *result, float *v1, float *v2, float *ipodata)
@@ -3772,7 +3772,7 @@ static void shade_tra_samples_fill(ShadeSample *ssamp, int x, int y, int z, int
for (samp=0; samp<R.osa; samp++) {
if (curmask & (1<<samp)) {
- xs= (float)x + R.jit[samp][0] + 0.5f; /* zbuffer has this inverse corrected, ensures xs,ys are inside pixel */
+ xs= (float)x + R.jit[samp][0] + 0.5f; /* zbuffer has this inverse corrected, ensures (xs, ys) are inside pixel */
ys= (float)y + R.jit[samp][1] + 0.5f;
if (shi_inc) {