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authorHans Goudey <h.goudey@me.com>2022-10-13 01:41:35 +0300
committerHans Goudey <h.goudey@me.com>2022-10-13 01:41:35 +0300
commita481eb5576fc0a631f91d5feaec609faccf93973 (patch)
treef2347bf93c90cd0aee217beb68624a01c8190c0d /source/blender/render
parent6c4210b97bab2c704e3586c67131d65b5b5a0c97 (diff)
Cleanup: Use correct blenkernel namespace for mesh functions
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/texture_margin.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/render/intern/texture_margin.cc b/source/blender/render/intern/texture_margin.cc
index a42ddb6b830..3366111ed33 100644
--- a/source/blender/render/intern/texture_margin.cc
+++ b/source/blender/render/intern/texture_margin.cc
@@ -290,8 +290,8 @@ class TextureMarginMap {
void build_tables()
{
- loop_to_poly_map_ = blender::mesh_topology::build_loop_to_poly_map({mpoly_, totpoly_},
- totloop_);
+ loop_to_poly_map_ = blender::bke::mesh_topology::build_loop_to_poly_map({mpoly_, totpoly_},
+ totloop_);
loop_adjacency_map_.resize(totloop_, -1);