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authorDalai Felinto <dfelinto@gmail.com>2017-05-01 15:55:59 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-05-02 16:13:50 +0300
commit8c660c780171fe6ddba78b611899fe99064d2a57 (patch)
treeeabc6a0c7f86d001e8d2b4aa11fc268361c50376 /source/blender/render
parent61b77d8948303acb7d8dd038d25004c7774e0052 (diff)
Cycles integration with Draw Manager
We can now use object and other modes on top of Cycles. Since we are now always on "render_to_view" (old Rendered mode), the pause button is always visible.
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/extern/include/RE_engine.h2
-rw-r--r--source/blender/render/intern/source/external_engine.c4
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/render/extern/include/RE_engine.h b/source/blender/render/extern/include/RE_engine.h
index 7fdaeec20f3..b1add4ee168 100644
--- a/source/blender/render/extern/include/RE_engine.h
+++ b/source/blender/render/extern/include/RE_engine.h
@@ -66,7 +66,7 @@ struct BakePixel;
#define RE_USE_TEXTURE_PREVIEW 128
#define RE_USE_SHADING_NODES_CUSTOM 256
#define RE_USE_SPHERICAL_STEREO 512
-#define RE_USE_OGL_PIPELINE 1024
+#define RE_USE_LEGACY_PIPELINE 1024 /* XXX Temporary flag, to be removed once draw manager is finished. */
/* RenderEngine.flag */
#define RE_ENGINE_ANIMATION 1
diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c
index 61a128b9aae..059feae71bc 100644
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@ -72,7 +72,7 @@
static RenderEngineType internal_render_type = {
NULL, NULL,
- "BLENDER_RENDER", N_("Blender Render"), RE_INTERNAL,
+ "BLENDER_RENDER", N_("Blender Render"), RE_INTERNAL | RE_USE_LEGACY_PIPELINE,
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
{NULL, NULL, NULL}
};
@@ -81,7 +81,7 @@ static RenderEngineType internal_render_type = {
static RenderEngineType internal_game_type = {
NULL, NULL,
- "BLENDER_GAME", N_("Blender Game"), RE_INTERNAL | RE_GAME,
+ "BLENDER_GAME", N_("Blender Game"), RE_INTERNAL | RE_GAME | RE_USE_LEGACY_PIPELINE,
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
{NULL, NULL, NULL}
};