Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2016-01-26 23:32:48 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-01-26 23:37:33 +0300
commit161e2343b7e1d749ced1bbac871d7f37778018d5 (patch)
tree6c7bb4a40b77a6cbcac25388c86e001350a75ee7 /source/blender/render
parenta2b9633791ffbab446dd2a0d8902c60b05eaac15 (diff)
Cleanup: minmac -> minmax & RE_render_ext naming
Use more conventional API word-ordering for RE_render_ext
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/extern/include/RE_render_ext.h57
-rw-r--r--source/blender/render/intern/source/pointdensity.c32
-rw-r--r--source/blender/render/intern/source/render_texture.c10
3 files changed, 53 insertions, 46 deletions
diff --git a/source/blender/render/extern/include/RE_render_ext.h b/source/blender/render/extern/include/RE_render_ext.h
index d5af16d9b6e..b67986666ea 100644
--- a/source/blender/render/extern/include/RE_render_ext.h
+++ b/source/blender/render/extern/include/RE_render_ext.h
@@ -42,44 +42,49 @@ struct ImagePool;
struct MTex;
struct Scene;
-/* particle.c, effect.c, editmesh_modes.c and brush.c, returns 1 if rgb, 0 otherwise */
-int externtex(struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta, const int thread, struct ImagePool *pool, const bool skip_load_image);
-
-/* particle.c */
+/* render_texture.c */
+/* used by particle.c, effect.c, editmesh_modes.c and brush.c, returns 1 if rgb, 0 otherwise */
+int externtex(
+ struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta,
+ const int thread, struct ImagePool *pool, const bool skip_load_image);
void texture_rgb_blend(float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype);
float texture_value_blend(float tex, float out, float fact, float facg, int blendtype);
-/* node_composite.c */
-void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float result[4]);
-void antialias_tagbuf(int xsize, int ysize, char *rectmove);
+void RE_texture_rng_init(void);
+void RE_texture_rng_exit(void);
-/* dynamicpaint.c */
-struct Material *RE_init_sample_material(struct Material *orig_mat, struct Scene *scene);
-void RE_free_sample_material(struct Material *mat);
+struct Material *RE_sample_material_init(struct Material *orig_mat, struct Scene *scene);
+void RE_sample_material_free(struct Material *mat);
void RE_sample_material_color(
struct Material *mat, float color[3], float *alpha, const float volume_co[3], const float surface_co[3],
int tri_index, struct DerivedMesh *orcoDm, struct Object *ob);
-/* pointdensity.c */
+/* imagetexture.c */
+void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float result[4]);
+
+/* zbuf.c */
+void antialias_tagbuf(int xsize, int ysize, char *rectmove);
+
+/* pointdensity.c */
struct PointDensity;
-void RE_cache_point_density(struct Scene *scene,
- struct PointDensity *pd,
- const bool use_render_params);
+void RE_point_density_cache(
+ struct Scene *scene,
+ struct PointDensity *pd,
+ const bool use_render_params);
-void RE_minmac_point_density(struct Scene *scene,
- struct PointDensity *pd,
- const bool use_render_params,
- float r_min[3],
- float r_max[3]);
+void RE_point_density_minmax(
+ struct Scene *scene,
+ struct PointDensity *pd,
+ const bool use_render_params,
+ float r_min[3], float r_max[3]);
-void RE_sample_point_density(struct Scene *scene,
- struct PointDensity *pd,
- const int resolution,
- const bool use_render_params,
- float *values);
+void RE_point_density_sample(
+ struct Scene *scene,
+ struct PointDensity *pd,
+ const int resolution,
+ const bool use_render_params,
+ float *values);
-void RE_init_texture_rng(void);
-void RE_exit_texture_rng(void);
#endif /* __RE_RENDER_EXT_H__ */
diff --git a/source/blender/render/intern/source/pointdensity.c b/source/blender/render/intern/source/pointdensity.c
index d98c47249ad..1fcd6184e46 100644
--- a/source/blender/render/intern/source/pointdensity.c
+++ b/source/blender/render/intern/source/pointdensity.c
@@ -715,9 +715,10 @@ static void particle_system_minmax(Scene *scene,
}
}
-void RE_cache_point_density(Scene *scene,
- PointDensity *pd,
- const bool use_render_params)
+void RE_point_density_cache(
+ Scene *scene,
+ PointDensity *pd,
+ const bool use_render_params)
{
float mat[4][4];
/* Same matricies/resolution as dupli_render_particle_set(). */
@@ -727,11 +728,11 @@ void RE_cache_point_density(Scene *scene,
BLI_mutex_unlock(&sample_mutex);
}
-void RE_minmac_point_density(struct Scene *scene,
- struct PointDensity *pd,
- const bool use_render_params,
- float r_min[3],
- float r_max[3])
+void RE_point_density_minmax(
+ struct Scene *scene,
+ struct PointDensity *pd,
+ const bool use_render_params,
+ float r_min[3], float r_max[3])
{
Object *object = pd->object;
if (object == NULL) {
@@ -770,14 +771,15 @@ void RE_minmac_point_density(struct Scene *scene,
}
}
-/* NOTE 1: Requires RE_cache_point_density() to be called first.
+/* NOTE 1: Requires RE_point_density_cache() to be called first.
* NOTE 2: Frees point density structure after sampling.
*/
-void RE_sample_point_density(Scene *scene,
- PointDensity *pd,
- const int resolution,
- const bool use_render_params,
- float *values)
+void RE_point_density_sample(
+ Scene *scene,
+ PointDensity *pd,
+ const int resolution,
+ const bool use_render_params,
+ float *values)
{
const size_t resolution2 = resolution * resolution;
Object *object = pd->object;
@@ -793,7 +795,7 @@ void RE_sample_point_density(Scene *scene,
return;
}
- RE_minmac_point_density(scene,
+ RE_point_density_minmax(scene,
pd,
use_render_params,
min,
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index f781d1169c7..29d8f17a72b 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -85,12 +85,12 @@ extern struct Render R;
static RNG_THREAD_ARRAY *random_tex_array;
-void RE_init_texture_rng(void)
+void RE_texture_rng_init(void)
{
random_tex_array = BLI_rng_threaded_new();
}
-void RE_exit_texture_rng(void)
+void RE_texture_rng_exit(void)
{
BLI_rng_threaded_free(random_tex_array);
}
@@ -3556,7 +3556,7 @@ static void textured_face_generate_uv(
}
/* Generate an updated copy of material to use for color sampling. */
-Material *RE_init_sample_material(Material *orig_mat, Scene *scene)
+Material *RE_sample_material_init(Material *orig_mat, Scene *scene)
{
Tex *tex = NULL;
Material *mat;
@@ -3644,8 +3644,8 @@ Material *RE_init_sample_material(Material *orig_mat, Scene *scene)
return mat;
}
-/* free all duplicate data allocated by RE_init_sample_material() */
-void RE_free_sample_material(Material *mat)
+/* free all duplicate data allocated by RE_sample_material_init() */
+void RE_sample_material_free(Material *mat)
{
int tex_nr;