diff options
author | Ton Roosendaal <ton@blender.org> | 2010-11-16 20:10:39 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2010-11-16 20:10:39 +0300 |
commit | fe2df7849e8c7eb67a347de65421bb38ba337f85 (patch) | |
tree | 12bb5a9afe634438e91cd79602758d31f98c237a /source/blender/render | |
parent | c658141fad11ae9b60602e458f8abbf9c3c9e87c (diff) |
Bugfix #23677
Very old bug: Material/Render: the "filter" option for transparent
absorption also works for alpha==0, but in that case another part
of render code just didn't add the faces in render list.
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/intern/source/convertblender.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c index 08808561c9d..a908133a7ce 100644 --- a/source/blender/render/intern/source/convertblender.c +++ b/source/blender/render/intern/source/convertblender.c @@ -3308,7 +3308,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset) /* test for 100% transparant */ ok= 1; - if(ma->alpha==0.0 && ma->spectra==0.0) { + if(ma->alpha==0.0f && ma->spectra==0.0f && ma->filter==0.0f) { ok= 0; /* texture on transparency? */ for(a=0; a<MAX_MTEX; a++) { |