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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-06-11 12:27:39 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-06-11 15:53:15 +0300 |
commit | 102e18d05cd4a92375aa6b855e560617d76ccb26 (patch) | |
tree | 35cfa4f3e66edfceb93a79cf4b5663809365c146 /source/blender/render | |
parent | 2bd6de5bbb1381fa34bf4df59d9f134dd9ccce91 (diff) |
Expose debug type into the interface
This way it is now possible to select which exact debug pass is to be used
by the render engine. Accessible from the Passes panel.
Currently it could only be one debug pass, in the future we can make menus
and image users smarter and support multiple passes of the same type.
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/intern/source/render_result.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/source/render_result.c b/source/blender/render/intern/source/render_result.c index ea7b32d2da9..7f54bebd673 100644 --- a/source/blender/render/intern/source/render_result.c +++ b/source/blender/render/intern/source/render_result.c @@ -705,7 +705,7 @@ RenderResult *render_result_new(Render *re, rcti *partrct, int crop, int savebuf #ifdef WITH_CYCLES_DEBUG if (BKE_scene_use_new_shading_nodes(re->scene)) { render_layer_add_debug_pass(rr, rl, 1, SCE_PASS_DEBUG, - RENDER_PASS_DEBUG_BVH_TRAVERSAL_STEPS, view); + re->r.debug_pass_type, view); } #endif } |