Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2013-01-23 08:22:02 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-01-23 08:22:02 +0400
commit7c4f70178f7c33fffc88be56c10c00473b8e0465 (patch)
tree297286ecc8b23721819849427e3e1e0b41cadf4a /source/blender/render
parentc8dbf61f3548a235cdc024dacab4e995489c67f6 (diff)
fix for glitch with vertex bake:
- the mesh would be tagged to update, then updated before bake finished. - also increase self-shadow offset, in some cases the offset wasn't enough.
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/raytrace/rayobject_octree.cpp4
-rw-r--r--source/blender/render/intern/source/rendercore.c8
2 files changed, 7 insertions, 5 deletions
diff --git a/source/blender/render/intern/raytrace/rayobject_octree.cpp b/source/blender/render/intern/raytrace/rayobject_octree.cpp
index 658ab9dc091..e4fd5a6d41e 100644
--- a/source/blender/render/intern/raytrace/rayobject_octree.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_octree.cpp
@@ -667,10 +667,12 @@ static void RE_rayobject_octree_done(RayObject *tree)
oc->ocface = NULL;
MEM_freeN(oc->ro_nodes);
oc->ro_nodes = NULL;
-
+
+#if 0
printf("%f %f - %f\n", oc->min[0], oc->max[0], oc->ocfacx);
printf("%f %f - %f\n", oc->min[1], oc->max[1], oc->ocfacy);
printf("%f %f - %f\n", oc->min[2], oc->max[2], oc->ocfacz);
+#endif
}
static void RE_rayobject_octree_bb(RayObject *tree, float *min, float *max)
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index 1ef6e6b5263..c06d55ee808 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -2433,7 +2433,7 @@ static void do_bake_shade(void *handle, int x, int y, float u, float v)
/* avoid self shadow with vertex bake from adjacent faces [#33729] */
if ((bs->vcol != NULL) && (bs->actob == NULL)) {
- madd_v3_v3fl(shi->co, vlr->n, 0.00001f);
+ madd_v3_v3fl(shi->co, vlr->n, 0.0001f);
}
if (obi->flag & R_TRANSFORMED)
@@ -2568,9 +2568,6 @@ static int get_next_bake_face(BakeShade *bs)
bs->mpoly = me->mpoly + *origindex;
bs->vcol = ((MLoopCol*)cdl->data) + bs->mpoly->loopstart;
bs->mloop = me->mloop + bs->mpoly->loopstart;
-
- /* Tag mesh for reevaluation. */
- DAG_id_tag_update(&me->id, 0);
}
else {
Image *ima = NULL;
@@ -2660,6 +2657,9 @@ static void bake_single_vertex(BakeShade *bs, VertRen *vert, float u, float v)
bs->vcol = basevcol;
break;
}
+
+ /* needs to be done during baking and not before else the mesh will update before bake starts */
+ DAG_id_tag_update(&bs->obi->ob->id, OB_RECALC_DATA);
}
/* Bake all vertices of a face. Actually, this still works on a face-by-face