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authorCampbell Barton <ideasman42@gmail.com>2013-01-23 07:01:43 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-01-23 07:01:43 +0400
commitc8dbf61f3548a235cdc024dacab4e995489c67f6 (patch)
tree8fda3755049a4886aed6eb944042fb21c97ddc40 /source/blender/render
parentcba88c17786baf83d535a051449491a083666e65 (diff)
fix [#33729] Shadows produce artefacts in vertex colour baking
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/source/rendercore.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index dc49de52cc3..1ef6e6b5263 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -2430,7 +2430,12 @@ static void do_bake_shade(void *handle, int x, int y, float u, float v)
shi->co[0]= l*v3[0]+u*v1[0]+v*v2[0];
shi->co[1]= l*v3[1]+u*v1[1]+v*v2[1];
shi->co[2]= l*v3[2]+u*v1[2]+v*v2[2];
-
+
+ /* avoid self shadow with vertex bake from adjacent faces [#33729] */
+ if ((bs->vcol != NULL) && (bs->actob == NULL)) {
+ madd_v3_v3fl(shi->co, vlr->n, 0.00001f);
+ }
+
if (obi->flag & R_TRANSFORMED)
mul_m4_v3(obi->mat, shi->co);