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author | Sebastian Parborg <darkdefende@gmail.com> | 2020-05-19 17:23:44 +0300 |
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committer | Sebastian Parborg <darkdefende@gmail.com> | 2020-05-19 17:27:09 +0300 |
commit | 7fcf2e7d4af1429b461dec92b6d66ff09e9be9f3 (patch) | |
tree | 9b102ead39eb8b04b4a45c6937811b67687a9065 /source/blender/render | |
parent | 0c20fce2f2bf3ef8ebca8bc20d676a1d65d5203d (diff) |
Fix T74577: world_to_camera_view broken for off-axis projection
The issue was that the projection would be inverted.
So if you shifted 0.1 along the y axis, world_to_camera_view would act
as if you had shited it -0.1 along the y axis.
Diffstat (limited to 'source/blender/render')
0 files changed, 0 insertions, 0 deletions