diff options
author | Joerg Mueller <nexyon@gmail.com> | 2011-08-23 00:31:46 +0400 |
---|---|---|
committer | Joerg Mueller <nexyon@gmail.com> | 2011-08-23 00:31:46 +0400 |
commit | f0d5abfcb2b54f6fd7a24220e81e0c88a914d87f (patch) | |
tree | 328a631d447ea7c7be2a757d092065c721090f82 /source/blender/render | |
parent | 1d529d83a0693693878749110a05d8b0fa929d0f (diff) | |
parent | 6a374d266d8213629f74a9f4c9a4984ddf59ef4c (diff) |
Merging trunk up to r39637.
Diffstat (limited to 'source/blender/render')
20 files changed, 605 insertions, 586 deletions
diff --git a/source/blender/render/SConscript b/source/blender/render/SConscript index bff7797e0c7..4ec1ce3de6b 100644 --- a/source/blender/render/SConscript +++ b/source/blender/render/SConscript @@ -31,7 +31,7 @@ if env['OURPLATFORM'] == 'darwin': cflags_raytrace = env['CFLAGS'] + env['BF_RAYOPTIMIZATION_SSE_FLAGS'] cxxflags_raytrace = env['CXXFLAGS'] + env['BF_RAYOPTIMIZATION_SSE_FLAGS'] -if env['OURPLATFORM'] == 'linux2': +if env['OURPLATFORM'] == 'linux': if env['WITH_BF_RAYOPTIMIZATION']: cflags_raytrace = env['CCFLAGS'] + env['BF_RAYOPTIMIZATION_SSE_FLAGS'] cxxflags_raytrace = env['CXXFLAGS'] + env['BF_RAYOPTIMIZATION_SSE_FLAGS'] diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c index b385b507707..7033ec27fc0 100644 --- a/source/blender/render/intern/source/convertblender.c +++ b/source/blender/render/intern/source/convertblender.c @@ -192,10 +192,10 @@ void RE_make_stars(Render *re, Scene *scenev3d, void (*initfunc)(void), /* minimal free space (starting at camera) */ starmindist= wrld->starmindist; - if (stargrid <= 0.10) return; + if (stargrid <= 0.10f) return; if (re) re->flag |= R_HALO; - else stargrid *= 1.0; /* then it draws fewer */ + else stargrid *= 1.0f; /* then it draws fewer */ if(re) invert_m4_m4(mat, re->viewmat); else unit_m4(mat); @@ -267,17 +267,17 @@ void RE_make_stars(Render *re, Scene *scenev3d, void (*initfunc)(void), if (alpha >= clipend) alpha = 0.0; else if (alpha <= starmindist) alpha = 0.0; - else if (alpha <= 2.0 * starmindist) { + else if (alpha <= 2.0f * starmindist) { alpha = (alpha - starmindist) / starmindist; } else { - alpha -= 2.0 * starmindist; - alpha /= (clipend - 2.0 * starmindist); - alpha = 1.0 - alpha; + alpha -= 2.0f * starmindist; + alpha /= (clipend - 2.0f * starmindist); + alpha = 1.0f - alpha; } } - if (alpha != 0.0) { + if (alpha != 0.0f) { fac = force * BLI_drand(); har = initstar(re, obr, vec, fac); @@ -822,7 +822,7 @@ static void autosmooth(Render *UNUSED(re), ObjectRen *obr, float mat[][4], int d if(obr->totvert==0) return; asverts= MEM_callocN(sizeof(ASvert)*obr->totvert, "all smooth verts"); - thresh= cos( M_PI*(0.5f+(float)degr)/180.0 ); + thresh= cosf((float)M_PI*(0.5f+(float)degr)/180.0f ); /* step zero: give faces normals of original mesh, if this is provided */ @@ -1046,9 +1046,9 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par float fac; if(ma->strand_ease!=0.0f) { if(ma->strand_ease<0.0f) - fac= pow(sd->time, 1.0+ma->strand_ease); + fac= pow(sd->time, 1.0f+ma->strand_ease); else - fac= pow(sd->time, 1.0/(1.0f-ma->strand_ease)); + fac= pow(sd->time, 1.0f/(1.0f-ma->strand_ease)); } else fac= sd->time; @@ -1063,7 +1063,7 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par width= w; /*cross is the radius of the strand so we want it to be half of full width */ - mul_v3_fl(cross,0.5/crosslen); + mul_v3_fl(cross,0.5f/crosslen); } else width/=w; @@ -1984,8 +1984,8 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem else { /* render normal particles */ if(part->trail_count > 1) { - float length = part->path_end * (1.0 - part->randlength * r_length); - int trail_count = part->trail_count * (1.0 - part->randlength * r_length); + float length = part->path_end * (1.0f - part->randlength * r_length); + int trail_count = part->trail_count * (1.0f - part->randlength * r_length); float ct = (part->draw & PART_ABS_PATH_TIME) ? cfra : pa_time; float dt = length / (trail_count ? (float)trail_count : 1.0f); @@ -2159,7 +2159,7 @@ static void make_render_halos(Render *re, ObjectRen *obr, Mesh *UNUSED(me), int normalize_v3(view); zn= nor[0]*view[0]+nor[1]*view[1]+nor[2]*view[2]; - if(zn>=0.0) hasize= 0.0; + if(zn>=0.0f) hasize= 0.0f; else hasize*= zn*zn*zn*zn; } @@ -3599,7 +3599,7 @@ static void initshadowbuf(Render *re, LampRen *lar, float mat[][4]) /* bias is percentage, made 2x larger because of correction for angle of incidence */ /* when a ray is closer to parallel of a face, bias value is increased during render */ - shb->bias= (0.02*lar->bias)*0x7FFFFFFF; + shb->bias= (0.02f*lar->bias)*0x7FFFFFFF; /* halfway method (average of first and 2nd z) reduces bias issues */ if(ELEM(lar->buftype, LA_SHADBUF_HALFWAY, LA_SHADBUF_DEEP)) @@ -3610,7 +3610,7 @@ static void initshadowbuf(Render *re, LampRen *lar, float mat[][4]) static void area_lamp_vectors(LampRen *lar) { - float xsize= 0.5*lar->area_size, ysize= 0.5*lar->area_sizey, multifac; + float xsize= 0.5f*lar->area_size, ysize= 0.5f*lar->area_sizey, multifac; /* make it smaller, so area light can be multisampled */ multifac= 1.0f/sqrt((float)lar->ray_totsamp); @@ -3637,7 +3637,7 @@ static void area_lamp_vectors(LampRen *lar) lar->area[3][1]= lar->co[1] + xsize*lar->mat[0][1] - ysize*lar->mat[1][1]; lar->area[3][2]= lar->co[2] + xsize*lar->mat[0][2] - ysize*lar->mat[1][2]; /* only for correction button size, matrix size works on energy */ - lar->areasize= lar->dist*lar->dist/(4.0*xsize*ysize); + lar->areasize= lar->dist*lar->dist/(4.0f*xsize*ysize); } /* If lar takes more lamp data, the decoupling will be better. */ @@ -3791,10 +3791,10 @@ static GroupObject *add_render_lamp(Render *re, Object *ob) lar->spotsi= la->spotsize; if(lar->mode & LA_HALO) { - if(lar->spotsi>170.0) lar->spotsi= 170.0; + if(lar->spotsi>170.0f) lar->spotsi= 170.0f; } - lar->spotsi= cos( M_PI*lar->spotsi/360.0 ); - lar->spotbl= (1.0-lar->spotsi)*la->spotblend; + lar->spotsi= cos( M_PI*lar->spotsi/360.0f ); + lar->spotbl= (1.0f-lar->spotsi)*la->spotblend; memcpy(lar->mtex, la->mtex, MAX_MTEX*sizeof(void *)); @@ -3813,7 +3813,7 @@ static GroupObject *add_render_lamp(Render *re, Object *ob) xn= saacos(lar->spotsi); xn= sin(xn)/cos(xn); - lar->spottexfac= 1.0/(xn); + lar->spottexfac= 1.0f/(xn); if(lar->mode & LA_ONLYSHADOW) { if((lar->mode & (LA_SHAD_BUF|LA_SHAD_RAY))==0) lar->mode -= LA_ONLYSHADOW; @@ -3823,7 +3823,7 @@ static GroupObject *add_render_lamp(Render *re, Object *ob) /* set flag for spothalo en initvars */ if(la->type==LA_SPOT && (la->mode & LA_HALO) && (la->buftype != LA_SHADBUF_DEEP)) { - if(la->haint>0.0) { + if(la->haint>0.0f) { re->flag |= R_LAMPHALO; /* camera position (0,0,0) rotate around lamp */ @@ -3990,9 +3990,9 @@ void init_render_world(Render *re) cp= (char *)&re->wrld.fastcol; - cp[0]= 255.0*re->wrld.horr; - cp[1]= 255.0*re->wrld.horg; - cp[2]= 255.0*re->wrld.horb; + cp[0]= 255.0f*re->wrld.horr; + cp[1]= 255.0f*re->wrld.horg; + cp[2]= 255.0f*re->wrld.horb; cp[3]= 1; VECCOPY(re->grvec, re->viewmat[2]); @@ -4047,25 +4047,25 @@ static void set_phong_threshold(ObjectRen *obr) if(vlr->flag & R_SMOOTH) { dot= INPR(vlr->n, vlr->v1->n); dot= ABS(dot); - if(dot>0.9) { + if(dot>0.9f) { thresh+= dot; tot++; } dot= INPR(vlr->n, vlr->v2->n); dot= ABS(dot); - if(dot>0.9) { + if(dot>0.9f) { thresh+= dot; tot++; } dot= INPR(vlr->n, vlr->v3->n); dot= ABS(dot); - if(dot>0.9) { + if(dot>0.9f) { thresh+= dot; tot++; } if(vlr->v4) { dot= INPR(vlr->n, vlr->v4->n); dot= ABS(dot); - if(dot>0.9) { + if(dot>0.9f) { thresh+= dot; tot++; } } @@ -4105,7 +4105,7 @@ static void set_fullsample_trace_flag(Render *re, ObjectRen *obr) else if((mode & MA_RAYMIRROR) || ((mode & MA_TRANSP) && (mode & MA_RAYTRANSP))) { /* for blurry reflect/refract, better to take more samples * inside the raytrace than as OSA samples */ - if ((vlr->mat->gloss_mir == 1.0) && (vlr->mat->gloss_tra == 1.0)) + if ((vlr->mat->gloss_mir == 1.0f) && (vlr->mat->gloss_tra == 1.0f)) vlr->flag |= R_FULL_OSA; } } @@ -4221,11 +4221,11 @@ static void check_non_flat_quads(ObjectRen *obr) /* render normals are inverted in render! we calculate normal of single tria here */ flen= normal_tri_v3( nor,vlr->v4->co, vlr->v3->co, vlr->v1->co); - if(flen==0.0) normal_tri_v3( nor,vlr->v4->co, vlr->v2->co, vlr->v1->co); + if(flen==0.0f) normal_tri_v3( nor,vlr->v4->co, vlr->v2->co, vlr->v1->co); xn= nor[0]*vlr->n[0] + nor[1]*vlr->n[1] + nor[2]*vlr->n[2]; - if(ABS(xn) < 0.999995 ) { // checked on noisy fractal grid + if(ABS(xn) < 0.999995f ) { // checked on noisy fractal grid float d1, d2; @@ -5461,7 +5461,7 @@ static int load_fluidsimspeedvectors(Render *re, ObjectInstanceRen *obi, float * for(j=0;j<3;j++) fsvec[j] = velarray[a].vel[j]; /* (bad) HACK insert average velocity if none is there (see previous comment) */ - if((fsvec[0] == 0.0) && (fsvec[1] == 0.0) && (fsvec[2] == 0.0)) + if((fsvec[0] == 0.0f) && (fsvec[1] == 0.0f) && (fsvec[2] == 0.0f)) { fsvec[0] = avgvel[0]; fsvec[1] = avgvel[1]; diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c index e2ab21ef877..66a73b47790 100644 --- a/source/blender/render/intern/source/envmap.c +++ b/source/blender/render/intern/source/envmap.c @@ -595,7 +595,7 @@ static int envcube_isect(EnvMap *env, float *vec, float *answ) if(env->type==ENV_PLANE) { face= 1; - labda= 1.0/vec[2]; + labda= 1.0f/vec[2]; answ[0]= env->viewscale*labda*vec[0]; answ[1]= -env->viewscale*labda*vec[1]; } @@ -603,44 +603,44 @@ static int envcube_isect(EnvMap *env, float *vec, float *answ) /* which face */ if( vec[2]<=-fabs(vec[0]) && vec[2]<=-fabs(vec[1]) ) { face= 0; - labda= -1.0/vec[2]; + labda= -1.0f/vec[2]; answ[0]= labda*vec[0]; answ[1]= labda*vec[1]; } else if( vec[2]>=fabs(vec[0]) && vec[2]>=fabs(vec[1]) ) { face= 1; - labda= 1.0/vec[2]; + labda= 1.0f/vec[2]; answ[0]= labda*vec[0]; answ[1]= -labda*vec[1]; } else if( vec[1]>=fabs(vec[0]) ) { face= 2; - labda= 1.0/vec[1]; + labda= 1.0f/vec[1]; answ[0]= labda*vec[0]; answ[1]= labda*vec[2]; } else if( vec[0]<=-fabs(vec[1]) ) { face= 3; - labda= -1.0/vec[0]; + labda= -1.0f/vec[0]; answ[0]= labda*vec[1]; answ[1]= labda*vec[2]; } else if( vec[1]<=-fabs(vec[0]) ) { face= 4; - labda= -1.0/vec[1]; + labda= -1.0f/vec[1]; answ[0]= -labda*vec[0]; answ[1]= labda*vec[2]; } else { face= 5; - labda= 1.0/vec[0]; + labda= 1.0f/vec[0]; answ[0]= -labda*vec[1]; answ[1]= labda*vec[2]; } } - answ[0]= 0.5+0.5*answ[0]; - answ[1]= 0.5+0.5*answ[1]; + answ[0]= 0.5f+0.5f*answ[0]; + answ[1]= 0.5f+0.5f*answ[1]; return face; } @@ -725,7 +725,7 @@ int envmaptex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexRe /* edges? */ - if(texres->ta<1.0) { + if(texres->ta<1.0f) { TexResult texr1, texr2; texr1.nor= texr2.nor= NULL; @@ -756,8 +756,8 @@ int envmaptex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, TexRe else texr2.tr= texr2.tg= texr2.tb= texr2.ta= 0.0; fac= (texres->ta+texr1.ta+texr2.ta); - if(fac!=0.0) { - fac= 1.0/fac; + if(fac!=0.0f) { + fac= 1.0f/fac; texres->tr= fac*(texres->ta*texres->tr + texr1.ta*texr1.tr + texr2.ta*texr2.tr ); texres->tg= fac*(texres->ta*texres->tg + texr1.ta*texr1.tg + texr2.ta*texr2.tg ); diff --git a/source/blender/render/intern/source/gammaCorrectionTables.c b/source/blender/render/intern/source/gammaCorrectionTables.c index 4a16341093c..f88a5d240c3 100644 --- a/source/blender/render/intern/source/gammaCorrectionTables.c +++ b/source/blender/render/intern/source/gammaCorrectionTables.c @@ -107,7 +107,7 @@ void makeGammaTables(float gamma) int i; valid_gamma = gamma; - valid_inv_gamma = 1.0 / gamma; + valid_inv_gamma = 1.0f / gamma; color_step = 1.0 / RE_GAMMA_TABLE_SIZE; inv_color_step = (float) RE_GAMMA_TABLE_SIZE; diff --git a/source/blender/render/intern/source/initrender.c b/source/blender/render/intern/source/initrender.c index 2f09742f130..bea86264af1 100644 --- a/source/blender/render/intern/source/initrender.c +++ b/source/blender/render/intern/source/initrender.c @@ -126,8 +126,8 @@ static float filt_cubic(float x) if (x < 0.0f) x = -x; - if (x < 1.0f) return 0.5*x*x2 - x2 + 2.0f/3.0f; - if (x < 2.0f) return (2.0-x)*(2.0-x)*(2.0-x)/6.0f; + if (x < 1.0f) return 0.5f*x*x2 - x2 + 2.0f/3.0f; + if (x < 2.0f) return (2.0f-x)*(2.0f-x)*(2.0f-x)/6.0f; return 0.0f; } @@ -138,27 +138,27 @@ static float filt_catrom(float x) if (x < 0.0f) x = -x; if (x < 1.0f) return 1.5f*x2*x - 2.5f*x2 + 1.0f; - if (x < 2.0f) return -0.5f*x2*x + 2.5*x2 - 4.0f*x + 2.0f; + if (x < 2.0f) return -0.5f*x2*x + 2.5f*x2 - 4.0f*x + 2.0f; return 0.0f; } static float filt_mitchell(float x) /* Mitchell & Netravali's two-param cubic */ { float b = 1.0f/3.0f, c = 1.0f/3.0f; - float p0 = ( 6.0 - 2.0*b ) / 6.0; - float p2 = (-18.0 + 12.0*b + 6.0*c) / 6.0; - float p3 = ( 12.0 - 9.0*b - 6.0*c) / 6.0; - float q0 = ( 8.0*b + 24.0*c) / 6.0; - float q1 = ( - 12.0*b - 48.0*c) / 6.0; - float q2 = ( 6.0*b + 30.0*c) / 6.0; - float q3 = ( - b - 6.0*c) / 6.0; - - if (x<-2.0) return 0.0; - if (x<-1.0) return (q0-x*(q1-x*(q2-x*q3))); - if (x< 0.0) return (p0+x*x*(p2-x*p3)); - if (x< 1.0) return (p0+x*x*(p2+x*p3)); - if (x< 2.0) return (q0+x*(q1+x*(q2+x*q3))); - return 0.0; + float p0 = ( 6.0f - 2.0f*b ) / 6.0f; + float p2 = (-18.0f + 12.0f*b + 6.0f*c) / 6.0f; + float p3 = ( 12.0f - 9.0f*b - 6.0f*c) / 6.0f; + float q0 = ( 8.0f*b + 24.0f*c) / 6.0f; + float q1 = ( - 12.0f *b - 48.0f*c) / 6.0f; + float q2 = ( 6.0f *b + 30.0f*c) / 6.0f; + float q3 = ( - b - 6.0f*c) / 6.0f; + + if (x<-2.0f) return 0.0f; + if (x<-1.0f) return (q0-x*(q1-x*(q2-x*q3))); + if (x< 0.0f) return (p0+x*x*(p2-x*p3)); + if (x< 1.0f) return (p0+x*x*(p2+x*p3)); + if (x< 2.0f) return (q0+x*(q1+x*(q2+x*q3))); + return 0.0f; } /* x ranges from -1 to 1 */ @@ -170,16 +170,16 @@ float RE_filter_value(int type, float x) switch(type) { case R_FILTER_BOX: - if(x>1.0) return 0.0f; - return 1.0; + if(x>1.0f) return 0.0f; + return 1.0f; case R_FILTER_TENT: - if(x>1.0) return 0.0f; + if(x>1.0f) return 0.0f; return 1.0f-x; case R_FILTER_GAUSS: x*= gaussfac; - return (1.0/exp(x*x) - 1.0/exp(gaussfac*gaussfac*2.25)); + return (1.0f/expf(x*x) - 1.0f/expf(gaussfac*gaussfac*2.25f)); case R_FILTER_MITCH: return filt_mitchell(x*gaussfac); @@ -221,7 +221,7 @@ static float calc_weight(Render *re, float *weight, int i, int j) case R_FILTER_GAUSS: x = dist*re->r.gauss; - weight[a]= (1.0/exp(x*x) - 1.0/exp(re->r.gauss*re->r.gauss*2.25)); + weight[a]= (1.0f/expf(x*x) - 1.0f/expf(re->r.gauss*re->r.gauss*2.25f)); break; case R_FILTER_MITCH: @@ -309,7 +309,7 @@ void make_sample_tables(Render *re) st->centmask= MEM_mallocN((1<<re->osa), "Initfilt3"); for(a=0; a<16; a++) { - st->centLut[a]= -0.45+((float)a)/16.0; + st->centLut[a]= -0.45f+((float)a)/16.0f; } /* calculate totw */ @@ -327,7 +327,7 @@ void make_sample_tables(Render *re) memset(weight, 0, sizeof(weight)); calc_weight(re, weight, i, j); - for(a=0; a<16; a++) flweight[a]= weight[a]*(1.0/totw); + for(a=0; a<16; a++) flweight[a]= weight[a]*(1.0f/totw); m3= st->fmask1[ 3*(j+1)+i+1 ]; m4= st->fmask2[ 3*(j+1)+i+1 ]; @@ -430,9 +430,9 @@ void make_sample_tables(Render *re) for(a= (1<<re->osa)-1; a>0; a--) { val= st->cmask[a & 255] + st->cmask[a>>8]; - i= 8+(15.9*(fpy1[a & 255]+fpy2[a>>8])/val); + i= 8+(15.9f*(fpy1[a & 255]+fpy2[a>>8])/val); CLAMP(i, 0, 15); - j= 8+(15.9*(fpx1[a & 255]+fpx2[a>>8])/val); + j= 8+(15.9f*(fpx1[a & 255]+fpx2[a>>8])/val); CLAMP(j, 0, 15); i= j + (i<<4); st->centmask[a]= i; diff --git a/source/blender/render/intern/source/occlusion.c b/source/blender/render/intern/source/occlusion.c index 0aa65479a4f..54137c62d22 100644 --- a/source/blender/render/intern/source/occlusion.c +++ b/source/blender/render/intern/source/occlusion.c @@ -1414,7 +1414,7 @@ static void sample_occ_tree(Render *re, OcclusionTree *tree, OccFace *exclude, f if(env) { /* sky shading using bent normal */ if(ELEM(envcolor, WO_AOSKYCOL, WO_AOSKYTEX)) { - fac= 0.5*(1.0f+bn[0]*re->grvec[0]+ bn[1]*re->grvec[1]+ bn[2]*re->grvec[2]); + fac= 0.5f*(1.0f+bn[0]*re->grvec[0]+ bn[1]*re->grvec[1]+ bn[2]*re->grvec[2]); env[0]= (1.0f-fac)*re->wrld.horr + fac*re->wrld.zenr; env[1]= (1.0f-fac)*re->wrld.horg + fac*re->wrld.zeng; env[2]= (1.0f-fac)*re->wrld.horb + fac*re->wrld.zenb; diff --git a/source/blender/render/intern/source/pixelblending.c b/source/blender/render/intern/source/pixelblending.c index c2e34e2a70d..d945436be6b 100644 --- a/source/blender/render/intern/source/pixelblending.c +++ b/source/blender/render/intern/source/pixelblending.c @@ -68,11 +68,11 @@ extern struct Render R; /* Threshold for a 'full' pixel: pixels with alpha above this level are */ /* considered opaque This is the decimal value for 0xFFF0 / 0xFFFF */ -#define RE_FULL_COLOR_FLOAT 0.9998 +#define RE_FULL_COLOR_FLOAT 0.9998f /* Threshold for an 'empty' pixel: pixels with alpha above this level are */ /* considered completely transparent. This is the decimal value */ /* for 0x000F / 0xFFFF */ -#define RE_EMPTY_COLOR_FLOAT 0.0002 +#define RE_EMPTY_COLOR_FLOAT 0.0002f /* ------------------------------------------------------------------------- */ @@ -82,7 +82,7 @@ void addAlphaOverFloat(float *dest, float *source) /* d = s + (1-alpha_s)d*/ float mul; - mul= 1.0 - source[3]; + mul= 1.0f - source[3]; dest[0]= (mul*dest[0]) + source[0]; dest[1]= (mul*dest[1]) + source[1]; @@ -98,7 +98,7 @@ void addAlphaUnderFloat(float *dest, float *source) { float mul; - mul= 1.0 - dest[3]; + mul= 1.0f - dest[3]; dest[0]+= (mul*source[0]); dest[1]+= (mul*source[1]); @@ -115,7 +115,7 @@ void addalphaAddfacFloat(float *dest, float *source, char addfac) /* Addfac is a number between 0 and 1: rescale */ /* final target is to diminish the influence of dest when addfac rises */ - m = 1.0 - ( source[3] * ((255.0 - addfac) / 255.0)); + m = 1.0f - ( source[3] * ((255 - addfac) / 255.0f)); /* blend colors*/ c= (m * dest[0]) + source[0]; @@ -178,7 +178,7 @@ void add_filt_fmask(unsigned int mask, float *col, float *rowbuf, int row_w) a= j; val= *(fmask1[a] +maskand) + *(fmask2[a] +maskshift); - if(val!=0.0) { + if(val!=0.0f) { rb1[0]+= val*r; rb1[1]+= val*g; rb1[2]+= val*b; @@ -187,7 +187,7 @@ void add_filt_fmask(unsigned int mask, float *col, float *rowbuf, int row_w) a+=3; val= *(fmask1[a] +maskand) + *(fmask2[a] +maskshift); - if(val!=0.0) { + if(val!=0.0f) { rb2[0]+= val*r; rb2[1]+= val*g; rb2[2]+= val*b; @@ -196,7 +196,7 @@ void add_filt_fmask(unsigned int mask, float *col, float *rowbuf, int row_w) a+=3; val= *(fmask1[a] +maskand) + *(fmask2[a] +maskshift); - if(val!=0.0) { + if(val!=0.0f) { rb3[0]+= val*r; rb3[1]+= val*g; rb3[2]+= val*b; @@ -345,21 +345,21 @@ void add_filt_fmask_pixsize(unsigned int mask, float *in, float *rowbuf, int row a= j; val= *(fmask1[a] +maskand) + *(fmask2[a] +maskshift); - if(val!=0.0) { + if(val!=0.0f) { for(i= 0; i<pixsize; i++) rb1[i]+= val*in[i]; } a+=3; val= *(fmask1[a] +maskand) + *(fmask2[a] +maskshift); - if(val!=0.0) { + if(val!=0.0f) { for(i= 0; i<pixsize; i++) rb2[i]+= val*in[i]; } a+=3; val= *(fmask1[a] +maskand) + *(fmask2[a] +maskshift); - if(val!=0.0) { + if(val!=0.0f) { for(i= 0; i<pixsize; i++) rb3[i]+= val*in[i]; } @@ -396,5 +396,3 @@ void addalphaAddFloat(float *dest, float *source) /* eof pixelblending.c */ - - diff --git a/source/blender/render/intern/source/pixelshading.c b/source/blender/render/intern/source/pixelshading.c index 56a1c870904..febfea89f04 100644 --- a/source/blender/render/intern/source/pixelshading.c +++ b/source/blender/render/intern/source/pixelshading.c @@ -86,7 +86,7 @@ static void render_lighting_halo(HaloRen *har, float *colf) ir= ig= ib= 0.0; VECCOPY(rco, har->co); - dco[0]=dco[1]=dco[2]= 1.0/har->rad; + dco[0]=dco[1]=dco[2]= 1.0f/har->rad; vn= har->no; @@ -114,9 +114,9 @@ static void render_lighting_halo(HaloRen *har, float *colf) if(lar->mode & LA_QUAD) { t= 1.0; - if(lar->ld1>0.0) + if(lar->ld1>0.0f) t= lar->dist/(lar->dist+lar->ld1*ld); - if(lar->ld2>0.0) + if(lar->ld2>0.0f) t*= lar->distkw/(lar->distkw+lar->ld2*ld*ld); lampdist= t; @@ -127,7 +127,7 @@ static void render_lighting_halo(HaloRen *har, float *colf) if(lar->mode & LA_SPHERE) { t= lar->dist - ld; - if(t<0.0) continue; + if(t<0.0f) continue; t/= lar->dist; lampdist*= (t); @@ -155,7 +155,7 @@ static void render_lighting_halo(HaloRen *har, float *colf) if(lar->type==LA_SPOT) { if(lar->mode & LA_SQUARE) { - if(lv[0]*lar->vec[0]+lv[1]*lar->vec[1]+lv[2]*lar->vec[2]>0.0) { + if(lv[0]*lar->vec[0]+lv[1]*lar->vec[1]+lv[2]*lar->vec[2]>0.0f) { float x, lvrot[3]; /* rotate view to lampspace */ @@ -165,7 +165,7 @@ static void render_lighting_halo(HaloRen *har, float *colf) x= MAX2(fabs(lvrot[0]/lvrot[2]) , fabs(lvrot[1]/lvrot[2])); /* 1.0/(sqrt(1+x*x)) is equivalent to cos(atan(x)) */ - inpr= 1.0/(sqrt(1.0+x*x)); + inpr= 1.0/(sqrt(1.0f+x*x)); } else inpr= 0.0; } @@ -179,21 +179,21 @@ static void render_lighting_halo(HaloRen *har, float *colf) t= inpr-t; i= 1.0; soft= 1.0; - if(t<lar->spotbl && lar->spotbl!=0.0) { + if(t<lar->spotbl && lar->spotbl!=0.0f) { /* soft area */ i= t/lar->spotbl; t= i*i; - soft= (3.0*t-2.0*t*i); + soft= (3.0f*t-2.0f*t*i); inpr*= soft; } if(lar->mode & LA_ONLYSHADOW) { /* if(ma->mode & MA_SHADOW) { */ /* dot product positive: front side face! */ inp= vn[0]*lv[0] + vn[1]*lv[1] + vn[2]*lv[2]; - if(inp>0.0) { + if(inp>0.0f) { /* testshadowbuf==0.0 : 100% shadow */ shadfac = testshadowbuf(&R, lar->shb, rco, dco, dco, inp, 0.0f); - if( shadfac>0.0 ) { + if( shadfac>0.0f ) { shadfac*= inp*soft*lar->energy; ir -= shadfac; ig -= shadfac; @@ -219,32 +219,32 @@ static void render_lighting_halo(HaloRen *har, float *colf) i= inp; if(lar->type==LA_HEMI) { - i= 0.5*i+0.5; + i= 0.5f*i+0.5f; } - if(i>0.0) { + if(i>0.0f) { i*= lampdist; } /* shadow */ - if(i> -0.41) { /* heuristic valua! */ + if(i> -0.41f) { /* heuristic valua! */ shadfac= 1.0; if(lar->shb) { shadfac = testshadowbuf(&R, lar->shb, rco, dco, dco, inp, 0.0f); - if(shadfac==0.0) continue; + if(shadfac==0.0f) continue; i*= shadfac; } } - if(i>0.0) { + if(i>0.0f) { ir+= i*lacol[0]; ig+= i*lacol[1]; ib+= i*lacol[2]; } } - if(ir<0.0) ir= 0.0; - if(ig<0.0) ig= 0.0; - if(ib<0.0) ib= 0.0; + if(ir<0.0f) ir= 0.0f; + if(ig<0.0f) ig= 0.0f; + if(ib<0.0f) ib= 0.0f; colf[0]*= ir; colf[1]*= ig; @@ -301,7 +301,7 @@ int shadeHaloFloat(HaloRen *har, float *col, int zz, } else alpha= har->alfa; - if(alpha==0.0) + if(alpha==0.0f) return 0; /* soften the halo if it intersects geometry */ @@ -355,15 +355,15 @@ int shadeHaloFloat(HaloRen *har, float *col, int zz, fac= fabs( rc[1]*(har->rad*fabs(rc[0]) - radist) ); - if(fac< 1.0) { - ringf+= (1.0-fac); + if(fac< 1.0f) { + ringf+= (1.0f-fac); } } } if(har->type & HA_VECT) { dist= fabs( har->cos*(yn) - har->sin*(xn) )/har->rad; - if(dist>1.0) dist= 1.0; + if(dist>1.0f) dist= 1.0f; if(har->tex) { zn= har->sin*xn - har->cos*yn; yn= har->cos*xn + har->sin*yn; @@ -374,7 +374,7 @@ int shadeHaloFloat(HaloRen *har, float *col, int zz, if(har->type & HA_FLARECIRC) { - dist= 0.5+fabs(dist-0.5); + dist= 0.5+fabs(dist-0.5f); } @@ -418,7 +418,7 @@ int shadeHaloFloat(HaloRen *har, float *col, int zz, float ster, angle; /* rotation */ angle= atan2(yn, xn); - angle*= (1.0+0.25*har->starpoints); + angle*= (1.0f+0.25f*har->starpoints); co= cos(angle); si= sin(angle); @@ -426,15 +426,15 @@ int shadeHaloFloat(HaloRen *har, float *col, int zz, angle= (co*xn+si*yn)*(co*yn-si*xn); ster= fabs(angle); - if(ster>1.0) { + if(ster>1.0f) { ster= (har->rad)/(ster); - if(ster<1.0) dist*= sqrt(ster); + if(ster<1.0f) dist*= sqrt(ster); } } /* disputable optimize... (ton) */ - if(dist<=0.00001) + if(dist<=0.00001f) return 0; dist*= alpha; @@ -471,7 +471,7 @@ int shadeHaloFloat(HaloRen *har, float *col, int zz, } /* Next, we do the line and ring factor modifications. */ - if(linef!=0.0) { + if(linef!=0.0f) { Material *ma= har->mat; col[0]+= linef * ma->specr; @@ -481,7 +481,7 @@ int shadeHaloFloat(HaloRen *har, float *col, int zz, if(har->type & HA_XALPHA) col[3]+= linef*linef; else col[3]+= linef; } - if(ringf!=0.0) { + if(ringf!=0.0f) { Material *ma= har->mat; col[0]+= ringf * ma->mirr; @@ -516,16 +516,16 @@ void shadeSkyView(float *colf, float *rco, float *view, float *dxyview, short th blend= view[0]*R.grvec[0]+ view[1]*R.grvec[1]+ view[2]*R.grvec[2]; - if(blend<0.0) skyflag= 0; + if(blend<0.0f) skyflag= 0; blend= fabs(blend); } else if(R.wrld.skytype & WO_SKYPAPER) { - blend= 0.5+ 0.5*view[1]; + blend= 0.5f + 0.5f * view[1]; } else { /* the fraction of how far we are above the bottom of the screen */ - blend= fabs(0.5+ view[1]); + blend= fabs(0.5f + view[1]); } VECCOPY(hor, &R.wrld.horr); @@ -545,8 +545,8 @@ void shadeSkyView(float *colf, float *rco, float *view, float *dxyview, short th do_sky_tex(rco, lo, dxyview, hor, zen, &blend, skyflag, thread); } - if(blend>1.0) blend= 1.0; - blendm= 1.0-blend; + if(blend>1.0f) blend= 1.0f; + blendm= 1.0f-blend; /* No clipping, no conversion! */ if(R.wrld.skytype & WO_SKYBLEND) { @@ -580,8 +580,8 @@ void shadeSunView(float *colf, float *view) VECCOPY(sview, view); normalize_v3(sview); mul_m3_v3(R.imat, sview); - if (sview[2] < 0.0) - sview[2] = 0.0; + if (sview[2] < 0.0f) + sview[2] = 0.0f; normalize_v3(sview); do_init= 0; } diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c index d62f411a7c5..e82e969d502 100644 --- a/source/blender/render/intern/source/rayshade.c +++ b/source/blender/render/intern/source/rayshade.c @@ -611,12 +611,12 @@ static int refraction(float *refract, float *n, float *view, float index) index = 1.0f/index; fac= 1.0f - (1.0f - dot*dot)*index*index; if(fac<= 0.0f) return 0; - fac= -dot*index + sqrt(fac); + fac= -dot*index + sqrtf(fac); } else { fac= 1.0f - (1.0f - dot*dot)*index*index; if(fac<= 0.0f) return 0; - fac= -dot*index - sqrt(fac); + fac= -dot*index - sqrtf(fac); } refract[0]= index*view[0] + fac*n[0]; @@ -693,7 +693,7 @@ static float shade_by_transmission(Isect *is, ShadeInput *shi, ShadeResult *shr) if(p < 0.0f) p= 0.0f; else if (p > 10.0f) p= 10.0f; - shr->alpha *= pow(d, p); + shr->alpha *= powf(d, p); if (shr->alpha > 1.0f) shr->alpha= 1.0f; } @@ -720,11 +720,11 @@ static void ray_fadeout(Isect *is, ShadeInput *shi, float *col, float *blendcol, /* if fading out, linear blend against fade color */ float blendfac; - blendfac = 1.0 - len_v3v3(shi->co, is->start)/dist_mir; + blendfac = 1.0f - len_v3v3(shi->co, is->start)/dist_mir; - col[0] = col[0]*blendfac + (1.0 - blendfac)*blendcol[0]; - col[1] = col[1]*blendfac + (1.0 - blendfac)*blendcol[1]; - col[2] = col[2]*blendfac + (1.0 - blendfac)*blendcol[2]; + col[0] = col[0]*blendfac + (1.0f - blendfac)*blendcol[0]; + col[1] = col[1]*blendfac + (1.0f - blendfac)*blendcol[1]; + col[2] = col[2]*blendfac + (1.0f - blendfac)*blendcol[2]; } /* the main recursive tracer itself @@ -870,7 +870,7 @@ static void traceray(ShadeInput *origshi, ShadeResult *origshr, short depth, flo col[2]= shr.diff[2] + shr.spec[2]; } - if (dist_mir > 0.0) { + if (dist_mir > 0.0f) { float blendcol[3]; /* max ray distance set, but found an intersection, so fade this color @@ -922,11 +922,11 @@ static void DP_energy(float *table, float *vec, int tot, float xsize, float ysiz } } } - vec[0] += 0.1*min*result[0]/(float)tot; - vec[1] += 0.1*min*result[1]/(float)tot; + vec[0] += 0.1f*min*result[0]/(float)tot; + vec[1] += 0.1f*min*result[1]/(float)tot; // cyclic clamping - vec[0]= vec[0] - xsize*floor(vec[0]/xsize + 0.5); - vec[1]= vec[1] - ysize*floor(vec[1]/ysize + 0.5); + vec[0]= vec[0] - xsize*floorf(vec[0]/xsize + 0.5f); + vec[1]= vec[1] - ysize*floorf(vec[1]/ysize + 0.5f); } // random offset of 1 in 2 @@ -934,7 +934,7 @@ static void jitter_plane_offset(float *jitter1, float *jitter2, int tot, float s { float dsizex= sizex*ofsx; float dsizey= sizey*ofsy; - float hsizex= 0.5*sizex, hsizey= 0.5*sizey; + float hsizex= 0.5f*sizex, hsizey= 0.5f*sizey; int x; for(x=tot; x>0; x--, jitter1+=2, jitter2+=2) { @@ -968,8 +968,8 @@ void init_jitter_plane(LampRen *lar) /* fill table with random locations, area_size large */ for(x=0; x<tot; x++, fp+=2) { - fp[0]= (BLI_frand()-0.5)*lar->area_size; - fp[1]= (BLI_frand()-0.5)*lar->area_sizey; + fp[0]= (BLI_frand()-0.5f)*lar->area_size; + fp[1]= (BLI_frand()-0.5f)*lar->area_sizey; } while(iter--) { @@ -1081,8 +1081,8 @@ static void QMC_initPixel(QMCSampler *qsa, int thread) { /* hammersley sequence is fixed, already created in QMCSampler init. * per pixel, gets a random offset. We create separate offsets per thread, for write-safety */ - qsa->offs[thread][0] = 0.5 * BLI_thread_frand(thread); - qsa->offs[thread][1] = 0.5 * BLI_thread_frand(thread); + qsa->offs[thread][0] = 0.5f * BLI_thread_frand(thread); + qsa->offs[thread][1] = 0.5f * BLI_thread_frand(thread); } else { /* SAMP_TYPE_HALTON */ @@ -1136,8 +1136,8 @@ static void QMC_samplePhong(float *vec, QMCSampler *qsa, int thread, int num, fl pz = pow(s[1], blur); sqr = sqrt(1.0f-pz*pz); - vec[0] = cos(phi)*sqr; - vec[1] = sin(phi)*sqr; + vec[0] = (float)(cosf(phi)*sqr); + vec[1] = (float)(sinf(phi)*sqr); vec[2] = 0.0f; } @@ -1148,8 +1148,8 @@ static void QMC_sampleRect(float *vec, QMCSampler *qsa, int thread, int num, flo QMC_getSample(s, qsa, thread, num); - vec[0] = (s[0] - 0.5) * sizex; - vec[1] = (s[1] - 0.5) * sizey; + vec[0] = (float)(s[0] - 0.5) * sizex; + vec[1] = (float)(s[1] - 0.5) * sizey; vec[2] = 0.0f; } @@ -1164,8 +1164,8 @@ static void QMC_sampleDisc(float *vec, QMCSampler *qsa, int thread, int num, flo phi = s[0]*2*M_PI; sqr = sqrt(s[1]); - vec[0] = cos(phi)*sqr* radius/2.0; - vec[1] = sin(phi)*sqr* radius/2.0; + vec[0] = cosf(phi)*sqr* radius/2.0f; + vec[1] = sinf(phi)*sqr* radius/2.0f; vec[2] = 0.0f; } @@ -1177,12 +1177,12 @@ static void QMC_sampleHemi(float *vec, QMCSampler *qsa, int thread, int num) QMC_getSample(s, qsa, thread, num); - phi = s[0]*2.f*M_PI; + phi = s[0]*2.0*M_PI; sqr = sqrt(s[1]); - vec[0] = cos(phi)*sqr; - vec[1] = sin(phi)*sqr; - vec[2] = 1.f - s[1]*s[1]; + vec[0] = cosf(phi)*sqr; + vec[1] = sinf(phi)*sqr; + vec[2] = (float)(1.0 - s[1]*s[1]); } #if 0 /* currently not used */ @@ -1272,7 +1272,7 @@ static int adaptive_sample_variance(int samples, float *col, float *colsq, float var[1] = (colsq[1] / (float)samples) - (mean[1]*mean[1]); var[2] = (colsq[2] / (float)samples) - (mean[2]*mean[2]); - if ((var[0] * 0.4 < thresh) && (var[1] * 0.3 < thresh) && (var[2] * 0.6 < thresh)) + if ((var[0] * 0.4f < thresh) && (var[1] * 0.3f < thresh) && (var[2] * 0.6f < thresh)) return 1; else return 0; @@ -1283,7 +1283,7 @@ static int adaptive_sample_contrast_val(int samples, float prev, float val, floa /* if the last sample's contribution to the total value was below a small threshold * (i.e. the samples taken are very similar), then taking more samples that are probably * going to be the same is wasting effort */ - if (fabs( prev/(float)(samples-1) - val/(float)samples ) < thresh) { + if (fabsf( prev/(float)(samples-1) - val/(float)samples ) < thresh) { return 1; } else return 0; @@ -1293,10 +1293,10 @@ static float get_avg_speed(ShadeInput *shi) { float pre_x, pre_y, post_x, post_y, speedavg; - pre_x = (shi->winspeed[0] == PASS_VECTOR_MAX)?0.0:shi->winspeed[0]; - pre_y = (shi->winspeed[1] == PASS_VECTOR_MAX)?0.0:shi->winspeed[1]; - post_x = (shi->winspeed[2] == PASS_VECTOR_MAX)?0.0:shi->winspeed[2]; - post_y = (shi->winspeed[3] == PASS_VECTOR_MAX)?0.0:shi->winspeed[3]; + pre_x = (shi->winspeed[0] == PASS_VECTOR_MAX)?0.0f:shi->winspeed[0]; + pre_y = (shi->winspeed[1] == PASS_VECTOR_MAX)?0.0f:shi->winspeed[1]; + post_x = (shi->winspeed[2] == PASS_VECTOR_MAX)?0.0f:shi->winspeed[2]; + post_y = (shi->winspeed[3] == PASS_VECTOR_MAX)?0.0f:shi->winspeed[3]; speedavg = (sqrt(pre_x*pre_x + pre_y*pre_y) + sqrt(post_x*post_x + post_y*post_y)) / 2.0; @@ -1316,7 +1316,7 @@ static void trace_refract(float *col, ShadeInput *shi, ShadeResult *shr) float v_refract[3], v_refract_new[3]; float sampcol[4], colsq[4]; - float blur = pow(1.0 - shi->mat->gloss_tra, 3); + float blur = powf(1.0f - shi->mat->gloss_tra, 3); short max_samples = shi->mat->samp_gloss_tra; float adapt_thresh = shi->mat->adapt_thresh_tra; @@ -1325,9 +1325,9 @@ static void trace_refract(float *col, ShadeInput *shi, ShadeResult *shr) colsq[0] = colsq[1] = colsq[2] = 0.0; col[0] = col[1] = col[2] = 0.0; col[3]= shr->alpha; - - if (blur > 0.0) { - if (adapt_thresh != 0.0) samp_type = SAMP_TYPE_HALTON; + + if (blur > 0.0f) { + if (adapt_thresh != 0.0f) samp_type = SAMP_TYPE_HALTON; else samp_type = SAMP_TYPE_HAMMERSLEY; /* all samples are generated per pixel */ @@ -1386,13 +1386,13 @@ static void trace_refract(float *col, ShadeInput *shi, ShadeResult *shr) samples++; /* adaptive sampling */ - if (adapt_thresh < 1.0 && samples > max_samples/2) + if (adapt_thresh < 1.0f && samples > max_samples/2) { if (adaptive_sample_variance(samples, col, colsq, adapt_thresh)) break; /* if the pixel so far is very dark, we can get away with less samples */ - if ( (col[0] + col[1] + col[2])/3.0/(float)samples < 0.01 ) + if ( (col[0] + col[1] + col[2])/3.0f/(float)samples < 0.01f ) max_samples--; } } @@ -1415,18 +1415,18 @@ static void trace_reflect(float *col, ShadeInput *shi, ShadeResult *shr, float f float v_nor_new[3], v_reflect[3]; float sampcol[4], colsq[4]; - float blur = pow(1.0 - shi->mat->gloss_mir, 3); + float blur = powf(1.0f - shi->mat->gloss_mir, 3); short max_samples = shi->mat->samp_gloss_mir; float adapt_thresh = shi->mat->adapt_thresh_mir; - float aniso = 1.0 - shi->mat->aniso_gloss_mir; + float aniso = 1.0f - shi->mat->aniso_gloss_mir; int samples=0; col[0] = col[1] = col[2] = 0.0; colsq[0] = colsq[1] = colsq[2] = 0.0; - if (blur > 0.0) { - if (adapt_thresh != 0.0) samp_type = SAMP_TYPE_HALTON; + if (blur > 0.0f) { + if (adapt_thresh != 0.0f) samp_type = SAMP_TYPE_HALTON; else samp_type = SAMP_TYPE_HAMMERSLEY; /* all samples are generated per pixel */ @@ -1485,22 +1485,22 @@ static void trace_reflect(float *col, ShadeInput *shi, ShadeResult *shr, float f samples++; /* adaptive sampling */ - if (adapt_thresh > 0.0 && samples > max_samples/3) + if (adapt_thresh > 0.0f && samples > max_samples/3) { if (adaptive_sample_variance(samples, col, colsq, adapt_thresh)) break; /* if the pixel so far is very dark, we can get away with less samples */ - if ( (col[0] + col[1] + col[2])/3.0/(float)samples < 0.01 ) + if ( (col[0] + col[1] + col[2])/3.0f/(float)samples < 0.01f ) max_samples--; /* reduce samples when reflection is dim due to low ray mirror blend value or fresnel factor * and when reflection is blurry */ - if (fresnelfac < 0.1 * (blur+1)) { + if (fresnelfac < 0.1f * (blur+1)) { max_samples--; /* even more for very dim */ - if (fresnelfac < 0.05 * (blur+1)) + if (fresnelfac < 0.05f * (blur+1)) max_samples--; } } @@ -1659,7 +1659,7 @@ static void ray_trace_shadow_tra(Isect *is, ShadeInput *origshi, int depth, int col[1] = a*col[1] + shr.alpha*shr.combined[1]; col[2] = a*col[2] + shr.alpha*shr.combined[2]; - col[3] = (1.0 - shr.alpha)*a; + col[3] = (1.0f - shr.alpha)*a; } if(depth>0 && col[3]>0.0f) { @@ -1758,8 +1758,8 @@ static void RandomSpherical(float *v) if ((r = 1.f - v[2]*v[2])>0.f) { float a = 6.283185307f*BLI_frand(); r = sqrt(r); - v[0] = r * cos(a); - v[1] = r * sin(a); + v[0] = r * cosf(a); + v[1] = r * sinf(a); } else v[2] = 1.f; } @@ -1956,7 +1956,7 @@ static void ray_ao_qmc(ShadeInput *shi, float *ao, float *env) float speedfac; speedfac = get_avg_speed(shi) * adapt_speed_fac; - CLAMP(speedfac, 1.0, 1000.0); + CLAMP(speedfac, 1.0f, 1000.0f); max_samples /= speedfac; if (max_samples < 5) max_samples = 5; @@ -1985,7 +1985,7 @@ static void ray_ao_qmc(ShadeInput *shi, float *ao, float *env) prev = fac; if(RE_rayobject_raycast(R.raytree, &isec)) { - if (R.wrld.aomode & WO_AODIST) fac+= exp(-isec.dist*R.wrld.aodistfac); + if (R.wrld.aomode & WO_AODIST) fac+= expf(-isec.dist*R.wrld.aodistfac); else fac+= 1.0f; } else if(envcolor!=WO_AOPLAIN) { @@ -1998,7 +1998,7 @@ static void ray_ao_qmc(ShadeInput *shi, float *ao, float *env) normalize_v3(view); if(envcolor==WO_AOSKYCOL) { - skyfac= 0.5*(1.0f+view[0]*R.grvec[0]+ view[1]*R.grvec[1]+ view[2]*R.grvec[2]); + skyfac= 0.5f*(1.0f+view[0]*R.grvec[0]+ view[1]*R.grvec[1]+ view[2]*R.grvec[2]); env[0]+= (1.0f-skyfac)*R.wrld.horr + skyfac*R.wrld.zenr; env[1]+= (1.0f-skyfac)*R.wrld.horg + skyfac*R.wrld.zeng; env[2]+= (1.0f-skyfac)*R.wrld.horb + skyfac*R.wrld.zenb; @@ -2017,7 +2017,7 @@ static void ray_ao_qmc(ShadeInput *shi, float *ao, float *env) if (qsa->type == SAMP_TYPE_HALTON) { /* adaptive sampling - consider samples below threshold as in shadow (or vice versa) and exit early */ - if (adapt_thresh > 0.0 && (samples > max_samples/2) ) { + if (adapt_thresh > 0.0f && (samples > max_samples/2) ) { if (adaptive_sample_contrast_val(samples, prev, fac, adapt_thresh)) { break; @@ -2123,7 +2123,7 @@ static void ray_ao_spheresamp(ShadeInput *shi, float *ao, float *env) /* do the trace */ if(RE_rayobject_raycast(R.raytree, &isec)) { - if (R.wrld.aomode & WO_AODIST) sh+= exp(-isec.dist*R.wrld.aodistfac); + if (R.wrld.aomode & WO_AODIST) sh+= expf(-isec.dist*R.wrld.aodistfac); else sh+= 1.0f; } else if(envcolor!=WO_AOPLAIN) { @@ -2136,7 +2136,7 @@ static void ray_ao_spheresamp(ShadeInput *shi, float *ao, float *env) normalize_v3(view); if(envcolor==WO_AOSKYCOL) { - fac= 0.5*(1.0f+view[0]*R.grvec[0]+ view[1]*R.grvec[1]+ view[2]*R.grvec[2]); + fac= 0.5f*(1.0f+view[0]*R.grvec[0]+ view[1]*R.grvec[1]+ view[2]*R.grvec[2]); env[0]+= (1.0f-fac)*R.wrld.horr + fac*R.wrld.zenr; env[1]+= (1.0f-fac)*R.wrld.horg + fac*R.wrld.zeng; env[2]+= (1.0f-fac)*R.wrld.horb + fac*R.wrld.zenb; @@ -2367,14 +2367,14 @@ static void ray_shadow_qmc(ShadeInput *shi, LampRen *lar, float *lampco, float * if (lar->ray_samp_method == LA_SAMP_HALTON) { /* adaptive sampling - consider samples below threshold as in shadow (or vice versa) and exit early */ - if ((max_samples > min_adapt_samples) && (adapt_thresh > 0.0) && (samples > max_samples / 3)) { + if ((max_samples > min_adapt_samples) && (adapt_thresh > 0.0f) && (samples > max_samples / 3)) { if (isec->mode==RE_RAY_SHADOW_TRA) { - if ((shadfac[3] / samples > (1.0-adapt_thresh)) || (shadfac[3] / samples < adapt_thresh)) + if ((shadfac[3] / samples > (1.0f-adapt_thresh)) || (shadfac[3] / samples < adapt_thresh)) break; else if (adaptive_sample_variance(samples, shadfac, colsq, adapt_thresh)) break; } else { - if ((fac / samples > (1.0-adapt_thresh)) || (fac / samples < adapt_thresh)) + if ((fac / samples > (1.0f-adapt_thresh)) || (fac / samples < adapt_thresh)) break; } } diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c index 5aad055a8f6..a4c1778c624 100644 --- a/source/blender/render/intern/source/render_texture.c +++ b/source/blender/render/intern/source/render_texture.c @@ -175,9 +175,9 @@ static void tex_normal_derivate(Tex *tex, TexResult *texres) do_colorband(tex->coba, texres->nor[2], col); fac3= (col[0]+col[1]+col[2]); - texres->nor[0]= 0.3333*(fac0 - fac1); - texres->nor[1]= 0.3333*(fac0 - fac2); - texres->nor[2]= 0.3333*(fac0 - fac3); + texres->nor[0]= 0.3333f*(fac0 - fac1); + texres->nor[1]= 0.3333f*(fac0 - fac2); + texres->nor[2]= 0.3333f*(fac0 - fac3); return; } @@ -203,31 +203,31 @@ static int blend(Tex *tex, float *texvec, TexResult *texres) } if(tex->stype==TEX_LIN) { /* lin */ - texres->tin= (1.0+x)/2.0; + texres->tin= (1.0f+x)/2.0f; } else if(tex->stype==TEX_QUAD) { /* quad */ - texres->tin= (1.0+x)/2.0; - if(texres->tin<0.0) texres->tin= 0.0; + texres->tin= (1.0f+x)/2.0f; + if(texres->tin<0.0f) texres->tin= 0.0f; else texres->tin*= texres->tin; } else if(tex->stype==TEX_EASE) { /* ease */ - texres->tin= (1.0+x)/2.0; - if(texres->tin<=.0) texres->tin= 0.0; - else if(texres->tin>=1.0) texres->tin= 1.0; + texres->tin= (1.0f+x)/2.0f; + if(texres->tin<=0.0f) texres->tin= 0.0f; + else if(texres->tin>=1.0f) texres->tin= 1.0f; else { t= texres->tin*texres->tin; - texres->tin= (3.0*t-2.0*t*texres->tin); + texres->tin= (3.0f*t-2.0f*t*texres->tin); } } else if(tex->stype==TEX_DIAG) { /* diag */ - texres->tin= (2.0+x+y)/4.0; + texres->tin= (2.0f+x+y)/4.0f; } else if(tex->stype==TEX_RAD) { /* radial */ texres->tin= (atan2(y,x) / (2*M_PI) + 0.5); } else { /* sphere TEX_SPHERE */ texres->tin= 1.0-sqrt(x*x+ y*y+texvec[2]*texvec[2]); - if(texres->tin<0.0) texres->tin= 0.0; + if(texres->tin<0.0f) texres->tin= 0.0f; if(tex->stype==TEX_HALO) texres->tin*= texres->tin; /* halo */ } @@ -299,7 +299,7 @@ static float tex_tri(float a) const float b = 2*M_PI; const float rmax = 1.0; - a = rmax - 2.0*fabs(floor((a*(1.0/b))+0.5) - (a*(1.0/b))); + a = rmax - 2.0f*fabsf(floorf((a*(1.0f/b))+0.5f) - (a*(1.0f/b))); return a; } @@ -319,18 +319,18 @@ static float wood_int(Tex *tex, float x, float y, float z) if ((wf>TEX_TRI) || (wf<TEX_SIN)) wf=0; /* check to be sure noisebasis2 is initialized ahead of time */ if (wt==TEX_BAND) { - wi = waveform[wf]((x + y + z)*10.0); + wi = waveform[wf]((x + y + z)*10.0f); } else if (wt==TEX_RING) { - wi = waveform[wf](sqrt(x*x + y*y + z*z)*20.0); + wi = waveform[wf](sqrt(x*x + y*y + z*z)*20.0f); } else if (wt==TEX_BANDNOISE) { wi = tex->turbul*BLI_gNoise(tex->noisesize, x, y, z, (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis); - wi = waveform[wf]((x + y + z)*10.0 + wi); + wi = waveform[wf]((x + y + z)*10.0f + wi); } else if (wt==TEX_RINGNOISE) { wi = tex->turbul*BLI_gNoise(tex->noisesize, x, y, z, (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis); - wi = waveform[wf](sqrt(x*x + y*y + z*z)*20.0 + wi); + wi = waveform[wf](sqrt(x*x + y*y + z*z)*20.0f + wi); } return wi; @@ -370,7 +370,7 @@ static float marble_int(Tex *tex, float x, float y, float z) if ((wf>TEX_TRI) || (wf<TEX_SIN)) wf=0; /* check to be sure noisebasis2 isn't initialized ahead of time */ - n = 5.0 * (x + y + z); + n = 5.0f * (x + y + z); mi = n + tex->turbul * BLI_gTurbulence(tex->noisesize, x, y, z, tex->noisedepth, (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis); @@ -417,11 +417,11 @@ static int magic(Tex *tex, float *texvec, TexResult *texres) int n; n= tex->noisedepth; - turb= tex->turbul/5.0; + turb= tex->turbul/5.0f; - x= sin( ( texvec[0]+texvec[1]+texvec[2])*5.0 ); - y= cos( (-texvec[0]+texvec[1]-texvec[2])*5.0 ); - z= -cos( (-texvec[0]-texvec[1]+texvec[2])*5.0 ); + x= sin( ( texvec[0]+texvec[1]+texvec[2])*5.0f ); + y= cos( (-texvec[0]+texvec[1]-texvec[2])*5.0f ); + z= -cos( (-texvec[0]-texvec[1]+texvec[2])*5.0f ); if(n>0) { x*= turb; y*= turb; @@ -466,17 +466,17 @@ static int magic(Tex *tex, float *texvec, TexResult *texres) } } - if(turb!=0.0) { - turb*= 2.0; + if(turb!=0.0f) { + turb*= 2.0f; x/= turb; y/= turb; z/= turb; } - texres->tr= 0.5-x; - texres->tg= 0.5-y; - texres->tb= 0.5-z; + texres->tr= 0.5f-x; + texres->tg= 0.5f-y; + texres->tb= 0.5f-z; - texres->tin= 0.3333*(texres->tr+texres->tg+texres->tb); + texres->tin= 0.3333f*(texres->tr+texres->tg+texres->tb); BRICONTRGB; texres->ta= 1.0; @@ -494,7 +494,7 @@ static int stucci(Tex *tex, float *texvec, TexResult *texres) b2= BLI_gNoise(tex->noisesize, texvec[0], texvec[1], texvec[2], (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis); - ofs= tex->turbul/200.0; + ofs= tex->turbul/200.0f; if(tex->stype) ofs*=(b2*b2); nor[0] = BLI_gNoise(tex->noisesize, texvec[0]+ofs, texvec[1], texvec[2], (tex->noisetype!=TEX_NOISESOFT), tex->noisebasis); @@ -732,7 +732,7 @@ static int texnoise(Tex *tex, TexResult *texres) while(loop--) { ran= (ran>>2); val*= (ran & 3); - div*= 3.0; + div*= 3.0f; } texres->tin= ((float)val)/div; @@ -829,18 +829,18 @@ static int cubemap_glob(float *n, float x, float y, float z, float *adr1, float z1= fabs(nor[2]); if(z1>=x1 && z1>=y1) { - *adr1 = (x + 1.0) / 2.0; - *adr2 = (y + 1.0) / 2.0; + *adr1 = (x + 1.0f) / 2.0f; + *adr2 = (y + 1.0f) / 2.0f; ret= 0; } else if(y1>=x1 && y1>=z1) { - *adr1 = (x + 1.0) / 2.0; - *adr2 = (z + 1.0) / 2.0; + *adr1 = (x + 1.0f) / 2.0f; + *adr2 = (z + 1.0f) / 2.0f; ret= 1; } else { - *adr1 = (y + 1.0) / 2.0; - *adr2 = (z + 1.0) / 2.0; + *adr1 = (y + 1.0f) / 2.0f; + *adr2 = (z + 1.0f) / 2.0f; ret= 2; } return ret; @@ -884,17 +884,17 @@ static int cubemap(MTex *mtex, VlakRen *vlr, float *n, float x, float y, float z } if(vlr->puno & proj[1]) { - *adr1 = (x + 1.0) / 2.0; - *adr2 = (y + 1.0) / 2.0; + *adr1 = (x + 1.0f) / 2.0f; + *adr2 = (y + 1.0f) / 2.0f; } else if(vlr->puno & proj[2]) { - *adr1 = (x + 1.0) / 2.0; - *adr2 = (z + 1.0) / 2.0; + *adr1 = (x + 1.0f) / 2.0f; + *adr2 = (z + 1.0f) / 2.0f; ret= 1; } else { - *adr1 = (y + 1.0) / 2.0; - *adr2 = (z + 1.0) / 2.0; + *adr1 = (y + 1.0f) / 2.0f; + *adr2 = (z + 1.0f) / 2.0f; ret= 2; } } @@ -922,18 +922,18 @@ static int cubemap_ob(Object *ob, float *n, float x, float y, float z, float *ad z1= fabs(nor[2]); if(z1>=x1 && z1>=y1) { - *adr1 = (x + 1.0) / 2.0; - *adr2 = (y + 1.0) / 2.0; + *adr1 = (x + 1.0f) / 2.0f; + *adr2 = (y + 1.0f) / 2.0f; ret= 0; } else if(y1>=x1 && y1>=z1) { - *adr1 = (x + 1.0) / 2.0; - *adr2 = (z + 1.0) / 2.0; + *adr1 = (x + 1.0f) / 2.0f; + *adr2 = (z + 1.0f) / 2.0f; ret= 1; } else { - *adr1 = (y + 1.0) / 2.0; - *adr2 = (z + 1.0) / 2.0; + *adr1 = (y + 1.0f) / 2.0f; + *adr2 = (z + 1.0f) / 2.0f; ret= 2; } return ret; @@ -957,8 +957,8 @@ static void do_2d_mapping(MTex *mtex, float *t, VlakRen *vlr, float *n, float *d if(R.osa==0) { if(wrap==MTEX_FLAT) { - fx = (t[0] + 1.0) / 2.0; - fy = (t[1] + 1.0) / 2.0; + fx = (t[0] + 1.0f) / 2.0f; + fy = (t[1] + 1.0f) / 2.0f; } else if(wrap==MTEX_TUBE) map_to_tube( &fx, &fy,t[0], t[1], t[2]); else if(wrap==MTEX_SPHERE) map_to_sphere( &fx, &fy,t[0], t[1], t[2]); @@ -973,34 +973,34 @@ static void do_2d_mapping(MTex *mtex, float *t, VlakRen *vlr, float *n, float *d if(tex->xrepeat>1) { float origf= fx *= tex->xrepeat; - if(fx>1.0) fx -= (int)(fx); - else if(fx<0.0) fx+= 1-(int)(fx); + if(fx>1.0f) fx -= (int)(fx); + else if(fx<0.0f) fx+= 1-(int)(fx); if(tex->flag & TEX_REPEAT_XMIR) { int orig= (int)floor(origf); if(orig & 1) - fx= 1.0-fx; + fx= 1.0f-fx; } } if(tex->yrepeat>1) { float origf= fy *= tex->yrepeat; - if(fy>1.0) fy -= (int)(fy); - else if(fy<0.0) fy+= 1-(int)(fy); + if(fy>1.0f) fy -= (int)(fy); + else if(fy<0.0f) fy+= 1-(int)(fy); if(tex->flag & TEX_REPEAT_YMIR) { int orig= (int)floor(origf); if(orig & 1) - fy= 1.0-fy; + fy= 1.0f-fy; } } } /* crop */ - if(tex->cropxmin!=0.0 || tex->cropxmax!=1.0) { + if(tex->cropxmin!=0.0f || tex->cropxmax!=1.0f) { fac1= tex->cropxmax - tex->cropxmin; fx= tex->cropxmin+ fx*fac1; } - if(tex->cropymin!=0.0 || tex->cropymax!=1.0) { + if(tex->cropymin!=0.0f || tex->cropymax!=1.0f) { fac1= tex->cropymax - tex->cropymin; fy= tex->cropymin+ fy*fac1; } @@ -1011,23 +1011,23 @@ static void do_2d_mapping(MTex *mtex, float *t, VlakRen *vlr, float *n, float *d else { if(wrap==MTEX_FLAT) { - fx= (t[0] + 1.0) / 2.0; - fy= (t[1] + 1.0) / 2.0; - dxt[0]/= 2.0; - dxt[1]/= 2.0; - dxt[2]/= 2.0; - dyt[0]/= 2.0; - dyt[1]/= 2.0; - dyt[2]/= 2.0; + fx= (t[0] + 1.0f) / 2.0f; + fy= (t[1] + 1.0f) / 2.0f; + dxt[0]/= 2.0f; + dxt[1]/= 2.0f; + dxt[2]/= 2.0f; + dyt[0]/= 2.0f; + dyt[1]/= 2.0f; + dyt[2]/= 2.0f; } else if ELEM(wrap, MTEX_TUBE, MTEX_SPHERE) { /* exception: the seam behind (y<0.0) */ ok= 1; - if(t[1]<=0.0) { + if(t[1]<=0.0f) { fx= t[0]+dxt[0]; fy= t[0]+dyt[0]; - if(fx>=0.0 && fy>=0.0 && t[0]>=0.0); - else if(fx<=0.0 && fy<=0.0 && t[0]<=0.0); + if(fx>=0.0f && fy>=0.0f && t[0]>=0.0f); + else if(fx<=0.0f && fy<=0.0f && t[0]<=0.0f); else ok= 0; } if(ok) { @@ -1046,10 +1046,10 @@ static void do_2d_mapping(MTex *mtex, float *t, VlakRen *vlr, float *n, float *d else { if(wrap==MTEX_TUBE) map_to_tube( &fx, &fy,t[0], t[1], t[2]); else map_to_sphere( &fx, &fy,t[0], t[1], t[2]); - dxt[0]/= 2.0; - dxt[1]/= 2.0; - dyt[0]/= 2.0; - dyt[1]/= 2.0; + dxt[0]/= 2.0f; + dxt[1]/= 2.0f; + dyt[0]/= 2.0f; + dyt[1]/= 2.0f; } } else { @@ -1143,13 +1143,13 @@ static void do_2d_mapping(MTex *mtex, float *t, VlakRen *vlr, float *n, float *d } /* crop */ - if(tex->cropxmin!=0.0 || tex->cropxmax!=1.0) { + if(tex->cropxmin!=0.0f || tex->cropxmax!=1.0f) { fac1= tex->cropxmax - tex->cropxmin; fx= tex->cropxmin+ fx*fac1; dxt[0]*= fac1; dyt[0]*= fac1; } - if(tex->cropymin!=0.0 || tex->cropymax!=1.0) { + if(tex->cropymin!=0.0f || tex->cropymax!=1.0f) { fac1= tex->cropymax - tex->cropymin; fy= tex->cropymin+ fy*fac1; dxt[1]*= fac1; @@ -1220,7 +1220,7 @@ static int multitex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, * artificer: added the use of tmpvec to avoid scaling texvec */ VECCOPY(tmpvec, texvec); - mul_v3_fl(tmpvec, 1.0/tex->noisesize); + mul_v3_fl(tmpvec, 1.0f/tex->noisesize); switch(tex->stype) { case TEX_MFRACTAL: @@ -1242,7 +1242,7 @@ static int multitex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, * artificer: added the use of tmpvec to avoid scaling texvec */ VECCOPY(tmpvec, texvec); - mul_v3_fl(tmpvec, 1.0/tex->noisesize); + mul_v3_fl(tmpvec, 1.0f/tex->noisesize); retval= voronoiTex(tex, tmpvec, texres); break; @@ -1251,7 +1251,7 @@ static int multitex(Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, * artificer: added the use of tmpvec to avoid scaling texvec */ VECCOPY(tmpvec, texvec); - mul_v3_fl(tmpvec, 1.0/tex->noisesize); + mul_v3_fl(tmpvec, 1.0f/tex->noisesize); retval= mg_distNoiseTex(tex, tmpvec, texres); break; @@ -1381,7 +1381,7 @@ void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg switch(blendtype) { case MTEX_BLEND: fact*= facg; - facm= 1.0-fact; + facm= 1.0f-fact; in[0]= (fact*tex[0] + facm*out[0]); in[1]= (fact*tex[1] + facm*out[1]); @@ -1390,7 +1390,7 @@ void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg case MTEX_MUL: fact*= facg; - facm= 1.0-facg; + facm= 1.0f-facg; in[0]= (facm+fact*tex[0])*out[0]; in[1]= (facm+fact*tex[1])*out[1]; in[2]= (facm+fact*tex[2])*out[2]; @@ -1398,28 +1398,28 @@ void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg case MTEX_SCREEN: fact*= facg; - facm= 1.0-facg; - in[0]= 1.0 - (facm+fact*(1.0-tex[0])) * (1.0-out[0]); - in[1]= 1.0 - (facm+fact*(1.0-tex[1])) * (1.0-out[1]); - in[2]= 1.0 - (facm+fact*(1.0-tex[2])) * (1.0-out[2]); + facm= 1.0f-facg; + in[0]= 1.0f - (facm+fact*(1.0f-tex[0])) * (1.0f-out[0]); + in[1]= 1.0f - (facm+fact*(1.0f-tex[1])) * (1.0f-out[1]); + in[2]= 1.0f - (facm+fact*(1.0f-tex[2])) * (1.0f-out[2]); break; case MTEX_OVERLAY: fact*= facg; - facm= 1.0-facg; + facm= 1.0f-facg; if(out[0] < 0.5f) in[0] = out[0] * (facm + 2.0f*fact*tex[0]); else - in[0] = 1.0f - (facm + 2.0f*fact*(1.0 - tex[0])) * (1.0 - out[0]); + in[0] = 1.0f - (facm + 2.0f*fact*(1.0f - tex[0])) * (1.0f - out[0]); if(out[1] < 0.5f) in[1] = out[1] * (facm + 2.0f*fact*tex[1]); else - in[1] = 1.0f - (facm + 2.0f*fact*(1.0 - tex[1])) * (1.0 - out[1]); + in[1] = 1.0f - (facm + 2.0f*fact*(1.0f - tex[1])) * (1.0f - out[1]); if(out[2] < 0.5f) in[2] = out[2] * (facm + 2.0f*fact*tex[2]); else - in[2] = 1.0f - (facm + 2.0f*fact*(1.0 - tex[2])) * (1.0 - out[2]); + in[2] = 1.0f - (facm + 2.0f*fact*(1.0f - tex[2])) * (1.0f - out[2]); break; case MTEX_SUB: @@ -1433,20 +1433,20 @@ void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg case MTEX_DIV: fact*= facg; - facm= 1.0-fact; + facm= 1.0f-fact; - if(tex[0]!=0.0) + if(tex[0]!=0.0f) in[0]= facm*out[0] + fact*out[0]/tex[0]; - if(tex[1]!=0.0) + if(tex[1]!=0.0f) in[1]= facm*out[1] + fact*out[1]/tex[1]; - if(tex[2]!=0.0) + if(tex[2]!=0.0f) in[2]= facm*out[2] + fact*out[2]/tex[2]; break; case MTEX_DIFF: fact*= facg; - facm= 1.0-fact; + facm= 1.0f-fact; in[0]= facm*out[0] + fact*fabs(tex[0]-out[0]); in[1]= facm*out[1] + fact*fabs(tex[1]-out[1]); in[2]= facm*out[2] + fact*fabs(tex[2]-out[2]); @@ -1454,7 +1454,7 @@ void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg case MTEX_DARK: fact*= facg; - facm= 1.0-fact; + facm= 1.0f-fact; col= tex[0]+((1-tex[0])*facm); if(col < out[0]) in[0]= col; else in[0]= out[0]; @@ -1516,7 +1516,7 @@ float texture_value_blend(float tex, float out, float fact, float facg, int blen facg= fabsf(facg); fact*= facg; - facm= 1.0-fact; + facm= 1.0f-fact; if(flip) SWAP(float, fact, facm); switch(blendtype) { @@ -1525,21 +1525,21 @@ float texture_value_blend(float tex, float out, float fact, float facg, int blen break; case MTEX_MUL: - facm= 1.0-facg; + facm= 1.0f-facg; in= (facm+fact*tex)*out; break; case MTEX_SCREEN: - facm= 1.0-facg; - in= 1.0-(facm+fact*(1.0-tex))*(1.0-out); + facm= 1.0f-facg; + in= 1.0f-(facm+fact*(1.0f-tex))*(1.0f-out); break; case MTEX_OVERLAY: - facm= 1.0-facg; + facm= 1.0f-facg; if(out < 0.5f) in = out * (facm + 2.0f*fact*tex); else - in = 1.0f - (facm + 2.0f*fact*(1.0 - tex)) * (1.0 - out); + in = 1.0f - (facm + 2.0f*fact*(1.0f - tex)) * (1.0f - out); break; case MTEX_SUB: @@ -1549,7 +1549,7 @@ float texture_value_blend(float tex, float out, float fact, float facg, int blen break; case MTEX_DIV: - if(tex!=0.0) + if(tex!=0.0f) in= facm*out + fact*out/tex; break; @@ -1568,15 +1568,15 @@ float texture_value_blend(float tex, float out, float fact, float facg, int blen break; case MTEX_SOFT_LIGHT: - scf=1.0 - (1.0 - tex) * (1.0 - out); - in= facm*out + fact * ((1.0 - out) * tex * out) + (out * scf); + scf=1.0f - (1.0f - tex) * (1.0f - out); + in= facm*out + fact * ((1.0f - out) * tex * out) + (out * scf); break; case MTEX_LIN_LIGHT: - if (tex > 0.5) - in = out + fact*(2*(tex - 0.5)); + if (tex > 0.5f) + in = out + fact*(2.0f*(tex - 0.5f)); else - in = out + fact*(2*tex - 1); + in = out + fact*(2.0f*tex - 1.0f); break; } @@ -1905,11 +1905,13 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T const int fromrgb = ((tex->type == TEX_IMAGE) || ((tex->flag & TEX_COLORBAND)!=0)); float Hscale = Tnor*mtex->norfac; + int dimx=512, dimy=512; // 2 channels for 2D texture and 3 for 3D textures. const int nr_channels = (mtex->texco == TEXCO_UV)? 2 : 3; int c, rgbnor, iBumpSpace; float dHdx, dHdy; + int found_deriv_map = (tex->type==TEX_IMAGE) && (tex->imaflag & TEX_DERIVATIVEMAP); // disable internal bump eval in sampler, save pointer float *nvec = texres->nor; @@ -1929,8 +1931,31 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T ntap_bump->init_done = 1; } + + // resolve image dimensions + if(found_deriv_map || (mtex->texflag&MTEX_BUMP_TEXTURESPACE)!=0) { + ImBuf* ibuf = BKE_image_get_ibuf(tex->ima, &tex->iuser); + if (ibuf) { + dimx = ibuf->x; + dimy = ibuf->y; + } + } - if(!(mtex->texflag & MTEX_5TAP_BUMP)) { + if(found_deriv_map) { + float dBdu, dBdv; + float s = 1; // negate this if flipped texture coordinate + texco_mapping(shi, tex, mtex, co, dx, dy, texvec, dxt, dyt); + rgbnor = multitex_mtex(shi, mtex, texvec, dxt, dyt, texres); + + // this variant using a derivative map is described here + // http://mmikkelsen3d.blogspot.com/2011/07/derivative-maps.html + dBdu = Hscale*dimx*(2*texres->tr-1); + dBdv = Hscale*dimy*(2*texres->tg-1); + + dHdx = dBdu*dxt[0] + s * dBdv*dxt[1]; + dHdy = dBdu*dyt[0] + s * dBdv*dyt[1]; + } + else if(!(mtex->texflag & MTEX_5TAP_BUMP)) { // compute height derivatives with respect to output image pixel coordinates x and y float STll[3], STlr[3], STul[3]; float Hll, Hlr, Hul; @@ -2087,11 +2112,11 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T // crazy hack solution that gives results similar to normal mapping - part 2 float vec[2]; - vec[0] = tex->ima->gen_x*dxt[0]; - vec[1] = tex->ima->gen_y*dxt[1]; + vec[0] = dimx*dxt[0]; + vec[1] = dimy*dxt[1]; dHdx *= 1.0f/len_v2(vec); - vec[0] = tex->ima->gen_x*dyt[0]; - vec[1] = tex->ima->gen_y*dyt[1]; + vec[0] = dimx*dyt[0]; + vec[1] = dimy*dyt[1]; dHdy *= 1.0f/len_v2(vec); } } @@ -2119,7 +2144,7 @@ void do_material_tex(ShadeInput *shi) float texvec[3], dxt[3], dyt[3], tempvec[3], norvec[3], warpvec[3]={0.0f, 0.0f, 0.0f}, Tnor=1.0; int tex_nr, rgbnor= 0, warpdone=0; int use_compat_bump = 0, use_ntap_bump = 0; - int found_nmapping = 0; + int found_nmapping = 0, found_deriv_map = 0; int iFirstTimeNMap=1; compatible_bump_init(&compat_bump); @@ -2139,8 +2164,9 @@ void do_material_tex(ShadeInput *shi) tex= mtex->tex; if(tex==0) continue; + found_deriv_map = (tex->type==TEX_IMAGE) && (tex->imaflag & TEX_DERIVATIVEMAP); use_compat_bump= (mtex->texflag & MTEX_COMPAT_BUMP); - use_ntap_bump= (mtex->texflag & (MTEX_3TAP_BUMP|MTEX_5TAP_BUMP)); + use_ntap_bump= ((mtex->texflag & (MTEX_3TAP_BUMP|MTEX_5TAP_BUMP))!=0 || found_deriv_map!=0) ? 1 : 0; /* XXX texture node trees don't work for this yet */ if(tex->nodetree && tex->use_nodes) { @@ -2289,16 +2315,16 @@ void do_material_tex(ShadeInput *shi) /* texture output */ if( (rgbnor & TEX_RGB) && (mtex->texflag & MTEX_RGBTOINT)) { - texres.tin= (0.35*texres.tr+0.45*texres.tg+0.2*texres.tb); + texres.tin= (0.35f*texres.tr+0.45f*texres.tg+0.2f*texres.tb); rgbnor-= TEX_RGB; } if(mtex->texflag & MTEX_NEGATIVE) { if(rgbnor & TEX_RGB) { - texres.tr= 1.0-texres.tr; - texres.tg= 1.0-texres.tg; - texres.tb= 1.0-texres.tb; + texres.tr= 1.0f-texres.tr; + texres.tg= 1.0f-texres.tg; + texres.tb= 1.0f-texres.tb; } - texres.tin= 1.0-texres.tin; + texres.tin= 1.0f-texres.tin; } if(mtex->texflag & MTEX_STENCIL) { if(rgbnor & TEX_RGB) { @@ -2325,8 +2351,8 @@ void do_material_tex(ShadeInput *shi) texres.nor[2]= texres.tb; } else { - float co_nor= 0.5*cos(texres.tin-0.5); - float si= 0.5*sin(texres.tin-0.5); + float co_nor= 0.5*cos(texres.tin-0.5f); + float si= 0.5*sin(texres.tin-0.5f); float f1, f2; f1= shi->vn[0]; @@ -2412,7 +2438,7 @@ void do_material_tex(ShadeInput *shi) // exception for envmap only if(tex->type==TEX_ENVMAP && mtex->blendtype==MTEX_BLEND) { fact= texres.tin*mirrfac; - facm= 1.0- fact; + facm= 1.0f- fact; shi->refcol[0]= fact + facm*shi->refcol[0]; shi->refcol[1]= fact*tcol[0] + facm*shi->refcol[1]; shi->refcol[2]= fact*tcol[1] + facm*shi->refcol[2]; @@ -2557,65 +2583,65 @@ void do_material_tex(ShadeInput *shi) if(rgbnor & TEX_RGB) { if(texres.talpha) texres.tin= texres.ta; - else texres.tin= (0.35*texres.tr+0.45*texres.tg+0.2*texres.tb); + else texres.tin= (0.35f*texres.tr+0.45f*texres.tg+0.2f*texres.tb); } if(mtex->mapto & MAP_REF) { float difffac= mtex->difffac*stencilTin; shi->refl= texture_value_blend(mtex->def_var, shi->refl, texres.tin, difffac, mtex->blendtype); - if(shi->refl<0.0) shi->refl= 0.0; + if(shi->refl<0.0f) shi->refl= 0.0f; } if(mtex->mapto & MAP_SPEC) { float specfac= mtex->specfac*stencilTin; shi->spec= texture_value_blend(mtex->def_var, shi->spec, texres.tin, specfac, mtex->blendtype); - if(shi->spec<0.0) shi->spec= 0.0; + if(shi->spec<0.0f) shi->spec= 0.0f; } if(mtex->mapto & MAP_EMIT) { float emitfac= mtex->emitfac*stencilTin; shi->emit= texture_value_blend(mtex->def_var, shi->emit, texres.tin, emitfac, mtex->blendtype); - if(shi->emit<0.0) shi->emit= 0.0; + if(shi->emit<0.0f) shi->emit= 0.0f; } if(mtex->mapto & MAP_ALPHA) { float alphafac= mtex->alphafac*stencilTin; shi->alpha= texture_value_blend(mtex->def_var, shi->alpha, texres.tin, alphafac, mtex->blendtype); - if(shi->alpha<0.0) shi->alpha= 0.0; - else if(shi->alpha>1.0) shi->alpha= 1.0; + if(shi->alpha<0.0f) shi->alpha= 0.0f; + else if(shi->alpha>1.0f) shi->alpha= 1.0f; } if(mtex->mapto & MAP_HAR) { float har; // have to map to 0-1 float hardfac= mtex->hardfac*stencilTin; - har= ((float)shi->har)/128.0; - har= 128.0*texture_value_blend(mtex->def_var, har, texres.tin, hardfac, mtex->blendtype); + har= ((float)shi->har)/128.0f; + har= 128.0f*texture_value_blend(mtex->def_var, har, texres.tin, hardfac, mtex->blendtype); - if(har<1.0) shi->har= 1; - else if(har>511.0) shi->har= 511; + if(har<1.0f) shi->har= 1; + else if(har>511) shi->har= 511; else shi->har= (int)har; } if(mtex->mapto & MAP_RAYMIRR) { float raymirrfac= mtex->raymirrfac*stencilTin; shi->ray_mirror= texture_value_blend(mtex->def_var, shi->ray_mirror, texres.tin, raymirrfac, mtex->blendtype); - if(shi->ray_mirror<0.0) shi->ray_mirror= 0.0; - else if(shi->ray_mirror>1.0) shi->ray_mirror= 1.0; + if(shi->ray_mirror<0.0f) shi->ray_mirror= 0.0f; + else if(shi->ray_mirror>1.0f) shi->ray_mirror= 1.0f; } if(mtex->mapto & MAP_TRANSLU) { float translfac= mtex->translfac*stencilTin; shi->translucency= texture_value_blend(mtex->def_var, shi->translucency, texres.tin, translfac, mtex->blendtype); - if(shi->translucency<0.0) shi->translucency= 0.0; - else if(shi->translucency>1.0) shi->translucency= 1.0; + if(shi->translucency<0.0f) shi->translucency= 0.0f; + else if(shi->translucency>1.0f) shi->translucency= 1.0f; } if(mtex->mapto & MAP_AMB) { float ambfac= mtex->ambfac*stencilTin; shi->amb= texture_value_blend(mtex->def_var, shi->amb, texres.tin, ambfac, mtex->blendtype); - if(shi->amb<0.0) shi->amb= 0.0; - else if(shi->amb>1.0) shi->amb= 1.0; + if(shi->amb<0.0f) shi->amb= 0.0f; + else if(shi->amb>1.0f) shi->amb= 1.0f; shi->ambr= shi->amb*R.wrld.ambr; shi->ambg= shi->amb*R.wrld.ambg; @@ -2711,16 +2737,16 @@ void do_volume_tex(ShadeInput *shi, float *xyz, int mapto_flag, float *col, floa /* texture output */ if( (rgbnor & TEX_RGB) && (mtex->texflag & MTEX_RGBTOINT)) { - texres.tin= (0.35*texres.tr+0.45*texres.tg+0.2*texres.tb); + texres.tin= (0.35f*texres.tr+0.45f*texres.tg+0.2f*texres.tb); rgbnor-= TEX_RGB; } if(mtex->texflag & MTEX_NEGATIVE) { if(rgbnor & TEX_RGB) { - texres.tr= 1.0-texres.tr; - texres.tg= 1.0-texres.tg; - texres.tb= 1.0-texres.tb; + texres.tr= 1.0f-texres.tr; + texres.tg= 1.0f-texres.tg; + texres.tb= 1.0f-texres.tb; } - texres.tin= 1.0-texres.tin; + texres.tin= 1.0f-texres.tin; } if(mtex->texflag & MTEX_STENCIL) { if(rgbnor & TEX_RGB) { @@ -2777,7 +2803,7 @@ void do_volume_tex(ShadeInput *shi, float *xyz, int mapto_flag, float *col, floa if (!(rgbnor & TEX_INT)) { if (rgbnor & TEX_RGB) { if(texres.talpha) texres.tin= texres.ta; - else texres.tin= (0.35*texres.tr+0.45*texres.tg+0.2*texres.tb); + else texres.tin= (0.35f*texres.tr+0.45f*texres.tg+0.2f*texres.tb); } } @@ -2785,25 +2811,25 @@ void do_volume_tex(ShadeInput *shi, float *xyz, int mapto_flag, float *col, floa float emitfac= mtex->emitfac*stencilTin; *val = texture_value_blend(mtex->def_var, *val, texres.tin, emitfac, mtex->blendtype); - if(*val<0.0) *val= 0.0; + if(*val<0.0f) *val= 0.0f; } if((mapto_flag & MAP_DENSITY) && (mtex->mapto & MAP_DENSITY)) { float densfac= mtex->densfac*stencilTin; *val = texture_value_blend(mtex->def_var, *val, texres.tin, densfac, mtex->blendtype); - CLAMP(*val, 0.0, 1.0); + CLAMP(*val, 0.0f, 1.0f); } if((mapto_flag & MAP_SCATTERING) && (mtex->mapto & MAP_SCATTERING)) { float scatterfac= mtex->scatterfac*stencilTin; *val = texture_value_blend(mtex->def_var, *val, texres.tin, scatterfac, mtex->blendtype); - CLAMP(*val, 0.0, 1.0); + CLAMP(*val, 0.0f, 1.0f); } if((mapto_flag & MAP_REFLECTION) && (mtex->mapto & MAP_REFLECTION)) { float reflfac= mtex->reflfac*stencilTin; *val = texture_value_blend(mtex->def_var, *val, texres.tin, reflfac, mtex->blendtype); - CLAMP(*val, 0.0, 1.0); + CLAMP(*val, 0.0f, 1.0f); } } } @@ -2847,7 +2873,7 @@ void do_halo_tex(HaloRen *har, float xn, float yn, float *colf) if(osatex) { - dx= 1.0/har->rad; + dx= 1.0f/har->rad; if(mtex->projx) { dxt[0]= mtex->size[0]*dx; @@ -2875,16 +2901,16 @@ void do_halo_tex(HaloRen *har, float xn, float yn, float *colf) /* texture output */ if(rgb && (mtex->texflag & MTEX_RGBTOINT)) { - texres.tin= (0.35*texres.tr+0.45*texres.tg+0.2*texres.tb); + texres.tin= (0.35f*texres.tr+0.45f*texres.tg+0.2f*texres.tb); rgb= 0; } if(mtex->texflag & MTEX_NEGATIVE) { if(rgb) { - texres.tr= 1.0-texres.tr; - texres.tg= 1.0-texres.tg; - texres.tb= 1.0-texres.tb; + texres.tr= 1.0f-texres.tr; + texres.tg= 1.0f-texres.tg; + texres.tb= 1.0f-texres.tb; } - else texres.tin= 1.0-texres.tin; + else texres.tin= 1.0f-texres.tin; } /* mapping */ @@ -2911,10 +2937,10 @@ void do_halo_tex(HaloRen *har, float xn, float yn, float *colf) } fact= texres.tin*mtex->colfac; - facm= 1.0-fact; + facm= 1.0f-fact; if(mtex->blendtype==MTEX_MUL) { - facm= 1.0-mtex->colfac; + facm= 1.0f-mtex->colfac; } if(mtex->blendtype==MTEX_SUB) fact= -fact; @@ -2934,15 +2960,15 @@ void do_halo_tex(HaloRen *har, float xn, float yn, float *colf) colf[1]= (fact*texres.tg + har->g); colf[2]= (fact*texres.tb + har->b); - CLAMP(colf[0], 0.0, 1.0); - CLAMP(colf[1], 0.0, 1.0); - CLAMP(colf[2], 0.0, 1.0); + CLAMP(colf[0], 0.0f, 1.0f); + CLAMP(colf[1], 0.0f, 1.0f); + CLAMP(colf[2], 0.0f, 1.0f); } } if(mtex->mapto & MAP_ALPHA) { if(rgb) { if(texres.talpha) texres.tin= texres.ta; - else texres.tin= (0.35*texres.tr+0.45*texres.tg+0.2*texres.tb); + else texres.tin= (0.35f*texres.tr+0.45f*texres.tg+0.2f*texres.tb); } colf[3]*= texres.tin; @@ -2992,7 +3018,7 @@ void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, f /* only works with texture being "real" */ /* use saacos(), fixes bug [#22398], float precision caused lo[2] to be slightly less then -1.0 */ if(lo[0] || lo[1]) { /* check for zero case [#24807] */ - fact= (1.0/M_PI)*saacos(lo[2])/(sqrt(lo[0]*lo[0] + lo[1]*lo[1])); + fact= (1.0f/(float)M_PI)*saacos(lo[2])/(sqrt(lo[0]*lo[0] + lo[1]*lo[1])); tempvec[0]= lo[0]*fact; tempvec[1]= lo[1]*fact; tempvec[2]= 0.0; @@ -3013,13 +3039,13 @@ void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, f if(mtex->texco==TEXCO_H_TUBEMAP) map_to_tube( tempvec, tempvec+1,lo[0], lo[2], lo[1]); else map_to_sphere( tempvec, tempvec+1,lo[0], lo[2], lo[1]); /* tube/spheremap maps for outside view, not inside */ - tempvec[0]= 1.0-tempvec[0]; + tempvec[0]= 1.0f-tempvec[0]; /* only top half */ - tempvec[1]= 2.0*tempvec[1]-1.0; + tempvec[1]= 2.0f*tempvec[1]-1.0f; tempvec[2]= 0.0; /* and correction for do_2d_mapping */ - tempvec[0]= 2.0*tempvec[0]-1.0; - tempvec[1]= 2.0*tempvec[1]-1.0; + tempvec[0]= 2.0f*tempvec[0]-1.0f; + tempvec[1]= 2.0f*tempvec[1]-1.0f; co= tempvec; } else { @@ -3068,16 +3094,16 @@ void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, f /* texture output */ if(rgb && (mtex->texflag & MTEX_RGBTOINT)) { - texres.tin= (0.35*texres.tr+0.45*texres.tg+0.2*texres.tb); + texres.tin= (0.35f*texres.tr+0.45f*texres.tg+0.2f*texres.tb); rgb= 0; } if(mtex->texflag & MTEX_NEGATIVE) { if(rgb) { - texres.tr= 1.0-texres.tr; - texres.tg= 1.0-texres.tg; - texres.tb= 1.0-texres.tb; + texres.tr= 1.0f-texres.tr; + texres.tg= 1.0f-texres.tg; + texres.tb= 1.0f-texres.tb; } - else texres.tin= 1.0-texres.tin; + else texres.tin= 1.0f-texres.tin; } if(mtex->texflag & MTEX_STENCIL) { if(rgb) { @@ -3138,7 +3164,7 @@ void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, f } } if(mtex->mapto & WOMAP_BLEND) { - if(rgb) texres.tin= (0.35*texres.tr+0.45*texres.tg+0.2*texres.tb); + if(rgb) texres.tin= (0.35f*texres.tr+0.45f*texres.tg+0.2f*texres.tb); *blend= texture_value_blend(mtex->def_var, *blend, texres.tin, mtex->blendfac, mtex->blendtype); } @@ -3274,16 +3300,16 @@ void do_lamp_tex(LampRen *la, float *lavec, ShadeInput *shi, float *colf, int ef /* texture output */ if(rgb && (mtex->texflag & MTEX_RGBTOINT)) { - texres.tin= (0.35*texres.tr+0.45*texres.tg+0.2*texres.tb); + texres.tin= (0.35f*texres.tr+0.45f*texres.tg+0.2f*texres.tb); rgb= 0; } if(mtex->texflag & MTEX_NEGATIVE) { if(rgb) { - texres.tr= 1.0-texres.tr; - texres.tg= 1.0-texres.tg; - texres.tb= 1.0-texres.tb; + texres.tr= 1.0f-texres.tr; + texres.tg= 1.0f-texres.tg; + texres.tb= 1.0f-texres.tb; } - else texres.tin= 1.0-texres.tin; + else texres.tin= 1.0f-texres.tin; } if(mtex->texflag & MTEX_STENCIL) { if(rgb) { @@ -3368,7 +3394,7 @@ int externtex(MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *t rgb= multitex(tex, texvec, dxt, dyt, 0, &texr, thread, mtex->which_output); if(rgb) { - texr.tin= (0.35*texr.tr+0.45*texr.tg+0.2*texr.tb); + texr.tin= (0.35f*texr.tr+0.45f*texr.tg+0.2f*texr.tb); } else { texr.tr= mtex->r; @@ -3417,14 +3443,14 @@ void render_realtime_texture(ShadeInput *shi, Image *ima) tex= &imatex[shi->thread]; tex->iuser.ok= ima->ok; - texvec[0]= 0.5+0.5*suv->uv[0]; - texvec[1]= 0.5+0.5*suv->uv[1]; - texvec[2] = 0; // initalize it because imagewrap looks at it. + texvec[0]= 0.5f+0.5f*suv->uv[0]; + texvec[1]= 0.5f+0.5f*suv->uv[1]; + texvec[2] = 0.0f; // initalize it because imagewrap looks at it. if(shi->osatex) { - dx[0]= 0.5*suv->dxuv[0]; - dx[1]= 0.5*suv->dxuv[1]; - dy[0]= 0.5*suv->dyuv[0]; - dy[1]= 0.5*suv->dyuv[1]; + dx[0]= 0.5f*suv->dxuv[0]; + dx[1]= 0.5f*suv->dxuv[1]; + dy[0]= 0.5f*suv->dyuv[0]; + dy[1]= 0.5f*suv->dyuv[1]; } texr.nor= NULL; diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c index c08d6c0f456..b66740c87ba 100644 --- a/source/blender/render/intern/source/rendercore.c +++ b/source/blender/render/intern/source/rendercore.c @@ -758,7 +758,7 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl) if(lar->type==LA_SUN && lar->sunsky) { /* if it's sky continue and don't apply atmosphere effect on it */ - if(*zrect >= 9.9e10 || rgbrect[3]==0.0f) { + if(*zrect >= 9.9e10f || rgbrect[3]==0.0f) { continue; } @@ -1098,7 +1098,7 @@ static unsigned short *make_solid_mask(RenderPart *pa) static void addAlphaOverFloatMask(float *dest, float *source, unsigned short dmask, unsigned short smask) { unsigned short shared= dmask & smask; - float mul= 1.0 - source[3]; + float mul= 1.0f - source[3]; if(shared) { /* overlapping masks */ @@ -1892,13 +1892,13 @@ static void renderflare(RenderResult *rr, float *rectf, HaloRen *har) fla.r= fabs(rc[0]); fla.g= fabs(rc[1]); fla.b= fabs(rc[2]); - fla.alfa= ma->flareboost*fabs(alfa*visifac*rc[3]); - fla.hard= 20.0f + fabs(70*rc[7]); + fla.alfa= ma->flareboost*fabsf(alfa*visifac*rc[3]); + fla.hard= 20.0f + fabsf(70.0f*rc[7]); fla.tex= 0; - type= (int)(fabs(3.9*rc[6])); + type= (int)(fabs(3.9f*rc[6])); - fla.rad= ma->subsize*sqrt(fabs(2.0f*har->rad*rc[4])); + fla.rad= ma->subsize*sqrtf(fabs(2.0f*har->rad*rc[4])); if(type==3) { fla.rad*= 3.0f; @@ -1907,22 +1907,22 @@ static void renderflare(RenderResult *rr, float *rectf, HaloRen *har) fla.radsq= fla.rad*fla.rad; - vec[0]= 1.4*rc[5]*(har->xs-R.winx/2); - vec[1]= 1.4*rc[5]*(har->ys-R.winy/2); - vec[2]= 32.0f*sqrt(vec[0]*vec[0] + vec[1]*vec[1] + 1.0f); + vec[0]= 1.4f*rc[5]*(har->xs-R.winx/2); + vec[1]= 1.4f*rc[5]*(har->ys-R.winy/2); + vec[2]= 32.0f*sqrtf(vec[0]*vec[0] + vec[1]*vec[1] + 1.0f); - fla.xs= R.winx/2 + vec[0] + (1.2+rc[8])*R.rectx*vec[0]/vec[2]; - fla.ys= R.winy/2 + vec[1] + (1.2+rc[8])*R.rectx*vec[1]/vec[2]; + fla.xs= R.winx/2 + vec[0] + (1.2f+rc[8])*R.rectx*vec[0]/vec[2]; + fla.ys= R.winy/2 + vec[1] + (1.2f+rc[8])*R.rectx*vec[1]/vec[2]; if(R.flag & R_SEC_FIELD) { - if(R.r.mode & R_ODDFIELD) fla.ys += 0.5; - else fla.ys -= 0.5; + if(R.r.mode & R_ODDFIELD) fla.ys += 0.5f; + else fla.ys -= 0.5f; } if(type & 1) fla.type= HA_FLARECIRC; else fla.type= 0; renderhalo_post(rr, rectf, &fla); - fla.alfa*= 0.5; + fla.alfa*= 0.5f; if(type & 2) fla.type= HA_FLARECIRC; else fla.type= 0; renderhalo_post(rr, rectf, &fla); @@ -2205,7 +2205,7 @@ static void bake_displacement(void *handle, ShadeInput *UNUSED(shi), float dist, if(R.r.bake_flag & R_BAKE_NORMALIZE && R.r.bake_maxdist) { disp = (dist+R.r.bake_maxdist) / (R.r.bake_maxdist*2); /* alter the range from [-bake_maxdist, bake_maxdist] to [0, 1]*/ } else { - disp = 0.5 + dist; /* alter the range from [-0.5,0.5] to [0,1]*/ + disp = 0.5f + dist; /* alter the range from [-0.5,0.5] to [0,1]*/ } if(bs->rect_float) { @@ -2277,7 +2277,7 @@ static void bake_set_vlr_dxyco(BakeShade *bs, float *uv1, float *uv2, float *uv3 * then taking u and v partial derivatives to get dxco and dyco */ A= (uv2[0] - uv1[0])*(uv3[1] - uv1[1]) - (uv3[0] - uv1[0])*(uv2[1] - uv1[1]); - if(fabs(A) > FLT_EPSILON) { + if(fabsf(A) > FLT_EPSILON) { A= 0.5f/A; d1= uv2[1] - uv3[1]; @@ -2532,8 +2532,8 @@ static void shade_tface(BakeShade *bs) * where a pixel gets in between 2 faces or the middle of a quad, * camera aligned quads also have this problem but they are less common. * Add a small offset to the UVs, fixes bug #18685 - Campbell */ - vec[a][0]= tface->uv[a][0]*(float)bs->rectx - (0.5f + 0.001); - vec[a][1]= tface->uv[a][1]*(float)bs->recty - (0.5f + 0.002); + vec[a][0]= tface->uv[a][0]*(float)bs->rectx - (0.5f + 0.001f); + vec[a][1]= tface->uv[a][1]*(float)bs->recty - (0.5f + 0.002f); } /* UV indices have to be corrected for possible quad->tria splits */ diff --git a/source/blender/render/intern/source/renderdatabase.c b/source/blender/render/intern/source/renderdatabase.c index 456162d2d30..0c5ad0475ab 100644 --- a/source/blender/render/intern/source/renderdatabase.c +++ b/source/blender/render/intern/source/renderdatabase.c @@ -943,13 +943,13 @@ HaloRen *RE_inithalo(Render *re, ObjectRen *obr, Material *ma, float *vec, f float tin, tr, tg, tb, ta; float xn, yn, zn, texvec[3], hoco[4], hoco1[4]; - if(hasize==0.0) return NULL; + if(hasize==0.0f) return NULL; projectverto(vec, re->winmat, hoco); - if(hoco[3]==0.0) return NULL; + if(hoco[3]==0.0f) return NULL; if(vec1) { projectverto(vec1, re->winmat, hoco1); - if(hoco1[3]==0.0) return NULL; + if(hoco1[3]==0.0f) return NULL; } har= RE_findOrAddHalo(obr, obr->tothalo++); @@ -959,8 +959,8 @@ HaloRen *RE_inithalo(Render *re, ObjectRen *obr, Material *ma, float *vec, f /* actual projectvert is done in function project_renderdata() because of parts/border/pano */ /* we do it here for sorting of halos */ zn= hoco[3]; - har->xs= 0.5*re->winx*(hoco[0]/zn); - har->ys= 0.5*re->winy*(hoco[1]/zn); + har->xs= 0.5f*re->winx*(hoco[0]/zn); + har->ys= 0.5f*re->winy*(hoco[1]/zn); har->zs= 0x7FFFFF*(hoco[2]/zn); har->zBufDist = 0x7FFFFFFF*(hoco[2]/zn); @@ -970,16 +970,16 @@ HaloRen *RE_inithalo(Render *re, ObjectRen *obr, Material *ma, float *vec, f har->type |= HA_VECT; - xn= har->xs - 0.5*re->winx*(hoco1[0]/hoco1[3]); - yn= har->ys - 0.5*re->winy*(hoco1[1]/hoco1[3]); - if(xn==0.0 || (xn==0.0 && yn==0.0)) zn= 0.0; + xn= har->xs - 0.5f*re->winx*(hoco1[0]/hoco1[3]); + yn= har->ys - 0.5f*re->winy*(hoco1[1]/hoco1[3]); + if(xn==0.0f || (xn==0.0f && yn==0.0f)) zn= 0.0f; else zn= atan2(yn, xn); har->sin= sin(zn); har->cos= cos(zn); zn= len_v3v3(vec1, vec); - har->hasize= vectsize*zn + (1.0-vectsize)*hasize; + har->hasize= vectsize*zn + (1.0f-vectsize)*hasize; sub_v3_v3v3(har->no, vec, vec1); normalize_v3(har->no); @@ -991,7 +991,7 @@ HaloRen *RE_inithalo(Render *re, ObjectRen *obr, Material *ma, float *vec, f har->r= ma->r; har->g= ma->g; har->b= ma->b; - har->add= (255.0*ma->add); + har->add= (255.0f*ma->add); har->mat= ma; har->hard= ma->har; har->seed= seed % 256; @@ -1032,7 +1032,7 @@ HaloRen *RE_inithalo(Render *re, ObjectRen *obr, Material *ma, float *vec, f zn= tin*mtex->alphafac; if(mtex->mapto & MAP_COL) { - zn= 1.0-yn; + zn= 1.0f-yn; har->r= (yn*tr+ zn*ma->r); har->g= (yn*tg+ zn*ma->g); har->b= (yn*tb+ zn*ma->b); @@ -1057,13 +1057,13 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater float xn, yn, zn, texvec[3], hoco[4], hoco1[4], in[3],tex[3],out[3]; int i, hasrgb; - if(hasize==0.0) return NULL; + if(hasize==0.0f) return NULL; projectverto(vec, re->winmat, hoco); - if(hoco[3]==0.0) return NULL; + if(hoco[3]==0.0f) return NULL; if(vec1) { projectverto(vec1, re->winmat, hoco1); - if(hoco1[3]==0.0) return NULL; + if(hoco1[3]==0.0f) return NULL; } har= RE_findOrAddHalo(obr, obr->tothalo++); @@ -1073,8 +1073,8 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater /* actual projectvert is done in function project_renderdata() because of parts/border/pano */ /* we do it here for sorting of halos */ zn= hoco[3]; - har->xs= 0.5*re->winx*(hoco[0]/zn); - har->ys= 0.5*re->winy*(hoco[1]/zn); + har->xs= 0.5f*re->winx*(hoco[0]/zn); + har->ys= 0.5f*re->winy*(hoco[1]/zn); har->zs= 0x7FFFFF*(hoco[2]/zn); har->zBufDist = 0x7FFFFFFF*(hoco[2]/zn); @@ -1084,16 +1084,16 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater har->type |= HA_VECT; - xn= har->xs - 0.5*re->winx*(hoco1[0]/hoco1[3]); - yn= har->ys - 0.5*re->winy*(hoco1[1]/hoco1[3]); - if(xn==0.0 || (xn==0.0 && yn==0.0)) zn= 0.0; + xn= har->xs - 0.5f*re->winx*(hoco1[0]/hoco1[3]); + yn= har->ys - 0.5f*re->winy*(hoco1[1]/hoco1[3]); + if(xn==0.0f || (xn==0.0f && yn==0.0f)) zn= 0.0; else zn= atan2(yn, xn); har->sin= sin(zn); har->cos= cos(zn); - zn= len_v3v3(vec1, vec)*0.5; + zn= len_v3v3(vec1, vec)*0.5f; - har->hasize= vectsize*zn + (1.0-vectsize)*hasize; + har->hasize= vectsize*zn + (1.0f-vectsize)*hasize; sub_v3_v3v3(har->no, vec, vec1); normalize_v3(har->no); @@ -1105,7 +1105,7 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater har->r= ma->r; har->g= ma->g; har->b= ma->b; - har->add= (255.0*ma->add); + har->add= (255.0f*ma->add); har->mat= ma; har->hard= ma->har; har->seed= seed % 256; @@ -1185,13 +1185,13 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater if(mtex->mapto & MAP_ALPHA) har->alfa = texture_value_blend(mtex->def_var,har->alfa,tin,mtex->alphafac,mtex->blendtype); if(mtex->mapto & MAP_HAR) - har->hard = 1.0+126.0*texture_value_blend(mtex->def_var,((float)har->hard)/127.0,tin,mtex->hardfac,mtex->blendtype); + har->hard = 1.0f+126.0f*texture_value_blend(mtex->def_var,((float)har->hard)/127.0f,tin,mtex->hardfac,mtex->blendtype); if(mtex->mapto & MAP_RAYMIRR) - har->hasize = 100.0*texture_value_blend(mtex->def_var,har->hasize/100.0,tin,mtex->raymirrfac,mtex->blendtype); + har->hasize = 100.0f*texture_value_blend(mtex->def_var,har->hasize/100.0f,tin,mtex->raymirrfac,mtex->blendtype); if(mtex->mapto & MAP_TRANSLU) { - float add = texture_value_blend(mtex->def_var,(float)har->add/255.0,tin,mtex->translfac,mtex->blendtype); + float add = texture_value_blend(mtex->def_var,(float)har->add/255.0f,tin,mtex->translfac,mtex->blendtype); CLAMP(add, 0.f, 1.f); - har->add = 255.0*add; + har->add = 255.0f*add; } /* now what on earth is this good for?? */ //if(mtex->texco & 16) { @@ -1270,24 +1270,24 @@ void project_renderdata(Render *re, void (*projectfunc)(float *, float mat[][4], projectfunc(vec, re->winmat, hoco); /* we clip halos less critical, but not for the Z */ - hoco[0]*= 0.5; - hoco[1]*= 0.5; + hoco[0]*= 0.5f; + hoco[1]*= 0.5f; if( panotestclip(re, do_pano, hoco) ) { har->miny= har->maxy= -10000; /* that way render clips it */ } - else if(hoco[3]<0.0) { + else if(hoco[3]<0.0f) { har->miny= har->maxy= -10000; /* render clips it */ } else /* do the projection...*/ { /* bring back hocos */ - hoco[0]*= 2.0; - hoco[1]*= 2.0; + hoco[0]*= 2.0f; + hoco[1]*= 2.0f; zn= hoco[3]; - har->xs= 0.5*re->winx*(1.0+hoco[0]/zn); /* the 0.5 negates the previous 2...*/ - har->ys= 0.5*re->winy*(1.0+hoco[1]/zn); + har->xs= 0.5f*re->winx*(1.0f+hoco[0]/zn); /* the 0.5 negates the previous 2...*/ + har->ys= 0.5f*re->winy*(1.0f+hoco[1]/zn); /* this should be the zbuffer coordinate */ har->zs= 0x7FFFFF*(hoco[2]/zn); @@ -1298,11 +1298,11 @@ void project_renderdata(Render *re, void (*projectfunc)(float *, float mat[][4], projectfunc(vec, re->winmat, hoco); vec[0]-= har->hasize; zn= hoco[3]; - har->rad= fabs(har->xs- 0.5*re->winx*(1.0+hoco[0]/zn)); + har->rad= fabsf(har->xs- 0.5f*re->winx*(1.0f+hoco[0]/zn)); /* this clip is not really OK, to prevent stars to become too large */ if(har->type & HA_ONLYSKY) { - if(har->rad>3.0) har->rad= 3.0; + if(har->rad>3.0f) har->rad= 3.0f; } har->radsq= har->rad*har->rad; diff --git a/source/blender/render/intern/source/shadbuf.c b/source/blender/render/intern/source/shadbuf.c index dcb9a3063e1..5860c395b07 100644 --- a/source/blender/render/intern/source/shadbuf.c +++ b/source/blender/render/intern/source/shadbuf.c @@ -260,7 +260,7 @@ static int compress_deepsamples(DeepSample *dsample, int tot, float epsilon) } else { /* compute visibility at center between slopes at z */ - slope= (slopemin+slopemax)*0.5; + slope= (slopemin+slopemax)*0.5f; v= newds->v + slope*((z - newds->z)/(double)0x7FFFFFFF); } @@ -774,7 +774,7 @@ void makeshadowbuf(Render *re, LampRen *lar) angle= saacos(lar->spotsi); temp= 0.5f*shb->size*cos(angle)/sin(angle); shb->pixsize= (shb->d)/temp; - wsize= shb->pixsize*(shb->size/2.0); + wsize= shb->pixsize*(shb->size/2.0f); perspective_m4( shb->winmat,-wsize, wsize, -wsize, wsize, shb->d, shb->clipend); mul_m4_m4m4(shb->persmat, shb->viewmat, shb->winmat); @@ -1094,7 +1094,7 @@ static float readshadowbuf(ShadBuf *shb, ShadSampleBuf *shsample, int bias, int else { /* soft area */ temp= ( (float)(zs- zsamp) )/(float)bias; - return 1.0 - temp*temp; + return 1.0f - temp*temp; } } @@ -1287,7 +1287,7 @@ static float readshadowbuf_halo(ShadBuf *shb, ShadSampleBuf *shsample, int xs, i /* soft area */ temp= ( (float)(zs- zsamp) )/(float)bias; - return 1.0 - temp*temp; + return 1.0f - temp*temp; } @@ -1303,15 +1303,15 @@ float shadow_halo(LampRen *lar, float *p1, float *p2) int x, y, z, xs1, ys1; int dx = 0, dy = 0; - siz= 0.5*(float)shb->size; + siz= 0.5f*(float)shb->size; co[0]= p1[0]; co[1]= p1[1]; co[2]= p1[2]/lar->sh_zfac; co[3]= 1.0; mul_m4_v4(shb->winmat, co); /* rational hom co */ - xf1= siz*(1.0+co[0]/co[3]); - yf1= siz*(1.0+co[1]/co[3]); + xf1= siz*(1.0f+co[0]/co[3]); + yf1= siz*(1.0f+co[1]/co[3]); zf1= (co[2]/co[3]); @@ -1320,8 +1320,8 @@ float shadow_halo(LampRen *lar, float *p1, float *p2) co[2]= p2[2]/lar->sh_zfac; co[3]= 1.0; mul_m4_v4(shb->winmat, co); /* rational hom co */ - xf2= siz*(1.0+co[0]/co[3]); - yf2= siz*(1.0+co[1]/co[3]); + xf2= siz*(1.0f+co[0]/co[3]); + yf2= siz*(1.0f+co[1]/co[3]); zf2= (co[2]/co[3]); /* the 2dda (a pixel line formula) */ @@ -1330,8 +1330,8 @@ float shadow_halo(LampRen *lar, float *p1, float *p2) ys1= (int)yf1; if(xf1 != xf2) { - if(xf2-xf1 > 0.0) { - labdax= (xf1-xs1-1.0)/(xf1-xf2); + if(xf2-xf1 > 0.0f) { + labdax= (xf1-xs1-1.0f)/(xf1-xf2); ldx= -shb->shadhalostep/(xf1-xf2); dx= shb->shadhalostep; } @@ -1347,8 +1347,8 @@ float shadow_halo(LampRen *lar, float *p1, float *p2) } if(yf1 != yf2) { - if(yf2-yf1 > 0.0) { - labday= (yf1-ys1-1.0)/(yf1-yf2); + if(yf2-yf1 > 0.0f) { + labday= (yf1-ys1-1.0f)/(yf1-yf2); ldy= -shb->shadhalostep/(yf1-yf2); dy= shb->shadhalostep; } @@ -1389,16 +1389,16 @@ float shadow_halo(LampRen *lar, float *p1, float *p2) } labda= MIN2(labdax, labday); - if(labda==labdao || labda>=1.0) break; + if(labda==labdao || labda>=1.0f) break; zf= zf1 + labda*(zf2-zf1); count+= (float)shb->totbuf; - if(zf<= -1.0) lightcount += 1.0; /* close to the spot */ + if(zf<= -1.0f) lightcount += 1.0f; /* close to the spot */ else { /* make sure, behind the clipend we extend halolines. */ - if(zf>=1.0) z= 0x7FFFF000; + if(zf>=1.0f) z= 0x7FFFF000; else z= (int)(0x7FFFF000*zf); for(shsample= shb->buffers.first; shsample; shsample= shsample->next) @@ -1407,8 +1407,8 @@ float shadow_halo(LampRen *lar, float *p1, float *p2) } } - if(count!=0.0) return (lightcount/count); - return 0.0; + if(count!=0.0f) return (lightcount/count); + return 0.0f; } @@ -2081,11 +2081,11 @@ static int viewpixel_to_lampbuf(ShadBuf *shb, ObjectInstanceRen *obi, VlakRen *v /* ortho viewplane cannot intersect using view vector originating in (0,0,0) */ if(R.r.mode & R_ORTHO) { /* x and y 3d coordinate can be derived from pixel coord and winmat */ - float fx= 2.0/(R.winx*R.winmat[0][0]); - float fy= 2.0/(R.winy*R.winmat[1][1]); + float fx= 2.0f/(R.winx*R.winmat[0][0]); + float fy= 2.0f/(R.winy*R.winmat[1][1]); - hoco[0]= (x - 0.5*R.winx)*fx - R.winmat[3][0]/R.winmat[0][0]; - hoco[1]= (y - 0.5*R.winy)*fy - R.winmat[3][1]/R.winmat[1][1]; + hoco[0]= (x - 0.5f*R.winx)*fx - R.winmat[3][0]/R.winmat[0][0]; + hoco[1]= (y - 0.5f*R.winy)*fy - R.winmat[3][1]/R.winmat[1][1]; /* using a*x + b*y + c*z = d equation, (a b c) is normal */ if(nor[2]!=0.0f) @@ -2141,9 +2141,9 @@ static void isb_add_shadfac(ISBShadfacA **isbsapp, MemArena *mem, int obi, int f /* in osa case, the samples were filled in with factor 1.0/R.osa. if fewer samples we have to correct */ if(R.osa) - shadfacf= ((float)shadfac*R.osa)/(4096.0*samples); + shadfacf= ((float)shadfac*R.osa)/(4096.0f*samples); else - shadfacf= ((float)shadfac)/(4096.0); + shadfacf= ((float)shadfac)/(4096.0f); new= BLI_memarena_alloc(mem, sizeof(ISBShadfacA)); new->obi= obi; @@ -2640,4 +2640,3 @@ void ISB_free(RenderPart *pa) } } } - diff --git a/source/blender/render/intern/source/sss.c b/source/blender/render/intern/source/sss.c index f7d1b43d4f7..0ba13b31c4b 100644 --- a/source/blender/render/intern/source/sss.c +++ b/source/blender/render/intern/source/sss.c @@ -172,7 +172,7 @@ static float f_Rd(float alpha_, float A, float ro) float sq; sq= sqrt(3.0f*(1.0f - alpha_)); - return (alpha_/2.0f)*(1.0f + exp((-4.0f/3.0f)*A*sq))*exp(-sq) - ro; + return (alpha_/2.0f)*(1.0f + expf((-4.0f/3.0f)*A*sq))*expf(-sq) - ro; } static float compute_reduced_albedo(ScatterSettings *ss) @@ -189,10 +189,10 @@ static float compute_reduced_albedo(ScatterSettings *ss) for(i= 0; i < max_iteration_count; i++) { fsub= (fxn - fxn_1); - if(fabs(fsub) < tolerance) + if(fabsf(fsub) < tolerance) break; d= ((xn - xn_1)/fsub)*fxn; - if(fabs(d) < tolerance) + if(fabsf(d) < tolerance) break; xn_1= xn; @@ -221,10 +221,10 @@ static float Rd_rsquare(ScatterSettings *ss, float rr) sr= sqrt(rr + ss->zr*ss->zr); sv= sqrt(rr + ss->zv*ss->zv); - Rdr= ss->zr*(1.0f + ss->sigma*sr)*exp(-ss->sigma*sr)/(sr*sr*sr); - Rdv= ss->zv*(1.0f + ss->sigma*sv)*exp(-ss->sigma*sv)/(sv*sv*sv); + Rdr= ss->zr*(1.0f + ss->sigma*sr)*expf(-ss->sigma*sr)/(sr*sr*sr); + Rdv= ss->zv*(1.0f + ss->sigma*sv)*expf(-ss->sigma*sv)/(sv*sv*sv); - return /*ss->alpha_*/(1.0f/(4.0f*M_PI))*(Rdr + Rdv); + return /*ss->alpha_*/(1.0f/(4.0f*(float)M_PI))*(Rdr + Rdv); } static float Rd(ScatterSettings *ss, float r) @@ -316,7 +316,7 @@ ScatterSettings *scatter_settings_new(float refl, float radius, float ior, float ss->alpha_= compute_reduced_albedo(ss); ss->sigma= 1.0f/ss->ld; - ss->sigma_t_= ss->sigma/sqrt(3.0f*(1.0f - ss->alpha_)); + ss->sigma_t_= ss->sigma/sqrtf(3.0f*(1.0f - ss->alpha_)); ss->sigma_s_= ss->alpha_*ss->sigma_t_; ss->sigma_a= ss->sigma_t_ - ss->sigma_s_; @@ -489,7 +489,7 @@ static void sum_leaf_radiance(ScatterTree *UNUSED(tree), ScatterNode *node) for(i=0; i<node->totpoint; i++) { p= &node->points[i]; - rad= p->area*fabs(p->rad[0] + p->rad[1] + p->rad[2]); + rad= p->area*fabsf(p->rad[0] + p->rad[1] + p->rad[2]); totrad += rad; node->co[0] += rad*p->co[0]; @@ -513,20 +513,20 @@ static void sum_leaf_radiance(ScatterTree *UNUSED(tree), ScatterNode *node) } if(node->area > 1e-16f) { - inv= 1.0/node->area; + inv= 1.0f/node->area; node->rad[0] *= inv; node->rad[1] *= inv; node->rad[2] *= inv; } if(node->backarea > 1e-16f) { - inv= 1.0/node->backarea; + inv= 1.0f/node->backarea; node->backrad[0] *= inv; node->backrad[1] *= inv; node->backrad[2] *= inv; } if(totrad > 1e-16f) { - inv= 1.0/totrad; + inv= 1.0f/totrad; node->co[0] *= inv; node->co[1] *= inv; node->co[2] *= inv; @@ -566,8 +566,8 @@ static void sum_branch_radiance(ScatterTree *UNUSED(tree), ScatterNode *node) subnode= node->child[i]; - rad= subnode->area*fabs(subnode->rad[0] + subnode->rad[1] + subnode->rad[2]); - rad += subnode->backarea*fabs(subnode->backrad[0] + subnode->backrad[1] + subnode->backrad[2]); + rad= subnode->area*fabsf(subnode->rad[0] + subnode->rad[1] + subnode->rad[2]); + rad += subnode->backarea*fabsf(subnode->backrad[0] + subnode->backrad[1] + subnode->backrad[2]); totrad += rad; node->co[0] += rad*subnode->co[0]; @@ -587,20 +587,20 @@ static void sum_branch_radiance(ScatterTree *UNUSED(tree), ScatterNode *node) } if(node->area > 1e-16f) { - inv= 1.0/node->area; + inv= 1.0f/node->area; node->rad[0] *= inv; node->rad[1] *= inv; node->rad[2] *= inv; } if(node->backarea > 1e-16f) { - inv= 1.0/node->backarea; + inv= 1.0f/node->backarea; node->backrad[0] *= inv; node->backrad[1] *= inv; node->backrad[2] *= inv; } if(totrad > 1e-16f) { - inv= 1.0/totrad; + inv= 1.0f/totrad; node->co[0] *= inv; node->co[1] *= inv; node->co[2] *= inv; @@ -668,9 +668,9 @@ static void create_octree_node(ScatterTree *tree, ScatterNode *node, float *mid, return; } - subsize[0]= size[0]*0.5; - subsize[1]= size[1]*0.5; - subsize[2]= size[2]*0.5; + subsize[0]= size[0]*0.5f; + subsize[1]= size[1]*0.5f; + subsize[2]= size[2]*0.5f; node->split[0]= mid[0]; node->split[1]= mid[1]; @@ -764,7 +764,7 @@ ScatterTree *scatter_tree_new(ScatterSettings *ss[3], float scale, float error, for(i=0; i<totpoint; i++) { VECCOPY(points[i].co, co[i]); VECCOPY(points[i].rad, color[i]); - points[i].area= fabs(area[i])/(tree->scale*tree->scale); + points[i].area= fabsf(area[i])/(tree->scale*tree->scale); points[i].back= (area[i] < 0.0f); mul_v3_fl(points[i].co, 1.0f/tree->scale); @@ -794,13 +794,13 @@ void scatter_tree_build(ScatterTree *tree) tree->root->points= newpoints; tree->root->totpoint= totpoint; - mid[0]= (tree->min[0]+tree->max[0])*0.5; - mid[1]= (tree->min[1]+tree->max[1])*0.5; - mid[2]= (tree->min[2]+tree->max[2])*0.5; + mid[0]= (tree->min[0]+tree->max[0])*0.5f; + mid[1]= (tree->min[1]+tree->max[1])*0.5f; + mid[2]= (tree->min[2]+tree->max[2])*0.5f; - size[0]= (tree->max[0]-tree->min[0])*0.5; - size[1]= (tree->max[1]-tree->min[1])*0.5; - size[2]= (tree->max[2]-tree->min[2])*0.5; + size[0]= (tree->max[0]-tree->min[0])*0.5f; + size[1]= (tree->max[1]-tree->min[1])*0.5f; + size[2]= (tree->max[2]-tree->min[2])*0.5f; create_octree_node(tree, tree->root, mid, size, tree->refpoints, 0); diff --git a/source/blender/render/intern/source/strand.c b/source/blender/render/intern/source/strand.c index 72cb35e7827..840e5444ff0 100644 --- a/source/blender/render/intern/source/strand.c +++ b/source/blender/render/intern/source/strand.c @@ -78,9 +78,9 @@ static float strand_eval_width(Material *ma, float strandco) if(ma->strand_ease!=0.0f) { if(ma->strand_ease<0.0f) - fac= pow(strandco, 1.0+ma->strand_ease); + fac= pow(strandco, 1.0f+ma->strand_ease); else - fac= pow(strandco, 1.0/(1.0f-ma->strand_ease)); + fac= pow(strandco, 1.0f/(1.0f-ma->strand_ease)); } else fac= strandco; @@ -816,8 +816,8 @@ int zbuffer_strands_abuf(Render *re, RenderPart *pa, APixstrand *apixbuf, ListBa zbuf_alloc_span(&zspan, pa->rectx, pa->recty, clipcrop); /* needed for transform from hoco to zbuffer co */ - zspan.zmulx= ((float)winx)/2.0; - zspan.zmuly= ((float)winy)/2.0; + zspan.zmulx= ((float)winx)/2.0f; + zspan.zmuly= ((float)winy)/2.0f; zspan.zofsx= -pa->disprect.xmin; zspan.zofsy= -pa->disprect.ymin; diff --git a/source/blender/render/intern/source/sunsky.c b/source/blender/render/intern/source/sunsky.c index 5877fa42292..e824b81096b 100644 --- a/source/blender/render/intern/source/sunsky.c +++ b/source/blender/render/intern/source/sunsky.c @@ -68,12 +68,12 @@ * */ void ClipColor(float c[3]) { - if (c[0] > 1.0) c[0] = 1.0; - if (c[0] < 0.0) c[0] = 0.0; - if (c[1] > 1.0) c[1] = 1.0; - if (c[1] < 0.0) c[1] = 0.0; - if (c[2] > 1.0) c[2] = 1.0; - if (c[2] < 0.0) c[2] = 0.0; + if (c[0] > 1.0f) c[0] = 1.0f; + if (c[0] < 0.0f) c[0] = 0.0f; + if (c[1] > 1.0f) c[1] = 1.0f; + if (c[1] < 0.0f) c[1] = 0.0f; + if (c[2] > 1.0f) c[2] = 1.0f; + if (c[2] < 0.0f) c[2] = 0.0f; } /** @@ -85,9 +85,9 @@ static float AngleBetween(float thetav, float phiv, float theta, float phi) { float cospsi = sin(thetav) * sin(theta) * cos(phi - phiv) + cos(thetav) * cos(theta); - if (cospsi > 1.0) + if (cospsi > 1.0f) return 0; - if (cospsi < -1.0) + if (cospsi < -1.0f) return M_PI; return acos(cospsi); @@ -117,11 +117,11 @@ static float PerezFunction(struct SunSky *sunsky, const float *lam, float theta, { float den, num; - den = ((1 + lam[0] * exp(lam[1])) * - (1 + lam[2] * exp(lam[3] * sunsky->theta) + lam[4] * cos(sunsky->theta) * cos(sunsky->theta))); + den = ((1 + lam[0] * expf(lam[1])) * + (1 + lam[2] * expf(lam[3] * sunsky->theta) + lam[4] * cosf(sunsky->theta) * cosf(sunsky->theta))); - num = ((1 + lam[0] * exp(lam[1] / cos(theta))) * - (1 + lam[2] * exp(lam[3] * gamma) + lam[4] * cos(gamma) * cos(gamma))); + num = ((1 + lam[0] * expf(lam[1] / cosf(theta))) * + (1 + lam[2] * expf(lam[3] * gamma) + lam[4] * cosf(gamma) * cosf(gamma))); return(lvz * num / den);} @@ -173,41 +173,41 @@ void InitSunSky(struct SunSky *sunsky, float turb, float *toSun, float horizon_b T = turb; T2 = turb*turb; - chi = (4.0 / 9.0 - T / 120.0) * (M_PI - 2 * sunsky->theta); - sunsky->zenith_Y = (4.0453 * T - 4.9710) * tan(chi) - .2155 * T + 2.4192; + chi = (4.0f / 9.0f - T / 120.0f) * ((float)M_PI - 2.0f * sunsky->theta); + sunsky->zenith_Y = (4.0453f * T - 4.9710f) * tanf(chi) - 0.2155f * T + 2.4192f; sunsky->zenith_Y *= 1000; // conversion from kcd/m^2 to cd/m^2 if (sunsky->zenith_Y<=0) sunsky->zenith_Y = 1e-6; sunsky->zenith_x = - ( + 0.00165 * theta3 - 0.00374 * theta2 + 0.00208 * sunsky->theta + 0) * T2 + - ( -0.02902 * theta3 + 0.06377 * theta2 - 0.03202 * sunsky->theta + 0.00394) * T + - ( + 0.11693 * theta3 - 0.21196 * theta2 + 0.06052 * sunsky->theta + 0.25885); + ( + 0.00165f * theta3 - 0.00374f * theta2 + 0.00208f * sunsky->theta + 0.0f) * T2 + + ( -0.02902f * theta3 + 0.06377f * theta2 - 0.03202f * sunsky->theta + 0.00394f) * T + + ( + 0.11693f * theta3 - 0.21196f * theta2 + 0.06052f * sunsky->theta + 0.25885f); sunsky->zenith_y = - ( + 0.00275 * theta3 - 0.00610 * theta2 + 0.00316 * sunsky->theta + 0) * T2 + - ( -0.04214 * theta3 + 0.08970 * theta2 - 0.04153 * sunsky->theta + 0.00515) * T + - ( + 0.15346 * theta3 - 0.26756 * theta2 + 0.06669 * sunsky->theta + 0.26688); + ( + 0.00275f * theta3 - 0.00610f * theta2 + 0.00316f * sunsky->theta + 0.0f) * T2 + + ( -0.04214f * theta3 + 0.08970f * theta2 - 0.04153f * sunsky->theta + 0.00515f) * T + + ( + 0.15346f * theta3 - 0.26756f * theta2 + 0.06669f * sunsky->theta + 0.26688f); - sunsky->perez_Y[0] = 0.17872 * T - 1.46303; - sunsky->perez_Y[1] = -0.35540 * T + 0.42749; - sunsky->perez_Y[2] = -0.02266 * T + 5.32505; - sunsky->perez_Y[3] = 0.12064 * T - 2.57705; - sunsky->perez_Y[4] = -0.06696 * T + 0.37027; - - sunsky->perez_x[0] = -0.01925 * T - 0.25922; - sunsky->perez_x[1] = -0.06651 * T + 0.00081; - sunsky->perez_x[2] = -0.00041 * T + 0.21247; - sunsky->perez_x[3] = -0.06409 * T - 0.89887; - sunsky->perez_x[4] = -0.00325 * T + 0.04517; - - sunsky->perez_y[0] = -0.01669 * T - 0.26078; - sunsky->perez_y[1] = -0.09495 * T + 0.00921; - sunsky->perez_y[2] = -0.00792 * T + 0.21023; - sunsky->perez_y[3] = -0.04405 * T - 1.65369; - sunsky->perez_y[4] = -0.01092 * T + 0.05291; + sunsky->perez_Y[0] = 0.17872f * T - 1.46303f; + sunsky->perez_Y[1] = -0.35540f * T + 0.42749f; + sunsky->perez_Y[2] = -0.02266f * T + 5.32505f; + sunsky->perez_Y[3] = 0.12064f * T - 2.57705f; + sunsky->perez_Y[4] = -0.06696f * T + 0.37027f; + + sunsky->perez_x[0] = -0.01925f * T - 0.25922f; + sunsky->perez_x[1] = -0.06651f * T + 0.00081f; + sunsky->perez_x[2] = -0.00041f * T + 0.21247f; + sunsky->perez_x[3] = -0.06409f * T - 0.89887f; + sunsky->perez_x[4] = -0.00325f * T + 0.04517f; + + sunsky->perez_y[0] = -0.01669f * T - 0.26078f; + sunsky->perez_y[1] = -0.09495f * T + 0.00921f; + sunsky->perez_y[2] = -0.00792f * T + 0.21023f; + sunsky->perez_y[3] = -0.04405f * T - 1.65369f; + sunsky->perez_y[4] = -0.01092f * T + 0.05291f; /* suggested by glome in * http://projects.blender.org/tracker/?func=detail&atid=127&aid=8063&group_id=9*/ @@ -248,17 +248,17 @@ void GetSkyXYZRadiance(struct SunSky* sunsky, float theta, float phi, float colo float hfade=1, nfade=1; - if (theta>(0.5*M_PI)) { - hfade = 1.0-(theta*M_1_PI-0.5)*2.0; - hfade = hfade*hfade*(3.0-2.0*hfade); + if (theta>(0.5f*(float)M_PI)) { + hfade = 1.0f-(theta*(float)M_1_PI-0.5f)*2.0f; + hfade = hfade*hfade*(3.0f-2.0f*hfade); theta = 0.5*M_PI; } - if (sunsky->theta>(0.5*M_PI)) { - if (theta<=0.5*M_PI) { - nfade = 1.0-(0.5-theta*M_1_PI)*2.0; - nfade *= 1.0-(sunsky->theta*M_1_PI-0.5)*2.0; - nfade = nfade*nfade*(3.0-2.0*nfade); + if (sunsky->theta>(0.5f*(float)M_PI)) { + if (theta<=0.5f*(float)M_PI) { + nfade = 1.0f-(0.5f-theta*(float)M_1_PI)*2.0f; + nfade *= 1.0f-(sunsky->theta*(float)M_1_PI-0.5f)*2.0f; + nfade = nfade*nfade*(3.0f-2.0f*nfade); } } @@ -267,7 +267,7 @@ void GetSkyXYZRadiance(struct SunSky* sunsky, float theta, float phi, float colo // Compute xyY values x = PerezFunction(sunsky, sunsky->perez_x, theta, gamma, sunsky->zenith_x); y = PerezFunction(sunsky, sunsky->perez_y, theta, gamma, sunsky->zenith_y); - Y = 6.666666667e-5 * nfade * hfade * PerezFunction(sunsky, sunsky->perez_Y, theta, gamma, sunsky->zenith_Y); + Y = 6.666666667e-5f * nfade * hfade * PerezFunction(sunsky, sunsky->perez_Y, theta, gamma, sunsky->zenith_Y); if(sunsky->sky_exposure!=0.0f) Y = 1.0 - exp(Y*sunsky->sky_exposure); @@ -296,8 +296,8 @@ void GetSkyXYZRadiancef(struct SunSky* sunsky, const float varg[3], float color_ copy_v3_v3(v, (float*)varg); normalize_v3(v); - if (v[2] < 0.001){ - v[2] = 0.001; + if (v[2] < 0.001f) { + v[2] = 0.001f; normalize_v3(v); } @@ -329,15 +329,15 @@ static void ComputeAttenuatedSunlight(float theta, int turbidity, float fTau[3]) fAlpha = 1.3f; fBeta = 0.04608365822050f * turbidity - 0.04586025928522f; - m = 1.0/(cos(theta) + 0.15f*pow(93.885f-theta/M_PI*180.0f,-1.253f)); + m = 1.0f/(cosf(theta) + 0.15f*powf(93.885f-theta/(float)M_PI*180.0f,-1.253f)); for(i = 0; i < 3; i++) { // Rayleigh Scattering - fTauR = exp( -m * 0.008735f * pow(fLambda[i], (float)(-4.08f))); + fTauR = expf( -m * 0.008735f * powf(fLambda[i], (float)(-4.08f))); // Aerosal (water + dust) attenuation - fTauA = exp(-m * fBeta * pow(fLambda[i], -fAlpha)); + fTauA = exp(-m * fBeta * powf(fLambda[i], -fAlpha)); fTau[i] = fTauR * fTauA; } @@ -364,8 +364,8 @@ void InitAtmosphere(struct SunSky *sunSky, float sun_intens, float mief, float r const float pn = 0.035f; const float T = 2.0f; float fTemp, fTemp2, fTemp3, fBeta, fBetaDash; - float c = (6.544*T - 6.51)*1e-17; - float K[3] = {0.685f, 0.679f, 0.670f}; + float c = (6.544f*T - 6.51f)*1e-17f; + float K[3] = {0.685f, 0.679f, 0.670f}; float vBetaMieTemp[3]; float fLambda[3],fLambda2[3], fLambda4[3]; @@ -410,7 +410,7 @@ void InitAtmosphere(struct SunSky *sunSky, float sun_intens, float mief, float r // Mie scattering constants. - fTemp2 = 0.434*c*(2*pi)*(2*pi)*0.5f; + fTemp2 = 0.434f*c*(2*pi)*(2*pi)*0.5f; vec3opf(sunSky->atm_BetaDashMie, vLambda2, *, fTemp2); fTemp3 = 0.434f*c*pi*(2*pi)*(2*pi); @@ -460,7 +460,7 @@ void AtmospherePixleShader( struct SunSky* sunSky, float view[3], float s, float vec3opv(sunSky->atm_BetaRM, sunSky->atm_BetaRay, +, sunSky->atm_BetaMie); //e^(-(beta_1 + beta_2) * s) = E1 - vec3opf(E1, sunSky->atm_BetaRM, *, -s/M_LN2); + vec3opf(E1, sunSky->atm_BetaRM, *, -s/(float)M_LN2); E1[0] = exp(E1[0]); E1[1] = exp(E1[1]); E1[2] = exp(E1[2]); @@ -469,17 +469,17 @@ void AtmospherePixleShader( struct SunSky* sunSky, float view[3], float s, float //Phase2(theta) = (1-g^2)/(1+g-2g*cos(theta))^(3/2) fTemp = 1 + sunSky->atm_HGg - 2 * sunSky->atm_HGg * costheta; - fTemp = fTemp * sqrt(fTemp); + fTemp = fTemp * sqrtf(fTemp); Phase_2 = (1 - sunSky->atm_HGg * sunSky->atm_HGg)/fTemp; vec3opf(vTemp1, sunSky->atm_BetaDashRay, *, Phase_1); vec3opf(vTemp2, sunSky->atm_BetaDashMie, *, Phase_2); vec3opv(vTemp1, vTemp1, +, vTemp2); - fopvec3(vTemp2, 1.0, -, E1); + fopvec3(vTemp2, 1.0f, -, E1); vec3opv(vTemp1, vTemp1, *, vTemp2); - fopvec3(vTemp2, 1.0, / , sunSky->atm_BetaRM); + fopvec3(vTemp2, 1.0f, / , sunSky->atm_BetaRM); vec3opv(I, vTemp1, *, vTemp2); diff --git a/source/blender/render/intern/source/volume_precache.c b/source/blender/render/intern/source/volume_precache.c index faa915b7f6c..2037acc943f 100644 --- a/source/blender/render/intern/source/volume_precache.c +++ b/source/blender/render/intern/source/volume_precache.c @@ -400,7 +400,7 @@ static void multiple_scattering_diffusion(Render *re, VolumePrecache *vp, Materi sb[j] += vp->data_b[i]; /* Displays progress every second */ - if(time-lasttime>1.0f) { + if(time-lasttime>1.0) { char str[64]; BLI_snprintf(str, sizeof(str), "Simulating multiple scattering: %d%%", (int)(100.0f * (c / total))); re->i.infostr= str; @@ -747,7 +747,7 @@ static void vol_precache_objectinstance_threads(Render *re, ObjectInstanceRen *o caching=0; time= PIL_check_seconds_timer(); - if(time-lasttime>1.0f) { + if(time-lasttime>1.0) { char str[64]; BLI_snprintf(str, sizeof(str), "Precaching volume: %d%%", (int)(100.0f * ((float)counter / (float)totparts))); re->i.infostr= str; diff --git a/source/blender/render/intern/source/volumetric.c b/source/blender/render/intern/source/volumetric.c index 359002d05ae..19bbb11e143 100644 --- a/source/blender/render/intern/source/volumetric.c +++ b/source/blender/render/intern/source/volumetric.c @@ -422,9 +422,9 @@ static void vol_get_transmittance_seg(ShadeInput *shi, float *tr, float stepsize tau[1] += stepd * sigma_t[1]; tau[2] += stepd * sigma_t[2]; - tr[0] *= exp(-tau[0]); - tr[1] *= exp(-tau[1]); - tr[2] *= exp(-tau[2]); + tr[0] *= expf(-tau[0]); + tr[1] *= expf(-tau[1]); + tr[2] *= expf(-tau[2]); } /* Compute transmittance = e^(-attenuation) */ @@ -473,7 +473,7 @@ static void vol_shade_one_lamp(struct ShadeInput *shi, float *co, LampRen *lar, if (lar->mode & LA_LAYER) if((lar->lay & shi->obi->lay)==0) return; if ((lar->lay & shi->lay)==0) return; - if (lar->energy == 0.0) return; + if (lar->energy == 0.0f) return; if ((visifac= lamp_get_visibility(lar, co, lv, &lampdist)) == 0.f) return; @@ -613,7 +613,7 @@ static void volumeintegrate(struct ShadeInput *shi, float *col, float *co, float /* transmittance component (alpha) */ vol_get_transmittance_seg(shi, tr, stepsize, co, density); - if (t0 > t1 * 0.25) { + if (t0 > t1 * 0.25f) { /* only use depth cutoff after we've traced a little way into the volume */ if (luminance(tr) < shi->mat->vol.depth_cutoff) break; } @@ -623,9 +623,9 @@ static void volumeintegrate(struct ShadeInput *shi, float *col, float *co, float if (shi->obi->volume_precache) { float p2[3]; - p2[0] = p[0] + (step_vec[0] * 0.5); - p2[1] = p[1] + (step_vec[1] * 0.5); - p2[2] = p[2] + (step_vec[2] * 0.5); + p2[0] = p[0] + (step_vec[0] * 0.5f); + p2[1] = p[1] + (step_vec[1] * 0.5f); + p2[2] = p[2] + (step_vec[2] * 0.5f); vol_get_precached_scattering(&R, shi, scatter_col, p2); } else @@ -817,7 +817,7 @@ void shade_volume_inside(ShadeInput *shi, ShadeResult *shr) volume_trace(shi, shr, VOL_SHADE_INSIDE); shr->alpha = shr->alpha + prev_alpha; - CLAMP(shr->alpha, 0.0, 1.0); + CLAMP(shr->alpha, 0.0f, 1.0f); shi->mat = mat_backup; shi->obi = obi_backup; diff --git a/source/blender/render/intern/source/voxeldata.c b/source/blender/render/intern/source/voxeldata.c index 232f7fdeede..2ba346ae4c5 100644 --- a/source/blender/render/intern/source/voxeldata.c +++ b/source/blender/render/intern/source/voxeldata.c @@ -413,9 +413,9 @@ int voxeldatatex(struct Tex *tex, float *texvec, struct TexResult *texres) } case TEX_REPEAT: { - co[0] = co[0] - floor(co[0]); - co[1] = co[1] - floor(co[1]); - co[2] = co[2] - floor(co[2]); + co[0] = co[0] - floorf(co[0]); + co[1] = co[1] - floorf(co[1]); + co[2] = co[2] - floorf(co[2]); break; } case TEX_EXTEND: diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c index 13d9ead79e8..04e4ce2c647 100644 --- a/source/blender/render/intern/source/zbuf.c +++ b/source/blender/render/intern/source/zbuf.c @@ -217,24 +217,24 @@ static short cliptestf(float p, float q, float *u1, float *u2) { float r; - if(p<0.0) { + if(p<0.0f) { if(q<p) return 0; - else if(q<0.0) { + else if(q<0.0f) { r= q/p; if(r>*u2) return 0; else if(r>*u1) *u1=r; } } else { - if(p>0.0) { - if(q<0.0) return 0; + if(p>0.0f) { + if(q<0.0f) return 0; else if(q<p) { r= q/p; if(r<*u1) return 0; else if(r<*u2) *u2=r; } } - else if(q<0.0) return 0; + else if(q<0.0f) return 0; } return 1; } @@ -344,7 +344,7 @@ static void zbuffillAc4(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v2, y0= z1*x2-x1*z2; z0= x1*y2-y1*x2; - if(z0==0.0) return; + if(z0==0.0f) return; xx1= (x0*v1[0] + y0*v1[1])/z0 + v1[2]; @@ -859,8 +859,8 @@ static int clipline(float *v1, float *v2) /* return 0: do not draw */ if(cliptestf(dz-dw, v1[3]-v1[2], &u1,&u2)) { dx= v2[0]-v1[0]; - dz= 1.01*(v2[3]-v1[3]); - v13= 1.01*v1[3]; + dz= 1.01f*(v2[3]-v1[3]); + v13= 1.01f*v1[3]; if(cliptestf(-dx-dz, v1[0]+v13, &u1,&u2)) { if(cliptestf(dx-dz, v13-v1[0], &u1,&u2)) { @@ -870,13 +870,13 @@ static int clipline(float *v1, float *v2) /* return 0: do not draw */ if(cliptestf(-dy-dz, v1[1]+v13, &u1,&u2)) { if(cliptestf(dy-dz, v13-v1[1], &u1,&u2)) { - if(u2<1.0) { + if(u2<1.0f) { v2[0]= v1[0]+u2*dx; v2[1]= v1[1]+u2*dy; v2[2]= v1[2]+u2*dz; v2[3]= v1[3]+u2*dw; } - if(u1>0.0) { + if(u1>0.0f) { v1[0]= v1[0]+u1*dx; v1[1]= v1[1]+u1*dy; v1[2]= v1[2]+u1*dz; @@ -898,8 +898,8 @@ void hoco_to_zco(ZSpan *zspan, float *zco, float *hoco) float div; div= 1.0f/hoco[3]; - zco[0]= zspan->zmulx*(1.0+hoco[0]*div) + zspan->zofsx; - zco[1]= zspan->zmuly*(1.0+hoco[1]*div) + zspan->zofsy; + zco[0]= zspan->zmulx*(1.0f+hoco[0]*div) + zspan->zofsx; + zco[1]= zspan->zmuly*(1.0f+hoco[1]*div) + zspan->zofsy; zco[2]= 0x7FFFFFFF *(hoco[2]*div); } @@ -1083,7 +1083,7 @@ static void zbuffillGLinv4(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v y0= z1*x2-x1*z2; z0= x1*y2-y1*x2; - if(z0==0.0) return; + if(z0==0.0f) return; xx1= (x0*v1[0] + y0*v1[1])/z0 + v1[2]; @@ -1203,7 +1203,7 @@ static void zbuffillGL4(ZSpan *zspan, int obi, int zvlnr, float *v1, float *v2, y0= z1*x2-x1*z2; z0= x1*y2-y1*x2; - if(z0==0.0) return; + if(z0==0.0f) return; xx1= (x0*v1[0] + y0*v1[1])/z0 + v1[2]; @@ -1330,7 +1330,7 @@ static void zbuffillGL_onlyZ(ZSpan *zspan, int UNUSED(obi), int UNUSED(zvlnr), f y0= z1*x2-x1*z2; z0= x1*y2-y1*x2; - if(z0==0.0) return; + if(z0==0.0f) return; xx1= (x0*v1[0] + y0*v1[1])/z0 + v1[2]; @@ -1627,12 +1627,12 @@ static void clippyra(float *labda, float *v1, float *v2, int *b2, int *b3, int a if(cliptestf(-da-dw, v13+v1[a], &u1,&u2)) { if(cliptestf(da-dw, v13-v1[a], &u1,&u2)) { *b3=1; - if(u2<1.0) { + if(u2<1.0f) { labda[1]= u2; *b2=1; } else labda[1]=1.0; /* u2 */ - if(u1>0.0) { + if(u1>0.0f) { labda[0]= u1; *b2=1; } else labda[0]=0.0; @@ -1662,8 +1662,8 @@ static void makevertpyra(float *vez, float *labda, float **trias, float *v1, flo l1= labda[0]; l2= labda[1]; - if(l1!= -1.0) { - if(l1!= 0.0) { + if(l1!= -1.0f) { + if(l1!= 0.0f) { adr= vez+4*(*clve); trias[*b1]=adr; (*clve)++; @@ -1676,8 +1676,8 @@ static void makevertpyra(float *vez, float *labda, float **trias, float *v1, flo (*b1)++; } - if(l2!= -1.0) { - if(l2!= 1.0) { + if(l2!= -1.0f) { + if(l2!= 1.0f) { adr= vez+4*(*clve); trias[*b1]=adr; (*clve)++; @@ -2066,8 +2066,8 @@ void zbuffer_solid(RenderPart *pa, RenderLayer *rl, void(*fillfunc)(RenderPart*, zbuf_alloc_span(zspan, pa->rectx, pa->recty, R.clipcrop); /* needed for transform from hoco to zbuffer co */ - zspan->zmulx= ((float)R.winx)/2.0; - zspan->zmuly= ((float)R.winy)/2.0; + zspan->zmulx= ((float)R.winx)/2.0f; + zspan->zmuly= ((float)R.winy)/2.0f; if(R.osa) { zspan->zofsx= -pa->disprect.xmin - R.jit[pa->sample+zsample][0]; @@ -2290,8 +2290,8 @@ void zbuffer_shadow(Render *re, float winmat[][4], LampRen *lar, int *rectz, int /* 1.0f for clipping in clippyra()... bad stuff actually */ zbuf_alloc_span(&zspan, size, size, 1.0f); - zspan.zmulx= ((float)size)/2.0; - zspan.zmuly= ((float)size)/2.0; + zspan.zmulx= ((float)size)/2.0f; + zspan.zmuly= ((float)size)/2.0f; /* -0.5f to center the sample position */ zspan.zofsx= jitx - 0.5f; zspan.zofsy= jity - 0.5f; @@ -2527,8 +2527,8 @@ void zbuffer_sss(RenderPart *pa, unsigned int lay, void *handle, void (*func)(vo zspan.sss_func= func; /* needed for transform from hoco to zbuffer co */ - zspan.zmulx= ((float)R.winx)/2.0; - zspan.zmuly= ((float)R.winy)/2.0; + zspan.zmulx= ((float)R.winx)/2.0f; + zspan.zmuly= ((float)R.winy)/2.0f; /* -0.5f to center the sample position */ zspan.zofsx= -pa->disprect.xmin - 0.5f; @@ -2671,7 +2671,7 @@ static void zbuf_fill_in_rgba(ZSpan *zspan, DrawBufPixel *col, float *v1, float y0= z1*x2-x1*z2; z0= x1*y2-y1*x2; - if(z0==0.0) return; + if(z0==0.0f) return; xx1= (x0*v1[0] + y0*v1[1])/z0 + v1[2]; @@ -2840,8 +2840,8 @@ static void quad_bezier_2d(float *result, float *v1, float *v2, float *ipodata) p1[1]= v1[1]; /* official formula 2*p2 - .5*p1 - .5*p3 */ - p2[0]= -0.5*p1[0] - 0.5*p3[0]; - p2[1]= -0.5*p1[1] - 0.5*p3[1]; + p2[0]= -0.5f*p1[0] - 0.5f*p3[0]; + p2[1]= -0.5f*p1[1] - 0.5f*p3[1]; result[0]= ipodata[0]*p1[0] + ipodata[1]*p2[0] + ipodata[2]*p3[0]; result[1]= ipodata[0]*p1[1] + ipodata[1]*p2[1] + ipodata[2]*p3[1]; @@ -2871,8 +2871,8 @@ void RE_zbuf_accumulate_vecblur(NodeBlurData *nbd, int xsize, int ysize, float * char *rectmove, *dm; zbuf_alloc_span(&zspan, xsize, ysize, 1.0f); - zspan.zmulx= ((float)xsize)/2.0; - zspan.zmuly= ((float)ysize)/2.0; + zspan.zmulx= ((float)xsize)/2.0f; + zspan.zmuly= ((float)ysize)/2.0f; zspan.zofsx= 0.0f; zspan.zofsy= 0.0f; @@ -3258,8 +3258,8 @@ static int zbuffer_abuf(Render *re, RenderPart *pa, APixstr *APixbuf, ListBase * zbuf_alloc_span(zspan, pa->rectx, pa->recty, re->clipcrop); /* needed for transform from hoco to zbuffer co */ - zspan->zmulx= ((float)winx)/2.0; - zspan->zmuly= ((float)winy)/2.0; + zspan->zmulx= ((float)winx)/2.0f; + zspan->zmuly= ((float)winy)/2.0f; /* the buffers */ zspan->arectz= MEM_mallocN(sizeof(int)*pa->rectx*pa->recty, "Arectz"); @@ -3344,15 +3344,15 @@ static int zbuffer_abuf(Render *re, RenderPart *pa, APixstr *APixbuf, ListBase * if(partclip==0) { /* a little advantage for transp rendering (a z offset) */ - if(!shadow && ma->zoffs != 0.0) { + if(!shadow && ma->zoffs != 0.0f) { mul= 0x7FFFFFFF; - zval= mul*(1.0+ho1[2]/ho1[3]); + zval= mul*(1.0f+ho1[2]/ho1[3]); VECCOPY(vec, v1->co); /* z is negative, otherwise its being clipped */ vec[2]-= ma->zoffs; projectverto(vec, obwinmat, hoco); - fval= mul*(1.0+hoco[2]/hoco[3]); + fval= mul*(1.0f+hoco[2]/hoco[3]); polygon_offset= (int) fabs(zval - fval ); } @@ -4240,7 +4240,3 @@ unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pas /* end of zbuf.c */ - - - - |