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authorPhilipp Oeser <info@graphics-engineer.com>2020-03-27 12:05:08 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2020-03-27 12:10:54 +0300
commitff62481f65f079d56719ed03dd58b0e7ccc8d574 (patch)
tree395af54a96bc380582991e4ed968b1401fedbff1 /source/blender/render
parentd0b0a0a894e0a8c030128e62cab1b8169d344bf2 (diff)
Fix T69060: File Output Node does not work with Time Remapping
Problem is that the RenderEngines will change the RenderData cfra when rendering (when time remapping is used -- at least workbench/eevee/ gpencil do a combination of BKE_scene_frame_get() plus RE_GetCameraWindow() which alters the RenderData cfra). Later on in the pipeline, the Compositor will use this RenderData cfra to determine the output file name for the FileOutput node. (In contrast to this, the 'regular' Output will use the Scene's RenderData -- not the Render's -- cfra [which hasnt been altered]) It is not entirely clear why RE_GetCameraWindow was setting the cfra on the Render, but it appears to be legacy OGL rendering related and is not needed anymore. Removing this will keep the cfra as needed for the Compositor FileOutput node.
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h2
-rw-r--r--source/blender/render/intern/source/initrender.c3
2 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index 319d8b1c2ed..54296e16834 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -363,7 +363,7 @@ struct RenderPass *RE_pass_find_by_type(volatile struct RenderLayer *rl,
#define RE_BAKE_DISPLACEMENT 1
#define RE_BAKE_AO 2
-void RE_GetCameraWindow(struct Render *re, struct Object *camera, int frame, float mat[4][4]);
+void RE_GetCameraWindow(struct Render *re, struct Object *camera, float mat[4][4]);
void RE_GetCameraWindowWithOverscan(struct Render *re, float mat[4][4], float overscan);
void RE_GetCameraModelMatrix(struct Render *re, struct Object *camera, float r_mat[4][4]);
struct Scene *RE_GetScene(struct Render *re);
diff --git a/source/blender/render/intern/source/initrender.c b/source/blender/render/intern/source/initrender.c
index 5a6ecfc3e20..138d95af055 100644
--- a/source/blender/render/intern/source/initrender.c
+++ b/source/blender/render/intern/source/initrender.c
@@ -211,9 +211,8 @@ void RE_SetCamera(Render *re, Object *cam_ob)
re_camera_params_get(re, &params);
}
-void RE_GetCameraWindow(struct Render *re, struct Object *camera, int frame, float mat[4][4])
+void RE_GetCameraWindow(struct Render *re, struct Object *camera, float mat[4][4])
{
- re->r.cfra = frame;
RE_SetCamera(re, camera);
copy_m4_m4(mat, re->winmat);
}