diff options
author | Brecht Van Lommel <brecht@blender.org> | 2021-07-29 17:34:54 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2021-07-29 18:59:03 +0300 |
commit | 0b0c2901f603a7f38a550446125a0e70cd0c29eb (patch) | |
tree | 90c845a2b1b10532dabc72427f9ff5f379b54094 /source/blender/render | |
parent | 646f7ef73ce647b0384ca9491ec8cbfacc38ab54 (diff) |
Render: remove unused Blender Internal view layer settings
These should have been removed earlier but were forgotten.
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/intern/bake.c | 1 | ||||
-rw-r--r-- | source/blender/render/intern/pipeline.c | 1 | ||||
-rw-r--r-- | source/blender/render/intern/render_result.c | 7 |
3 files changed, 1 insertions, 8 deletions
diff --git a/source/blender/render/intern/bake.c b/source/blender/render/intern/bake.c index 74e57989f47..76839651b5d 100644 --- a/source/blender/render/intern/bake.c +++ b/source/blender/render/intern/bake.c @@ -1056,7 +1056,6 @@ int RE_pass_depth(const eScenePassType pass_type) case SCE_PASS_NORMAL: case SCE_PASS_VECTOR: case SCE_PASS_INDEXOB: /* XXX double check */ - case SCE_PASS_RAYHITS: /* XXX double check */ case SCE_PASS_EMIT: case SCE_PASS_ENVIRONMENT: case SCE_PASS_INDEXMA: diff --git a/source/blender/render/intern/pipeline.c b/source/blender/render/intern/pipeline.c index 6329901b4ce..333ee9ecd33 100644 --- a/source/blender/render/intern/pipeline.c +++ b/source/blender/render/intern/pipeline.c @@ -2806,7 +2806,6 @@ RenderPass *RE_pass_find_by_type(volatile RenderLayer *rl, int passtype, const c CHECK_PASS(INDEXOB); CHECK_PASS(INDEXMA); CHECK_PASS(MIST); - CHECK_PASS(RAYHITS); CHECK_PASS(DIFFUSE_DIRECT); CHECK_PASS(DIFFUSE_INDIRECT); CHECK_PASS(DIFFUSE_COLOR); diff --git a/source/blender/render/intern/render_result.c b/source/blender/render/intern/render_result.c index 53252cdb42f..693cddbebbe 100644 --- a/source/blender/render/intern/render_result.c +++ b/source/blender/render/intern/render_result.c @@ -332,7 +332,6 @@ RenderResult *render_result_new( BLI_strncpy(rl->name, view_layer->name, sizeof(rl->name)); rl->layflag = view_layer->layflag; - /* for debugging: view_layer->passflag | SCE_PASS_RAYHITS; */ rl->passflag = view_layer->passflag; rl->rectx = rectx; @@ -399,9 +398,6 @@ RenderResult *render_result_new( if (view_layer->passflag & SCE_PASS_MIST) { RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_MIST, view, "Z"); } - if (rl->passflag & SCE_PASS_RAYHITS) { - RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, RE_PASSNAME_RAYHITS, view, "RGB"); - } if (view_layer->passflag & SCE_PASS_DIFFUSE_DIRECT) { RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_DIRECT, view, "RGB"); } @@ -474,7 +470,7 @@ RenderResult *render_result_new( } /* NOTE: this has to be in sync with `scene.c`. */ - rl->layflag = 0x7FFF; /* solid ztra halo strand */ + rl->layflag = SCE_LAY_FLAG_DEFAULT; rl->passflag = SCE_PASS_COMBINED; re->active_view_layer = 0; @@ -581,7 +577,6 @@ static int passtype_from_name(const char *name) CHECK_PASS(INDEXOB); CHECK_PASS(INDEXMA); CHECK_PASS(MIST); - CHECK_PASS(RAYHITS); CHECK_PASS(DIFFUSE_DIRECT); CHECK_PASS(DIFFUSE_INDIRECT); CHECK_PASS(DIFFUSE_COLOR); |