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authorWilliam Reynish <billrey@me.com>2019-04-14 19:41:10 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-04-14 21:09:02 +0300
commitf5ea1fc4fbafbac6f648ba0d9d9ef16ca8323041 (patch)
tree26db8316aa052ad327b44ef15746ac6e09896143 /source/blender/render
parent8b0102b443571a19ab17e141623cfc029320813c (diff)
Render: new material preview
* EEVEE support through irradiance volume and light probe. * New shader ball shape (designed by Robin Marin). * New cloth and liquid shapes, removed monkey. * Replace world sphere by toggle to use world for any shape. * Slight bevel on cube. * More subdivision for displacement preview. * Fixed and improved UV mapping for all shapes. * Material icon / asset preview now uses specified shape instead of always a sphere. So for example hair material can be displayed as hair. Ref T57683
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/extern/include/RE_engine.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/render/extern/include/RE_engine.h b/source/blender/render/extern/include/RE_engine.h
index 780894f419d..d22ab6d782d 100644
--- a/source/blender/render/extern/include/RE_engine.h
+++ b/source/blender/render/extern/include/RE_engine.h
@@ -58,7 +58,6 @@ struct bNodeTree;
#define RE_USE_SHADING_NODES 16
#define RE_USE_EXCLUDE_LAYERS 32
#define RE_USE_SAVE_BUFFERS 64
-#define RE_USE_TEXTURE_PREVIEW 128
#define RE_USE_SHADING_NODES_CUSTOM 256
#define RE_USE_SPHERICAL_STEREO 512