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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2020-03-20 18:05:55 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2020-03-20 18:09:49 +0300 |
commit | a696053545e9e5c50302da668b9fd2f7c8edc605 (patch) | |
tree | 7f383085af40dd89c426025123c97024acdaf4e4 /source/blender/render | |
parent | 6777956005f59a1f52851a50d5498bb17c910c4e (diff) |
Python API: add bl_use_stereo_viewport for RenderEngine
To indicate if the render engine supports rendering a stereo 3D viewport.
This is not currently supported for Cycles.
Fixes T62582
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/extern/include/RE_engine.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/render/extern/include/RE_engine.h b/source/blender/render/extern/include/RE_engine.h index ac05c6c963c..0b5b62e2f08 100644 --- a/source/blender/render/extern/include/RE_engine.h +++ b/source/blender/render/extern/include/RE_engine.h @@ -59,6 +59,7 @@ struct bNodeTree; #define RE_USE_SAVE_BUFFERS 32 #define RE_USE_SHADING_NODES_CUSTOM 64 #define RE_USE_SPHERICAL_STEREO 128 +#define RE_USE_STEREO_VIEWPORT 256 /* RenderEngine.flag */ #define RE_ENGINE_ANIMATION 1 |