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authorDalai Felinto <dfelinto@gmail.com>2017-11-08 17:16:49 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-08 23:39:01 +0300
commit206c94fea98d44ed9667607638c455c7c0e63822 (patch)
treeddc1f6f30c18d10674daaeeaee6b465550447709 /source/blender/render
parent670e6cab4319b94c96c6a61cb76199f1054b935a (diff)
Farewell Scene->base
While getting rid of Scene->base we got the following fixes: * Fix "Convert To" operator * Fix "NLA allowing to selected objects that are not selectable * Fix scene.objects (readonly, no option to link/unlink) Note: Collada needs to use the context SceneLayer for adding objects however I added a placeholder, so Collada maintainers can fix this properly.
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/source/pipeline.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index f351a990dba..cac17dcd86e 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -2899,7 +2899,7 @@ static bool check_valid_compositing_camera(Scene *scene, Object *camera_override
if (node->type == CMP_NODE_R_LAYERS && (node->flag & NODE_MUTED) == 0) {
Scene *sce = node->id ? (Scene *)node->id : scene;
if (sce->camera == NULL) {
- sce->camera = BKE_scene_camera_find(sce);
+ sce->camera = BKE_scene_layer_camera_find(BKE_scene_layer_from_scene_get(sce));
}
if (sce->camera == NULL) {
/* all render layers nodes need camera */
@@ -2957,7 +2957,7 @@ static int check_valid_camera(Scene *scene, Object *camera_override, ReportList
const char *err_msg = "No camera found in scene \"%s\"";
if (camera_override == NULL && scene->camera == NULL)
- scene->camera = BKE_scene_camera_find(scene);
+ scene->camera = BKE_scene_layer_camera_find(BKE_scene_layer_from_scene_get(scene));
if (!check_valid_camera_multiview(scene, scene->camera, reports))
return false;
@@ -2972,7 +2972,9 @@ static int check_valid_camera(Scene *scene, Object *camera_override, ReportList
(seq->scene != NULL))
{
if (!seq->scene_camera) {
- if (!seq->scene->camera && !BKE_scene_camera_find(seq->scene)) {
+ if (!seq->scene->camera &&
+ !BKE_scene_layer_camera_find(BKE_scene_layer_from_scene_get(seq->scene)))
+ {
/* camera could be unneeded due to composite nodes */
Object *override = (seq->scene == scene) ? camera_override : NULL;