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authorLukas Stockner <lukas.stockner@freenet.de>2017-05-03 19:33:02 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2017-05-03 19:33:02 +0300
commit82e242cc7287ce56d10f88a76de5418a7b20e239 (patch)
treec513d6537cfd3d3a1b3d098a8a4f45c55611f165 /source/blender/render
parent2564d929fc5f75403bc5ca051fb33bc7b8874646 (diff)
parent15189baa5231d70c1363192eb01b83fa946f36f0 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/CMakeLists.txt5
-rw-r--r--source/blender/render/extern/include/RE_engine.h5
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h23
-rw-r--r--source/blender/render/intern/include/render_result.h7
-rw-r--r--source/blender/render/intern/include/rendercore.h8
-rw-r--r--source/blender/render/intern/source/envmap.c2
-rw-r--r--source/blender/render/intern/source/external_engine.c31
-rw-r--r--source/blender/render/intern/source/pipeline.c75
-rw-r--r--source/blender/render/intern/source/render_result.c671
-rw-r--r--source/blender/render/intern/source/rendercore.c404
-rw-r--r--source/blender/render/intern/source/zbuf.c228
11 files changed, 648 insertions, 811 deletions
diff --git a/source/blender/render/CMakeLists.txt b/source/blender/render/CMakeLists.txt
index 024d8296b8f..282942709f0 100644
--- a/source/blender/render/CMakeLists.txt
+++ b/source/blender/render/CMakeLists.txt
@@ -34,6 +34,7 @@ set(INC
../depsgraph
../makesdna
../makesrna
+ ../nodes
../physics
../draw
../../../intern/atomic
@@ -166,10 +167,6 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
-if(WITH_CYCLES AND WITH_CYCLES_DEBUG)
- add_definitions(-DWITH_CYCLES_DEBUG)
-endif()
-
if(APPLE)
# SSE math is enabled by default on x86_64
if(CMAKE_OSX_ARCHITECTURES MATCHES "i386")
diff --git a/source/blender/render/extern/include/RE_engine.h b/source/blender/render/extern/include/RE_engine.h
index b1add4ee168..13848093899 100644
--- a/source/blender/render/extern/include/RE_engine.h
+++ b/source/blender/render/extern/include/RE_engine.h
@@ -102,6 +102,7 @@ typedef struct RenderEngineType {
void (*render_to_view)(struct RenderEngine *engine, const struct bContext *context);
void (*update_script_node)(struct RenderEngine *engine, struct bNodeTree *ntree, struct bNode *node);
+ void (*update_render_passes)(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl);
void (*collection_settings_create)(struct RenderEngine *engine, struct IDProperty *props);
@@ -149,6 +150,7 @@ void RE_result_load_from_file(struct RenderResult *result, struct ReportList *re
struct RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname);
void RE_engine_update_result(RenderEngine *engine, struct RenderResult *result);
+void RE_engine_add_pass(RenderEngine *engine, const char *name, int channels, const char *chan_id, const char *layername);
void RE_engine_end_result(RenderEngine *engine, struct RenderResult *result, int cancel, int merge_results);
const char *RE_engine_active_view_get(RenderEngine *engine);
@@ -170,6 +172,9 @@ bool RE_engine_is_external(struct Render *re);
void RE_engine_frame_set(struct RenderEngine *engine, int frame, float subframe);
+void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl,
+ const char *name, int channels, const char *chanid, int type);
+
/* Engine Types */
void RE_engines_init(void);
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index babb44ed64e..145186548e6 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -84,25 +84,19 @@ typedef struct RenderView {
typedef struct RenderPass {
struct RenderPass *next, *prev;
- int passtype, channels;
+ int channels;
char name[64]; /* amount defined in openexr_multi.h */
char chan_id[8]; /* amount defined in openexr_multi.h */
float *rect;
int rectx, recty;
- char internal_name[64]; /* EXR_PASS_MAXNAME */
+ char fullname[64]; /* EXR_PASS_MAXNAME */
char view[64]; /* EXR_VIEW_MAXNAME */
int view_id; /* quick lookup */
- int debug_type;
+ int pad;
} RenderPass;
-enum {
- RENDER_PASS_DEBUG_BVH_TRAVERSED_NODES = 0,
- RENDER_PASS_DEBUG_BVH_TRAVERSED_INSTANCES = 1,
- RENDER_PASS_DEBUG_RAY_BOUNCES = 2,
- RENDER_PASS_DEBUG_BVH_INTERSECTIONS = 3,
-};
/* a renderlayer is a full image, but with all passes and samples */
/* size of the rects is defined in RenderResult */
@@ -237,7 +231,7 @@ void RE_render_result_rect_from_ibuf(
struct ImBuf *ibuf, const int view_id);
struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name);
-float *RE_RenderLayerGetPass(volatile struct RenderLayer *rl, int passtype, const char *viewname);
+float *RE_RenderLayerGetPass(volatile struct RenderLayer *rl, const char *name, const char *viewname);
/* add passes for grease pencil */
struct RenderPass *RE_create_gp_pass(struct RenderResult *rr, const char *layername, const char *viewname);
@@ -347,6 +341,7 @@ int RE_seq_render_active(struct Scene *scene, struct RenderData *rd);
bool RE_layers_have_name(struct RenderResult *result);
+struct RenderPass *RE_pass_find_by_name(volatile struct RenderLayer *rl, const char *name, const char *viewname);
struct RenderPass *RE_pass_find_by_type(volatile struct RenderLayer *rl, int passtype, const char *viewname);
/* shaded view or baking options */
@@ -396,13 +391,5 @@ struct RenderView *RE_RenderViewGetByName(struct RenderResult *res, const char *
RenderResult *RE_DuplicateRenderResult(RenderResult *rr);
-/******* Debug pass helper functions *********/
-
-#ifdef WITH_CYCLES_DEBUG
-int RE_debug_pass_num_channels_get(int pass_type);
-const char *RE_debug_pass_name_get(int pass_type);
-int RE_debug_pass_type_get(struct Render *re);
-#endif
-
#endif /* __RE_PIPELINE_H__ */
diff --git a/source/blender/render/intern/include/render_result.h b/source/blender/render/intern/include/render_result.h
index 0c4f4e20325..4057d8c1052 100644
--- a/source/blender/render/intern/include/render_result.h
+++ b/source/blender/render/intern/include/render_result.h
@@ -67,6 +67,11 @@ void render_result_views_new(struct RenderResult *rr, struct RenderData *rd);
void render_result_merge(struct RenderResult *rr, struct RenderResult *rrpart);
+/* Add Passes */
+
+void render_result_clone_passes(struct Render *re, struct RenderResult *rr, const char *viewname);
+void render_result_add_pass(struct RenderResult *rr, const char *name, int channels, const char *chan_id, const char *layername, const char *viewname);
+
/* Free */
void render_result_free(struct RenderResult *rr);
@@ -84,7 +89,7 @@ void render_result_exr_file_begin(struct Render *re);
void render_result_exr_file_end(struct Render *re);
/* render pass wrapper for gpencil */
-struct RenderPass *gp_add_pass(struct RenderResult *rr, struct RenderLayer *rl, int channels, int passtype, const char *viewname);
+struct RenderPass *gp_add_pass(struct RenderResult *rr, struct RenderLayer *rl, int channels, const char *name, const char *viewname);
void render_result_exr_file_merge(struct RenderResult *rr, struct RenderResult *rrpart, const char *viewname);
diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h
index 7254fd25ee6..f4c4a50ac27 100644
--- a/source/blender/render/intern/include/rendercore.h
+++ b/source/blender/render/intern/include/rendercore.h
@@ -34,6 +34,12 @@
#include "render_types.h"
+#include "RE_engine.h"
+
+#include "DNA_node_types.h"
+
+#include "NOD_composite.h"
+
struct ShadeInput;
struct ShadeResult;
struct World;
@@ -77,6 +83,8 @@ void zbufshade_sss_tile(struct RenderPart *pa);
int get_sample_layers(struct RenderPart *pa, struct RenderLayer *rl, struct RenderLayer **rlpp);
+void render_internal_update_passes(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl);
+
/* -------- ray.c ------- */
diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c
index 33258d04673..c5dec430c53 100644
--- a/source/blender/render/intern/source/envmap.c
+++ b/source/blender/render/intern/source/envmap.c
@@ -497,7 +497,7 @@ static void render_envmap(Render *re, EnvMap *env)
float *rect;
/* envmap is rendered independently of multiview */
- rect = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, "");
+ rect = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, "");
ibuf = IMB_allocImBuf(envre->rectx, envre->recty, 24, IB_rect | IB_rectfloat);
memcpy(ibuf->rect_float, rect, ibuf->channels * ibuf->x * ibuf->y * sizeof(float));
diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c
index 059feae71bc..8b9e4a3eff5 100644
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@ -67,13 +67,14 @@
#include "renderpipeline.h"
#include "render_types.h"
#include "render_result.h"
+#include "rendercore.h"
/* Render Engine Types */
static RenderEngineType internal_render_type = {
NULL, NULL,
"BLENDER_RENDER", N_("Blender Render"), RE_INTERNAL | RE_USE_LEGACY_PIPELINE,
- NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
+ NULL, NULL, NULL, NULL, NULL, NULL, render_internal_update_passes, NULL, NULL,
{NULL, NULL, NULL}
};
@@ -82,7 +83,7 @@ static RenderEngineType internal_render_type = {
static RenderEngineType internal_game_type = {
NULL, NULL,
"BLENDER_GAME", N_("Blender Game"), RE_INTERNAL | RE_GAME | RE_USE_LEGACY_PIPELINE,
- NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
+ NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
{NULL, NULL, NULL}
};
@@ -235,6 +236,8 @@ RenderResult *RE_engine_begin_result(
/* can be NULL if we CLAMP the width or height to 0 */
if (result) {
+ render_result_clone_passes(re, result, viewname);
+
RenderPart *pa;
/* Copy EXR tile settings, so pipeline knows whether this is a result
@@ -268,6 +271,17 @@ void RE_engine_update_result(RenderEngine *engine, RenderResult *result)
}
}
+void RE_engine_add_pass(RenderEngine *engine, const char *name, int channels, const char *chan_id, const char *layername)
+{
+ Render *re = engine->re;
+
+ if (!re || !re->result) {
+ return;
+ }
+
+ render_result_add_pass(re->result, name, channels, chan_id, layername, NULL);
+}
+
void RE_engine_end_result(RenderEngine *engine, RenderResult *result, int cancel, int merge_results)
{
Render *re = engine->re;
@@ -753,3 +767,16 @@ int RE_engine_render(Render *re, int do_all)
return 1;
}
+void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, struct SceneRenderLayer *srl,
+ const char *name, int UNUSED(channels), const char *UNUSED(chanid), int type)
+{
+ /* The channel information is currently not used, but is part of the API in case it's needed in the future. */
+
+ if (!(scene && srl && engine)) {
+ return;
+ }
+
+ if (scene->nodetree) {
+ ntreeCompositRegisterPass(scene->nodetree, scene, srl, name, type);
+ }
+}
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 36abdaf339e..ecbb9fbee0b 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -240,9 +240,9 @@ void RE_FreeRenderResult(RenderResult *res)
render_result_free(res);
}
-float *RE_RenderLayerGetPass(volatile RenderLayer *rl, int passtype, const char *viewname)
+float *RE_RenderLayerGetPass(volatile RenderLayer *rl, const char *name, const char *viewname)
{
- RenderPass *rpass = RE_pass_find_by_type(rl, passtype, viewname);
+ RenderPass *rpass = RE_pass_find_by_name(rl, name, viewname);
return rpass ? rpass->rect : NULL;
}
@@ -383,13 +383,13 @@ void RE_AcquireResultImageViews(Render *re, RenderResult *rr)
if (rl) {
if (rv->rectf == NULL) {
for (rview = (RenderView *)rr->views.first; rview; rview = rview->next) {
- rview->rectf = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, rview->name);
+ rview->rectf = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, rview->name);
}
}
if (rv->rectz == NULL) {
for (rview = (RenderView *)rr->views.first; rview; rview = rview->next) {
- rview->rectz = RE_RenderLayerGetPass(rl, SCE_PASS_Z, rview->name);
+ rview->rectz = RE_RenderLayerGetPass(rl, RE_PASSNAME_Z, rview->name);
}
}
}
@@ -443,10 +443,10 @@ void RE_AcquireResultImage(Render *re, RenderResult *rr, const int view_id)
if (rl) {
if (rv->rectf == NULL)
- rr->rectf = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, rv->name);
+ rr->rectf = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, rv->name);
if (rv->rectz == NULL)
- rr->rectz = RE_RenderLayerGetPass(rl, SCE_PASS_Z, rv->name);
+ rr->rectz = RE_RenderLayerGetPass(rl, RE_PASSNAME_Z, rv->name);
}
rr->have_combined = (rv->rectf != NULL);
@@ -844,7 +844,7 @@ static void render_result_rescale(Render *re)
if (src_rectf == NULL) {
RenderLayer *rl = render_get_active_layer(re, re->result);
if (rl != NULL) {
- src_rectf = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, NULL);
+ src_rectf = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, NULL);
}
}
@@ -863,7 +863,7 @@ static void render_result_rescale(Render *re)
RenderLayer *rl;
rl = render_get_active_layer(re, re->result);
if (rl != NULL) {
- dst_rectf = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, NULL);
+ dst_rectf = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, NULL);
}
}
@@ -1657,7 +1657,7 @@ static void merge_renderresult_blur(RenderResult *rr, RenderResult *brr, float b
/* passes are allocated in sync */
rpass1 = rl1->passes.first;
for (rpass = rl->passes.first; rpass && rpass1; rpass = rpass->next, rpass1 = rpass1->next) {
- if ((rpass->passtype & SCE_PASS_COMBINED) && key_alpha)
+ if (STREQ(rpass->name, RE_PASSNAME_COMBINED) && key_alpha)
addblur_rect_key(rr, rpass->rect, rpass1->rect, blurfac);
else
addblur_rect(rr, rpass->rect, rpass1->rect, blurfac, rpass->channels);
@@ -1857,6 +1857,8 @@ static void render_result_uncrop(Render *re)
rres = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
+ render_result_clone_passes(re, rres, NULL);
+
render_result_merge(rres, re->result);
render_result_free(re->result);
re->result = rres;
@@ -3880,7 +3882,7 @@ void RE_layer_load_from_file(RenderLayer *layer, ReportList *reports, const char
/* multiview: since the API takes no 'view', we use the first combined pass found */
for (rpass = layer->passes.first; rpass; rpass = rpass->next)
- if (rpass->passtype == SCE_PASS_COMBINED)
+ if (STREQ(rpass->name, RE_PASSNAME_COMBINED))
break;
if (rpass == NULL)
@@ -4006,13 +4008,12 @@ bool RE_layers_have_name(struct RenderResult *rr)
return false;
}
-RenderPass *RE_pass_find_by_type(volatile RenderLayer *rl, int passtype, const char *viewname)
+RenderPass *RE_pass_find_by_name(volatile RenderLayer *rl, const char *name, const char *viewname)
{
RenderPass *rp = NULL;
for (rp = rl->passes.last; rp; rp = rp->prev) {
- if (rp->passtype == passtype) {
-
+ if (STREQ(rp->name, name)) {
if (viewname == NULL || viewname[0] == '\0')
break;
else if (STREQ(rp->view, viewname))
@@ -4022,6 +4023,50 @@ RenderPass *RE_pass_find_by_type(volatile RenderLayer *rl, int passtype, const c
return rp;
}
+/* Only provided for API compatibility, don't use this in new code! */
+RenderPass *RE_pass_find_by_type(volatile RenderLayer *rl, int passtype, const char *viewname)
+{
+#define CHECK_PASS(NAME) \
+ if (passtype == SCE_PASS_ ## NAME) \
+ return RE_pass_find_by_name(rl, RE_PASSNAME_ ## NAME, viewname);
+
+ CHECK_PASS(COMBINED);
+ CHECK_PASS(Z);
+ CHECK_PASS(VECTOR);
+ CHECK_PASS(NORMAL);
+ CHECK_PASS(UV);
+ CHECK_PASS(RGBA);
+ CHECK_PASS(EMIT);
+ CHECK_PASS(DIFFUSE);
+ CHECK_PASS(SPEC);
+ CHECK_PASS(SHADOW);
+ CHECK_PASS(AO);
+ CHECK_PASS(ENVIRONMENT);
+ CHECK_PASS(INDIRECT);
+ CHECK_PASS(REFLECT);
+ CHECK_PASS(REFRACT);
+ CHECK_PASS(INDEXOB);
+ CHECK_PASS(INDEXMA);
+ CHECK_PASS(MIST);
+ CHECK_PASS(RAYHITS);
+ CHECK_PASS(DIFFUSE_DIRECT);
+ CHECK_PASS(DIFFUSE_INDIRECT);
+ CHECK_PASS(DIFFUSE_COLOR);
+ CHECK_PASS(GLOSSY_DIRECT);
+ CHECK_PASS(GLOSSY_INDIRECT);
+ CHECK_PASS(GLOSSY_COLOR);
+ CHECK_PASS(TRANSM_DIRECT);
+ CHECK_PASS(TRANSM_INDIRECT);
+ CHECK_PASS(TRANSM_COLOR);
+ CHECK_PASS(SUBSURFACE_DIRECT);
+ CHECK_PASS(SUBSURFACE_INDIRECT);
+ CHECK_PASS(SUBSURFACE_COLOR);
+
+#undef CHECK_PASS
+
+ return NULL;
+}
+
/* create a renderlayer and renderpass for grease pencil layer */
RenderPass *RE_create_gp_pass(RenderResult *rr, const char *layername, const char *viewname)
{
@@ -4039,7 +4084,7 @@ RenderPass *RE_create_gp_pass(RenderResult *rr, const char *layername, const cha
}
/* clear previous pass if exist or the new image will be over previous one*/
- RenderPass *rp = RE_pass_find_by_type(rl, SCE_PASS_COMBINED, viewname);
+ RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_COMBINED, viewname);
if (rp) {
if (rp->rect) {
MEM_freeN(rp->rect);
@@ -4047,5 +4092,5 @@ RenderPass *RE_create_gp_pass(RenderResult *rr, const char *layername, const cha
BLI_freelinkN(&rl->passes, rp);
}
/* create a totally new pass */
- return gp_add_pass(rr, rl, 4, SCE_PASS_COMBINED, viewname);
+ return gp_add_pass(rr, rl, 4, RE_PASSNAME_COMBINED, viewname);
}
diff --git a/source/blender/render/intern/source/render_result.c b/source/blender/render/intern/source/render_result.c
index f276c01e86a..8e6e6c9bb7d 100644
--- a/source/blender/render/intern/source/render_result.c
+++ b/source/blender/render/intern/source/render_result.c
@@ -173,363 +173,72 @@ void render_result_views_shallowdelete(RenderResult *rr)
}
}
-static const char *name_from_passtype(int passtype, int channel)
-{
- if (passtype == SCE_PASS_COMBINED) {
- if (channel == -1) return "Combined";
- if (channel == 0) return "Combined.R";
- if (channel == 1) return "Combined.G";
- if (channel == 2) return "Combined.B";
- return "Combined.A";
- }
- if (passtype == SCE_PASS_Z) {
- if (channel == -1) return "Depth";
- return "Depth.Z";
- }
- if (passtype == SCE_PASS_VECTOR) {
- if (channel == -1) return "Vector";
- if (channel == 0) return "Vector.X";
- if (channel == 1) return "Vector.Y";
- if (channel == 2) return "Vector.Z";
- return "Vector.W";
- }
- if (passtype == SCE_PASS_NORMAL) {
- if (channel == -1) return "Normal";
- if (channel == 0) return "Normal.X";
- if (channel == 1) return "Normal.Y";
- return "Normal.Z";
- }
- if (passtype == SCE_PASS_UV) {
- if (channel == -1) return "UV";
- if (channel == 0) return "UV.U";
- if (channel == 1) return "UV.V";
- return "UV.A";
- }
- if (passtype == SCE_PASS_RGBA) {
- if (channel == -1) return "Color";
- if (channel == 0) return "Color.R";
- if (channel == 1) return "Color.G";
- if (channel == 2) return "Color.B";
- return "Color.A";
- }
- if (passtype == SCE_PASS_EMIT) {
- if (channel == -1) return "Emit";
- if (channel == 0) return "Emit.R";
- if (channel == 1) return "Emit.G";
- return "Emit.B";
- }
- if (passtype == SCE_PASS_DIFFUSE) {
- if (channel == -1) return "Diffuse";
- if (channel == 0) return "Diffuse.R";
- if (channel == 1) return "Diffuse.G";
- return "Diffuse.B";
- }
- if (passtype == SCE_PASS_SPEC) {
- if (channel == -1) return "Spec";
- if (channel == 0) return "Spec.R";
- if (channel == 1) return "Spec.G";
- return "Spec.B";
- }
- if (passtype == SCE_PASS_SHADOW) {
- if (channel == -1) return "Shadow";
- if (channel == 0) return "Shadow.R";
- if (channel == 1) return "Shadow.G";
- return "Shadow.B";
- }
- if (passtype == SCE_PASS_AO) {
- if (channel == -1) return "AO";
- if (channel == 0) return "AO.R";
- if (channel == 1) return "AO.G";
- return "AO.B";
- }
- if (passtype == SCE_PASS_ENVIRONMENT) {
- if (channel == -1) return "Env";
- if (channel == 0) return "Env.R";
- if (channel == 1) return "Env.G";
- return "Env.B";
- }
- if (passtype == SCE_PASS_INDIRECT) {
- if (channel == -1) return "Indirect";
- if (channel == 0) return "Indirect.R";
- if (channel == 1) return "Indirect.G";
- return "Indirect.B";
- }
- if (passtype == SCE_PASS_REFLECT) {
- if (channel == -1) return "Reflect";
- if (channel == 0) return "Reflect.R";
- if (channel == 1) return "Reflect.G";
- return "Reflect.B";
- }
- if (passtype == SCE_PASS_REFRACT) {
- if (channel == -1) return "Refract";
- if (channel == 0) return "Refract.R";
- if (channel == 1) return "Refract.G";
- return "Refract.B";
- }
- if (passtype == SCE_PASS_INDEXOB) {
- if (channel == -1) return "IndexOB";
- return "IndexOB.X";
- }
- if (passtype == SCE_PASS_INDEXMA) {
- if (channel == -1) return "IndexMA";
- return "IndexMA.X";
- }
- if (passtype == SCE_PASS_MIST) {
- if (channel == -1) return "Mist";
- return "Mist.Z";
- }
- if (passtype == SCE_PASS_RAYHITS) {
- if (channel == -1) return "Rayhits";
- if (channel == 0) return "Rayhits.R";
- if (channel == 1) return "Rayhits.G";
- return "Rayhits.B";
- }
- if (passtype == SCE_PASS_DIFFUSE_DIRECT) {
- if (channel == -1) return "DiffDir";
- if (channel == 0) return "DiffDir.R";
- if (channel == 1) return "DiffDir.G";
- return "DiffDir.B";
- }
- if (passtype == SCE_PASS_DIFFUSE_INDIRECT) {
- if (channel == -1) return "DiffInd";
- if (channel == 0) return "DiffInd.R";
- if (channel == 1) return "DiffInd.G";
- return "DiffInd.B";
- }
- if (passtype == SCE_PASS_DIFFUSE_COLOR) {
- if (channel == -1) return "DiffCol";
- if (channel == 0) return "DiffCol.R";
- if (channel == 1) return "DiffCol.G";
- return "DiffCol.B";
- }
- if (passtype == SCE_PASS_GLOSSY_DIRECT) {
- if (channel == -1) return "GlossDir";
- if (channel == 0) return "GlossDir.R";
- if (channel == 1) return "GlossDir.G";
- return "GlossDir.B";
- }
- if (passtype == SCE_PASS_GLOSSY_INDIRECT) {
- if (channel == -1) return "GlossInd";
- if (channel == 0) return "GlossInd.R";
- if (channel == 1) return "GlossInd.G";
- return "GlossInd.B";
- }
- if (passtype == SCE_PASS_GLOSSY_COLOR) {
- if (channel == -1) return "GlossCol";
- if (channel == 0) return "GlossCol.R";
- if (channel == 1) return "GlossCol.G";
- return "GlossCol.B";
- }
- if (passtype == SCE_PASS_TRANSM_DIRECT) {
- if (channel == -1) return "TransDir";
- if (channel == 0) return "TransDir.R";
- if (channel == 1) return "TransDir.G";
- return "TransDir.B";
- }
- if (passtype == SCE_PASS_TRANSM_INDIRECT) {
- if (channel == -1) return "TransInd";
- if (channel == 0) return "TransInd.R";
- if (channel == 1) return "TransInd.G";
- return "TransInd.B";
- }
- if (passtype == SCE_PASS_TRANSM_COLOR) {
- if (channel == -1) return "TransCol";
- if (channel == 0) return "TransCol.R";
- if (channel == 1) return "TransCol.G";
- return "TransCol.B";
- }
- if (passtype == SCE_PASS_SUBSURFACE_DIRECT) {
- if (channel == -1) return "SubsurfaceDir";
- if (channel == 0) return "SubsurfaceDir.R";
- if (channel == 1) return "SubsurfaceDir.G";
- return "SubsurfaceDir.B";
- }
- if (passtype == SCE_PASS_SUBSURFACE_INDIRECT) {
- if (channel == -1) return "SubsurfaceInd";
- if (channel == 0) return "SubsurfaceInd.R";
- if (channel == 1) return "SubsurfaceInd.G";
- return "SubsurfaceInd.B";
- }
- if (passtype == SCE_PASS_SUBSURFACE_COLOR) {
- if (channel == -1) return "SubsurfaceCol";
- if (channel == 0) return "SubsurfaceCol.R";
- if (channel == 1) return "SubsurfaceCol.G";
- return "SubsurfaceCol.B";
- }
- return "Unknown";
-}
-static int passtype_from_name(const char *str, int passflag)
+static char* set_pass_name(char *outname, const char *name, int channel, const char *chan_id)
{
- /* We do not really support several pass of the same types, so in case we are opening an EXR file with several pass
- * names detected as same pass type, only return that pass type the first time, and return 'uknown' for the others.
- * See T48466. */
-#define RETURN_PASS(_passtype) return (passflag & (_passtype)) ? 0 : (_passtype)
-
- if (STRPREFIX(str, "Combined"))
- RETURN_PASS(SCE_PASS_COMBINED);
-
- if (STRPREFIX(str, "Depth"))
- RETURN_PASS(SCE_PASS_Z);
-
- if (STRPREFIX(str, "Vector"))
- RETURN_PASS(SCE_PASS_VECTOR);
-
- if (STRPREFIX(str, "Normal"))
- RETURN_PASS(SCE_PASS_NORMAL);
-
- if (STRPREFIX(str, "UV"))
- RETURN_PASS(SCE_PASS_UV);
-
- if (STRPREFIX(str, "Color"))
- RETURN_PASS(SCE_PASS_RGBA);
-
- if (STRPREFIX(str, "Emit"))
- RETURN_PASS(SCE_PASS_EMIT);
-
- if (STRPREFIX(str, "Diffuse"))
- RETURN_PASS(SCE_PASS_DIFFUSE);
-
- if (STRPREFIX(str, "Spec"))
- RETURN_PASS(SCE_PASS_SPEC);
-
- if (STRPREFIX(str, "Shadow"))
- RETURN_PASS(SCE_PASS_SHADOW);
-
- if (STRPREFIX(str, "AO"))
- RETURN_PASS(SCE_PASS_AO);
-
- if (STRPREFIX(str, "Env"))
- RETURN_PASS(SCE_PASS_ENVIRONMENT);
-
- if (STRPREFIX(str, "Indirect"))
- RETURN_PASS(SCE_PASS_INDIRECT);
-
- if (STRPREFIX(str, "Reflect"))
- RETURN_PASS(SCE_PASS_REFLECT);
-
- if (STRPREFIX(str, "Refract"))
- RETURN_PASS(SCE_PASS_REFRACT);
-
- if (STRPREFIX(str, "IndexOB"))
- RETURN_PASS(SCE_PASS_INDEXOB);
-
- if (STRPREFIX(str, "IndexMA"))
- RETURN_PASS(SCE_PASS_INDEXMA);
-
- if (STRPREFIX(str, "Mist"))
- RETURN_PASS(SCE_PASS_MIST);
-
- if (STRPREFIX(str, "RayHits"))
- RETURN_PASS(SCE_PASS_RAYHITS);
-
- if (STRPREFIX(str, "DiffDir"))
- RETURN_PASS(SCE_PASS_DIFFUSE_DIRECT);
-
- if (STRPREFIX(str, "DiffInd"))
- RETURN_PASS(SCE_PASS_DIFFUSE_INDIRECT);
-
- if (STRPREFIX(str, "DiffCol"))
- RETURN_PASS(SCE_PASS_DIFFUSE_COLOR);
-
- if (STRPREFIX(str, "GlossDir"))
- RETURN_PASS(SCE_PASS_GLOSSY_DIRECT);
-
- if (STRPREFIX(str, "GlossInd"))
- RETURN_PASS(SCE_PASS_GLOSSY_INDIRECT);
-
- if (STRPREFIX(str, "GlossCol"))
- RETURN_PASS(SCE_PASS_GLOSSY_COLOR);
-
- if (STRPREFIX(str, "TransDir"))
- RETURN_PASS(SCE_PASS_TRANSM_DIRECT);
-
- if (STRPREFIX(str, "TransInd"))
- RETURN_PASS(SCE_PASS_TRANSM_INDIRECT);
-
- if (STRPREFIX(str, "TransCol"))
- RETURN_PASS(SCE_PASS_TRANSM_COLOR);
-
- if (STRPREFIX(str, "SubsurfaceDir"))
- RETURN_PASS(SCE_PASS_SUBSURFACE_DIRECT);
-
- if (STRPREFIX(str, "SubsurfaceInd"))
- RETURN_PASS(SCE_PASS_SUBSURFACE_INDIRECT);
-
- if (STRPREFIX(str, "SubsurfaceCol"))
- RETURN_PASS(SCE_PASS_SUBSURFACE_COLOR);
-
- return 0;
-
-#undef RETURN_PASS
+ BLI_strncpy(outname, name, EXR_PASS_MAXNAME);
+ if (channel >= 0) {
+ char token[3] = {'.', chan_id[channel], '\0'};
+ strncat(outname, token, EXR_PASS_MAXNAME);
+ }
+ return outname;
}
-
-static void set_pass_name(char *passname, int passtype, int channel, const char *view)
+static void set_pass_full_name(char *fullname, const char *name, int channel, const char *view, const char *chan_id)
{
- const char delims[] = {'.', '\0'};
- const char *sep;
- const char *token;
- size_t len;
-
- const char *passtype_name = name_from_passtype(passtype, channel);
-
- if (view == NULL || view[0] == '\0') {
- BLI_strncpy(passname, passtype_name, EXR_PASS_MAXNAME);
- return;
- }
-
- len = BLI_str_rpartition(passtype_name, delims, &sep, &token);
-
- if (sep) {
- BLI_snprintf(passname, EXR_PASS_MAXNAME, "%.*s.%s.%s", (int)len, passtype_name, view, token);
+ BLI_strncpy(fullname, name, EXR_PASS_MAXNAME);
+ if (view && view[0]) {
+ strncat(fullname, ".", EXR_PASS_MAXNAME);
+ strncat(fullname, view, EXR_PASS_MAXNAME);
}
- else {
- BLI_snprintf(passname, EXR_PASS_MAXNAME, "%s.%s", passtype_name, view);
+ if (channel >= 0) {
+ char token[3] = {'.', chan_id[channel], '\0'};
+ strncat(fullname, token, EXR_PASS_MAXNAME);
}
}
/********************************** New **************************************/
-static RenderPass *render_layer_add_pass(RenderResult *rr, RenderLayer *rl, int channels, int passtype, const char *viewname)
+static RenderPass *render_layer_add_pass(RenderResult *rr, RenderLayer *rl, int channels, const char *name, const char *viewname, const char *chan_id)
{
const int view_id = BLI_findstringindex(&rr->views, viewname, offsetof(RenderView, name));
- const char *typestr = name_from_passtype(passtype, -1);
- RenderPass *rpass = MEM_callocN(sizeof(RenderPass), typestr);
+ RenderPass *rpass = MEM_callocN(sizeof(RenderPass), name);
size_t rectsize = ((size_t)rr->rectx) * rr->recty * channels;
- rpass->passtype = passtype;
rpass->channels = channels;
rpass->rectx = rl->rectx;
rpass->recty = rl->recty;
rpass->view_id = view_id;
- set_pass_name(rpass->name, rpass->passtype, -1, viewname);
- BLI_strncpy(rpass->internal_name, typestr, sizeof(rpass->internal_name));
+ BLI_strncpy(rpass->name, name, sizeof(rpass->name));
+ BLI_strncpy(rpass->chan_id, chan_id, sizeof(rpass->chan_id));
BLI_strncpy(rpass->view, viewname, sizeof(rpass->view));
+ set_pass_full_name(rpass->fullname, rpass->name, -1, rpass->view, rpass->chan_id);
if (rl->exrhandle) {
int a;
- for (a = 0; a < channels; a++)
- IMB_exr_add_channel(rl->exrhandle, rl->name, name_from_passtype(passtype, a), viewname, 0, 0, NULL, false);
+ for (a = 0; a < channels; a++) {
+ char passname[EXR_PASS_MAXNAME];
+ IMB_exr_add_channel(rl->exrhandle, rl->name, set_pass_name(passname, rpass->name, a, rpass->chan_id), viewname, 0, 0, NULL, false);
+ }
}
else {
float *rect;
int x;
- rpass->rect = MEM_mapallocN(sizeof(float) * rectsize, typestr);
+ rpass->rect = MEM_mapallocN(sizeof(float) * rectsize, name);
if (rpass->rect == NULL) {
MEM_freeN(rpass);
return NULL;
}
- if (passtype == SCE_PASS_VECTOR) {
+ if (STREQ(rpass->name, RE_PASSNAME_VECTOR)) {
/* initialize to max speed */
rect = rpass->rect;
for (x = rectsize - 1; x >= 0; x--)
rect[x] = PASS_VECTOR_MAX;
}
- else if (passtype == SCE_PASS_Z) {
+ else if (STREQ(rpass->name, RE_PASSNAME_Z)) {
rect = rpass->rect;
for (x = rectsize - 1; x >= 0; x--)
rect[x] = 10e10;
@@ -541,58 +250,10 @@ static RenderPass *render_layer_add_pass(RenderResult *rr, RenderLayer *rl, int
return rpass;
}
/* wrapper called from render_opengl */
-RenderPass *gp_add_pass(RenderResult *rr, RenderLayer *rl, int channels, int passtype, const char *viewname)
-{
- return render_layer_add_pass(rr, rl, channels, passtype, viewname);
-}
-
-#ifdef WITH_CYCLES_DEBUG
-const char *RE_debug_pass_name_get(int debug_type)
-{
- switch (debug_type) {
- case RENDER_PASS_DEBUG_BVH_TRAVERSED_NODES:
- return "BVH Traversed Nodes";
- case RENDER_PASS_DEBUG_BVH_TRAVERSED_INSTANCES:
- return "BVH Traversed Instances";
- case RENDER_PASS_DEBUG_BVH_INTERSECTIONS:
- return "BVH Primitive Intersections";
- case RENDER_PASS_DEBUG_RAY_BOUNCES:
- return "Ray Bounces";
- }
- return "Unknown";
-}
-
-int RE_debug_pass_num_channels_get(int UNUSED(debug_type))
-{
- /* Only single case currently, might be handy for further debug passes. */
- return 1;
-}
-
-static RenderPass *render_layer_add_debug_pass(RenderResult *rr,
- RenderLayer *rl,
- int pass_type,
- int debug_type,
- const char *view)
-{
- const char *name = RE_debug_pass_name_get(debug_type);
- int channels = RE_debug_pass_num_channels_get(debug_type);
- RenderPass *rpass = render_layer_add_pass(rr, rl, channels, pass_type, view);
- if (rpass == NULL) {
- return NULL;
- }
- rpass->debug_type = debug_type;
- BLI_strncpy(rpass->name,
- name,
- sizeof(rpass->name));
- BLI_strncpy(rpass->internal_name, rpass->name, sizeof(rpass->internal_name));
- return rpass;
-}
-
-int RE_debug_pass_type_get(Render *re)
+RenderPass *gp_add_pass(RenderResult *rr, RenderLayer *rl, int channels, const char *name, const char *viewname)
{
- return re->r.debug_pass_type;
+ return render_layer_add_pass(rr, rl, channels, name, viewname, "RGBA");
}
-#endif
/* called by main render as well for parts */
/* will read info from Render *re to define layers */
@@ -683,89 +344,77 @@ RenderResult *render_result_new(Render *re, rcti *partrct, int crop, int savebuf
if (rr->do_exr_tile)
IMB_exr_add_view(rl->exrhandle, view);
-#define RENDER_LAYER_ADD_PASS_SAFE(rr, rl, channels, passtype, viewname) \
+#define RENDER_LAYER_ADD_PASS_SAFE(rr, rl, channels, name, viewname, chan_id) \
do { \
- if (render_layer_add_pass(rr, rl, channels, passtype, viewname) == NULL) { \
+ if (render_layer_add_pass(rr, rl, channels, name, viewname, chan_id) == NULL) { \
render_result_free(rr); \
return NULL; \
} \
} while (false)
/* a renderlayer should always have a Combined pass*/
- render_layer_add_pass(rr, rl, 4, SCE_PASS_COMBINED, view);
+ render_layer_add_pass(rr, rl, 4, "Combined", view, "RGBA");
if (srl->passflag & SCE_PASS_Z)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, SCE_PASS_Z, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_Z, view, "Z");
if (srl->passflag & SCE_PASS_VECTOR)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, SCE_PASS_VECTOR, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, RE_PASSNAME_VECTOR, view, "XYZW");
if (srl->passflag & SCE_PASS_NORMAL)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_NORMAL, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_NORMAL, view, "XYZ");
if (srl->passflag & SCE_PASS_UV)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_UV, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_UV, view, "UVA");
if (srl->passflag & SCE_PASS_RGBA)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, SCE_PASS_RGBA, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, RE_PASSNAME_RGBA, view, "RGBA");
if (srl->passflag & SCE_PASS_EMIT)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_EMIT, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_EMIT, view, "RGB");
if (srl->passflag & SCE_PASS_DIFFUSE)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_DIFFUSE, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE, view, "RGB");
if (srl->passflag & SCE_PASS_SPEC)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_SPEC, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SPEC, view, "RGB");
if (srl->passflag & SCE_PASS_AO)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_AO, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_AO, view, "RGB");
if (srl->passflag & SCE_PASS_ENVIRONMENT)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_ENVIRONMENT, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_ENVIRONMENT, view, "RGB");
if (srl->passflag & SCE_PASS_INDIRECT)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_INDIRECT, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_INDIRECT, view, "RGB");
if (srl->passflag & SCE_PASS_SHADOW)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_SHADOW, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SHADOW, view, "RGB");
if (srl->passflag & SCE_PASS_REFLECT)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_REFLECT, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_REFLECT, view, "RGB");
if (srl->passflag & SCE_PASS_REFRACT)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_REFRACT, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_REFRACT, view, "RGB");
if (srl->passflag & SCE_PASS_INDEXOB)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, SCE_PASS_INDEXOB, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_INDEXOB, view, "X");
if (srl->passflag & SCE_PASS_INDEXMA)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, SCE_PASS_INDEXMA, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_INDEXMA, view, "X");
if (srl->passflag & SCE_PASS_MIST)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, SCE_PASS_MIST, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_MIST, view, "Z");
if (rl->passflag & SCE_PASS_RAYHITS)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, SCE_PASS_RAYHITS, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 4, RE_PASSNAME_RAYHITS, view, "RGB");
if (srl->passflag & SCE_PASS_DIFFUSE_DIRECT)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_DIFFUSE_DIRECT, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_DIRECT, view, "RGB");
if (srl->passflag & SCE_PASS_DIFFUSE_INDIRECT)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_DIFFUSE_INDIRECT, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_INDIRECT, view, "RGB");
if (srl->passflag & SCE_PASS_DIFFUSE_COLOR)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_DIFFUSE_COLOR, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_DIFFUSE_COLOR, view, "RGB");
if (srl->passflag & SCE_PASS_GLOSSY_DIRECT)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_GLOSSY_DIRECT, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_DIRECT, view, "RGB");
if (srl->passflag & SCE_PASS_GLOSSY_INDIRECT)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_GLOSSY_INDIRECT, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_INDIRECT, view, "RGB");
if (srl->passflag & SCE_PASS_GLOSSY_COLOR)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_GLOSSY_COLOR, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_GLOSSY_COLOR, view, "RGB");
if (srl->passflag & SCE_PASS_TRANSM_DIRECT)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_TRANSM_DIRECT, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_DIRECT, view, "RGB");
if (srl->passflag & SCE_PASS_TRANSM_INDIRECT)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_TRANSM_INDIRECT, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_INDIRECT, view, "RGB");
if (srl->passflag & SCE_PASS_TRANSM_COLOR)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_TRANSM_COLOR, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_TRANSM_COLOR, view, "RGB");
if (srl->passflag & SCE_PASS_SUBSURFACE_DIRECT)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_SUBSURFACE_DIRECT, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_DIRECT, view, "RGB");
if (srl->passflag & SCE_PASS_SUBSURFACE_INDIRECT)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_SUBSURFACE_INDIRECT, view);
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_INDIRECT, view, "RGB");
if (srl->passflag & SCE_PASS_SUBSURFACE_COLOR)
- RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, SCE_PASS_SUBSURFACE_COLOR, view);
-
-#ifdef WITH_CYCLES_DEBUG
- if (BKE_scene_use_new_shading_nodes(re->scene)) {
- if (render_layer_add_debug_pass(rr, rl, SCE_PASS_DEBUG,
- re->r.debug_pass_type, view) == NULL)
- {
- render_result_free(rr);
- return NULL;
- }
- }
-#endif
-
+ RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_SUBSURFACE_COLOR, view, "RGB");
#undef RENDER_LAYER_ADD_PASS_SAFE
}
}
@@ -794,7 +443,7 @@ RenderResult *render_result_new(Render *re, rcti *partrct, int crop, int savebuf
IMB_exr_add_view(rl->exrhandle, view);
/* a renderlayer should always have a Combined pass */
- render_layer_add_pass(rr, rl, 4, SCE_PASS_COMBINED, view);
+ render_layer_add_pass(rr, rl, 4, RE_PASSNAME_COMBINED, view, "RGBA");
}
/* note, this has to be in sync with scene.c */
@@ -813,6 +462,60 @@ RenderResult *render_result_new(Render *re, rcti *partrct, int crop, int savebuf
return rr;
}
+void render_result_clone_passes(Render *re, RenderResult *rr, const char *viewname)
+{
+ RenderLayer *rl;
+ RenderPass *main_rp;
+
+ for (rl = rr->layers.first; rl; rl = rl->next) {
+ RenderLayer *main_rl = BLI_findstring(&re->result->layers, rl->name, offsetof(RenderLayer, name));
+ if (!main_rl) {
+ continue;
+ }
+
+ for (main_rp = main_rl->passes.first; main_rp; main_rp = main_rp->next) {
+ if (viewname && viewname[0] && !STREQ(main_rp->view, viewname)) {
+ continue;
+ }
+
+ /* Compare fullname to make sure that the view also is equal. */
+ RenderPass *rp = BLI_findstring(&rl->passes, main_rp->fullname, offsetof(RenderPass, fullname));
+ if (!rp) {
+ render_layer_add_pass(rr, rl, main_rp->channels, main_rp->name, main_rp->view, main_rp->chan_id);
+ }
+ }
+ }
+}
+
+void render_result_add_pass(RenderResult *rr, const char *name, int channels, const char *chan_id, const char *layername, const char *viewname)
+{
+ RenderLayer *rl;
+ RenderPass *rp;
+ RenderView *rv;
+
+ for (rl = rr->layers.first; rl; rl = rl->next) {
+ if (layername && layername[0] && !STREQ(rl->name, layername)) {
+ continue;
+ }
+
+ for (rv = rr->views.first; rv; rv = rv->next) {
+ const char *view = rv->name;
+
+ if (viewname && viewname[0] && !STREQ(view, viewname)) continue;
+
+ /* Ensure that the pass doesn't exist yet. */
+ for (rp = rl->passes.first; rp; rp = rp->next) {
+ if (!STREQ(rp->name, name)) continue;
+ if (!STREQ(rp->view, view)) continue;
+ }
+
+ if (!rp) {
+ render_layer_add_pass(rr, rl, channels, name, view, chan_id);
+ }
+ }
+ }
+}
+
/* allocate osa new results for samples */
RenderResult *render_result_new_full_sample(Render *re, ListBase *lb, rcti *partrct, int crop, int savebuffers, const char *viewname)
{
@@ -830,6 +533,50 @@ RenderResult *render_result_new_full_sample(Render *re, ListBase *lb, rcti *part
return lb->first;
}
+static int passtype_from_name(const char *name)
+{
+ const char delim[] = {'.', '\0'};
+ const char *sep, *suf;
+ int len = BLI_str_partition(name, delim, &sep, &suf);
+
+#define CHECK_PASS(NAME) if (STREQLEN(name, RE_PASSNAME_ ## NAME, len)) return SCE_PASS_ ## NAME
+
+ CHECK_PASS(COMBINED);
+ CHECK_PASS(Z);
+ CHECK_PASS(VECTOR);
+ CHECK_PASS(NORMAL);
+ CHECK_PASS(UV);
+ CHECK_PASS(RGBA);
+ CHECK_PASS(EMIT);
+ CHECK_PASS(DIFFUSE);
+ CHECK_PASS(SPEC);
+ CHECK_PASS(SHADOW);
+ CHECK_PASS(AO);
+ CHECK_PASS(ENVIRONMENT);
+ CHECK_PASS(INDIRECT);
+ CHECK_PASS(REFLECT);
+ CHECK_PASS(REFRACT);
+ CHECK_PASS(INDEXOB);
+ CHECK_PASS(INDEXMA);
+ CHECK_PASS(MIST);
+ CHECK_PASS(RAYHITS);
+ CHECK_PASS(DIFFUSE_DIRECT);
+ CHECK_PASS(DIFFUSE_INDIRECT);
+ CHECK_PASS(DIFFUSE_COLOR);
+ CHECK_PASS(GLOSSY_DIRECT);
+ CHECK_PASS(GLOSSY_INDIRECT);
+ CHECK_PASS(GLOSSY_COLOR);
+ CHECK_PASS(TRANSM_DIRECT);
+ CHECK_PASS(TRANSM_INDIRECT);
+ CHECK_PASS(TRANSM_COLOR);
+ CHECK_PASS(SUBSURFACE_DIRECT);
+ CHECK_PASS(SUBSURFACE_INDIRECT);
+ CHECK_PASS(SUBSURFACE_COLOR);
+
+#undef CHECK_PASS
+ return 0;
+}
+
/* callbacks for render_result_new_from_exr */
static void *ml_addlayer_cb(void *base, const char *str)
{
@@ -843,36 +590,30 @@ static void *ml_addlayer_cb(void *base, const char *str)
return rl;
}
-static void ml_addpass_cb(void *base, void *lay, const char *str, float *rect, int totchan, const char *chan_id, const char *view)
+static void ml_addpass_cb(void *base, void *lay, const char *name, float *rect, int totchan, const char *chan_id, const char *view)
{
RenderResult *rr = base;
RenderLayer *rl = lay;
RenderPass *rpass = MEM_callocN(sizeof(RenderPass), "loaded pass");
- int a;
-
+
BLI_addtail(&rl->passes, rpass);
rpass->channels = totchan;
- rpass->passtype = passtype_from_name(str, rl->passflag);
- if (rpass->passtype == 0)
- printf("unknown pass %s\n", str);
- rl->passflag |= rpass->passtype;
-
+ rl->passflag |= passtype_from_name(name);
+
/* channel id chars */
- for (a = 0; a < totchan; a++)
- rpass->chan_id[a] = chan_id[a];
+ BLI_strncpy(rpass->chan_id, chan_id, sizeof(rpass->chan_id));
rpass->rect = rect;
+ BLI_strncpy(rpass->name, name, EXR_PASS_MAXNAME);
+ BLI_strncpy(rpass->view, view, sizeof(rpass->view));
+ set_pass_full_name(rpass->fullname, name, -1, view, rpass->chan_id);
+
if (view[0] != '\0') {
- BLI_snprintf(rpass->name, sizeof(rpass->name), "%s.%s", str, view);
rpass->view_id = BLI_findstringindex(&rr->views, view, offsetof(RenderView, name));
}
else {
- BLI_strncpy(rpass->name, str, sizeof(rpass->name));
rpass->view_id = 0;
}
-
- BLI_strncpy(rpass->view, view, sizeof(rpass->view));
- BLI_strncpy(rpass->internal_name, str, sizeof(rpass->internal_name));
}
static void *ml_addview_cb(void *base, const char *str)
@@ -912,12 +653,30 @@ static int order_render_passes(const void *a, const void *b)
// 1 if a is after b
RenderPass *rpa = (RenderPass *) a;
RenderPass *rpb = (RenderPass *) b;
+ unsigned int passtype_a = passtype_from_name(rpa->name);
+ unsigned int passtype_b = passtype_from_name(rpb->name);
- if (rpa->passtype > rpb->passtype)
+ /* Render passes with default type always go first. */
+ if (passtype_b && !passtype_a)
return 1;
- else if (rpa->passtype < rpb->passtype)
+ if (passtype_a && !passtype_b)
return 0;
+ if (passtype_a && passtype_b) {
+ if (passtype_a > passtype_b)
+ return 1;
+ else if (passtype_a < passtype_b)
+ return 0;
+ }
+ else {
+ int cmp = strncmp(rpa->name, rpb->name, EXR_PASS_MAXNAME);
+ if (cmp > 0)
+ return 1;
+ if (cmp < 0)
+ return 0;
+ }
+
+
/* they have the same type */
/* left first */
if (STREQ(rpa->view, STEREO_LEFT_NAME))
@@ -1049,7 +808,7 @@ void render_result_merge(RenderResult *rr, RenderResult *rrpart)
rpass = rpass->next)
{
/* renderresult have all passes, renderpart only the active view's passes */
- if (strcmp(rpassp->name, rpass->name) != 0)
+ if (strcmp(rpassp->fullname, rpass->fullname) != 0)
continue;
do_merge_tile(rr, rrpart, rpass->rect, rpassp->rect, rpass->channels);
@@ -1061,21 +820,6 @@ void render_result_merge(RenderResult *rr, RenderResult *rrpart)
}
}
-/* for passes read from files, these have names stored */
-static char *make_pass_name(RenderPass *rpass, int chan)
-{
- static char name[EXR_PASS_MAXNAME];
- int len;
-
- BLI_strncpy(name, rpass->name, EXR_PASS_MAXNAME);
- len = strlen(name);
- name[len] = '.';
- name[len + 1] = rpass->chan_id[chan];
- name[len + 2] = 0;
-
- return name;
-}
-
/* called from within UI and render pipeline, saves both rendered result as a file-read result
* if multiview is true saves all views in a multiview exr
* else if view is not NULL saves single view
@@ -1136,8 +880,10 @@ bool RE_WriteRenderResult(ReportList *reports, RenderResult *rr, const char *fil
IMB_exr_add_view(exrhandle, rview->name);
if (rview->rectf) {
+ char passname[EXR_PASS_MAXNAME];
for (a = 0; a < 4; a++) {
- IMB_exr_add_channel(exrhandle, "Composite", name_from_passtype(SCE_PASS_COMBINED, a),
+ set_pass_name(passname, RE_PASSNAME_COMBINED, a, "RGBA");
+ IMB_exr_add_channel(exrhandle, RE_PASSNAME_COMBINED, passname,
chan_view, 4, 4 * width, rview->rectf + a,
use_half_float);
}
@@ -1150,6 +896,7 @@ bool RE_WriteRenderResult(ReportList *reports, RenderResult *rr, const char *fil
/* passes are allocated in sync */
for (rpass = rl->passes.first; rpass; rpass = rpass->next) {
const int xstride = rpass->channels;
+ char passname[EXR_PASS_MAXNAME];
if (is_mono) {
if (!STREQ(view, rpass->view)) {
@@ -1163,16 +910,10 @@ bool RE_WriteRenderResult(ReportList *reports, RenderResult *rr, const char *fil
}
for (a = 0; a < xstride; a++) {
- if (rpass->passtype) {
- IMB_exr_add_channel(exrhandle, rl->name, name_from_passtype(rpass->passtype, a), chan_view,
- xstride, xstride * width, rpass->rect + a,
- rpass->passtype == SCE_PASS_Z ? false : use_half_float);
- }
- else {
- IMB_exr_add_channel(exrhandle, rl->name, make_pass_name(rpass, a), chan_view,
- xstride, xstride * width, rpass->rect + a,
- use_half_float);
- }
+ set_pass_name(passname, rpass->name, a, rpass->chan_id);
+ IMB_exr_add_channel(exrhandle, rl->name, passname, chan_view,
+ xstride, xstride * width, rpass->rect + a,
+ STREQ(rpass->name, RE_PASSNAME_Z) ? false : use_half_float);
}
}
}
@@ -1281,12 +1022,12 @@ static void save_render_result_tile(RenderResult *rr, RenderResult *rrpart, cons
for (rpassp = rlp->passes.first; rpassp; rpassp = rpassp->next) {
const int xstride = rpassp->channels;
int a;
- char passname[EXR_PASS_MAXNAME];
+ char fullname[EXR_PASS_MAXNAME];
for (a = 0; a < xstride; a++) {
- set_pass_name(passname, rpassp->passtype, a, rpassp->view);
+ set_pass_full_name(fullname, rpassp->name, a, viewname, rpassp->chan_id);
- IMB_exr_set_channel(rl->exrhandle, rlp->name, passname,
+ IMB_exr_set_channel(rl->exrhandle, rlp->name, fullname,
xstride, xstride * rrpart->rectx, rpassp->rect + a + xstride * offs);
}
}
@@ -1449,15 +1190,15 @@ int render_result_exr_file_read_path(RenderResult *rr, RenderLayer *rl_single, c
for (rpass = rl->passes.first; rpass; rpass = rpass->next) {
const int xstride = rpass->channels;
int a;
- char passname[EXR_PASS_MAXNAME];
+ char fullname[EXR_PASS_MAXNAME];
for (a = 0; a < xstride; a++) {
- set_pass_name(passname, rpass->passtype, a, rpass->view);
- IMB_exr_set_channel(exrhandle, rl->name, passname,
+ set_pass_full_name(fullname, rpass->name, a, rpass->view, rpass->chan_id);
+ IMB_exr_set_channel(exrhandle, rl->name, fullname,
xstride, xstride * rectx, rpass->rect + a);
}
- set_pass_name(rpass->name, rpass->passtype, -1, rpass->view);
+ set_pass_full_name(rpass->fullname, rpass->name, -1, rpass->view, rpass->chan_id);
}
}
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index 910ea16607e..0b1004c562e 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -182,7 +182,7 @@ static void halo_pixelstruct(HaloRen *har, RenderLayer **rlpp, int totsample, in
if (fullsample) {
for (sample=0; sample<totsample; sample++)
if (ps->mask & (1 << sample)) {
- float *pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ float *pass = RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_COMBINED, R.viewname);
addalphaAddfacFloat(pass + od*4, col, har->add);
}
}
@@ -217,7 +217,7 @@ static void halo_pixelstruct(HaloRen *har, RenderLayer **rlpp, int totsample, in
if (fullsample) {
for (sample=0; sample<totsample; sample++)
if (!(mask & (1 << sample))) {
- float *pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ float *pass = RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_COMBINED, R.viewname);
addalphaAddfacFloat(pass + od*4, col, har->add);
}
}
@@ -228,7 +228,7 @@ static void halo_pixelstruct(HaloRen *har, RenderLayer **rlpp, int totsample, in
col[3]= accol[3];
for (sample=0; sample<totsample; sample++) {
- float *pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ float *pass = RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_COMBINED, R.viewname);
addalphaAddfacFloat(pass + od*4, col, har->add);
}
}
@@ -312,7 +312,7 @@ static void halo_tile(RenderPart *pa, RenderLayer *rl)
if ((zz> har->zs) || (har->mat && (har->mat->mode & MA_HALO_SOFT))) {
if (shadeHaloFloat(har, col, zz, dist, xn, yn, har->flarec)) {
for (sample=0; sample<totsample; sample++) {
- float * rect= RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ float * rect= RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_COMBINED, R.viewname);
addalphaAddfacFloat(rect + od*4, col, har->add);
}
}
@@ -367,7 +367,7 @@ static void lamphalo_tile(RenderPart *pa, RenderLayer *rl)
if (fullsample) {
for (sample=0; sample<totsample; sample++) {
if (ps->mask & (1 << sample)) {
- pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ pass = RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_COMBINED, R.viewname);
pass += od * 4;
pass[0]+= col[0];
pass[1]+= col[1];
@@ -379,7 +379,7 @@ static void lamphalo_tile(RenderPart *pa, RenderLayer *rl)
}
else {
fac= ((float)count)/(float)R.osa;
- pass = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, R.viewname);
+ pass = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, R.viewname);
pass += od * 4;
pass[0]+= fac*col[0];
pass[1]+= fac*col[1];
@@ -401,7 +401,7 @@ static void lamphalo_tile(RenderPart *pa, RenderLayer *rl)
for (sample=0; sample<totsample; sample++) {
if (!(mask & (1 << sample))) {
- pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ pass = RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_COMBINED, R.viewname);
pass += od * 4;
pass[0]+= col[0];
pass[1]+= col[1];
@@ -413,7 +413,7 @@ static void lamphalo_tile(RenderPart *pa, RenderLayer *rl)
}
else {
fac= ((float)R.osa-totsamp)/(float)R.osa;
- pass = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, R.viewname);
+ pass = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, R.viewname);
pass += od * 4;
pass[0]+= fac*col[0];
pass[1]+= fac*col[1];
@@ -433,7 +433,7 @@ static void lamphalo_tile(RenderPart *pa, RenderLayer *rl)
renderspothalo(&shi, col, 1.0f);
for (sample=0; sample<totsample; sample++) {
- pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ pass = RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_COMBINED, R.viewname);
pass += od * 4;
pass[0]+= col[0];
pass[1]+= col[1];
@@ -462,101 +462,96 @@ static void add_filt_passes(RenderLayer *rl, int curmask, int rectx, int offset,
float *fp, *col= NULL;
int pixsize= 3;
- switch (rpass->passtype) {
- case SCE_PASS_COMBINED:
- add_filt_fmask(curmask, shr->combined, rpass->rect + 4*offset, rectx);
- break;
- case SCE_PASS_Z:
- fp= rpass->rect + offset;
- *fp= shr->z;
- break;
- case SCE_PASS_RGBA:
- col= shr->col;
- pixsize= 4;
- break;
- case SCE_PASS_EMIT:
- col= shr->emit;
- break;
- case SCE_PASS_DIFFUSE:
- col= shr->diff;
- break;
- case SCE_PASS_SPEC:
- col= shr->spec;
- break;
- case SCE_PASS_SHADOW:
- col= shr->shad;
- break;
- case SCE_PASS_AO:
- col= shr->ao;
- break;
- case SCE_PASS_ENVIRONMENT:
- col= shr->env;
- break;
- case SCE_PASS_INDIRECT:
- col= shr->indirect;
- break;
- case SCE_PASS_REFLECT:
- col= shr->refl;
- break;
- case SCE_PASS_REFRACT:
- col= shr->refr;
- break;
- case SCE_PASS_NORMAL:
- col= shr->nor;
- break;
- case SCE_PASS_UV:
- /* box filter only, gauss will screwup UV too much */
- if (shi->totuv) {
- float mult= (float)count_mask(curmask)/(float)R.osa;
- fp= rpass->rect + 3*offset;
- fp[0]+= mult*(0.5f + 0.5f*shi->uv[shi->actuv].uv[0]);
- fp[1]+= mult*(0.5f + 0.5f*shi->uv[shi->actuv].uv[1]);
- fp[2]+= mult;
- }
- break;
- case SCE_PASS_INDEXOB:
- /* no filter */
- if (shi->vlr) {
- fp= rpass->rect + offset;
+ if(STREQ(rpass->name, RE_PASSNAME_COMBINED)) {
+ add_filt_fmask(curmask, shr->combined, rpass->rect + 4*offset, rectx);
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_Z)) {
+ fp = rpass->rect + offset;
+ *fp = shr->z;
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_RGBA)) {
+ col = shr->col;
+ pixsize = 4;
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_EMIT)) {
+ col = shr->emit;
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_DIFFUSE)) {
+ col = shr->diff;
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_SPEC)) {
+ col = shr->spec;
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_SHADOW)) {
+ col = shr->shad;
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_AO)) {
+ col = shr->ao;
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_ENVIRONMENT)) {
+ col = shr->env;
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_INDIRECT)) {
+ col = shr->indirect;
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_REFLECT)) {
+ col = shr->refl;
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_REFRACT)) {
+ col = shr->refr;
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_NORMAL)) {
+ col = shr->nor;
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_UV)) {
+ /* box filter only, gauss will screwup UV too much */
+ if (shi->totuv) {
+ float mult = (float)count_mask(curmask)/(float)R.osa;
+ fp = rpass->rect + 3*offset;
+ fp[0]+= mult*(0.5f + 0.5f*shi->uv[shi->actuv].uv[0]);
+ fp[1]+= mult*(0.5f + 0.5f*shi->uv[shi->actuv].uv[1]);
+ fp[2]+= mult;
+ }
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_INDEXOB)) {
+ /* no filter */
+ if (shi->vlr) {
+ fp = rpass->rect + offset;
+ if (*fp==0.0f)
+ *fp = (float)shi->obr->ob->index;
+ }
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_INDEXMA)) {
+ /* no filter */
+ if (shi->vlr) {
+ fp = rpass->rect + offset;
if (*fp==0.0f)
- *fp= (float)shi->obr->ob->index;
- }
- break;
- case SCE_PASS_INDEXMA:
- /* no filter */
- if (shi->vlr) {
- fp= rpass->rect + offset;
- if (*fp==0.0f)
- *fp= (float)shi->mat->index;
- }
- break;
- case SCE_PASS_MIST:
- /* */
- col= &shr->mist;
- pixsize= 1;
- break;
-
- case SCE_PASS_VECTOR:
- {
- /* add minimum speed in pixel, no filter */
- fp= rpass->rect + 4*offset;
- if ( (ABS(shr->winspeed[0]) + ABS(shr->winspeed[1]))< (ABS(fp[0]) + ABS(fp[1])) ) {
- fp[0]= shr->winspeed[0];
- fp[1]= shr->winspeed[1];
- }
- if ( (ABS(shr->winspeed[2]) + ABS(shr->winspeed[3]))< (ABS(fp[2]) + ABS(fp[3])) ) {
- fp[2]= shr->winspeed[2];
- fp[3]= shr->winspeed[3];
- }
-
- break;
+ *fp = (float)shi->mat->index;
}
- case SCE_PASS_RAYHITS:
- /* */
- col= shr->rayhits;
- pixsize= 4;
- break;
}
+ else if(STREQ(rpass->name, RE_PASSNAME_MIST)) {
+ /* */
+ col = &shr->mist;
+ pixsize = 1;
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_VECTOR)) {
+ /* add minimum speed in pixel, no filter */
+ fp = rpass->rect + 4*offset;
+ if ( (ABS(shr->winspeed[0]) + ABS(shr->winspeed[1]))< (ABS(fp[0]) + ABS(fp[1])) ) {
+ fp[0] = shr->winspeed[0];
+ fp[1] = shr->winspeed[1];
+ }
+ if ( (ABS(shr->winspeed[2]) + ABS(shr->winspeed[3]))< (ABS(fp[2]) + ABS(fp[3])) ) {
+ fp[2] = shr->winspeed[2];
+ fp[3] = shr->winspeed[3];
+ }
+ }
+ else if(STREQ(rpass->name, RE_PASSNAME_RAYHITS)) {
+ /* */
+ col = shr->rayhits;
+ pixsize= 4;
+ }
+
if (col) {
fp= rpass->rect + pixsize*offset;
add_filt_fmask_pixsize(curmask, col, fp, rectx, pixsize);
@@ -574,86 +569,85 @@ static void add_passes(RenderLayer *rl, int offset, ShadeInput *shi, ShadeResult
float *col= NULL, uvcol[3];
int a, pixsize= 3;
- switch (rpass->passtype) {
- case SCE_PASS_COMBINED:
- /* copy combined to use for preview */
- copy_v4_v4(rpass->rect + 4*offset, shr->combined);
- break;
- case SCE_PASS_Z:
- fp= rpass->rect + offset;
- *fp= shr->z;
- break;
- case SCE_PASS_RGBA:
- col= shr->col;
- pixsize= 4;
- break;
- case SCE_PASS_EMIT:
- col= shr->emit;
- break;
- case SCE_PASS_DIFFUSE:
- col= shr->diff;
- break;
- case SCE_PASS_SPEC:
- col= shr->spec;
- break;
- case SCE_PASS_SHADOW:
- col= shr->shad;
- break;
- case SCE_PASS_AO:
- col= shr->ao;
- break;
- case SCE_PASS_ENVIRONMENT:
- col= shr->env;
- break;
- case SCE_PASS_INDIRECT:
- col= shr->indirect;
- break;
- case SCE_PASS_REFLECT:
- col= shr->refl;
- break;
- case SCE_PASS_REFRACT:
- col= shr->refr;
- break;
- case SCE_PASS_NORMAL:
- col= shr->nor;
- break;
- case SCE_PASS_UV:
- if (shi->totuv) {
- uvcol[0]= 0.5f + 0.5f*shi->uv[shi->actuv].uv[0];
- uvcol[1]= 0.5f + 0.5f*shi->uv[shi->actuv].uv[1];
- uvcol[2]= 1.0f;
- col= uvcol;
- }
- break;
- case SCE_PASS_VECTOR:
- col= shr->winspeed;
- pixsize= 4;
- break;
- case SCE_PASS_INDEXOB:
- if (shi->vlr) {
- fp= rpass->rect + offset;
- *fp= (float)shi->obr->ob->index;
- }
- break;
- case SCE_PASS_INDEXMA:
- if (shi->vlr) {
- fp= rpass->rect + offset;
- *fp= (float)shi->mat->index;
- }
- break;
- case SCE_PASS_MIST:
- fp= rpass->rect + offset;
- *fp= shr->mist;
- break;
- case SCE_PASS_RAYHITS:
- col= shr->rayhits;
- pixsize= 4;
- break;
+ if (STREQ(rpass->name, RE_PASSNAME_COMBINED)) {
+ /* copy combined to use for preview */
+ copy_v4_v4(rpass->rect + 4*offset, shr->combined);
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_Z)) {
+ fp = rpass->rect + offset;
+ *fp = shr->z;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_RGBA)) {
+ col = shr->col;
+ pixsize = 4;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_EMIT)) {
+ col = shr->emit;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_DIFFUSE)) {
+ col = shr->diff;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_SPEC)) {
+ col = shr->spec;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_SHADOW)) {
+ col = shr->shad;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_AO)) {
+ col = shr->ao;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_ENVIRONMENT)) {
+ col = shr->env;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_INDIRECT)) {
+ col = shr->indirect;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_REFLECT)) {
+ col = shr->refl;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_REFRACT)) {
+ col = shr->refr;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_NORMAL)) {
+ col = shr->nor;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_UV)) {
+ if (shi->totuv) {
+ uvcol[0] = 0.5f + 0.5f*shi->uv[shi->actuv].uv[0];
+ uvcol[1] = 0.5f + 0.5f*shi->uv[shi->actuv].uv[1];
+ uvcol[2] = 1.0f;
+ col = uvcol;
+ }
}
+ else if (STREQ(rpass->name, RE_PASSNAME_VECTOR)) {
+ col = shr->winspeed;
+ pixsize = 4;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_INDEXOB)) {
+ if (shi->vlr) {
+ fp = rpass->rect + offset;
+ *fp = (float)shi->obr->ob->index;
+ }
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_INDEXMA)) {
+ if (shi->vlr) {
+ fp = rpass->rect + offset;
+ *fp = (float)shi->mat->index;
+ }
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_MIST)) {
+ fp = rpass->rect + offset;
+ *fp = shr->mist;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_RAYHITS)) {
+ col = shr->rayhits;
+ pixsize = 4;
+ }
+
if (col) {
- fp= rpass->rect + pixsize*offset;
+ fp = rpass->rect + pixsize*offset;
for (a=0; a<pixsize; a++)
- fp[a]= col[a];
+ fp[a] = col[a];
}
}
}
@@ -696,7 +690,7 @@ static void sky_tile(RenderPart *pa, RenderLayer *rl)
bool done = false;
for (sample= 0; sample<totsample; sample++) {
- float *pass = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ float *pass = RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_COMBINED, R.viewname);
pass += od;
if (pass[3]<1.0f) {
@@ -737,7 +731,7 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl)
/* check that z pass is enabled */
if (pa->rectz==NULL) return;
for (zpass= rl->passes.first; zpass; zpass= zpass->next)
- if (zpass->passtype==SCE_PASS_Z)
+ if (STREQ(zpass->name, RE_PASSNAME_Z))
break;
if (zpass==NULL) return;
@@ -758,8 +752,8 @@ static void atm_tile(RenderPart *pa, RenderLayer *rl)
int sample;
for (sample=0; sample<totsample; sample++) {
- const float *zrect = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_Z, R.viewname) + od;
- float *rgbrect = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname) + 4*od;
+ const float *zrect = RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_Z, R.viewname) + od;
+ float *rgbrect = RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_COMBINED, R.viewname) + 4*od;
float rgb[3] = {0};
bool done = false;
@@ -994,7 +988,7 @@ static void clamp_alpha_rgb_range(RenderPart *pa, RenderLayer *rl)
return;
for (sample= 0; sample<totsample; sample++) {
- float *rectf = RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_COMBINED, R.viewname);
+ float *rectf = RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_COMBINED, R.viewname);
for (y= pa->rectx*pa->recty; y>0; y--, rectf+=4) {
rectf[0] = MAX2(rectf[0], 0.0f);
@@ -1076,7 +1070,7 @@ static void reset_sky_speed(RenderPart *pa, RenderLayer *rl)
totsample= get_sample_layers(pa, rl, rlpp);
for (sample= 0; sample<totsample; sample++) {
- fp= RE_RenderLayerGetPass(rlpp[sample], SCE_PASS_VECTOR, R.viewname);
+ fp= RE_RenderLayerGetPass(rlpp[sample], RE_PASSNAME_VECTOR, R.viewname);
if (fp==NULL) break;
for (a= 4*pa->rectx*pa->recty - 1; a>=0; a--)
@@ -1187,7 +1181,7 @@ void zbufshadeDA_tile(RenderPart *pa)
pa->rectp= MEM_mallocN(sizeof(int)*pa->rectx*pa->recty, "rectp");
pa->rectz= MEM_mallocN(sizeof(int)*pa->rectx*pa->recty, "rectz");
for (rl= rr->layers.first; rl; rl= rl->next) {
- float *rect = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, R.viewname);
+ float *rect = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, R.viewname);
if ((rl->layflag & SCE_LAY_ZMASK) && (rl->layflag & SCE_LAY_NEG_ZMASK))
pa->rectmask= MEM_mallocN(sizeof(int)*pa->rectx*pa->recty, "rectmask");
@@ -1339,7 +1333,7 @@ void zbufshade_tile(RenderPart *pa)
pa->rectz= MEM_mallocN(sizeof(int)*pa->rectx*pa->recty, "rectz");
for (rl= rr->layers.first; rl; rl= rl->next) {
- float *rect= RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, R.viewname);
+ float *rect= RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, R.viewname);
if ((rl->layflag & SCE_LAY_ZMASK) && (rl->layflag & SCE_LAY_NEG_ZMASK))
pa->rectmask= MEM_mallocN(sizeof(int)*pa->rectx*pa->recty, "rectmask");
@@ -1676,7 +1670,7 @@ void zbufshade_sss_tile(RenderPart *pa)
return;
}
- fcol= RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, R.viewname);
+ fcol= RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, R.viewname);
co= MEM_mallocN(sizeof(float)*3*handle.totps, "SSSCo");
color= MEM_mallocN(sizeof(float)*3*handle.totps, "SSSColor");
@@ -1969,7 +1963,7 @@ void add_halo_flare(Render *re)
if ((rl->layflag & SCE_LAY_HALO) == 0)
continue;
- rect = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, re->viewname);
+ rect = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, re->viewname);
if (rect==NULL)
continue;
@@ -1998,3 +1992,37 @@ void add_halo_flare(Render *re)
}
}
+void render_internal_update_passes(RenderEngine *engine, Scene *scene, SceneRenderLayer *srl)
+{
+ int type;
+
+ RE_engine_register_pass(engine, scene, srl, RE_PASSNAME_COMBINED, 4, "RGBA", SOCK_RGBA);
+
+#define CHECK_PASS(name, channels, chanid) \
+ if (srl->passflag & (SCE_PASS_ ## name)) { \
+ if (channels == 4) type = SOCK_RGBA; \
+ else if (channels == 3) type = SOCK_VECTOR; \
+ else type = SOCK_FLOAT; \
+ RE_engine_register_pass(engine, scene, srl, RE_PASSNAME_ ## name, channels, chanid, type); \
+ }
+
+ CHECK_PASS(Z, 1, "Z");
+ CHECK_PASS(VECTOR, 4, "XYZW");
+ CHECK_PASS(NORMAL, 3, "XYZ");
+ CHECK_PASS(UV, 3, "UVA");
+ CHECK_PASS(RGBA, 4, "RGBA");
+ CHECK_PASS(EMIT, 3, "RGB");
+ CHECK_PASS(DIFFUSE, 3, "RGB");
+ CHECK_PASS(SPEC, 3, "RGB");
+ CHECK_PASS(AO, 3, "RGB");
+ CHECK_PASS(ENVIRONMENT, 3, "RGB");
+ CHECK_PASS(INDIRECT, 3, "RGB");
+ CHECK_PASS(SHADOW, 3, "RGB");
+ CHECK_PASS(REFLECT, 3, "RGB");
+ CHECK_PASS(REFRACT, 3, "RGB");
+ CHECK_PASS(INDEXOB, 1, "X");
+ CHECK_PASS(INDEXMA, 1, "X");
+ CHECK_PASS(MIST, 1, "Z");
+
+#undef CHECK_PASS
+}
diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c
index 9f777631e52..94e03929c4e 100644
--- a/source/blender/render/intern/source/zbuf.c
+++ b/source/blender/render/intern/source/zbuf.c
@@ -3494,7 +3494,7 @@ static void add_transp_speed(RenderLayer *rl, int offset, float speed[4], float
RenderPass *rpass;
for (rpass= rl->passes.first; rpass; rpass= rpass->next) {
- if (rpass->passtype==SCE_PASS_VECTOR) {
+ if (STREQ(rpass->name, RE_PASSNAME_VECTOR)) {
float *fp= rpass->rect + 4*offset;
if (speed==NULL) {
@@ -3528,7 +3528,7 @@ static void add_transp_obindex(RenderLayer *rl, int offset, Object *ob)
RenderPass *rpass;
for (rpass= rl->passes.first; rpass; rpass= rpass->next) {
- if (rpass->passtype == SCE_PASS_INDEXOB) {
+ if (STREQ(rpass->name, RE_PASSNAME_INDEXOB)) {
float *fp= rpass->rect + offset;
*fp= (float)ob->index;
break;
@@ -3541,7 +3541,7 @@ static void add_transp_material_index(RenderLayer *rl, int offset, Material *mat
RenderPass *rpass;
for (rpass= rl->passes.first; rpass; rpass= rpass->next) {
- if (rpass->passtype == SCE_PASS_INDEXMA) {
+ if (STREQ(rpass->name, RE_PASSNAME_INDEXMA)) {
float *fp= rpass->rect + offset;
*fp= (float)mat->index;
break;
@@ -3558,78 +3558,74 @@ static void merge_transp_passes(RenderLayer *rl, ShadeResult *shr)
int delta= sizeof(ShadeResult)/4;
for (rpass= rl->passes.first; rpass; rpass= rpass->next) {
- float *col= NULL;
- int pixsize= 3;
+ float *col = NULL;
+ int pixsize = 3;
- switch (rpass->passtype) {
- case SCE_PASS_RGBA:
- col= shr->col;
- pixsize= 4;
- break;
- case SCE_PASS_EMIT:
- col= shr->emit;
- break;
- case SCE_PASS_DIFFUSE:
- col= shr->diff;
- break;
- case SCE_PASS_SPEC:
- col= shr->spec;
- break;
- case SCE_PASS_SHADOW:
- col= shr->shad;
- break;
- case SCE_PASS_AO:
- col= shr->ao;
- break;
- case SCE_PASS_ENVIRONMENT:
- col= shr->env;
- break;
- case SCE_PASS_INDIRECT:
- col= shr->indirect;
- break;
- case SCE_PASS_REFLECT:
- col= shr->refl;
- break;
- case SCE_PASS_REFRACT:
- col= shr->refr;
- break;
- case SCE_PASS_NORMAL:
- col= shr->nor;
- break;
- case SCE_PASS_MIST:
- col= &shr->mist;
- pixsize= 1;
- break;
- case SCE_PASS_Z:
- col= &shr->z;
- pixsize= 1;
- break;
- case SCE_PASS_VECTOR:
+ if (STREQ(rpass->name, RE_PASSNAME_RGBA)) {
+ col = shr->col;
+ pixsize = 4;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_EMIT)) {
+ col = shr->emit;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_DIFFUSE)) {
+ col = shr->diff;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_SPEC)) {
+ col = shr->spec;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_SHADOW)) {
+ col = shr->shad;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_AO)) {
+ col = shr->ao;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_ENVIRONMENT)) {
+ col = shr->env;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_INDIRECT)) {
+ col = shr->indirect;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_REFLECT)) {
+ col = shr->refl;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_REFRACT)) {
+ col = shr->refr;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_NORMAL)) {
+ col = shr->nor;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_MIST)) {
+ col = &shr->mist;
+ pixsize = 1;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_Z)) {
+ col = &shr->z;
+ pixsize = 1;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_VECTOR)) {
+ ShadeResult *shr_t = shr+1;
+ float *fp = shr->winspeed; /* was initialized */
+ int samp;
+
+ /* add minimum speed in pixel */
+ for (samp = 1; samp<R.osa; samp++, shr_t++) {
- {
- ShadeResult *shr_t= shr+1;
- float *fp= shr->winspeed; /* was initialized */
- int samp;
+ if (shr_t->combined[3] > 0.0f) {
+ const float *speed = shr_t->winspeed;
- /* add minimum speed in pixel */
- for (samp= 1; samp<R.osa; samp++, shr_t++) {
-
- if (shr_t->combined[3] > 0.0f) {
- const float *speed= shr_t->winspeed;
-
- if ( (ABS(speed[0]) + ABS(speed[1]))< (ABS(fp[0]) + ABS(fp[1])) ) {
- fp[0]= speed[0];
- fp[1]= speed[1];
- }
- if ( (ABS(speed[2]) + ABS(speed[3]))< (ABS(fp[2]) + ABS(fp[3])) ) {
- fp[2]= speed[2];
- fp[3]= speed[3];
- }
- }
+ if ( (ABS(speed[0]) + ABS(speed[1]))< (ABS(fp[0]) + ABS(fp[1])) ) {
+ fp[0] = speed[0];
+ fp[1] = speed[1];
+ }
+ if ( (ABS(speed[2]) + ABS(speed[3]))< (ABS(fp[2]) + ABS(fp[3])) ) {
+ fp[2] = speed[2];
+ fp[3] = speed[3];
}
}
- break;
+ }
}
+
if (col) {
const float *fp= col+delta;
int samp;
@@ -3661,53 +3657,51 @@ static void add_transp_passes(RenderLayer *rl, int offset, ShadeResult *shr, flo
float *fp, *col= NULL;
int pixsize= 3;
- switch (rpass->passtype) {
- case SCE_PASS_Z:
- fp= rpass->rect + offset;
- if (shr->z < *fp)
- *fp= shr->z;
- break;
- case SCE_PASS_RGBA:
- fp= rpass->rect + 4*offset;
- addAlphaOverFloat(fp, shr->col);
- break;
- case SCE_PASS_EMIT:
- col= shr->emit;
- break;
- case SCE_PASS_DIFFUSE:
- col= shr->diff;
- break;
- case SCE_PASS_SPEC:
- col= shr->spec;
- break;
- case SCE_PASS_SHADOW:
- col= shr->shad;
- break;
- case SCE_PASS_AO:
- col= shr->ao;
- break;
- case SCE_PASS_ENVIRONMENT:
- col= shr->env;
- break;
- case SCE_PASS_INDIRECT:
- col= shr->indirect;
- break;
- case SCE_PASS_REFLECT:
- col= shr->refl;
- break;
- case SCE_PASS_REFRACT:
- col= shr->refr;
- break;
- case SCE_PASS_NORMAL:
- col= shr->nor;
- break;
- case SCE_PASS_MIST:
- col= &shr->mist;
- pixsize= 1;
- break;
+ if (STREQ(rpass->name, RE_PASSNAME_Z)) {
+ fp = rpass->rect + offset;
+ if (shr->z < *fp)
+ *fp = shr->z;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_RGBA)) {
+ fp = rpass->rect + 4*offset;
+ addAlphaOverFloat(fp, shr->col);
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_EMIT)) {
+ col = shr->emit;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_DIFFUSE)) {
+ col = shr->diff;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_SPEC)) {
+ col = shr->spec;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_SHADOW)) {
+ col = shr->shad;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_AO)) {
+ col = shr->ao;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_ENVIRONMENT)) {
+ col = shr->env;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_INDIRECT)) {
+ col = shr->indirect;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_REFLECT)) {
+ col = shr->refl;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_REFRACT)) {
+ col = shr->refr;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_NORMAL)) {
+ col = shr->nor;
+ }
+ else if (STREQ(rpass->name, RE_PASSNAME_MIST)) {
+ col = &shr->mist;
+ pixsize = 1;
}
- if (col) {
+ if (col) {
fp= rpass->rect + pixsize*offset;
fp[0]= col[0] + (1.0f-alpha)*fp[0];
if (pixsize==3) {
@@ -3964,7 +3958,7 @@ static void reset_sky_speedvectors(RenderPart *pa, RenderLayer *rl, float *rectf
float *fp, *col;
int a;
- fp = RE_RenderLayerGetPass(rl, SCE_PASS_VECTOR, R.viewname);
+ fp = RE_RenderLayerGetPass(rl, RE_PASSNAME_VECTOR, R.viewname);
if (fp==NULL) return;
col= rectf+3;
@@ -4058,7 +4052,7 @@ unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pas
/* zero alpha pixels get speed vector max again */
if (addpassflag & SCE_PASS_VECTOR)
if (rl->layflag & SCE_LAY_SOLID) {
- float *rect = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, R.viewname);
+ float *rect = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, R.viewname);
reset_sky_speedvectors(pa, rl, rl->acolrect ? rl->acolrect : rect); /* if acolrect is set we use it */
}
/* filtered render, for now we assume only 1 filter size */
@@ -4246,7 +4240,7 @@ unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pas
if (alpha != 0.0f) {
RenderLayer *rl_other = ssamp.rlpp[a];
- float *rect = RE_RenderLayerGetPass(rl_other , SCE_PASS_COMBINED, R.viewname);
+ float *rect = RE_RenderLayerGetPass(rl_other , RE_PASSNAME_COMBINED, R.viewname);
addAlphaOverFloat(rect + 4 * od, samp_shr[a].combined);
add_transp_passes(rl_other , od, &samp_shr[a], alpha);