diff options
author | Jack Andersen <someemail@gmail.com> | 2016-03-13 04:00:12 +0300 |
---|---|---|
committer | Antony Riakiotakis <kalast@gmail.com> | 2016-03-13 04:05:36 +0300 |
commit | 861616bf693b78b070ada6cbc6aa79eb807fdde8 (patch) | |
tree | 4626f295c739ea7fa689e4f56d6877845eb9adf1 /source/blender/render | |
parent | 989b0e472e74869be9f170e2dafbae76d6a4ce94 (diff) |
Full Inverse-Quadratic-Equation Lamp Falloff
This patch adds a new `falloff_type` ('Inverse Coefficients') for Lamps in
Blender-Internal and GLSL.
The current falloff modes use a formula like this inverse-square one:
`I = E × (D^2 / (D^2 + Q × r^2))`
While such a formula is simple for 3D-artists to use, it's algebraically
cumbersome to work with. Game-designers authoring their own shaders
could benefit much more by having direct control of falloff-coefficients:
`I = E × (1.0 / (coefC + coefL × r + coefQ × r^2))`
In this mode, the `distance` parameter is unused (except for 'Sphere'
mode); instead relying on the designer to mathematically-model the
falloff-behavior.
The UI has been patched like so:
{F153843}
Reviewers: brecht, psy-fi
Reviewed By: psy-fi
Subscribers: brita_, antidote, campbellbarton, psy-fi
Differential Revision: https://developer.blender.org/D1194
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/intern/include/render_types.h | 1 | ||||
-rw-r--r-- | source/blender/render/intern/source/convertblender.c | 3 | ||||
-rw-r--r-- | source/blender/render/intern/source/shadeoutput.c | 11 |
3 files changed, 14 insertions, 1 deletions
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h index ed83cfec764..cef3a073084 100644 --- a/source/blender/render/intern/include/render_types.h +++ b/source/blender/render/intern/include/render_types.h @@ -569,6 +569,7 @@ typedef struct LampRen { short falloff_type; float ld1, ld2; + float coeff_const, coeff_lin, coeff_quad; struct CurveMapping *curfalloff; /* copied from Lamp, to decouple more rendering stuff */ diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c index 64fd56715c7..ccf54cb6bcd 100644 --- a/source/blender/render/intern/source/convertblender.c +++ b/source/blender/render/intern/source/convertblender.c @@ -3801,6 +3801,9 @@ static GroupObject *add_render_lamp(Render *re, Object *ob) lar->falloff_type = la->falloff_type; lar->ld1= la->att1; lar->ld2= la->att2; + lar->coeff_const= la->coeff_const; + lar->coeff_lin= la->coeff_lin; + lar->coeff_quad= la->coeff_quad; lar->curfalloff = curvemapping_copy(la->curfalloff); if (lar->curfalloff) { diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c index 71b409dbba7..9dec2698720 100644 --- a/source/blender/render/intern/source/shadeoutput.c +++ b/source/blender/render/intern/source/shadeoutput.c @@ -1188,7 +1188,7 @@ float lamp_get_visibility(LampRen *lar, const float co[3], float lv[3], float *d return 1.0f; } else { - float visifac= 1.0f; + float visifac= 1.0f, visifac_r; sub_v3_v3v3(lv, co, lar->co); mul_v3_fl(lv, 1.0f / (*dist = len_v3(lv))); @@ -1223,6 +1223,15 @@ float lamp_get_visibility(LampRen *lar, const float co[3], float lv[3], float *d if (lar->ld2>0.0f) visifac*= lar->distkw/(lar->distkw+lar->ld2*dist[0]*dist[0]); break; + case LA_FALLOFF_INVCOEFFICIENTS: + visifac_r = lar->coeff_const + + lar->coeff_lin * dist[0] + + lar->coeff_quad * dist[0] * dist[0]; + if (visifac_r > 0.0) + visifac = 1.0 / visifac_r; + else + visifac = 0.0; + break; case LA_FALLOFF_CURVE: /* curvemapping_initialize is called from #add_render_lamp */ visifac = curvemapping_evaluateF(lar->curfalloff, 0, dist[0]/lar->dist); |