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authorCampbell Barton <ideasman42@gmail.com>2012-04-29 21:11:40 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-04-29 21:11:40 +0400
commit343edf2722a9e114b98944c1147676e630e699b7 (patch)
tree7b969239ccab922b6390e040f85e96afa956932a /source/blender/render
parentb6c1850fd35c040c9d489eb42c2190f38564d381 (diff)
style cleanup: function calls & whitespace.
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/raytrace/bvh.h8
-rw-r--r--source/blender/render/intern/raytrace/reorganize.h6
-rw-r--r--source/blender/render/intern/raytrace/vbvh.h2
-rw-r--r--source/blender/render/intern/source/convertblender.c10
-rw-r--r--source/blender/render/intern/source/pipeline.c8
-rw-r--r--source/blender/render/intern/source/pixelshading.c4
-rw-r--r--source/blender/render/intern/source/rayshade.c36
-rw-r--r--source/blender/render/intern/source/render_texture.c26
-rw-r--r--source/blender/render/intern/source/shadbuf.c18
-rw-r--r--source/blender/render/intern/source/shadeoutput.c14
-rw-r--r--source/blender/render/intern/source/sunsky.c4
-rw-r--r--source/blender/render/intern/source/volumetric.c2
12 files changed, 71 insertions, 67 deletions
diff --git a/source/blender/render/intern/raytrace/bvh.h b/source/blender/render/intern/raytrace/bvh.h
index d99debd6cb5..c38d9b1dcb4 100644
--- a/source/blender/render/intern/raytrace/bvh.h
+++ b/source/blender/render/intern/raytrace/bvh.h
@@ -99,7 +99,7 @@ static int rayobject_bb_intersect_test(const Isect *isec, const float *_bb)
/* bvh tree generics */
template<class Tree> static void bvh_add(Tree *obj, RayObject *ob)
{
- rtbuild_add( obj->builder, ob );
+ rtbuild_add(obj->builder, ob);
}
template<class Node>
@@ -150,7 +150,7 @@ template<class Node>
static inline void bvh_node_merge_bb(Node *node, float *min, float *max)
{
if (is_leaf(node)) {
- RE_rayobject_merge_bb( (RayObject*)node, min, max);
+ RE_rayobject_merge_bb((RayObject *)node, min, max);
}
else {
DO_MIN(node->bb, min);
@@ -364,7 +364,7 @@ static int bvh_node_raycast(Node *node, Isect *isec)
template<class Node, class HintObject>
void bvh_dfs_make_hint(Node *node, LCTSHint *hint, int reserve_space, HintObject *hintObject)
{
- assert( hint->size + reserve_space + 1 <= RE_RAY_LCTS_MAX_SIZE );
+ assert(hint->size + reserve_space + 1 <= RE_RAY_LCTS_MAX_SIZE);
if (is_leaf(node)) {
hint->stack[hint->size++] = (RayObject*)node;
@@ -396,7 +396,7 @@ template<class Tree, int DFS_STACK_SIZE>
static inline RayObject *bvh_create_tree(int size)
{
Tree *obj= (Tree*)MEM_callocN(sizeof(Tree), "BVHTree" );
- assert( RE_rayobject_isAligned(obj) ); /* RayObject API assumes real data to be 4-byte aligned */
+ assert(RE_rayobject_isAligned(obj)); /* RayObject API assumes real data to be 4-byte aligned */
obj->rayobj.api = bvh_get_api<Tree>(DFS_STACK_SIZE);
obj->root = NULL;
diff --git a/source/blender/render/intern/raytrace/reorganize.h b/source/blender/render/intern/raytrace/reorganize.h
index cb557ae32c8..a47bd27d11b 100644
--- a/source/blender/render/intern/raytrace/reorganize.h
+++ b/source/blender/render/intern/raytrace/reorganize.h
@@ -93,11 +93,11 @@ void reorganize(Node *root)
if (RE_rayobject_isAligned(node->child)) {
for (Node **prev = &node->child; *prev; ) {
- assert( RE_rayobject_isAligned(*prev) );
+ assert(RE_rayobject_isAligned(*prev));
q.push(*prev);
std::pair<float, Node*> best(FLT_MAX, root);
- reorganize_find_fittest_parent( root, *prev, best );
+ reorganize_find_fittest_parent(root, *prev, best);
if (best.second == node) {
//Already inside the fitnest BB
@@ -349,7 +349,7 @@ struct OVBVHNode
//Calc new childs
{
OVBVHNode **cut = &(this->child);
- set_cut( best_cutsize, &cut );
+ set_cut(best_cutsize, &cut);
*cut = NULL;
}
diff --git a/source/blender/render/intern/raytrace/vbvh.h b/source/blender/render/intern/raytrace/vbvh.h
index f916dd412f7..d8ff9000a3f 100644
--- a/source/blender/render/intern/raytrace/vbvh.h
+++ b/source/blender/render/intern/raytrace/vbvh.h
@@ -127,7 +127,7 @@ struct BuildBinaryVBVH
Node *create_node()
{
Node *node = (Node*)BLI_memarena_alloc( arena, sizeof(Node) );
- assert( RE_rayobject_isAligned(node) );
+ assert(RE_rayobject_isAligned(node));
node->sibling = NULL;
node->child = NULL;
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 8cd31eb289f..22629764cbe 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -469,11 +469,11 @@ static void calc_tangent_vector(ObjectRen *obr, VertexTangent **vtangents, MemAr
}
else if (v1->orco) {
uv1= uv[0]; uv2= uv[1]; uv3= uv[2]; uv4= uv[3];
- map_to_sphere( &uv[0][0], &uv[0][1], v1->orco[0], v1->orco[1], v1->orco[2]);
- map_to_sphere( &uv[1][0], &uv[1][1], v2->orco[0], v2->orco[1], v2->orco[2]);
- map_to_sphere( &uv[2][0], &uv[2][1], v3->orco[0], v3->orco[1], v3->orco[2]);
+ map_to_sphere(&uv[0][0], &uv[0][1], v1->orco[0], v1->orco[1], v1->orco[2]);
+ map_to_sphere(&uv[1][0], &uv[1][1], v2->orco[0], v2->orco[1], v2->orco[2]);
+ map_to_sphere(&uv[2][0], &uv[2][1], v3->orco[0], v3->orco[1], v3->orco[2]);
if (v4)
- map_to_sphere( &uv[3][0], &uv[3][1], v4->orco[0], v4->orco[1], v4->orco[2]);
+ map_to_sphere(&uv[3][0], &uv[3][1], v4->orco[0], v4->orco[1], v4->orco[2]);
}
else return;
@@ -3584,7 +3584,7 @@ static void initshadowbuf(Render *re, LampRen *lar, float mat[][4])
/* if (la->spsi<16) return; */
/* memory alloc */
- shb= (struct ShadBuf *)MEM_callocN( sizeof(struct ShadBuf), "initshadbuf");
+ shb= (struct ShadBuf *)MEM_callocN(sizeof(struct ShadBuf), "initshadbuf");
lar->shb= shb;
if (shb==NULL) return;
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index cf233f1b6cd..ff45f991dc0 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -541,7 +541,9 @@ void RE_SetWindow(Render *re, rctf *viewplane, float clipsta, float clipend)
re->clipend= clipend;
re->r.mode &= ~R_ORTHO;
- perspective_m4( re->winmat, re->viewplane.xmin, re->viewplane.xmax, re->viewplane.ymin, re->viewplane.ymax, re->clipsta, re->clipend);
+ perspective_m4(re->winmat,
+ re->viewplane.xmin, re->viewplane.xmax,
+ re->viewplane.ymin, re->viewplane.ymax, re->clipsta, re->clipend);
}
@@ -554,7 +556,9 @@ void RE_SetOrtho(Render *re, rctf *viewplane, float clipsta, float clipend)
re->clipend= clipend;
re->r.mode |= R_ORTHO;
- orthographic_m4( re->winmat, re->viewplane.xmin, re->viewplane.xmax, re->viewplane.ymin, re->viewplane.ymax, re->clipsta, re->clipend);
+ orthographic_m4(re->winmat,
+ re->viewplane.xmin, re->viewplane.xmax,
+ re->viewplane.ymin, re->viewplane.ymax, re->clipsta, re->clipend);
}
void RE_SetView(Render *re, float mat[][4])
diff --git a/source/blender/render/intern/source/pixelshading.c b/source/blender/render/intern/source/pixelshading.c
index 826a31e17a8..ac48a5f41f2 100644
--- a/source/blender/render/intern/source/pixelshading.c
+++ b/source/blender/render/intern/source/pixelshading.c
@@ -351,7 +351,7 @@ int shadeHaloFloat(HaloRen *har, float *col, int zz,
rc= hashvectf + (ofs % 768);
- fac= fabsf( rc[1]*(har->rad*fabsf(rc[0]) - radist) );
+ fac = fabsf(rc[1] * (har->rad * fabsf(rc[0]) - radist));
if (fac< 1.0f) {
ringf+= (1.0f-fac);
@@ -360,7 +360,7 @@ int shadeHaloFloat(HaloRen *har, float *col, int zz,
}
if (har->type & HA_VECT) {
- dist= fabsf( har->cos*(yn) - har->sin*(xn) )/har->rad;
+ dist= fabsf(har->cos * (yn) - har->sin * (xn)) / har->rad;
if (dist>1.0f) dist= 1.0f;
if (har->tex) {
zn= har->sin*xn - har->cos*yn;
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c
index 33523ab346f..c68fb578d4c 100644
--- a/source/blender/render/intern/source/rayshade.c
+++ b/source/blender/render/intern/source/rayshade.c
@@ -88,7 +88,7 @@ static int test_break(void *data)
static void RE_rayobject_config_control(RayObject *r, Render *re)
{
if (RE_rayobject_isRayAPI(r)) {
- r = RE_rayobject_align( r );
+ r = RE_rayobject_align(r);
r->control.data = re;
r->control.test_break = test_break;
}
@@ -177,7 +177,7 @@ void freeraytree(Render *re)
#ifdef RE_RAYCOUNTER
{
RayCounter sum;
- memset( &sum, 0, sizeof(sum) );
+ memset(&sum, 0, sizeof(sum));
int i;
for (i=0; i<BLENDER_MAX_THREADS; i++)
RE_RC_MERGE(&sum, re_rc_counter+i);
@@ -252,17 +252,17 @@ RayObject* makeraytree_object(Render *re, ObjectInstanceRen *obi)
VlakRen *vlr = obr->vlaknodes[v>>8].vlak + (v&255);
if (is_raytraceable_vlr(re, vlr)) {
if ((re->r.raytrace_options & R_RAYTRACE_USE_LOCAL_COORDS)) {
- RE_rayobject_add( raytree, RE_vlakprimitive_from_vlak( vlakprimitive, obi, vlr ) );
+ RE_rayobject_add(raytree, RE_vlakprimitive_from_vlak(vlakprimitive, obi, vlr));
vlakprimitive++;
}
else {
RE_rayface_from_vlak(face, obi, vlr);
- RE_rayobject_add( raytree, RE_rayobject_unalignRayFace(face) );
+ RE_rayobject_add(raytree, RE_rayobject_unalignRayFace(face));
face++;
}
}
}
- RE_rayobject_done( raytree );
+ RE_rayobject_done(raytree);
/* in case of cancel during build, raytree is not usable */
if (test_break(re))
@@ -355,7 +355,7 @@ static void makeraytree_single(Render *re)
break;
if (obj)
- RE_rayobject_add( re->raytree, obj );
+ RE_rayobject_add(re->raytree, obj);
}
else {
int v;
@@ -370,7 +370,7 @@ static void makeraytree_single(Render *re)
if (is_raytraceable_vlr(re, vlr)) {
if ((re->r.raytrace_options & R_RAYTRACE_USE_LOCAL_COORDS)) {
RayObject *obj = RE_vlakprimitive_from_vlak( vlakprimitive, obi, vlr );
- RE_rayobject_add( raytree, obj );
+ RE_rayobject_add(raytree, obj);
vlakprimitive++;
}
else {
@@ -383,7 +383,7 @@ static void makeraytree_single(Render *re)
mul_m4_v3(obi->mat, face->v4);
}
- RE_rayobject_add( raytree, RE_rayobject_unalignRayFace(face) );
+ RE_rayobject_add(raytree, RE_rayobject_unalignRayFace(face));
face++;
}
}
@@ -395,7 +395,7 @@ static void makeraytree_single(Render *re)
re->i.infostr= "Raytree.. building";
re->stats_draw(re->sdh, &re->i);
- RE_rayobject_done( raytree );
+ RE_rayobject_done(raytree);
}
}
@@ -424,7 +424,7 @@ void makeraytree(Render *re)
//Calculate raytree max_size
//This is ONLY needed to kept a bogus behavior of SUN and HEMI lights
INIT_MINMAX(min, max);
- RE_rayobject_merge_bb( re->raytree, min, max );
+ RE_rayobject_merge_bb(re->raytree, min, max);
for (i=0; i<3; i++) {
min[i] += 0.01f;
max[i] += 0.01f;
@@ -439,7 +439,7 @@ void makeraytree(Render *re)
}
#ifdef RE_RAYCOUNTER
- memset( re_rc_counter, 0, sizeof(re_rc_counter) );
+ memset(re_rc_counter, 0, sizeof(re_rc_counter));
#endif
}
@@ -692,7 +692,7 @@ static void traceray(ShadeInput *origshi, ShadeResult *origshr, short depth, con
float dist_mir = origshi->mat->dist_mir;
copy_v3_v3(isec.start, start);
- copy_v3_v3(isec.dir, dir );
+ copy_v3_v3(isec.dir, dir);
isec.dist = dist_mir > 0 ? dist_mir : RE_RAYTRACE_MAXDIST;
isec.mode= RE_RAY_MIRROR;
isec.check = RE_CHECK_VLR_RENDER;
@@ -1239,7 +1239,7 @@ static int adaptive_sample_contrast_val(int samples, float prev, float val, floa
/* if the last sample's contribution to the total value was below a small threshold
* (i.e. the samples taken are very similar), then taking more samples that are probably
* going to be the same is wasting effort */
- if (fabsf( prev/(float)(samples-1) - val/(float)samples ) < thresh) {
+ if (fabsf(prev / (float)(samples - 1) - val / (float)samples ) < thresh) {
return 1;
}
else
@@ -1679,7 +1679,7 @@ static int UNUSED_FUNCTION(ray_trace_shadow_rad)(ShadeInput *ship, ShadeResult *
vec[2]-= vec[2];
}
- copy_v3_v3(isec.dir, vec );
+ copy_v3_v3(isec.dir, vec);
isec.dist = RE_RAYTRACE_MAXDIST;
if (RE_rayobject_raycast(R.raytree, &isec)) {
@@ -1889,7 +1889,7 @@ static void ray_ao_qmc(ShadeInput *shi, float ao[3], float env[3])
isec.lay= -1;
copy_v3_v3(isec.start, shi->co);
- RE_rayobject_hint_bb( R.raytree, &point_hint, isec.start, isec.start );
+ RE_rayobject_hint_bb(R.raytree, &point_hint, isec.start, isec.start);
isec.hint = &point_hint;
zero_v3(ao);
@@ -2029,7 +2029,7 @@ static void ray_ao_spheresamp(ShadeInput *shi, float ao[3], float env[3])
isec.lay= -1;
copy_v3_v3(isec.start, shi->co);
- RE_rayobject_hint_bb( R.raytree, &point_hint, isec.start, isec.start );
+ RE_rayobject_hint_bb(R.raytree, &point_hint, isec.start, isec.start);
isec.hint = &point_hint;
zero_v3(ao);
@@ -2237,7 +2237,7 @@ static void ray_shadow_qmc(ShadeInput *shi, LampRen *lar, const float lampco[3],
for (i=0; i<totjitco; i++) {
DO_MINMAX(jitco[i], min, max);
}
- RE_rayobject_hint_bb( R.raytree, &bb_hint, min, max);
+ RE_rayobject_hint_bb(R.raytree, &bb_hint, min, max);
isec->hint = &bb_hint;
isec->check = RE_CHECK_VLR_RENDER;
@@ -2386,7 +2386,7 @@ static void ray_shadow_jitter(ShadeInput *shi, LampRen *lar, const float lampco[
copy_v3_v3(isec->start, shi->co);
isec->orig.ob = shi->obi;
isec->orig.face = shi->vlr;
- RE_rayobject_hint_bb( R.raytree, &point_hint, isec->start, isec->start );
+ RE_rayobject_hint_bb(R.raytree, &point_hint, isec->start, isec->start);
isec->hint = &point_hint;
while (a--) {
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index fce22c388e5..521b295fb0b 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -970,7 +970,7 @@ static void do_2d_mapping(MTex *mtex, float *t, VlakRen *vlr, float *n, float *d
fy = (t[1] + 1.0f) / 2.0f;
}
else if (wrap==MTEX_TUBE) map_to_tube( &fx, &fy, t[0], t[1], t[2]);
- else if (wrap==MTEX_SPHERE) map_to_sphere( &fx, &fy, t[0], t[1], t[2]);
+ else if (wrap==MTEX_SPHERE) map_to_sphere(&fx, &fy, t[0], t[1], t[2]);
else {
if (texco==TEXCO_OBJECT) cubemap_ob(ob, n, t[0], t[1], t[2], &fx, &fy);
else if (texco==TEXCO_GLOB) cubemap_glob(n, t[0], t[1], t[2], &fx, &fy);
@@ -1041,20 +1041,20 @@ static void do_2d_mapping(MTex *mtex, float *t, VlakRen *vlr, float *n, float *d
}
if (ok) {
if (wrap==MTEX_TUBE) {
- map_to_tube( area, area+1, t[0], t[1], t[2]);
- map_to_tube( area+2, area+3, t[0]+dxt[0], t[1]+dxt[1], t[2]+dxt[2]);
- map_to_tube( area+4, area+5, t[0]+dyt[0], t[1]+dyt[1], t[2]+dyt[2]);
+ map_to_tube(area, area+1, t[0], t[1], t[2]);
+ map_to_tube(area + 2, area + 3, t[0] + dxt[0], t[1] + dxt[1], t[2] + dxt[2]);
+ map_to_tube(area + 4, area + 5, t[0] + dyt[0], t[1] + dyt[1], t[2] + dyt[2]);
}
else {
map_to_sphere(area, area+1, t[0], t[1], t[2]);
- map_to_sphere( area+2, area+3, t[0]+dxt[0], t[1]+dxt[1], t[2]+dxt[2]);
- map_to_sphere( area+4, area+5, t[0]+dyt[0], t[1]+dyt[1], t[2]+dyt[2]);
+ map_to_sphere(area + 2, area + 3, t[0] + dxt[0], t[1] + dxt[1], t[2] + dxt[2]);
+ map_to_sphere(area + 4, area + 5, t[0] + dyt[0], t[1] + dyt[1], t[2] + dyt[2]);
}
areaflag= 1;
}
else {
if (wrap==MTEX_TUBE) map_to_tube( &fx, &fy, t[0], t[1], t[2]);
- else map_to_sphere( &fx, &fy, t[0], t[1], t[2]);
+ else map_to_sphere(&fx, &fy, t[0], t[1], t[2]);
dxt[0]/= 2.0f;
dxt[1]/= 2.0f;
dyt[0]/= 2.0f;
@@ -2102,9 +2102,9 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T
// generate the surface derivatives in object space
mul_m3_v3(view2obj, dPdx);
- mul_m3_v3( view2obj, dPdy );
+ mul_m3_v3(view2obj, dPdy);
// generate the unit normal in object space
- mul_transposed_m3_v3( obj2view, vN );
+ mul_transposed_m3_v3(obj2view, vN);
normalize_v3(vN);
}
@@ -2126,9 +2126,9 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T
fMagnitude = abs_fDet;
if ( mtex->texflag & MTEX_BUMP_OBJECTSPACE ) {
// pre do transform of texres->nor by the inverse transposed of obj2view
- mul_transposed_m3_v3( view2obj, vN );
- mul_transposed_m3_v3( view2obj, ntap_bump->vR1 );
- mul_transposed_m3_v3( view2obj, ntap_bump->vR2 );
+ mul_transposed_m3_v3(view2obj, vN);
+ mul_transposed_m3_v3(view2obj, ntap_bump->vR1);
+ mul_transposed_m3_v3(view2obj, ntap_bump->vR2);
fMagnitude *= len_v3(vN);
}
@@ -3078,7 +3078,7 @@ void do_sky_tex(const float rco[3], float lo[3], const float dxyview[2], float h
case TEXCO_H_TUBEMAP:
if (skyflag & WO_ZENUP) {
if (mtex->texco==TEXCO_H_TUBEMAP) map_to_tube( tempvec, tempvec+1, lo[0], lo[2], lo[1]);
- else map_to_sphere( tempvec, tempvec+1, lo[0], lo[2], lo[1]);
+ else map_to_sphere(tempvec, tempvec+1, lo[0], lo[2], lo[1]);
/* tube/spheremap maps for outside view, not inside */
tempvec[0]= 1.0f-tempvec[0];
/* only top half */
diff --git a/source/blender/render/intern/source/shadbuf.c b/source/blender/render/intern/source/shadbuf.c
index 4956eedbb87..1c572524a70 100644
--- a/source/blender/render/intern/source/shadbuf.c
+++ b/source/blender/render/intern/source/shadbuf.c
@@ -319,7 +319,7 @@ static void compress_deepshadowbuf(Render *re, ShadBuf *shb, APixstr *apixbuf, A
int a, b, c, tot, minz, found, prevtot, newtot;
int sampletot[RE_MAX_OSA], totsample = 0, totsamplec = 0;
- shsample= MEM_callocN( sizeof(ShadSampleBuf), "shad sample buf");
+ shsample= MEM_callocN(sizeof(ShadSampleBuf), "shad sample buf");
BLI_addtail(&shb->buffers, shsample);
shsample->totbuf= MEM_callocN(sizeof(int)*size*size, "deeptotbuf");
@@ -511,11 +511,11 @@ static void compress_shadowbuf(ShadBuf *shb, int *rectz, int square)
int a, x, y, minx, miny, byt1, byt2;
char *rc, *rcline, *ctile, *zt;
- shsample= MEM_callocN( sizeof(ShadSampleBuf), "shad sample buf");
+ shsample= MEM_callocN(sizeof(ShadSampleBuf), "shad sample buf");
BLI_addtail(&shb->buffers, shsample);
- shsample->zbuf= MEM_mallocN( sizeof(uintptr_t)*(size*size)/256, "initshadbuf2");
- shsample->cbuf= MEM_callocN( (size*size)/256, "initshadbuf3");
+ shsample->zbuf= MEM_mallocN(sizeof(uintptr_t)*(size*size)/256, "initshadbuf2");
+ shsample->cbuf= MEM_callocN((size*size)/256, "initshadbuf3");
ztile= (uintptr_t *)shsample->zbuf;
ctile= shsample->cbuf;
@@ -779,7 +779,7 @@ void makeshadowbuf(Render *re, LampRen *lar)
shb->pixsize= (shb->d)/temp;
wsize= shb->pixsize*(shb->size/2.0f);
- perspective_m4( shb->winmat, -wsize, wsize, -wsize, wsize, shb->d, shb->clipend);
+ perspective_m4(shb->winmat, -wsize, wsize, -wsize, wsize, shb->d, shb->clipend);
mult_m4_m4m4(shb->persmat, shb->winmat, shb->viewmat);
if (ELEM3(lar->buftype, LA_SHADBUF_REGULAR, LA_SHADBUF_HALFWAY, LA_SHADBUF_DEEP)) {
@@ -2160,8 +2160,8 @@ static int isb_add_samples(RenderPart *pa, ISBBranch *root, MemArena *memarena,
int sample, bsp_err= 0;
/* bsp split doesn't like to handle regular sequences */
- xcos= MEM_mallocN( pa->rectx*sizeof(int), "xcos");
- ycos= MEM_mallocN( pa->recty*sizeof(int), "ycos");
+ xcos= MEM_mallocN(pa->rectx*sizeof(int), "xcos");
+ ycos= MEM_mallocN(pa->recty*sizeof(int), "ycos");
for (xi=0; xi<pa->rectx; xi++)
xcos[xi]= xi;
for (yi=0; yi<pa->recty; yi++)
@@ -2364,8 +2364,8 @@ static int isb_add_samples_transp(RenderPart *pa, ISBBranch *root, MemArena *mem
int sample, bsp_err= 0;
/* bsp split doesn't like to handle regular sequences */
- xcos= MEM_mallocN( pa->rectx*sizeof(int), "xcos");
- ycos= MEM_mallocN( pa->recty*sizeof(int), "ycos");
+ xcos= MEM_mallocN(pa->rectx*sizeof(int), "xcos");
+ ycos= MEM_mallocN(pa->recty*sizeof(int), "ycos");
for (xi=0; xi<pa->rectx; xi++)
xcos[xi]= xi;
for (yi=0; yi<pa->recty; yi++)
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c
index e74041c9006..53d06893a3f 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -550,7 +550,7 @@ static float spec(float inp, int hard)
return inp;
}
-static float Phong_Spec( float *n, float *l, float *v, int hard, int tangent )
+static float Phong_Spec(float *n, float *l, float *v, int hard, int tangent )
{
float h[3];
float rslt;
@@ -638,7 +638,7 @@ static float Blinn_Spec(float *n, float *l, float *v, float refrac, float spec_p
else if ( b < a && b < c ) g = b;
else if ( c < a && c < b ) g = c;
- p = sqrt( (double)((refrac * refrac)+(vh*vh)-1.0f) );
+ p = sqrt((double)((refrac * refrac)+(vh * vh) - 1.0f));
f = (((p-vh)*(p-vh))/((p+vh)*(p+vh)))*(1+((((vh*(p+vh))-1.0f)*((vh*(p+vh))-1.0f))/(((vh*(p-vh))+1.0f)*((vh*(p-vh))+1.0f))));
ang = saacos(nh);
@@ -649,7 +649,7 @@ static float Blinn_Spec(float *n, float *l, float *v, float refrac, float spec_p
}
/* cartoon render spec */
-static float Toon_Spec( float *n, float *l, float *v, float size, float smooth, int tangent)
+static float Toon_Spec(float *n, float *l, float *v, float size, float smooth, int tangent)
{
float h[3];
float ang;
@@ -673,7 +673,7 @@ static float Toon_Spec( float *n, float *l, float *v, float size, float smooth,
}
/* Ward isotropic gaussian spec */
-static float WardIso_Spec( float *n, float *l, float *v, float rms, int tangent)
+static float WardIso_Spec(float *n, float *l, float *v, float rms, int tangent)
{
float i, nh, nv, nl, h[3], angle, alpha;
@@ -705,7 +705,7 @@ static float WardIso_Spec( float *n, float *l, float *v, float rms, int tangent)
}
/* cartoon render diffuse */
-static float Toon_Diff( float *n, float *l, float *UNUSED(v), float size, float smooth )
+static float Toon_Diff(float *n, float *l, float *UNUSED(v), float size, float smooth)
{
float rslt, ang;
@@ -754,12 +754,12 @@ static float OrenNayar_Diff(float nl, float *n, float *l, float *v, float rough
Lit_B[0] = l[0] - (realnl * n[0]);
Lit_B[1] = l[1] - (realnl * n[1]);
Lit_B[2] = l[2] - (realnl * n[2]);
- normalize_v3( Lit_B );
+ normalize_v3(Lit_B);
View_B[0] = v[0] - (nv * n[0]);
View_B[1] = v[1] - (nv * n[1]);
View_B[2] = v[2] - (nv * n[2]);
- normalize_v3( View_B );
+ normalize_v3(View_B);
t = Lit_B[0]*View_B[0] + Lit_B[1]*View_B[1] + Lit_B[2]*View_B[2];
if ( t < 0 ) t = 0;
diff --git a/source/blender/render/intern/source/sunsky.c b/source/blender/render/intern/source/sunsky.c
index 5f274e379ad..5d0e7c1d4c8 100644
--- a/source/blender/render/intern/source/sunsky.c
+++ b/source/blender/render/intern/source/sunsky.c
@@ -340,7 +340,7 @@ static void ComputeAttenuatedSunlight(float theta, int turbidity, float fTau[3])
for (i = 0; i < 3; i++) {
// Rayleigh Scattering
- fTauR = expf( -m * 0.008735f * powf(fLambda[i], (float)(-4.08f)));
+ fTauR = expf(-m * 0.008735f * powf(fLambda[i], (float)(-4.08f)));
// Aerosal (water + dust) attenuation
fTauA = exp(-m * fBeta * powf(fLambda[i], -fAlpha));
@@ -434,7 +434,7 @@ void InitAtmosphere(struct SunSky *sunSky, float sun_intens, float mief, float r
* s, is distance
* rgb, contains rendered color value for a pixle
* */
-void AtmospherePixleShader( struct SunSky* sunSky, float view[3], float s, float rgb[3])
+void AtmospherePixleShader(struct SunSky* sunSky, float view[3], float s, float rgb[3])
{
float costheta;
float Phase_1;
diff --git a/source/blender/render/intern/source/volumetric.c b/source/blender/render/intern/source/volumetric.c
index e63c9b7b4dd..c51cb2af842 100644
--- a/source/blender/render/intern/source/volumetric.c
+++ b/source/blender/render/intern/source/volumetric.c
@@ -97,7 +97,7 @@ static float vol_get_shadow(ShadeInput *shi, LampRen *lar, const float co[3])
}
else {
sub_v3_v3v3(is.dir, lar->co, is.start);
- is.dist = normalize_v3( is.dir );
+ is.dist = normalize_v3(is.dir );
}
is.mode = RE_RAY_MIRROR;