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author | Campbell Barton <ideasman42@gmail.com> | 2014-04-29 12:12:44 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-04-29 12:13:20 +0400 |
commit | 409fb4da0ce671d9c5cf54cb327770d6b4e97cb2 (patch) | |
tree | 37f4c7705463122fdf3d3e16a16a9d1feb89c967 /source/blender/render | |
parent | d8282da5452b9bb8487d9bce611b922244a74a08 (diff) |
Code cleanup: remove redundant matrix initialization
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/intern/source/zbuf.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c index 03eac8cb38b..a9253a8e635 100644 --- a/source/blender/render/intern/source/zbuf.c +++ b/source/blender/render/intern/source/zbuf.c @@ -1831,7 +1831,9 @@ void zbuf_render_project(float winmat[4][4], const float co[3], float ho[4]) void zbuf_make_winmat(Render *re, float winmat[4][4]) { if (re->r.mode & R_PANORAMA) { - float panomat[4][4]= MAT4_UNITY; + float panomat[4][4]; + + unit_m4(panomat); panomat[0][0]= re->panoco; panomat[0][2]= re->panosi; |