diff options
author | Campbell Barton <ideasman42@gmail.com> | 2014-04-20 19:54:52 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2014-04-20 20:02:21 +0400 |
commit | 55d75f5020ebdbaeb9cab1c7be565c83ba722bc2 (patch) | |
tree | 0798082991ace83f32f4d6c77b24629badf67ac4 /source/blender/render | |
parent | 1a1bc281e64624d1a6b798f8dd84dda134f0f45a (diff) |
Code cleanup: correct abs use
also minor cleanup to rotation code
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/intern/source/render_texture.c | 20 | ||||
-rw-r--r-- | source/blender/render/intern/source/rendercore.c | 6 | ||||
-rw-r--r-- | source/blender/render/intern/source/shadbuf.c | 2 | ||||
-rw-r--r-- | source/blender/render/intern/source/sunsky.c | 4 |
4 files changed, 16 insertions, 16 deletions
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c index 3ed216518de..adc824fcd6f 100644 --- a/source/blender/render/intern/source/render_texture.c +++ b/source/blender/render/intern/source/render_texture.c @@ -643,10 +643,10 @@ static float voronoiTex(Tex *tex, const float texvec[3], TexResult *texres) { int rv = TEX_INT; float da[4], pa[12]; /* distance and point coordinate arrays of 4 nearest neighbors */ - float aw1 = fabs(tex->vn_w1); - float aw2 = fabs(tex->vn_w2); - float aw3 = fabs(tex->vn_w3); - float aw4 = fabs(tex->vn_w4); + float aw1 = fabsf(tex->vn_w1); + float aw2 = fabsf(tex->vn_w2); + float aw3 = fabsf(tex->vn_w3); + float aw4 = fabsf(tex->vn_w4); float sc = (aw1 + aw2 + aw3 + aw4); if (sc!=0.f) sc = tex->ns_outscale/sc; @@ -751,9 +751,9 @@ static int cubemap_glob(const float n[3], float x, float y, float z, float *adr1 } mul_mat3_m4_v3(R.viewinv, nor); - x1= fabs(nor[0]); - y1= fabs(nor[1]); - z1= fabs(nor[2]); + x1 = fabsf(nor[0]); + y1 = fabsf(nor[1]); + z1 = fabsf(nor[2]); if (z1>=x1 && z1>=y1) { *adr1 = (x + 1.0f) / 2.0f; @@ -844,9 +844,9 @@ static int cubemap_ob(Object *ob, const float n[3], float x, float y, float z, f copy_v3_v3(nor, n); if (ob) mul_mat3_m4_v3(ob->imat, nor); - x1= fabs(nor[0]); - y1= fabs(nor[1]); - z1= fabs(nor[2]); + x1 = fabsf(nor[0]); + y1 = fabsf(nor[1]); + z1 = fabsf(nor[2]); if (z1>=x1 && z1>=y1) { *adr1 = (x + 1.0f) / 2.0f; diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c index 63fcafe2cc0..3b71fd40c94 100644 --- a/source/blender/render/intern/source/rendercore.c +++ b/source/blender/render/intern/source/rendercore.c @@ -1910,9 +1910,9 @@ static void renderflare(RenderResult *rr, float *rectf, HaloRen *har) for (b=1; b<har->flarec; b++) { - fla.r= fabs(rc[0]); - fla.g= fabs(rc[1]); - fla.b= fabs(rc[2]); + fla.r = fabsf(rc[0]); + fla.g = fabsf(rc[1]); + fla.b = fabsf(rc[2]); fla.alfa= ma->flareboost*fabsf(alfa*visifac*rc[3]); fla.hard= 20.0f + fabsf(70.0f*rc[7]); fla.tex= 0; diff --git a/source/blender/render/intern/source/shadbuf.c b/source/blender/render/intern/source/shadbuf.c index f534acd838d..194397bb19c 100644 --- a/source/blender/render/intern/source/shadbuf.c +++ b/source/blender/render/intern/source/shadbuf.c @@ -2120,7 +2120,7 @@ static int viewpixel_to_lampbuf(ShadBuf *shb, ObjectInstanceRen *obi, VlakRen *v /* clip We can test for -1.0/1.0 because of the properties of the * coordinate transformations. */ - fac= fabs(hoco[3]); + fac = fabsf(hoco[3]); if (hoco[0]<-fac || hoco[0]>fac) return 0; if (hoco[1]<-fac || hoco[1]>fac) diff --git a/source/blender/render/intern/source/sunsky.c b/source/blender/render/intern/source/sunsky.c index e812b99287c..45dbe3f190d 100644 --- a/source/blender/render/intern/source/sunsky.c +++ b/source/blender/render/intern/source/sunsky.c @@ -109,8 +109,8 @@ static float AngleBetween(float thetav, float phiv, float theta, float phi) * */ static void DirectionToThetaPhi(float *toSun, float *theta, float *phi) { - *theta = acos(toSun[2]); - if (fabs(*theta) < 1e-5) + *theta = acosf(toSun[2]); + if (fabsf(*theta) < 1e-5f) *phi = 0; else *phi = atan2(toSun[1], toSun[0]); |