diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-04-21 19:11:03 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-04-21 19:11:03 +0400 |
commit | b56aabf815dd60827da81574501ea1d12ce3a38b (patch) | |
tree | c8e49d9265437377584cb28705a2dc466a7faa1e /source/blender/render | |
parent | 8765dfccf725770007e3b4e6b24199fe8377df71 (diff) |
style cleanup: multi-line if statements.
Diffstat (limited to 'source/blender/render')
4 files changed, 18 insertions, 9 deletions
diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c index 611c21cf0f2..038394b47dc 100644 --- a/source/blender/render/intern/source/shadeinput.c +++ b/source/blender/render/intern/source/shadeinput.c @@ -1376,11 +1376,13 @@ void shade_samples_do_AO(ShadeSample *ssamp) ShadeInput *shi= &ssamp->shi[0]; int sample; - if (((shi->passflag & SCE_PASS_COMBINED) && (shi->combinedflag & (SCE_PASS_AO|SCE_PASS_ENVIRONMENT|SCE_PASS_INDIRECT))) - || (shi->passflag & (SCE_PASS_AO|SCE_PASS_ENVIRONMENT|SCE_PASS_INDIRECT))) + if (((shi->passflag & SCE_PASS_COMBINED) && (shi->combinedflag & (SCE_PASS_AO|SCE_PASS_ENVIRONMENT|SCE_PASS_INDIRECT))) || + (shi->passflag & (SCE_PASS_AO|SCE_PASS_ENVIRONMENT|SCE_PASS_INDIRECT))) + { for (sample=0; sample<ssamp->tot; shi++, sample++) if (!(shi->mode & MA_SHLESS)) ambient_occlusion(shi); /* stores in shi->ao[] */ + } } } diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c index dcc3bee7730..cf688982eda 100644 --- a/source/blender/render/intern/source/shadeoutput.c +++ b/source/blender/render/intern/source/shadeoutput.c @@ -1731,8 +1731,9 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr) /* AO pass */ if (R.wrld.mode & (WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT)) { - if (((passflag & SCE_PASS_COMBINED) && (shi->combinedflag & (SCE_PASS_AO|SCE_PASS_ENVIRONMENT|SCE_PASS_INDIRECT))) - || (passflag & (SCE_PASS_AO|SCE_PASS_ENVIRONMENT|SCE_PASS_INDIRECT))) { + if (((passflag & SCE_PASS_COMBINED) && (shi->combinedflag & (SCE_PASS_AO|SCE_PASS_ENVIRONMENT|SCE_PASS_INDIRECT))) || + (passflag & (SCE_PASS_AO|SCE_PASS_ENVIRONMENT|SCE_PASS_INDIRECT))) + { if (R.r.mode & R_SHADOW) { /* AO was calculated for scanline already */ if (shi->depth || shi->volume_depth) diff --git a/source/blender/render/intern/source/strand.c b/source/blender/render/intern/source/strand.c index e29623aee22..ea6b099996d 100644 --- a/source/blender/render/intern/source/strand.c +++ b/source/blender/render/intern/source/strand.c @@ -976,10 +976,16 @@ StrandSurface *cache_strand_surface(Render *re, ObjectRen *obr, DerivedMesh *dm, totvert= dm->getNumVerts(dm); totface= dm->getNumTessFaces(dm); - for (mesh=re->strandsurface.first; mesh; mesh=mesh->next) - if (mesh->obr.ob == obr->ob && mesh->obr.par == obr->par - && mesh->obr.index == obr->index && mesh->totvert==totvert && mesh->totface==totface) + for (mesh = re->strandsurface.first; mesh; mesh = mesh->next) { + if ((mesh->obr.ob == obr->ob) && + (mesh->obr.par == obr->par) && + (mesh->obr.index == obr->index) && + (mesh->totvert == totvert) && + (mesh->totface == totface)) + { break; + } + } if (!mesh) { mesh= MEM_callocN(sizeof(StrandSurface), "StrandSurface"); diff --git a/source/blender/render/intern/source/volume_precache.c b/source/blender/render/intern/source/volume_precache.c index 759bc622bc2..8b059d4a564 100644 --- a/source/blender/render/intern/source/volume_precache.c +++ b/source/blender/render/intern/source/volume_precache.c @@ -783,8 +783,8 @@ static void vol_precache_objectinstance_threads(Render *re, ObjectInstanceRen *o static int using_lightcache(Material *ma) { - return (((ma->vol.shadeflag & MA_VOL_PRECACHESHADING) && (ma->vol.shade_type == MA_VOL_SHADE_SHADED)) - || (ELEM(ma->vol.shade_type, MA_VOL_SHADE_MULTIPLE, MA_VOL_SHADE_SHADEDPLUSMULTIPLE))); + return (((ma->vol.shadeflag & MA_VOL_PRECACHESHADING) && (ma->vol.shade_type == MA_VOL_SHADE_SHADED)) || + (ELEM(ma->vol.shade_type, MA_VOL_SHADE_MULTIPLE, MA_VOL_SHADE_SHADEDPLUSMULTIPLE))); } /* loop through all objects (and their associated materials) |