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authorDalai Felinto <dfelinto@gmail.com>2014-08-01 03:04:57 +0400
committerDalai Felinto <dfelinto@gmail.com>2014-08-15 13:27:42 +0400
commit983cbafd1877f8dbaae60b064a14e27b5b640f18 (patch)
tree9cc7ba3db147c465f41d34b971f69c25e04a12be /source/blender/render
parent2c5b6859d91f086f3f7205f0cc15244882ca7ace (diff)
Final Fix T41222 Blender gives weird ouput when baking (4096*4096) resolution on GPU
It now uses the tile size to split the job. For CPU this may add overhead, but for GPU this is highly needed. Reviewers: sergey Differential Revision: https://developer.blender.org/D690
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/source/external_engine.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c
index 5ac78d1a6bc..888f1330373 100644
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@ -454,8 +454,8 @@ bool RE_bake_engine(
engine->resolution_y = re->winy;
RE_parts_init(re, false);
- engine->tile_x = re->partx;
- engine->tile_y = re->party;
+ engine->tile_x = re->r.tilex;
+ engine->tile_y = re->r.tiley;
/* update is only called so we create the engine.session */
if (type->update)