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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-12-23 00:29:44 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-12-23 00:29:44 +0400
commit4d7c44717aa67671518431183d38dab5d2a7a3dd (patch)
tree7738e22f5990b9bfbd4d15c845990b41b91728b1 /source/blender/render
parent3563f677f88baf7b1f68d7f435787e3bf4a20d24 (diff)
Code cleanup: fix some clang static checker warnings.
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/raytrace/rayobject_octree.cpp2
-rw-r--r--source/blender/render/intern/source/convertblender.c10
-rw-r--r--source/blender/render/intern/source/pixelshading.c1
-rw-r--r--source/blender/render/intern/source/rayshade.c2
-rw-r--r--source/blender/render/intern/source/renderdatabase.c6
-rw-r--r--source/blender/render/intern/source/shadeoutput.c2
-rw-r--r--source/blender/render/intern/source/strand.c1
-rw-r--r--source/blender/render/intern/source/volumetric.c4
8 files changed, 8 insertions, 20 deletions
diff --git a/source/blender/render/intern/raytrace/rayobject_octree.cpp b/source/blender/render/intern/raytrace/rayobject_octree.cpp
index 20202319d44..14b4a7bcf9f 100644
--- a/source/blender/render/intern/raytrace/rayobject_octree.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_octree.cpp
@@ -978,7 +978,7 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
}
xo=ocx1; yo=ocy1; zo=ocz1;
- labdao= ddalabda= MIN3(labdax,labday,labdaz);
+ ddalabda= MIN3(labdax,labday,labdaz);
vec2[0]= ox1;
vec2[1]= oy1;
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 78f2fe6171b..122b47016eb 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -592,7 +592,7 @@ static void calc_vertexnormals(Render *UNUSED(re), ObjectRen *obr, int do_tangen
{
MemArena *arena= NULL;
VertexTangent **vtangents= NULL;
- int a, iCalcNewMethod;
+ int a;
if(do_nmap_tangent) {
arena= BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "nmap tangent arena");
@@ -680,8 +680,7 @@ static void calc_vertexnormals(Render *UNUSED(re), ObjectRen *obr, int do_tangen
}
}
- iCalcNewMethod = 1;
- if(iCalcNewMethod!=0 && do_nmap_tangent!=0)
+ if(do_nmap_tangent!=0)
{
SRenderMeshToTangent mesh2tangent;
SMikkTSpaceContext sContext;
@@ -701,11 +700,9 @@ static void calc_vertexnormals(Render *UNUSED(re), ObjectRen *obr, int do_tangen
sInterface.m_getNormal = GetNormal;
sInterface.m_setTSpaceBasic = SetTSpace;
- // 0 if failed
- iCalcNewMethod = genTangSpaceDefault(&sContext);
+ genTangSpaceDefault(&sContext);
}
-
if(arena)
BLI_memarena_free(arena);
if(vtangents)
@@ -1068,7 +1065,6 @@ static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, Par
mul_v3_fl(cross, width);
}
- else width= 1.0f;
if(ma->mode & MA_TANGENT_STR)
flag= R_SMOOTH|R_TANGENT;
diff --git a/source/blender/render/intern/source/pixelshading.c b/source/blender/render/intern/source/pixelshading.c
index b62484a6995..f261ec41746 100644
--- a/source/blender/render/intern/source/pixelshading.c
+++ b/source/blender/render/intern/source/pixelshading.c
@@ -176,7 +176,6 @@ static void render_lighting_halo(HaloRen *har, float col_r[3])
if(inpr<t) continue;
else {
t= inpr-t;
- i= 1.0;
soft= 1.0;
if(t<lar->spotbl && lar->spotbl!=0.0f) {
/* soft area */
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c
index b8c4b05de50..41bfcb55068 100644
--- a/source/blender/render/intern/source/rayshade.c
+++ b/source/blender/render/intern/source/rayshade.c
@@ -2010,7 +2010,7 @@ static void ray_ao_qmc(ShadeInput *shi, float ao[3], float env[3])
samples++;
- if (qsa->type == SAMP_TYPE_HALTON) {
+ if (qsa && qsa->type == SAMP_TYPE_HALTON) {
/* adaptive sampling - consider samples below threshold as in shadow (or vice versa) and exit early */
if (adapt_thresh > 0.0f && (samples > max_samples/2) ) {
diff --git a/source/blender/render/intern/source/renderdatabase.c b/source/blender/render/intern/source/renderdatabase.c
index 25575fa965f..43761be9d71 100644
--- a/source/blender/render/intern/source/renderdatabase.c
+++ b/source/blender/render/intern/source/renderdatabase.c
@@ -1026,7 +1026,7 @@ HaloRen *RE_inithalo(Render *re, ObjectRen *obr, Material *ma, float *vec, f
externtex(mtex, texvec, &tin, &tr, &tg, &tb, &ta, 0);
yn= tin*mtex->colfac;
- zn= tin*mtex->alphafac;
+ //zn= tin*mtex->alphafac;
if(mtex->mapto & MAP_COL) {
zn= 1.0f-yn;
@@ -1112,10 +1112,8 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater
if(ma->mode & MA_HALO_RINGS) har->ringc= ma->ringc;
if(ma->mode & MA_HALO_FLARE) har->flarec= ma->flarec;
- if((ma->mode & MA_HALOTEX) && ma->mtex[0]){
+ if((ma->mode & MA_HALOTEX) && ma->mtex[0])
har->tex= 1;
- i=1;
- }
for(i=0; i<MAX_MTEX; i++)
if(ma->mtex[i] && (ma->septex & (1<<i))==0) {
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c
index 4d654beb287..b99bab04b10 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -269,14 +269,12 @@ static void spothalo(struct LampRen *lar, ShadeInput *shi, float *intens)
if(p1[2]<-ladist) t1= t3;
}
else {
- ok1= 1;
t1= t3;
}
if(ok2) {
if(p2[2]<-ladist) t2= t3;
}
else {
- ok2= 1;
t2= t3;
}
}
diff --git a/source/blender/render/intern/source/strand.c b/source/blender/render/intern/source/strand.c
index 4fc3bb7c5da..89f74418563 100644
--- a/source/blender/render/intern/source/strand.c
+++ b/source/blender/render/intern/source/strand.c
@@ -833,7 +833,6 @@ int zbuffer_strands_abuf(Render *re, RenderPart *pa, APixstrand *apixbuf, ListBa
memarena= BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "strand sort arena");
firstseg= NULL;
- sortseg= sortsegments;
totsegment= 0;
/* for all object instances */
diff --git a/source/blender/render/intern/source/volumetric.c b/source/blender/render/intern/source/volumetric.c
index a46ef3888d8..3637c2de1fb 100644
--- a/source/blender/render/intern/source/volumetric.c
+++ b/source/blender/render/intern/source/volumetric.c
@@ -746,7 +746,6 @@ void shade_volume_shadow(struct ShadeInput *shi, struct ShadeResult *shr, struct
float tr[3] = {1.0,1.0,1.0};
Isect is= {{0}};
float *startco, *endco;
- int intersect_type = VOL_BOUNDS_DEPTH;
memset(shr, 0, sizeof(ShadeResult));
@@ -755,12 +754,11 @@ void shade_volume_shadow(struct ShadeInput *shi, struct ShadeResult *shr, struct
if (shi->flippednor) {
startco = last_is->start;
endco = shi->co;
- intersect_type = VOL_BOUNDS_SS;
}
/* trace to find a backface, the other side bounds of the volume */
/* (ray intersect ignores front faces here) */
- else if (vol_get_bounds(shi, shi->co, shi->view, hitco, &is, intersect_type)) {
+ else if (vol_get_bounds(shi, shi->co, shi->view, hitco, &is, VOL_BOUNDS_DEPTH)) {
startco = shi->co;
endco = hitco;
}