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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-11-02 23:24:30 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-11-02 23:24:30 +0400 |
commit | ac52c79cb19ac85e06651a7b9af2e54efcd45a97 (patch) | |
tree | c0366c96ed66c6899af093cc0194ab572b9df750 /source/blender/render | |
parent | 30f1f28a8af3b393608b5869512a8823111294ad (diff) |
RenderEngine/Nodes: system to check for shading nodes compatibility
* Scene.use_shading_nodes property to check if RenderEngine is using new shading
nodes system, and RenderEngine.bl_use_shading_nodes to set this.
* Add mechanism for tagging nodes as being compatible with the old/new system.
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/extern/include/RE_engine.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/render/extern/include/RE_engine.h b/source/blender/render/extern/include/RE_engine.h index ef6c8a37b2e..e521479bbcd 100644 --- a/source/blender/render/extern/include/RE_engine.h +++ b/source/blender/render/extern/include/RE_engine.h @@ -51,6 +51,7 @@ struct Scene; #define RE_GAME 2 #define RE_USE_PREVIEW 4 #define RE_USE_POSTPROCESS 8 +#define RE_USE_SHADING_NODES 16 /* RenderEngine.flag */ #define RE_ENGINE_ANIMATION 1 |