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authorSergey Sharybin <sergey.vfx@gmail.com>2013-02-11 16:25:54 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-02-11 16:25:54 +0400
commitc4d248cc766efcbd57719e5ab9c4b2c4c0200c64 (patch)
tree6eba6ba951906923f375fa835e4ebde3567a3509 /source/blender/render
parent9d6210c0ed60301b618d3248ed906ff51935c39f (diff)
Fix #34194: Render Layer node didn't initialize color management flag properly
Bang! How we didn't notice this for so long -- seems scenes came from render layer node were rendering as if color management disabled (byte image wouldn't be linearized).
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/source/pipeline.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index d2b47a7bf4d..e1024163953 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -1322,6 +1322,7 @@ static void render_scene(Render *re, Scene *sce, int cfra)
resc->main = re->main;
resc->scene = sce;
resc->lay = sce->lay;
+ resc->scene_color_manage = BKE_scene_check_color_management_enabled(sce);
/* ensure scene has depsgraph, base flags etc OK */
BKE_scene_set_background(re->main, sce);