diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-09-07 17:12:26 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-09-07 17:23:25 +0300 |
commit | 0b2d1badecc48b5cbff5ec088b29c6e9acc5e1d0 (patch) | |
tree | 0283a5c819d1e709edfd0de814636aa83a9b1033 /source/blender/render | |
parent | ab823176d31dc155645de733f1cd4fbd6ad74592 (diff) |
Cleanup: use post increment/decrement
When the result isn't used, prefer post increment/decrement
(already used nearly everywhere in Blender).
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/intern/source/imagetexture.c | 4 | ||||
-rw-r--r-- | source/blender/render/intern/source/pipeline.c | 4 | ||||
-rw-r--r-- | source/blender/render/intern/source/pointdensity.c | 8 |
3 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/render/intern/source/imagetexture.c b/source/blender/render/intern/source/imagetexture.c index 9672184cec8..dc7288234b3 100644 --- a/source/blender/render/intern/source/imagetexture.c +++ b/source/blender/render/intern/source/imagetexture.c @@ -842,8 +842,8 @@ static void area_sample(TexResult *texr, ImBuf *ibuf, float fx, float fy, afdata xsd = 1.f / xsam; ysd = 1.f / ysam; texr->tr = texr->tg = texr->tb = texr->ta = 0.f; - for (ys = 0; ys < ysam; ++ys) { - for (xs = 0; xs < xsam; ++xs) { + for (ys = 0; ys < ysam; ys++) { + for (xs = 0; xs < xsam; xs++) { const float su = (xs + ((ys & 1) + 0.5f) * 0.5f) * xsd - 0.5f; const float sv = (ys + ((xs & 1) + 0.5f) * 0.5f) * ysd - 0.5f; const float pu = fx + su * AFD->dxt[0] + sv * AFD->dyt[0]; diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c index 04fcaf206d4..8308048ddba 100644 --- a/source/blender/render/intern/source/pipeline.c +++ b/source/blender/render/intern/source/pipeline.c @@ -926,8 +926,8 @@ static void render_result_rescale(Render *re) scale_x = (float)result->rectx / re->result->rectx; scale_y = (float)result->recty / re->result->recty; - for (x = 0; x < re->result->rectx; ++x) { - for (y = 0; y < re->result->recty; ++y) { + for (x = 0; x < re->result->rectx; x++) { + for (y = 0; y < re->result->recty; y++) { int src_x = x * scale_x; int src_y = y * scale_y; int dst_index = y * re->result->rectx + x; diff --git a/source/blender/render/intern/source/pointdensity.c b/source/blender/render/intern/source/pointdensity.c index 3ede55434b9..cb33492763a 100644 --- a/source/blender/render/intern/source/pointdensity.c +++ b/source/blender/render/intern/source/pointdensity.c @@ -355,11 +355,11 @@ static void pointdensity_cache_vertex_weight(PointDensity *pd, return; } - for (i = 0, dv = mdef; i < totvert; ++i, ++dv, data_color += 3) { + for (i = 0, dv = mdef; i < totvert; i++, dv++, data_color += 3) { MDeformWeight *dw; int j; - for (j = 0, dw = dv->dw; j < dv->totweight; ++j, ++dw) { + for (j = 0, dw = dv->dw; j < dv->totweight; j++, dw++) { if (dw->def_nr == mdef_index) { copy_v3_fl(data_color, dw->weight); break; @@ -910,8 +910,8 @@ static void point_density_sample_func(void *__restrict data_v, } size_t z = (size_t)iter; - for (size_t y = 0; y < resolution; ++y) { - for (size_t x = 0; x < resolution; ++x) { + for (size_t y = 0; y < resolution; y++) { + for (size_t x = 0; x < resolution; x++) { size_t index = z * resolution2 + y * resolution + x; float texvec[3]; float age, vec[3], col[3]; |