diff options
author | Brecht Van Lommel <brecht@blender.org> | 2022-01-31 22:56:54 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2022-01-31 22:59:25 +0300 |
commit | c8c9965df272835f0099260580ed8813fc8baf0d (patch) | |
tree | 458230ec6995029ae2f5af76ed32f091be23f070 /source/blender/render | |
parent | 5fabbedb046d7f27421f607e01b25eee8a6af9f3 (diff) |
Fix crash with non-closed meshes in recent bugfix for texture margin
Ref T95249, D13935
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/intern/texture_margin.cc | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/render/intern/texture_margin.cc b/source/blender/render/intern/texture_margin.cc index bb4b82645f0..5a9d9db5367 100644 --- a/source/blender/render/intern/texture_margin.cc +++ b/source/blender/render/intern/texture_margin.cc @@ -349,13 +349,17 @@ class TextureMarginMap { * But it seems fast enough for now and that would add a lot of complexity. */ for (int i = 0; i < totloop; i++) { int otherloop = loop_adjacency_map_[i + loopstart]; + + if (otherloop < 0) { + continue; + } + uint32_t poly = loop_to_poly_map_[otherloop]; if (lookup_pixel(x, y, poly, &destx, &desty, &foundpoly, &found_dist)) { if (mindist < 0.f || found_dist < mindist) { mindist = found_dist; *r_other_poly = foundpoly; - ; *r_destx = destx; *r_desty = desty; *r_start_poly = poly; |