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authorHans Goudey <h.goudey@me.com>2022-01-25 01:18:30 +0300
committerHans Goudey <h.goudey@me.com>2022-01-25 01:18:30 +0300
commit2bf519d211b1c51353b827f994494badfdf2569f (patch)
treea0f836b778fdfd8a48bbf16073c80fb385fd44c9 /source/blender/render
parent4d799db72f9213dbd44b02d0cb24acf856aa2325 (diff)
Cleanup: Correct location of node function declarations
Currently there are many function declarations in `BKE_node.h` that don't actually have implementations in blenkernel. This commit moves the declarations to `NOD_composite.h`, `NOD_texture.h`, and `NOD_shader.h` instead. This helps to clarify the purpose of the different modules. Differential Revision: https://developer.blender.org/D13869
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/pipeline.c2
-rw-r--r--source/blender/render/intern/texture_procedural.c8
2 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/render/intern/pipeline.c b/source/blender/render/intern/pipeline.c
index 721abe45932..739202564af 100644
--- a/source/blender/render/intern/pipeline.c
+++ b/source/blender/render/intern/pipeline.c
@@ -73,6 +73,8 @@
#include "BKE_sound.h"
#include "BKE_writeavi.h" /* <------ should be replaced once with generic movie module */
+#include "NOD_composite.h"
+
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_debug.h"
diff --git a/source/blender/render/intern/texture_procedural.c b/source/blender/render/intern/texture_procedural.c
index f563cb9f84a..c894d8d9f48 100644
--- a/source/blender/render/intern/texture_procedural.c
+++ b/source/blender/render/intern/texture_procedural.c
@@ -43,15 +43,15 @@
#include "IMB_colormanagement.h"
#include "IMB_imbuf_types.h"
-#include "BKE_image.h"
-#include "BKE_node.h"
-
#include "BKE_colorband.h"
+#include "BKE_image.h"
#include "BKE_material.h"
+#include "BKE_node.h"
#include "BKE_scene.h"
-
#include "BKE_texture.h"
+#include "NOD_texture.h"
+
#include "MEM_guardedalloc.h"
#include "render_types.h"