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authorBastien Montagne <montagne29@wanadoo.fr>2016-07-25 16:07:17 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2016-07-25 16:07:17 +0300
commitb1532493c27b08444745cef348641f3a0e899ba8 (patch)
tree84db57081ef3e1d2a1bfbf3c4bbfe352854164f2 /source/blender/render
parent9186b9ae4806f4bbc1a14417c408e844f8e8cc1a (diff)
parente7721f5ec8b859d14c982a8a34bc269ab7eed82b (diff)
Merge branch 'master' into blender2.8
Conflicts: source/blender/blenkernel/BKE_particle.h source/blender/blenkernel/intern/library.c source/blender/blenkernel/intern/particle.c
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h34
-rw-r--r--source/blender/render/intern/source/convertblender.c2
-rw-r--r--source/blender/render/intern/source/pipeline.c18
-rw-r--r--source/blender/render/intern/source/renderdatabase.c4
-rw-r--r--source/blender/render/intern/source/zbuf.c9
5 files changed, 42 insertions, 25 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index ce0691b7632..39f62f9fc33 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -231,8 +231,9 @@ struct RenderStats *RE_GetStats(struct Render *re);
void RE_ResultGet32(struct Render *re, unsigned int *rect);
void RE_AcquiredResultGet32(struct Render *re, struct RenderResult *result, unsigned int *rect, const int view_id);
-void RE_render_result_rect_from_ibuf(struct RenderResult *rr, struct RenderData *rd,
- struct ImBuf *ibuf, const int view_id);
+void RE_render_result_rect_from_ibuf(
+ struct RenderResult *rr, struct RenderData *rd,
+ struct ImBuf *ibuf, const int view_id);
struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name);
float *RE_RenderLayerGetPass(volatile struct RenderLayer *rl, int passtype, const char *viewname);
@@ -249,8 +250,8 @@ struct Object *RE_GetCamera(struct Render *re); /* return camera override if set
void RE_SetOverrideCamera(struct Render *re, struct Object *camera);
void RE_SetCamera(struct Render *re, struct Object *camera);
void RE_SetEnvmapCamera(struct Render *re, struct Object *cam_ob, float viewscale, float clipsta, float clipend);
-void RE_SetWindow(struct Render *re, rctf *viewplane, float clipsta, float clipend);
-void RE_SetOrtho(struct Render *re, rctf *viewplane, float clipsta, float clipend);
+void RE_SetWindow(struct Render *re, const rctf *viewplane, float clipsta, float clipend);
+void RE_SetOrtho(struct Render *re, const rctf *viewplane, float clipsta, float clipend);
void RE_SetPixelSize(struct Render *re, float pixsize);
/* option to set viewmatrix before making dbase */
@@ -258,10 +259,12 @@ void RE_SetView(struct Render *re, float mat[4][4]);
/* get current view and window transform */
void RE_GetView(struct Render *re, float mat[4][4]);
-void RE_GetViewPlane(struct Render *re, rctf *viewplane, rcti *disprect);
+void RE_GetViewPlane(struct Render *re, rctf *r_viewplane, rcti *r_disprect);
/* make or free the dbase */
-void RE_Database_FromScene(struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, int use_camera_view);
+void RE_Database_FromScene(
+ struct Render *re, struct Main *bmain, struct Scene *scene,
+ unsigned int lay, int use_camera_view);
void RE_Database_Preprocess(struct Render *re);
void RE_Database_Free(struct Render *re);
@@ -304,11 +307,16 @@ void RE_SetReports(struct Render *re, struct ReportList *reports);
void RE_PreviewRender(struct Render *re, struct Main *bmain, struct Scene *scene);
bool RE_ReadRenderResult(struct Scene *scene, struct Scene *scenode);
-bool RE_WriteRenderResult(struct ReportList *reports, RenderResult *rr, const char *filename, struct ImageFormatData *imf, const bool multiview, const char *view);
-struct RenderResult *RE_MultilayerConvert(void *exrhandle, const char *colorspace, bool predivide, int rectx, int recty);
+bool RE_WriteRenderResult(
+ struct ReportList *reports, RenderResult *rr, const char *filename,
+ struct ImageFormatData *imf, const bool multiview, const char *view);
+struct RenderResult *RE_MultilayerConvert(
+ void *exrhandle, const char *colorspace, bool predivide, int rectx, int recty);
extern const float default_envmap_layout[];
-bool RE_WriteEnvmapResult(struct ReportList *reports, struct Scene *scene, struct EnvMap *env, const char *relpath, const char imtype, float layout[12]);
+bool RE_WriteEnvmapResult(
+ struct ReportList *reports, struct Scene *scene, struct EnvMap *env,
+ const char *relpath, const char imtype, float layout[12]);
/* do a full sample buffer compo */
void RE_MergeFullSample(struct Render *re, struct Main *bmain, struct Scene *sce, struct bNodeTree *ntree);
@@ -326,7 +334,9 @@ void RE_current_scene_update_cb(struct Render *re, void *handle, void (*f)(void
/* should move to kernel once... still unsure on how/where */
float RE_filter_value(int type, float x);
/* vector blur zbuffer method */
-void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize, float *newrect, float *imgrect, float *vecbufrect, float *zbufrect);
+void RE_zbuf_accumulate_vecblur(
+ struct NodeBlurData *nbd, int xsize, int ysize, float *newrect,
+ const float *imgrect, float *vecbufrect, const float *zbufrect);
int RE_seq_render_active(struct Scene *scene, struct RenderData *rd);
@@ -351,7 +361,9 @@ struct RenderPass *RE_pass_find_by_type(volatile struct RenderLayer *rl, int pas
#define RE_BAKE_DERIVATIVE 13
#define RE_BAKE_VERTEX_COLORS 14
-void RE_Database_Baking(struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, const int type, struct Object *actob);
+void RE_Database_Baking(
+ struct Render *re, struct Main *bmain, struct Scene *scene,
+ unsigned int lay, const int type, struct Object *actob);
void RE_DataBase_GetView(struct Render *re, float mat[4][4]);
void RE_GetCameraWindow(struct Render *re, struct Object *camera, int frame, float mat[4][4]);
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 468d66f6065..5f87f9b03d6 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -3048,7 +3048,7 @@ static void split_quads(ObjectRen *obr, int dir)
vlr= RE_findOrAddVlak(obr, a);
/* test if rendering as a quad or triangle, skip wire */
- if (vlr->v4 && (vlr->flag & R_STRAND)==0 && (vlr->mat->material_type != MA_TYPE_WIRE)) {
+ if ((vlr->flag & R_STRAND)==0 && (vlr->mat->material_type != MA_TYPE_WIRE)) {
if (vlr->v4) {
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 49d6e5a0d7f..8a2911464b1 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -930,7 +930,7 @@ void render_update_anim_renderdata(Render *re, RenderData *rd)
BLI_duplicatelist(&re->r.views, &rd->views);
}
-void RE_SetWindow(Render *re, rctf *viewplane, float clipsta, float clipend)
+void RE_SetWindow(Render *re, const rctf *viewplane, float clipsta, float clipend)
{
/* re->ok flag? */
@@ -945,7 +945,7 @@ void RE_SetWindow(Render *re, rctf *viewplane, float clipsta, float clipend)
}
-void RE_SetOrtho(Render *re, rctf *viewplane, float clipsta, float clipend)
+void RE_SetOrtho(Render *re, const rctf *viewplane, float clipsta, float clipend)
{
/* re->ok flag? */
@@ -966,15 +966,17 @@ void RE_SetView(Render *re, float mat[4][4])
invert_m4_m4(re->viewinv, re->viewmat);
}
-void RE_GetViewPlane(Render *re, rctf *viewplane, rcti *disprect)
+void RE_GetViewPlane(Render *re, rctf *r_viewplane, rcti *r_disprect)
{
- *viewplane = re->viewplane;
+ *r_viewplane = re->viewplane;
/* make disprect zero when no border render, is needed to detect changes in 3d view render */
- if (re->r.mode & R_BORDER)
- *disprect = re->disprect;
- else
- BLI_rcti_init(disprect, 0, 0, 0, 0);
+ if (re->r.mode & R_BORDER) {
+ *r_disprect = re->disprect;
+ }
+ else {
+ BLI_rcti_init(r_disprect, 0, 0, 0, 0);
+ }
}
void RE_GetView(Render *re, float mat[4][4])
diff --git a/source/blender/render/intern/source/renderdatabase.c b/source/blender/render/intern/source/renderdatabase.c
index de08ea8d11c..2d6d7244a5f 100644
--- a/source/blender/render/intern/source/renderdatabase.c
+++ b/source/blender/render/intern/source/renderdatabase.c
@@ -1005,7 +1005,7 @@ HaloRen *RE_inithalo(Render *re, ObjectRen *obr, Material *ma,
xn= har->xs - 0.5f*re->winx*(hoco1[0]/hoco1[3]);
yn= har->ys - 0.5f*re->winy*(hoco1[1]/hoco1[3]);
- if (xn==0.0f || (xn==0.0f && yn==0.0f)) zn= 0.0f;
+ if (yn == 0.0f && xn >= 0.0f) zn = 0.0f;
else zn = atan2f(yn, xn);
har->sin = sinf(zn);
@@ -1135,7 +1135,7 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater
xn= har->xs - 0.5f*re->winx*(hoco1[0]/hoco1[3]);
yn= har->ys - 0.5f*re->winy*(hoco1[1]/hoco1[3]);
- if (xn==0.0f || (xn==0.0f && yn==0.0f)) zn= 0.0;
+ if (yn == 0.0f && xn >= 0.0f) zn = 0.0f;
else zn = atan2f(yn, xn);
har->sin = sinf(zn);
diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c
index d3a1dcfd8ce..9f777631e52 100644
--- a/source/blender/render/intern/source/zbuf.c
+++ b/source/blender/render/intern/source/zbuf.c
@@ -2883,14 +2883,17 @@ static void set_quad_bezier_ipo(float fac, float *data)
data[2]= fac*fac;
}
-void RE_zbuf_accumulate_vecblur(NodeBlurData *nbd, int xsize, int ysize, float *newrect, float *imgrect, float *vecbufrect, float *zbufrect)
+void RE_zbuf_accumulate_vecblur(
+ NodeBlurData *nbd, int xsize, int ysize, float *newrect,
+ const float *imgrect, float *vecbufrect, const float *zbufrect)
{
ZSpan zspan;
DrawBufPixel *rectdraw, *dr;
static float jit[256][2];
float v1[3], v2[3], v3[3], v4[3], fx, fy;
- float *rectvz, *dvz, *dimg, *dvec1, *dvec2, *dz, *dz1, *dz2, *rectz;
- float *minvecbufrect= NULL, *rectweight, *rw, *rectmax, *rm, *ro;
+ const float *dimg, *dz, *ro;
+ float *rectvz, *dvz, *dvec1, *dvec2, *dz1, *dz2, *rectz;
+ float *minvecbufrect= NULL, *rectweight, *rw, *rectmax, *rm;
float maxspeedsq= (float)nbd->maxspeed*nbd->maxspeed;
int y, x, step, maxspeed=nbd->maxspeed, samples= nbd->samples;
int tsktsk= 0;