diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2016-07-25 16:07:17 +0300 |
---|---|---|
committer | Bastien Montagne <montagne29@wanadoo.fr> | 2016-07-25 16:07:17 +0300 |
commit | b1532493c27b08444745cef348641f3a0e899ba8 (patch) | |
tree | 84db57081ef3e1d2a1bfbf3c4bbfe352854164f2 /source/blender/render | |
parent | 9186b9ae4806f4bbc1a14417c408e844f8e8cc1a (diff) | |
parent | e7721f5ec8b859d14c982a8a34bc269ab7eed82b (diff) |
Merge branch 'master' into blender2.8
Conflicts:
source/blender/blenkernel/BKE_particle.h
source/blender/blenkernel/intern/library.c
source/blender/blenkernel/intern/particle.c
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/extern/include/RE_pipeline.h | 34 | ||||
-rw-r--r-- | source/blender/render/intern/source/convertblender.c | 2 | ||||
-rw-r--r-- | source/blender/render/intern/source/pipeline.c | 18 | ||||
-rw-r--r-- | source/blender/render/intern/source/renderdatabase.c | 4 | ||||
-rw-r--r-- | source/blender/render/intern/source/zbuf.c | 9 |
5 files changed, 42 insertions, 25 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index ce0691b7632..39f62f9fc33 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -231,8 +231,9 @@ struct RenderStats *RE_GetStats(struct Render *re); void RE_ResultGet32(struct Render *re, unsigned int *rect); void RE_AcquiredResultGet32(struct Render *re, struct RenderResult *result, unsigned int *rect, const int view_id); -void RE_render_result_rect_from_ibuf(struct RenderResult *rr, struct RenderData *rd, - struct ImBuf *ibuf, const int view_id); +void RE_render_result_rect_from_ibuf( + struct RenderResult *rr, struct RenderData *rd, + struct ImBuf *ibuf, const int view_id); struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name); float *RE_RenderLayerGetPass(volatile struct RenderLayer *rl, int passtype, const char *viewname); @@ -249,8 +250,8 @@ struct Object *RE_GetCamera(struct Render *re); /* return camera override if set void RE_SetOverrideCamera(struct Render *re, struct Object *camera); void RE_SetCamera(struct Render *re, struct Object *camera); void RE_SetEnvmapCamera(struct Render *re, struct Object *cam_ob, float viewscale, float clipsta, float clipend); -void RE_SetWindow(struct Render *re, rctf *viewplane, float clipsta, float clipend); -void RE_SetOrtho(struct Render *re, rctf *viewplane, float clipsta, float clipend); +void RE_SetWindow(struct Render *re, const rctf *viewplane, float clipsta, float clipend); +void RE_SetOrtho(struct Render *re, const rctf *viewplane, float clipsta, float clipend); void RE_SetPixelSize(struct Render *re, float pixsize); /* option to set viewmatrix before making dbase */ @@ -258,10 +259,12 @@ void RE_SetView(struct Render *re, float mat[4][4]); /* get current view and window transform */ void RE_GetView(struct Render *re, float mat[4][4]); -void RE_GetViewPlane(struct Render *re, rctf *viewplane, rcti *disprect); +void RE_GetViewPlane(struct Render *re, rctf *r_viewplane, rcti *r_disprect); /* make or free the dbase */ -void RE_Database_FromScene(struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, int use_camera_view); +void RE_Database_FromScene( + struct Render *re, struct Main *bmain, struct Scene *scene, + unsigned int lay, int use_camera_view); void RE_Database_Preprocess(struct Render *re); void RE_Database_Free(struct Render *re); @@ -304,11 +307,16 @@ void RE_SetReports(struct Render *re, struct ReportList *reports); void RE_PreviewRender(struct Render *re, struct Main *bmain, struct Scene *scene); bool RE_ReadRenderResult(struct Scene *scene, struct Scene *scenode); -bool RE_WriteRenderResult(struct ReportList *reports, RenderResult *rr, const char *filename, struct ImageFormatData *imf, const bool multiview, const char *view); -struct RenderResult *RE_MultilayerConvert(void *exrhandle, const char *colorspace, bool predivide, int rectx, int recty); +bool RE_WriteRenderResult( + struct ReportList *reports, RenderResult *rr, const char *filename, + struct ImageFormatData *imf, const bool multiview, const char *view); +struct RenderResult *RE_MultilayerConvert( + void *exrhandle, const char *colorspace, bool predivide, int rectx, int recty); extern const float default_envmap_layout[]; -bool RE_WriteEnvmapResult(struct ReportList *reports, struct Scene *scene, struct EnvMap *env, const char *relpath, const char imtype, float layout[12]); +bool RE_WriteEnvmapResult( + struct ReportList *reports, struct Scene *scene, struct EnvMap *env, + const char *relpath, const char imtype, float layout[12]); /* do a full sample buffer compo */ void RE_MergeFullSample(struct Render *re, struct Main *bmain, struct Scene *sce, struct bNodeTree *ntree); @@ -326,7 +334,9 @@ void RE_current_scene_update_cb(struct Render *re, void *handle, void (*f)(void /* should move to kernel once... still unsure on how/where */ float RE_filter_value(int type, float x); /* vector blur zbuffer method */ -void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize, float *newrect, float *imgrect, float *vecbufrect, float *zbufrect); +void RE_zbuf_accumulate_vecblur( + struct NodeBlurData *nbd, int xsize, int ysize, float *newrect, + const float *imgrect, float *vecbufrect, const float *zbufrect); int RE_seq_render_active(struct Scene *scene, struct RenderData *rd); @@ -351,7 +361,9 @@ struct RenderPass *RE_pass_find_by_type(volatile struct RenderLayer *rl, int pas #define RE_BAKE_DERIVATIVE 13 #define RE_BAKE_VERTEX_COLORS 14 -void RE_Database_Baking(struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, const int type, struct Object *actob); +void RE_Database_Baking( + struct Render *re, struct Main *bmain, struct Scene *scene, + unsigned int lay, const int type, struct Object *actob); void RE_DataBase_GetView(struct Render *re, float mat[4][4]); void RE_GetCameraWindow(struct Render *re, struct Object *camera, int frame, float mat[4][4]); diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c index 468d66f6065..5f87f9b03d6 100644 --- a/source/blender/render/intern/source/convertblender.c +++ b/source/blender/render/intern/source/convertblender.c @@ -3048,7 +3048,7 @@ static void split_quads(ObjectRen *obr, int dir) vlr= RE_findOrAddVlak(obr, a); /* test if rendering as a quad or triangle, skip wire */ - if (vlr->v4 && (vlr->flag & R_STRAND)==0 && (vlr->mat->material_type != MA_TYPE_WIRE)) { + if ((vlr->flag & R_STRAND)==0 && (vlr->mat->material_type != MA_TYPE_WIRE)) { if (vlr->v4) { diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c index 49d6e5a0d7f..8a2911464b1 100644 --- a/source/blender/render/intern/source/pipeline.c +++ b/source/blender/render/intern/source/pipeline.c @@ -930,7 +930,7 @@ void render_update_anim_renderdata(Render *re, RenderData *rd) BLI_duplicatelist(&re->r.views, &rd->views); } -void RE_SetWindow(Render *re, rctf *viewplane, float clipsta, float clipend) +void RE_SetWindow(Render *re, const rctf *viewplane, float clipsta, float clipend) { /* re->ok flag? */ @@ -945,7 +945,7 @@ void RE_SetWindow(Render *re, rctf *viewplane, float clipsta, float clipend) } -void RE_SetOrtho(Render *re, rctf *viewplane, float clipsta, float clipend) +void RE_SetOrtho(Render *re, const rctf *viewplane, float clipsta, float clipend) { /* re->ok flag? */ @@ -966,15 +966,17 @@ void RE_SetView(Render *re, float mat[4][4]) invert_m4_m4(re->viewinv, re->viewmat); } -void RE_GetViewPlane(Render *re, rctf *viewplane, rcti *disprect) +void RE_GetViewPlane(Render *re, rctf *r_viewplane, rcti *r_disprect) { - *viewplane = re->viewplane; + *r_viewplane = re->viewplane; /* make disprect zero when no border render, is needed to detect changes in 3d view render */ - if (re->r.mode & R_BORDER) - *disprect = re->disprect; - else - BLI_rcti_init(disprect, 0, 0, 0, 0); + if (re->r.mode & R_BORDER) { + *r_disprect = re->disprect; + } + else { + BLI_rcti_init(r_disprect, 0, 0, 0, 0); + } } void RE_GetView(Render *re, float mat[4][4]) diff --git a/source/blender/render/intern/source/renderdatabase.c b/source/blender/render/intern/source/renderdatabase.c index de08ea8d11c..2d6d7244a5f 100644 --- a/source/blender/render/intern/source/renderdatabase.c +++ b/source/blender/render/intern/source/renderdatabase.c @@ -1005,7 +1005,7 @@ HaloRen *RE_inithalo(Render *re, ObjectRen *obr, Material *ma, xn= har->xs - 0.5f*re->winx*(hoco1[0]/hoco1[3]); yn= har->ys - 0.5f*re->winy*(hoco1[1]/hoco1[3]); - if (xn==0.0f || (xn==0.0f && yn==0.0f)) zn= 0.0f; + if (yn == 0.0f && xn >= 0.0f) zn = 0.0f; else zn = atan2f(yn, xn); har->sin = sinf(zn); @@ -1135,7 +1135,7 @@ HaloRen *RE_inithalo_particle(Render *re, ObjectRen *obr, DerivedMesh *dm, Mater xn= har->xs - 0.5f*re->winx*(hoco1[0]/hoco1[3]); yn= har->ys - 0.5f*re->winy*(hoco1[1]/hoco1[3]); - if (xn==0.0f || (xn==0.0f && yn==0.0f)) zn= 0.0; + if (yn == 0.0f && xn >= 0.0f) zn = 0.0f; else zn = atan2f(yn, xn); har->sin = sinf(zn); diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c index d3a1dcfd8ce..9f777631e52 100644 --- a/source/blender/render/intern/source/zbuf.c +++ b/source/blender/render/intern/source/zbuf.c @@ -2883,14 +2883,17 @@ static void set_quad_bezier_ipo(float fac, float *data) data[2]= fac*fac; } -void RE_zbuf_accumulate_vecblur(NodeBlurData *nbd, int xsize, int ysize, float *newrect, float *imgrect, float *vecbufrect, float *zbufrect) +void RE_zbuf_accumulate_vecblur( + NodeBlurData *nbd, int xsize, int ysize, float *newrect, + const float *imgrect, float *vecbufrect, const float *zbufrect) { ZSpan zspan; DrawBufPixel *rectdraw, *dr; static float jit[256][2]; float v1[3], v2[3], v3[3], v4[3], fx, fy; - float *rectvz, *dvz, *dimg, *dvec1, *dvec2, *dz, *dz1, *dz2, *rectz; - float *minvecbufrect= NULL, *rectweight, *rw, *rectmax, *rm, *ro; + const float *dimg, *dz, *ro; + float *rectvz, *dvz, *dvec1, *dvec2, *dz1, *dz2, *rectz; + float *minvecbufrect= NULL, *rectweight, *rw, *rectmax, *rm; float maxspeedsq= (float)nbd->maxspeed*nbd->maxspeed; int y, x, step, maxspeed=nbd->maxspeed, samples= nbd->samples; int tsktsk= 0; |