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authorMike Erwin <significant.bit@gmail.com>2016-08-10 11:45:23 +0300
committerMike Erwin <significant.bit@gmail.com>2016-08-10 11:45:23 +0300
commite7a32365cf9b43b97b1b1f8cd76e9834c9e4037a (patch)
tree06b838da9f9765369492c30737a4e4eb55d29867 /source/blender/render
parent5320a0ad9b30a3c939221d2562c6ce686e51e2a2 (diff)
Gawain: map vertex format to shader inputs
glBindAttribLocation does not take effect until the program is re-linked. In other words I was doing it wrong! New code gets attrib locations from program, then remembers the attrib -> location mapping for subsequent draw calls. The program and VertexFormat are not modified (makes threading and reuse easier).
Diffstat (limited to 'source/blender/render')
0 files changed, 0 insertions, 0 deletions