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authorCampbell Barton <ideasman42@gmail.com>2013-07-13 20:25:47 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-07-13 20:25:47 +0400
commitb7396654e181b84985ef54b7afce252b2584e69a (patch)
treefbd3ca8df04e9fd6e933a3a3a06df7daf89fc0c0 /source/blender/render
parent4a39a4a92afe6d516e6e94ca4f81349aefbb1cc7 (diff)
fix for bad NULL check in bmo_connect_pair, also remove duplicate checks in if statements and redundant initialization vars.
Diffstat (limited to 'source/blender/render')
-rw-r--r--source/blender/render/intern/source/convertblender.c11
-rw-r--r--source/blender/render/intern/source/render_texture.c2
2 files changed, 9 insertions, 4 deletions
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index e39efb98f6d..7d842c1026b 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -3478,9 +3478,14 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
ma= give_render_material(re, ob, a1+1);
/* test for 100% transparent */
- ok= 1;
- if (ma->alpha==0.0f && ma->spectra==0.0f && ma->spectra==0.0f && ma->filter==0.0f && (ma->mode & MA_TRANSP) && (ma->mode & (MA_RAYTRANSP | MA_RAYMIRROR))==0 ) {
- ok= 0;
+ ok = 1;
+ if ((ma->alpha == 0.0f) &&
+ (ma->spectra == 0.0f) &&
+ (ma->filter == 0.0f) &&
+ (ma->mode & MA_TRANSP) &&
+ (ma->mode & (MA_RAYTRANSP | MA_RAYMIRROR)) == 0)
+ {
+ ok = 0;
/* texture on transparency? */
for (a=0; a<MAX_MTEX; a++) {
if (ma->mtex[a] && ma->mtex[a]->tex) {
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index a444588d627..ee722ee426c 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -409,7 +409,7 @@ static int marble(Tex *tex, const float texvec[3], TexResult *texres)
static int magic(Tex *tex, const float texvec[3], TexResult *texres)
{
- float x, y, z, turb=1.0;
+ float x, y, z, turb;
int n;
n= tex->noisedepth;