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author | Hans Goudey <h.goudey@me.com> | 2022-03-28 23:53:19 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-03-28 23:53:19 +0300 |
commit | fc288d39702aad7c37693800141b19feaf677515 (patch) | |
tree | ab6845793ab4c189ef6b9f17ed932a38f74099f3 /source/blender/render | |
parent | c9f54cd644e12b108b088dfff51ade12c3664851 (diff) |
Cleanup: Move scene.c to C++
This is meant to allow using C++ data structures in this file
as a performance improvement. Particularly `Vector` instead
of `ListBase` for `duplilist`. This change builds and passes
tests on all platforms on the buildbot.
Diffstat (limited to 'source/blender/render')
-rw-r--r-- | source/blender/render/intern/render_result.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/render_result.c b/source/blender/render/intern/render_result.c index ea7fa961f0d..9f4aa642773 100644 --- a/source/blender/render/intern/render_result.c +++ b/source/blender/render/intern/render_result.c @@ -402,7 +402,7 @@ RenderResult *render_result_new(Render *re, render_layer_add_pass(rr, rl, 4, RE_PASSNAME_COMBINED, view, "RGBA", false); } - /* NOTE: this has to be in sync with `scene.c`. */ + /* NOTE: this has to be in sync with `scene.cc`. */ rl->layflag = SCE_LAY_FLAG_DEFAULT; rl->passflag = SCE_PASS_COMBINED; |